Difference between revisions of "ZSU-57-2 (Sweden)"

From War Thunder Wiki
Jump to: navigation, search
(Ammunition: Converted to transclusion)
(Usage in battles)
 
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{About
 
{{About
 
| about = SPAA '''{{PAGENAME}}'''
 
| about = SPAA '''{{PAGENAME}}'''
| and
 
 
| usage = other versions
 
| usage = other versions
| link-1 = ZSU-57-2
+
| link = ZSU-57-2 (Family)
| link-2 = ZSU-57-2 (Israel)
 
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
Line 13: Line 11:
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish SPAA {{Battle-rating}}. It was introduced in [[Update "Fire and Ice"]].
+
In November 1960, Finland ordered 12 [[ZSU-57-2]]s from the Soviet Union to replace the ageing [[L-62 ANTI II]]. This allowed for 6 anti-aircraft vehicles per tank brigade, and they were delivered along with 60,000 HE rounds and 10,000 AP rounds, as well as a number of [[T-54 (Sweden)|T-54s]], between 1960-1961. However, they were found to be severely limited by their inability to operate at night, and were eventually replaced by the [[ItPsV 90]]. The vehicles were withdrawn from service completely in 2006.
 +
 
 +
Introduced in [[Update "Fire and Ice"]], the ZSU-57-2 features two powerful 57 mm guns, as well as a heavily-modified T-54 chassis giving it good mobility but very light armour. It proves to be more of a menace to ground vehicles than aircraft with its high-velocity cannons, but low sustained rate of fire and poor accuracy.
  
 
== General info ==
 
== General info ==
Line 19: Line 19:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
 
'''Armour type:'''
 
'''Armour type:'''
Line 44: Line 43:
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
The ZSU-57-2's mobility is rather good. It is faster than most medium tanks, while weighing 28 tons and having a 520 hp engine at 2,000 RPM. Manoeuvrability is good at all speeds, as its a relatively light tank with a powerful engine. It bleeds a lot of speed while turning, but the turning is fast and responsive and does not have neutral steering. The maximum speed is limited by the transmission to 51 km/h forwards and -8 km/h in reverse for RB, and 55/-9 km/h for AB.
  
 
{{tankMobility}}
 
{{tankMobility}}
Line 58: Line 57:
 
{{main|S-68 (57 mm)}}
 
{{main|S-68 (57 mm)}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
Although this is an AA vehicle, its twin 57 mm cannons are still equally deadly against ground units. When stock, their accuracy isn't good so the shells fly all over the place as the distance increases, and the belt is made up of half AP, half HE, meaning it is not efficient when dealing with either planes or tanks. Therefore the best tactic for a fully stock ZSU-57-2 is to shoot the enemies' side up close or to target low-flying helicopters.
 +
 
 +
When the BR-281 belt (full APHE) is available, the player can go into full anti-tank mode as this shell packs quite a punch, and it can penetrate pretty much any tank's side armour (excluding the Maus, in which case take out its gun barrel) and some tanks' frontal armour. In a flank the ZSU-57-2 can finish off a group of opponents at an unbelievable speed. Two shells will slice through their side armour and explode, so theoretically one clip is enough to wipe out four tanks in a row (aiming at the crew compartment only, of course). A few seconds later, another clip will be loaded, ready to hunt more prey. Be aware that each clip only contains 8 rounds (4 for each of the two cannons), so do not waste your shots.
 +
 
 +
This shell also performs alright in the AA role, since its calibre is quite large for planes, and a direct hit usually critically damages the plane, if not killing it instantly. However, unlike its Chinese brother, WZ305, the ZSU-57-2 does not have access to any VT shells so it is always beneficial to lead with extra care and only open fire if the plane is close enough.
 +
 
 +
The BR-281U belt does not offer any extra penetration and thus should not be used. Its efficiency decreases as half the belt is made up of HE shells with no anti-armour potential.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 79: Line 84:
  
 
* '''Default:''' {{Annotation|HE*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}}
 
* '''Default:''' {{Annotation|HE*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}}
* '''BR-281:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}
+
* '''BR-281SP:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}
 
* '''OR-281U:''' {{Annotation|HE*|High-explosive fragmentation (self-destroying)}}
 
* '''OR-281U:''' {{Annotation|HE*|High-explosive fragmentation (self-destroying)}}
* '''BR-281U:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}{{-}}{{Annotation|HE*|High-explosive fragmentation (self-destroying)}}
+
* '''BR-281U:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}
  
