Difference between revisions of "ZSU-57-2 (Sweden)"
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{{About | {{About | ||
| about = SPAA '''{{PAGENAME}}''' | | about = SPAA '''{{PAGENAME}}''' | ||
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| usage = other versions | | usage = other versions | ||
− | | link | + | | link = ZSU-57-2 (Family) |
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}} | }} | ||
{{Specs-Card | {{Specs-Card | ||
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In November 1960, Finland ordered 12 [[ZSU-57-2]]s from the Soviet Union to replace the ageing [[L-62 ANTI II]]. This allowed for 6 anti-aircraft vehicles per tank brigade, and they were delivered along with 60,000 HE rounds and 10,000 AP rounds, as well as a number of [[T-54 (Sweden)|T-54s]], between 1960-1961. However, they were found to be severely limited by their inability to operate at night, and were eventually replaced by the [[ItPsV 90]]. The vehicles were withdrawn from service completely in 2006. | In November 1960, Finland ordered 12 [[ZSU-57-2]]s from the Soviet Union to replace the ageing [[L-62 ANTI II]]. This allowed for 6 anti-aircraft vehicles per tank brigade, and they were delivered along with 60,000 HE rounds and 10,000 AP rounds, as well as a number of [[T-54 (Sweden)|T-54s]], between 1960-1961. However, they were found to be severely limited by their inability to operate at night, and were eventually replaced by the [[ItPsV 90]]. The vehicles were withdrawn from service completely in 2006. | ||
− | Introduced in [[Update "Fire and Ice"]], the ZSU-57-2 features two powerful 57 mm guns, as well as a heavily-modified T-54 chassis giving it good mobility but very light armour. It | + | Introduced in [[Update "Fire and Ice"]], the ZSU-57-2 features two powerful 57 mm guns, as well as a heavily-modified T-54 chassis giving it good mobility but very light armour. It proves to be more of a menace to ground vehicles than aircraft with its high-velocity cannons, but low sustained rate of fire and poor accuracy. |
== General info == | == General info == | ||
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Using the 57 mm cannons in an anti-tank role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the sides and rear of any tank (excluding the Maus). Remember the ZSU-57-2's armour does not compare to other tanks armour so one shot could be the end of the SPAA. Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank. Any shot from the 57 mm cannons into an enemies' ammo load will also instantly kill them. Almost all British tanks have very weak side armour, and your BR-281 ammo will easily rip through even at an angle. Aim for the front portion of their tank, where their driver is. Their ammo rack is located right next to the driver, meaning that you can easily ammo rack them. | Using the 57 mm cannons in an anti-tank role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the sides and rear of any tank (excluding the Maus). Remember the ZSU-57-2's armour does not compare to other tanks armour so one shot could be the end of the SPAA. Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank. Any shot from the 57 mm cannons into an enemies' ammo load will also instantly kill them. Almost all British tanks have very weak side armour, and your BR-281 ammo will easily rip through even at an angle. Aim for the front portion of their tank, where their driver is. Their ammo rack is located right next to the driver, meaning that you can easily ammo rack them. | ||
+ | |||
+ | '''Fighting the ZSU-57-2''' | ||
+ | |||
+ | The ZSU-57-2 poses a real threat to most vehicles in its BR bracket, especially side-on, but even frontally. If you have the advantage of surprise, aim for the right side of the turret as this has a high chance of knocking out the gunner or detonating the ammunition. If you'd don't manage to disable the ZSU in your first shot, or are being actively engaged by a ZSU, loading an HE/HEAT projectile should allow you to overpressure it. It's advisable to cautiously engage the ZSU, unless you are confident that the 57mm guns cannot penetrate you frontally at all. If you are playing a vehicle that does not allow you to confidently engage the ZSU, mark it's position on the map for your teammates and, if possible, call artillery fire on the ZSU's location. | ||
=== Pros and cons === | === Pros and cons === | ||
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* Very high penetration for an SPAA at 151 mm | * Very high penetration for an SPAA at 151 mm | ||
* Very effective against lightly armoured vehicles like the [[Leopard 1]] or [[AMX-30]] | * Very effective against lightly armoured vehicles like the [[Leopard 1]] or [[AMX-30]] | ||
