Difference between revisions of "AMX-13 DCA 40"
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== Description == | == Description == | ||
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--> | <!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--> | ||
− | The ''' | + | The '''AMX-13 Défense Contre Avions (DCA) canon de 40 mm''' is the fourth variant of the [[AMX-13 (Family)|AMX-13 light tank family]]. Due to a scarcity of self-propelled anti-air (SPAA) vehicles in France following World War II, attempts were undertaken in the 1950s to repurpose existing tank chassis for anti-air tasks. The main weapon of the prototype is a 40 mm Mle51 T1 cannon based on the 40 mm Bofors L/70 cannon. The resulting vehicle is called the AMX-13 Défense Contre Avions (DCA) canon de 40 mm, and it is comprised of an [[AMX-13|AMX-13/75 FL10]] chassis with a rear-mounted armoured SAMM S-980 turret that allows firing at 90° elevation. With its sloped sides and full 360° traverse, the turret provided adequate overall protection. |
− | + | Introduced in [[Update 1.75 "La Résistance"]], the AMX-13 DCA canon de 40 mm is extremely versatile, as it can effectively execute both anti-air and anti-tank duties. It possesses an autocannon with a decent firing rate and accuracy that can easily knock down enemy aircraft. This, combined with the deadly firepower it has access to, makes it an extremely dangerous vehicle. Furthermore, its mobility can be used to flank across the battlefields and engage poorly armoured vehicles in the enemy team early in the battle. Its interchangeable ammunition belts enable this vehicle to quickly convert between different types of ammunition. This vehicle is a tremendous beast in the right hands, easily capable of destroying many tanks in battle. | |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?'' | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> |
− | |||
This tank has 20 mm of armour, all around, barely angled but for the UFP, this won't protect it from antitank rounds nor from autocannon fire but it can certainly deflect poorly-aimed HMG bursts, but not for too long. If taking too long bursts (or if the enemy gets too close), some bullets may find their way through the two ''large holes'' in the turret front, near the gun area (there is also two smaller holes in the turret's back). In sum, this tank's armour is not to be trusted, but it will save you from stray bullets and medium to long range MG/HMG fire. | This tank has 20 mm of armour, all around, barely angled but for the UFP, this won't protect it from antitank rounds nor from autocannon fire but it can certainly deflect poorly-aimed HMG bursts, but not for too long. If taking too long bursts (or if the enemy gets too close), some bullets may find their way through the two ''large holes'' in the turret front, near the gun area (there is also two smaller holes in the turret's back). In sum, this tank's armour is not to be trusted, but it will save you from stray bullets and medium to long range MG/HMG fire. | ||
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{{tankMobility|abMinHp= 302|rbMinHp= 239}} | {{tankMobility|abMinHp= 302|rbMinHp= 239}} | ||
− | French ground forces players should be used to the AMX-13 chassis as it is the basis for most French light tanks. With its turret being a little bit heavier and its engine 31 hp less powerful, this tank is slower than the usual [[AMX-13]]. It can still carry its user wherever it wants, as long as the situation does not require fast escape | + | French ground forces players should be used to the AMX-13 chassis as it is the basis for most French light tanks. With its turret being a little bit heavier and its engine 31 hp less powerful, this tank is slower than the usual [[AMX-13]]. It can still carry its user wherever it wants, as long as the situation does not require fast escape manoeuvres: with only -6 km/h backwards, it is difficult to quickly get out of an unwanted situation. |
=== Modifications and economy === | === Modifications and economy === | ||
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{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="6" | [[Mle51 T1 (40 mm)|40 mm Mle51 T1]] || colspan="5" | Turret rotation speed (°/s) | | + | ! colspan="6" | [[Mle51 T1 (40 mm)|40 mm Mle51 T1]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds) |
|- | |- | ||
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer | ! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer | ||