{{:S-68 (57 mm)/Ammunition|APCBC, HE*}}
+
{{:S-68 (57 mm)/Ammunition|BR-281SP, OR-281U, BR-281U}}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 105: Line 110:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
Versatile in the anti-aircraft and anti-tank role, this heavily modified [[T-54 (1947)|T-54]] chassis delivers two heavy 57 mm punches. The ZSU-57-2 can be used for two roles.
 +
 
 +
;Anti-air role
 +
 
 +
Even though the ZSU-57-2 was designed as an SPAA, it is not very good at destroying planes compared to other SPAA vehicles at similar battle ratings, which often have a significantly higher rate of fire or even radar. However, this is compensated for by its comparatively massive firepower compared to similar SPAA platforms. The large 57 mm cannons will often disable, or more likely destroy a plane with its first hit. It is also extremely effective in an anti-helicopter role, as helicopters are much slower than planes.
 +
 
 +
;Tank Destroyer
 +
 
 +
Using the 57 mm cannons in an anti-tank role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the sides and rear of any tank (excluding the Maus). Remember the ZSU-57-2's armour does not compare to other tanks armour so one shot could be the end of the SPAA. Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank. Any shot from the 57 mm cannons into an enemies' ammo load will also instantly kill them. Almost all British tanks have very weak side armour, and your BR-281 ammo will easily rip through even at an angle. Aim for the front portion of their tank, where their driver is. Their ammo rack is located right next to the driver, meaning that you can easily ammo rack them.
 +
 
 +
'''Fighting the ZSU-57-2'''
 +
 
 +
The ZSU-57-2 poses a real threat to most vehicles in its BR bracket, especially side-on, but even frontally. If you have the advantage of surprise, aim for the right side of the turret as this has a high chance of knocking out the gunner or detonating the ammunition. If you'd don't manage to disable the ZSU in your first shot, or are being actively engaged by a ZSU, loading an HE/HEAT projectile should allow you to overpressure it. It's advisable to cautiously engage the ZSU, unless you are confident that the 57mm guns cannot penetrate you frontally at all. If you are playing a vehicle that does not allow you to confidently engage the ZSU, mark it's position on the map for your teammates and, if possible, call artillery fire on the ZSU's location.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Multi-role weaponry able to fight both planes and tanks
 +
* Excellent turret rotation speed
 +
* 57 mm guns will destroy or cripple aircraft with one hit, and can easily take out tanks from the sides too
 +
* Very high penetration for an SPAA at 151 mm
 +
* Very effective against lightly armoured vehicles like the [[Leopard 1]] or [[AMX-30]]
 +
* Guns will sometimes even manage to penetrate even the frontal plates of contemporary medium and heavy tanks
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Large vehicle size
 +
* Very vulnerable turret (ammo on all sides of turret + very thin armour)
 +
* Crew is very crowded in the turret (1 shot has the potential to knock out 5 crew members with ease)
 +
* Low turret walls allow for taller vehicle (especially ones with roof-mounted machine guns) to gun down the crew inside.
 +
* Shells have bad accuracy after consecutive shots
 +
* Sub-par anti-air capability due to low rate of fire and poor accuracy
  
 
== History ==
 
== History ==
Line 125: Line 151:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_zsu_57_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 133: Line 162:
  
 
;Related development
 
;Related development
* [[ZSU-57-2]]
+
 
* [[WZ305]]
+
* [[ZSU-57-2 (Family)]]
* [[ZSU-57-2 (Israel)]]
 
  
 
== External links ==
 
== External links ==

Latest revision as of 08:49, 25 April 2024

Rank 7 USA
F-5C Pack
This page is about the SPAA ZSU-57-2 (Sweden). For other versions, see ZSU-57-2 (Family).
▄ZSU-57-2
sw_zsu_57_2.png
GarageImage ZSU-57-2 (Sweden).jpg
▄ZSU-57-2
AB RB SB
7.0 7.0 7.0
Class:
Research:82 000 Specs-Card-Exp.png
Purchase:240 000 Specs-Card-Lion.png
Show in game

Description

In November 1960, Finland ordered 12 ZSU-57-2s from the Soviet Union to replace the ageing L-62 ANTI II. This allowed for 6 anti-aircraft vehicles per tank brigade, and they were delivered along with 60,000 HE rounds and 10,000 AP rounds, as well as a number of T-54s, between 1960-1961. However, they were found to be severely limited by their inability to operate at night, and were eventually replaced by the ItPsV 90. The vehicles were withdrawn from service completely in 2006.