+ | * Guns will sometimes even manage to penetrate even the frontal plates of contemporary medium and heavy tanks | ||
'''Cons:''' | '''Cons:''' | ||
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* Very vulnerable turret (ammo on all sides of turret + very thin armour) | * Very vulnerable turret (ammo on all sides of turret + very thin armour) | ||
* Crew is very crowded in the turret (1 shot has the potential to knock out 5 crew members with ease) | * Crew is very crowded in the turret (1 shot has the potential to knock out 5 crew members with ease) | ||
+ | * Low turret walls allow for taller vehicle (especially ones with roof-mounted machine guns) to gun down the crew inside. | ||
* Shells have bad accuracy after consecutive shots | * Shells have bad accuracy after consecutive shots | ||
* Sub-par anti-air capability due to low rate of fire and poor accuracy | * Sub-par anti-air capability due to low rate of fire and poor accuracy | ||
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;Related development | ;Related development | ||
− | + | * [[ZSU-57-2 (Family)]] | |
− | |||
− | * [[ZSU-57-2 ( | ||
== External links == | == External links == |
Latest revision as of 08:49, 25 April 2024
This page is about the SPAA ZSU-57-2 (Sweden). For other versions, see ZSU-57-2 (Family). |
Contents
Description
In November 1960, Finland ordered 12 ZSU-57-2s from the Soviet Union to replace the ageing L-62 ANTI II. This allowed for 6 anti-aircraft vehicles per tank brigade, and they were delivered along with 60,000 HE rounds and 10,000 AP rounds, as well as a number of T-54s, between 1960-1961. However, they were found to be severely limited by their inability to operate at night, and were eventually replaced by the ItPsV 90. The vehicles were withdrawn from service completely in 2006.
Introduced in Update "Fire and Ice", the ZSU-57-2 features two powerful 57 mm guns, as well as a heavily-modified T-54 chassis giving it good mobility but very light armour. It proves to be more of a menace to ground vehicles than aircraft with its high-velocity cannons, but low sustained rate of fire and poor accuracy.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 13.5 mm (61°) Front glacis 15 mm (53°) Lower glacis |
15 mm | 10 mm (17-49°) Top 6 mm (73°) Bottom |
15 mm |
Turret | 15 mm (14-57°) Turret front 15 mm (25-64°) Gun mantlet |
13.5 mm (9-61°) | 13.5 mm (4-59°) | N/A |
Notes:
- Suspension wheels and tracks are 20 mm thick.
- Belly armour is 13.5 mm thick.
- A 6 mm RHA plate separates the engine compartment from the crew.
- Hatches and air intake are 6 mm thick.
Mobility
The ZSU-57-2's mobility is rather good. It is faster than most medium tanks, while weighing 28 tons and having a 520 hp engine at 2,000 RPM. Manoeuvrability is good at all speeds, as its a relatively light tank with a powerful engine. It bleeds a lot of speed while turning, but the turning is fast and responsive and does not have neutral steering. The maximum speed is limited by the transmission to 51 km/h forwards and -8 km/h in reverse for RB, and 55/-9 km/h for AB.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 55 | 9 | 28 | _,___ | 992 | __.__ | 35.43 |
Realistic | 51 | 8 | _,___ | 520 | __.__ | 18.57 |
Modifications and economy
Armaments
Main armament
Although this is an AA vehicle, its twin 57 mm cannons are still equally deadly against ground units. When stock, their accuracy isn't good so the shells fly all over the place as the distance increases, and the belt is made up of half AP, half HE, meaning it is not efficient when dealing with either planes or tanks. Therefore the best tactic for a fully stock ZSU-57-2 is to shoot the enemies' side up close or to target low-flying helicopters.
When the BR-281 belt (full APHE) is available, the player can go into full anti-tank mode as this shell packs quite a punch, and it can penetrate pretty much any tank's side armour (excluding the Maus, in which case take out its gun barrel) and some tanks' frontal armour. In a flank the ZSU-57-2 can finish off a group of opponents at an unbelievable speed. Two shells will slice through their side armour and explode, so theoretically one clip is enough to wipe out four tanks in a row (aiming at the crew compartment only, of course). A few seconds later, another clip will be loaded, ready to hunt more prey. Be aware that each clip only contains 8 rounds (4 for each of the two cannons), so do not waste your shots.
This shell also performs alright in the AA role, since its calibre is quite large for planes, and a direct hit usually critically damages the plane, if not killing it instantly. However, unlike its Chinese brother, WZ305, the ZSU-57-2 does not have access to any VT shells so it is always beneficial to lead with extra care and only open fire if the plane is close enough.