! Stock !! Upgraded !! Full !! Expert !! Aced | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
− | ! | + | ! Autoloader |
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 404 (4) || rowspan="2" | 240 || rowspan="2" | -5°/+85° || rowspan="2" | ±180° || rowspan="2" | | + | | rowspan="2" | 404 (4) || rowspan="2" | 240 || rowspan="2" | -5°/+85° || rowspan="2" | ±180° || rowspan="2" | - || 79.2 || 109.7 || 133.2 || 147.3 || 156.7 || rowspan="2" | 0.50 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 53.5 || 63.0 || 76.5 || 84.6 || 90.0 |
|- | |- | ||
|} | |} | ||
Line 86: | Line 85: | ||
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - The standard belt can fulfill both roles (anti-air and lightly armoured vehicles) but with a lower rate of fire. | * '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - The standard belt can fulfill both roles (anti-air and lightly armoured vehicles) but with a lower rate of fire. | ||
− | * ''' | + | * '''40 mm HE-T:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}} - This belt is adapted for targeting aircraft with its high-explosive shells. |
− | * ''' | + | * '''40 mm AP-T:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - This belt is adapted for targeting lightly armoured vehicles with its armour-piercing rounds. |
− | { | + | {{:Mle51 T1 (40 mm)/Ammunition|HEFI-T*, AP-T}} |
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
+ | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | ||
<!-- '''Last updated: 1.101.1.33''' --> | <!-- '''Last updated: 1.101.1.33''' --> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 115: | Line 101: | ||
! 4th<br>rack empty | ! 4th<br>rack empty | ||
! 5th<br>rack empty | ! 5th<br>rack empty | ||
− | ! 6th<br>rack empty | + | !6th<br>rack empty |
− | ! 7th<br>rack empty | + | !7th<br>rack empty |
− | ! 8th<br>rack empty | + | !8th<br>rack empty |
− | ! 9th<br>rack empty | + | !9th<br>rack empty |
− | ! Visual<br>discrepancy | + | !Visual<br>discrepancy |
|- | |- | ||
− | + | | '''101''' || 93 ''(+8)'' || 85 ''(+16)'' || 77 ''(+24)'' || 57 ''(+44)'' || 41 ''(+60)'' | |
+ | |21 ''(+80)'' | ||
+ | |13 ''(+88)'' | ||
+ | |9 ''(+92)'' | ||
+ | |1 ''(+100)'' | ||
+ | |No | ||
|- | |- | ||
|} | |} | ||
− | |||
'''Notes''': | '''Notes''': | ||
Line 130: | Line 120: | ||
* Racks are subdivided in sets of 4 clips. | * Racks are subdivided in sets of 4 clips. | ||
* Clips disappear when all clips in the set have been shot or loaded. | * Clips disappear when all clips in the set have been shot or loaded. | ||
+ | * The actual layout of the racks is not as perfect as shown in the image, but the table is correct yet but it will eat a little onto the next rack. | ||
== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | This SPAA is quite versatile as it can take down both tanks and planes with mitigated efficiency. It has an | + | This SPAA is quite versatile as it can take down both tanks and planes with mitigated efficiency. It has an autocannon that does not fire fast enough to engage planes efficiently, nor does it penetrate enough to shred tanks. As it is, this SPAA is good for front-line use: providing cover for incoming ground attackers to its allies while also securing flanks from fast-movers. |
− | Good at engaging both tanks and planes, its versatile belts | + | Good at engaging both tanks and planes, its versatile belts allow this vehicle to switch roles in a split second. In the right hands, in a downtier, this SPAA is an absolute monster, easily capable of ace matches against tanks. |
'''SPAA use:''' | '''SPAA use:''' | ||
− | + | It is easier to aim at targets coming towards you: stay with your team and fire when the plane is ~500 m away: an hitting round will shred it in no time. Any other SPAA tactics apply normally to this vehicle. | |
'''Front-line use:''' | '''Front-line use:''' | ||
− | + | Do not engage tanks frontally: prefer lateral engagements, to surprise your foes. If it happens that the enemy team is composed of medium/light tanks, there is a great chance that you can knock some of them out, but be sure to have an escape route as any tank noticing you counters those flanking manoeuvres. Heavy tanks at this BR are usually very hard to get trough, even from the side, engage at your own risk. | |
− | Even though your gun has SPAA - Level Penetration, It can go through pretty much any tank side that it faces. | + | Even though your gun has SPAA - Level Penetration, It can go through pretty much any tank side that it faces. Even the Tiger II. And it's from this that the DCA 40 gets it's charm tactic: |