Introduced in Update "Fire and Ice", the ZSU-57-2 features two powerful 57 mm guns, as well as a heavily-modified T-54 chassis giving it good mobility but very light armour. It proves to be more of a menace to ground vehicles than aircraft with its high-velocity cannons, but low sustained rate of fire and poor accuracy.

General info

Survivability and armour

Armourfront / side / back
Hull15 / 15 / 6
Turret15 / 13 / 13
Crew6 people
Visibility103 %

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 13.5 mm (61°) Front glacis
15 mm (53°) Lower glacis
15 mm 10 mm (17-49°) Top
6 mm (73°) Bottom
15 mm
Turret 15 mm (14-57°) Turret front
15 mm (25-64°) Gun mantlet
13.5 mm (9-61°) 13.5 mm (4-59°) N/A

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 13.5 mm thick.
  • A 6 mm RHA plate separates the engine compartment from the crew.
  • Hatches and air intake are 6 mm thick.

Mobility

Speedforward / back
AB55 / 9 km/h
RB and SB51 / 8 km/h
Number of gears5 forward
1 back
Weight28.0 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB35.4 hp/t
RB and SB18.6 hp/t

The ZSU-57-2's mobility is rather good. It is faster than most medium tanks, while weighing 28 tons and having a 520 hp engine at 2,000 RPM. Manoeuvrability is good at all speeds, as its a relatively light tank with a powerful engine. It bleeds a lot of speed while turning, but the turning is fast and responsive and does not have neutral steering. The maximum speed is limited by the transmission to 51 km/h forwards and -8 km/h in reverse for RB, and 55/-9 km/h for AB.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 55 9 28 _,___ 992 __.__ 35.43
Realistic 51 8 _,___ 520 __.__ 18.57

Modifications and economy

Repair costBasic → Reference
AB3 791 → 4 879 Sl icon.png
RB3 593 → 4 624 Sl icon.png
SB5 434 → 6 993 Sl icon.png
Total cost of modifications68 700 Rp icon.png
117 600 Sl icon.png
Talisman cost1 900 Ge icon.png
Crew training68 000 Sl icon.png
Experts240 000 Sl icon.png
Aces990 Ge icon.png
Research Aces620 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 180 / 250 % Sl icon.png
184 / 184 / 184 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 800 Rp icon.png
Cost:
7 800 Sl icon.png
210 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
140 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
140 Ge icon.png
Mods new tank filter.png
Filters
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
195 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods new tank engine.png
Engine
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 100 Rp icon.png
Cost:
7 800 Sl icon.png
210 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 100 Rp icon.png
Cost:
5 200 Sl icon.png
140 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
195 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 800 Rp icon.png
Cost:
7 800 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
57mm_AP_ammo_pack
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
140 Ge icon.png
Mod arrow 0.png
Mods aa cannon.png
Adjustment of Fire
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
140 Ge icon.png
Mods tank ammo.png
57mm_APCBC_ammo_pack
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
195 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
195 Ge icon.png
Mods art support.png
Artillery Support
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png

Armaments

Main armament

2 x 57 mm S-68 cannon
Ammunition296 rounds
Belt capacity4 rounds
Reloadbasic crew → aces
2.6 → 2.0 s
Fire rate120 shots/min
Vertical guidance-5° / 85°
Main article: S-68 (57 mm)

Although this is an AA vehicle, its twin 57 mm cannons are still equally deadly against ground units. When stock, their accuracy isn't good so the shells fly all over the place as the distance increases, and the belt is made up of half AP, half HE, meaning it is not efficient when dealing with either planes or tanks. Therefore the best tactic for a fully stock ZSU-57-2 is to shoot the enemies' side up close or to target low-flying helicopters.

When the BR-281 belt (full APHE) is available, the player can go into full anti-tank mode as this shell packs quite a punch, and it can penetrate pretty much any tank's side armour (excluding the Maus, in which case take out its gun barrel) and some tanks' frontal armour. In a flank the ZSU-57-2 can finish off a group of opponents at an unbelievable speed. Two shells will slice through their side armour and explode, so theoretically one clip is enough to wipe out four tanks in a row (aiming at the crew compartment only, of course). A few seconds later, another clip will be loaded, ready to hunt more prey. Be aware that each clip only contains 8 rounds (4 for each of the two cannons), so do not waste your shots.