The BR-281U belt does not offer any extra penetration and thus should not be used. Its efficiency decreases as half the belt is made up of HE shells with no anti-armour potential.
57 mm S-68 (x2) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 296 (4) | 120 | -5°/+85° | ±180° | N/A | 52.8 | 73.1 | 88.8 | 98.2 | 104.5 | 2.60 | 2.30 | 2.12 | 2.00 |
Realistic | 35.7 | 42.0 | 51.0 | 56.4 | 60.0 |
Ammunition
- Default: HE* · APCBC
- BR-281SP: APCBC
- OR-281U: HE*
- BR-281U: APCBC
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
BR-281SP | APCBC | 151 | 147 | 132 | 114 | 100 | 87 |
OR-281U | HE* | 17 | 17 | 15 | 13 | 11 | 10 |
BR-281U | APCBC | 151 | 147 | 132 | 114 | 100 | 87 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
BR-281SP | APCBC | 1,000 | 2.8 | - | - | - | 48° | 63° | 71° | |||
OR-281U | HE* | 1,000 | 2.8 | 0.4 | 0.1 | 235.62 | 79° | 80° | 81° | |||
BR-281U | APCBC | 1,000 | 2.8 | 1.2 | 9 | 20.02 | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
74 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
Versatile in the anti-aircraft and anti-tank role, this heavily modified T-54 chassis delivers two heavy 57 mm punches. The ZSU-57-2 can be used for two roles.
- Anti-air role
Even though the ZSU-57-2 was designed as an SPAA, it is not very good at destroying planes compared to other SPAA vehicles at similar battle ratings, which often have a significantly higher rate of fire or even radar. However, this is compensated for by its comparatively massive firepower compared to similar SPAA platforms. The large 57 mm cannons will often disable, or more likely destroy a plane with its first hit. It is also extremely effective in an anti-helicopter role, as helicopters are much slower than planes.
- Tank Destroyer
Using the 57 mm cannons in an anti-tank role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the sides and rear of any tank (excluding the Maus). Remember the ZSU-57-2's armour does not compare to other tanks armour so one shot could be the end of the SPAA. Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank. Any shot from the 57 mm cannons into an enemies' ammo load will also instantly kill them. Almost all British tanks have very weak side armour, and your BR-281 ammo will easily rip through even at an angle. Aim for the front portion of their tank, where their driver is. Their ammo rack is located right next to the driver, meaning that you can easily ammo rack them.
Fighting the ZSU-57-2
The ZSU-57-2 poses a real threat to most vehicles in its BR bracket, especially side-on, but even frontally. If you have the advantage of surprise, aim for the right side of the turret as this has a high chance of knocking out the gunner or detonating the ammunition. If you'd don't manage to disable the ZSU in your first shot, or are being actively engaged by a ZSU, loading an HE/HEAT projectile should allow you to overpressure it. It's advisable to cautiously engage the ZSU, unless you are confident that the 57mm guns cannot penetrate you frontally at all. If you are playing a vehicle that does not allow you to confidently engage the ZSU, mark it's position on the map for your teammates and, if possible, call artillery fire on the ZSU's location.
Pros and cons
Pros:
- Multi-role weaponry able to fight both planes and tanks
- Excellent turret rotation speed
- 57 mm guns will destroy or cripple aircraft with one hit, and can easily take out tanks from the sides too
- Very high penetration for an SPAA at 151 mm
- Very effective against lightly armoured vehicles like the Leopard 1 or AMX-30
- Guns will sometimes even manage to penetrate even the frontal plates of contemporary medium and heavy tanks
Cons:
- Large vehicle size
- Very vulnerable turret (ammo on all sides of turret + very thin armour)
- Crew is very crowded in the turret (1 shot has the potential to knock out 5 crew members with ease)
- Low turret walls allow for taller vehicle (especially ones with roof-mounted machine guns) to gun down the crew inside.
- Shells have bad accuracy after consecutive shots
- Sub-par anti-air capability due to low rate of fire and poor accuracy
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Sweden anti-aircraft vehicles | |
---|---|
SPAA | Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42 · U-SH 204 GK |
Radar SPAA | VEAK 40 · Lvkv 9040C |
SAM | Lvrbv 701 · ASRAD-R |
Finland | L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV Leopard |