# Take out the gun | # Take out the gun | ||
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Knowing this, you can win battles against Panthers, Tigers (I and II), and many tanks you might find in an uptier at medium range, even when taking this tank into a higher tier than it could face. | Knowing this, you can win battles against Panthers, Tigers (I and II), and many tanks you might find in an uptier at medium range, even when taking this tank into a higher tier than it could face. | ||
− | Taking out the gun is fairly easy, your | + | Taking out the gun is fairly easy, your centre-mounted Bofors just needs to be aimed at the gun, and can take it out with 2 or 3 shots. |
Once you've taken out the gun, go for the track or transmission. doing this will render any tank immobile for at least 20 seconds, which is more than enough. | Once you've taken out the gun, go for the track or transmission. doing this will render any tank immobile for at least 20 seconds, which is more than enough. | ||
− | + | 93 mm of penetration can go through almost any tank's side armour and rear armour in the game. Except for most super-heavy tanks, your gun can shred enemy tanks from the side. | |
− | It's worth mentioning that in a downtier against axis powers, you can penetrate every vehicle you see | + | It's worth mentioning that in a downtier against axis powers, you can penetrate every vehicle you see from the front except for some German casemates. In an uptier, if you must engage a heavily-armoured tank from the front, several well-placed shots to the cannon barrel will knock it out, and enable you to flank at your leisure and feast on their side armour. A more conservative way to play is to stay a few metres behind the front-line and spot flanking tanks while also watching the skies. |
=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
− | * Good top speed | + | * Good top speed and decent agility |
− | * | + | * Equipped with an improved Bofors autocannon with faster rate of fire and penetration |
− | + | * Fast turret traverse speed and good gun handling | |
− | + | * Can easily tear apart light vehicles frontally, and heavier vehicles from the sides | |
− | + | * Can destroy most aircraft with a few connected shots | |
− | * Fast | ||
− | * | ||
− | |||
− | |||
− | * | ||
− | |||
− | |||
* Gun is hard to overheat | * Gun is hard to overheat | ||
− | + | ||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Somewhat ineffective at engaging aircraft at longer range due to having only one cannon and lower rate of fire for an SPAA |
+ | * The entire turret is literally lined with ammo racks, resulting in very poor survivability | ||
+ | * Weak overall armour, can't afford taking hits | ||
* Bad gun depression | * Bad gun depression | ||
− | + | * Struggles to reach its top speed in rough terrain | |
− | * Struggles to reach its top speed | ||
− | |||
− | |||
− | |||
− | |||
== History == | == History == | ||
Line 214: | Line 194: | ||
;Videos | ;Videos | ||
− | {{Youtube-gallery|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 7:28 - ''War Thunder Official Channel | + | {{Youtube-gallery|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 7:28 - ''War Thunder Official Channel''}} |
== See also == | == See also == | ||
Line 227: | Line 207: | ||
;Other vehicles of similar configuration and role | ;Other vehicles of similar configuration and role | ||
− | * [[ | + | * [[Lvkv 42]] |
* [[ZSU-37]] | * [[ZSU-37]] | ||
+ | * [[LVT-4/40]] | ||
* [[Crusader AA Mk I]] | * [[Crusader AA Mk I]] | ||
− | * [[ | + | * [[Ostwind]] |
== External links == | == External links == |
Latest revision as of 21:00, 8 October 2024
This page is about the French SPAA AMX-13 DCA 40. For other versions, see AMX-13 (Family). |
Contents
Description
The AMX-13 Défense Contre Avions (DCA) canon de 40 mm is the fourth variant of the AMX-13 light tank family. Due to a scarcity of self-propelled anti-air (SPAA) vehicles in France following World War II, attempts were undertaken in the 1950s to repurpose existing tank chassis for anti-air tasks. The main weapon of the prototype is a 40 mm Mle51 T1 cannon based on the 40 mm Bofors L/70 cannon. The resulting vehicle is called the AMX-13 Défense Contre Avions (DCA) canon de 40 mm, and it is comprised of an AMX-13/75 FL10 chassis with a rear-mounted armoured SAMM S-980 turret that allows firing at 90° elevation. With its sloped sides and full 360° traverse, the turret provided adequate overall protection.