This shell also performs alright in the AA role, since its calibre is quite large for planes, and a direct hit usually critically damages the plane, if not killing it instantly. However, unlike its Chinese brother, WZ305, the ZSU-57-2 does not have access to any VT shells so it is always beneficial to lead with extra care and only open fire if the plane is close enough.

The BR-281U belt does not offer any extra penetration and thus should not be used. Its efficiency decreases as half the belt is made up of HE shells with no anti-armour potential.

57 mm S-68 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 296 (4) 120 -5°/+85° ±180° N/A 52.8 73.1 88.8 98.2 104.5 2.60 2.30 2.12 2.00
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

  • Default: HE* · APCBC
  • BR-281SP: APCBC
  • OR-281U: HE*
  • BR-281U: APCBC

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-281SP APCBC 151 147 132 114 100 87
OR-281U HE* 17 17 15 13 11 10
BR-281U APCBC 151 147 132 114 100 87
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-281SP APCBC 1,000 2.8 - - - 48° 63° 71°
OR-281U HE* 1,000 2.8 0.4 0.1 235.62 79° 80° 81°
BR-281U APCBC 1,000 2.8 1.2 9 20.02 48° 63° 71°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
74 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Versatile in the anti-aircraft and anti-tank role, this heavily modified T-54 chassis delivers two heavy 57 mm punches. The ZSU-57-2 can be used for two roles.

Anti-air role

Even though the ZSU-57-2 was designed as an SPAA, it is not very good at destroying planes compared to other SPAA vehicles at similar battle ratings, which often have a significantly higher rate of fire or even radar. However, this is compensated for by its comparatively massive firepower compared to similar SPAA platforms. The large 57 mm cannons will often disable, or more likely destroy a plane with its first hit. It is also extremely effective in an anti-helicopter role, as helicopters are much slower than planes.

Tank Destroyer

Using the 57 mm cannons in an anti-tank role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the sides and rear of any tank (excluding the Maus). Remember the ZSU-57-2's armour does not compare to other tanks armour so one shot could be the end of the SPAA. Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank. Any shot from the 57 mm cannons into an enemies' ammo load will also instantly kill them. Almost all British tanks have very weak side armour, and your BR-281 ammo will easily rip through even at an angle. Aim for the front portion of their tank, where their driver is. Their ammo rack is located right next to the driver, meaning that you can easily ammo rack them.

Fighting the ZSU-57-2

The ZSU-57-2 poses a real threat to most vehicles in its BR bracket, especially side-on, but even frontally. If you have the advantage of surprise, aim for the right side of the turret as this has a high chance of knocking out the gunner or detonating the ammunition. If you'd don't manage to disable the ZSU in your first shot, or are being actively engaged by a ZSU, loading an HE/HEAT projectile should allow you to overpressure it. It's advisable to cautiously engage the ZSU, unless you are confident that the 57mm guns cannot penetrate you frontally at all. If you are playing a vehicle that does not allow you to confidently engage the ZSU, mark it's position on the map for your teammates and, if possible, call artillery fire on the ZSU's location.

Pros and cons

Pros:

  • Multi-role weaponry able to fight both planes and tanks
  • Excellent turret rotation speed
  • 57 mm guns will destroy or cripple aircraft with one hit, and can easily take out tanks from the sides too
  • Very high penetration for an SPAA at 151 mm
  • Very effective against lightly armoured vehicles like the Leopard 1 or AMX-30
  • Guns will sometimes even manage to penetrate even the frontal plates of contemporary medium and heavy tanks

Cons:

  • Large vehicle size
  • Very vulnerable turret (ammo on all sides of turret + very thin armour)
  • Crew is very crowded in the turret (1 shot has the potential to knock out 5 crew members with ease)
  • Low turret walls allow for taller vehicle (especially ones with roof-mounted machine guns) to gun down the crew inside.
  • Shells have bad accuracy after consecutive shots
  • Sub-par anti-air capability due to low rate of fire and poor accuracy

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Sweden anti-aircraft vehicles
SPAA  Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42 · U-SH 204 GK
Radar SPAA  VEAK 40 · Lvkv 9040C
SAM  Lvrbv 701 · ASRAD-R
Finland  L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV Leopard