Introduced in Update 1.75 "La Résistance", the AMX-13 DCA canon de 40 mm is extremely versatile, as it can effectively execute both anti-air and anti-tank duties. It possesses an autocannon with a decent firing rate and accuracy that can easily knock down enemy aircraft. This, combined with the deadly firepower it has access to, makes it an extremely dangerous vehicle. Furthermore, its mobility can be used to flank across the battlefields and engage poorly armoured vehicles in the enemy team early in the battle. Its interchangeable ammunition belts enable this vehicle to quickly convert between different types of ammunition. This vehicle is a tremendous beast in the right hands, easily capable of destroying many tanks in battle.
General info
Survivability and armour
This tank has 20 mm of armour, all around, barely angled but for the UFP, this won't protect it from antitank rounds nor from autocannon fire but it can certainly deflect poorly-aimed HMG bursts, but not for too long. If taking too long bursts (or if the enemy gets too close), some bullets may find their way through the two large holes in the turret front, near the gun area (there is also two smaller holes in the turret's back). In sum, this tank's armour is not to be trusted, but it will save you from stray bullets and medium to long range MG/HMG fire.
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 20 mm (66°) Upper Glacis 40 mm (cylindrical) Transmission housing 20 mm (51°) Lower Glacis |
20 mm Sides 20 mm (13-15°) Turret base |
15 mm upper plate 15 mm (58°) Lower glacis |
20 mm (24°) Front glacis 10 mm Centre and rear 5mm Vents |
Turret | 20 mm (24-54°) Gun shield | 20 mm (14-15°) | 20 mm (conical) Top 20 mm (cylindrical) Bottom |
N/A |
Notes:
Turret:
- Turret frontal armour is split in two for gun clearance.
- Round hole below gun hole in front of the turret.
- Two small holes in the turret's back armour
- Turret ring is 30 mm thick.
- Gun breech is 150 mm thick.
- Turret basket is 5 mm thick.
Hull:
- Suspension wheels and tracks are 15 mm thick.
- Storage boxes are 4 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 66 | 8 | 14.5 | 302 | 515 | 20.83 | 35.52 |
Realistic | 61 | 7 | 239 | 270 | 16.48 | 18.62 |
French ground forces players should be used to the AMX-13 chassis as it is the basis for most French light tanks. With its turret being a little bit heavier and its engine 31 hp less powerful, this tank is slower than the usual AMX-13. It can still carry its user wherever it wants, as long as the situation does not require fast escape manoeuvres: with only -6 km/h backwards, it is difficult to quickly get out of an unwanted situation.
Modifications and economy
Armaments
Main armament
40 mm Mle51 T1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Autoloader |
Arcade | 404 (4) | 240 | -5°/+85° | ±180° | - | 79.2 | 109.7 | 133.2 | 147.3 | 156.7 | 0.50 |
Realistic | 53.5 | 63.0 | 76.5 | 84.6 | 90.0 |
The gun is this vehicle's main appeal. Being twice as fast-firing as its predecessor makes it easier to get planes down, but you will still have to aim. As for engaging tanks, with up to 94 mm max penetration, you will start to struggle firing at most enemies since their frontal armour is strong enough to block incoming 40 mm rounds, though with some precision, medium tanks and even heavy tanks can fall victim to your gun. Lightly armoured tanks and SPAAs are easy targets with your 4-rounds bursts.
Ammunition
- Default: AP-T · HEFI-T* - The standard belt can fulfill both roles (anti-air and lightly armoured vehicles) but with a lower rate of fire.
- 40 mm HE-T: HEFI-T* · HEFI-T* · HEFI-T* · AP-T - This belt is adapted for targeting aircraft with its high-explosive shells.
- 40 mm AP-T: AP-T · AP-T · AP-T · HEFI-T* - This belt is adapted for targeting lightly armoured vehicles with its armour-piercing rounds.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEFI-T* | 12 | 11 | 10 | 8 | 6 | 5 | |
AP-T | 94 | 90 | 77 | 62 | 50 | 41 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEFI-T* | 1,005 | 0.96 | 0.1 | 0.1 | 145 | 79° | 80° | 81° | ||||
AP-T | 1,025 | 0.93 | - | - | - | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|
101 | 93 (+8) | 85 (+16) | 77 (+24) | 57 (+44) | 41 (+60) | 21 (+80) | 13 (+88) | 9 (+92) | 1 (+100) | No |
Notes:
- Ammunition is organized in clips of 4 rounds.
- Racks are subdivided in sets of 4 clips.
- Clips disappear when all clips in the set have been shot or loaded.
- The actual layout of the racks is not as perfect as shown in the image, but the table is correct yet but it will eat a little onto the next rack.
Usage in battles
This SPAA is quite versatile as it can take down both tanks and planes with mitigated efficiency. It has an autocannon that does not fire fast enough to engage planes efficiently, nor does it penetrate enough to shred tanks. As it is, this SPAA is good for front-line use: providing cover for incoming ground attackers to its allies while also securing flanks from fast-movers.
Good at engaging both tanks and planes, its versatile belts allow this vehicle to switch roles in a split second. In the right hands, in a downtier, this SPAA is an absolute monster, easily capable of ace matches against tanks.
SPAA use:
It is easier to aim at targets coming towards you: stay with your team and fire when the plane is ~500 m away: an hitting round will shred it in no time. Any other SPAA tactics apply normally to this vehicle.
Front-line use:
Do not engage tanks frontally: prefer lateral engagements, to surprise your foes. If it happens that the enemy team is composed of medium/light tanks, there is a great chance that you can knock some of them out, but be sure to have an escape route as any tank noticing you counters those flanking manoeuvres. Heavy tanks at this BR are usually very hard to get trough, even from the side, engage at your own risk.
Even though your gun has SPAA - Level Penetration, It can go through pretty much any tank side that it faces. Even the Tiger II. And it's from this that the DCA 40 gets it's charm tactic:
- Take out the gun
- Take out the track
- Take out the machine gun
- Take out the tank
Knowing this, you can win battles against Panthers, Tigers (I and II), and many tanks you might find in an uptier at medium range, even when taking this tank into a higher tier than it could face.
Taking out the gun is fairly easy, your centre-mounted Bofors just needs to be aimed at the gun, and can take it out with 2 or 3 shots.
Once you've taken out the gun, go for the track or transmission. doing this will render any tank immobile for at least 20 seconds, which is more than enough.
93 mm of penetration can go through almost any tank's side armour and rear armour in the game. Except for most super-heavy tanks, your gun can shred enemy tanks from the side.
It's worth mentioning that in a downtier against axis powers, you can penetrate every vehicle you see from the front except for some German casemates. In an uptier, if you must engage a heavily-armoured tank from the front, several well-placed shots to the cannon barrel will knock it out, and enable you to flank at your leisure and feast on their side armour. A more conservative way to play is to stay a few metres behind the front-line and spot flanking tanks while also watching the skies.
Pros and cons
Pros:
- Good top speed and decent agility
- Equipped with an improved Bofors autocannon with faster rate of fire and penetration
- Fast turret traverse speed and good gun handling
- Can easily tear apart light vehicles frontally, and heavier vehicles from the sides
- Can destroy most aircraft with a few connected shots
- Gun is hard to overheat
Cons:
- Somewhat ineffective at engaging aircraft at longer range due to having only one cannon and lower rate of fire for an SPAA
- The entire turret is literally lined with ammo racks, resulting in very poor survivability
- Weak overall armour, can't afford taking hits
- Bad gun depression
- Struggles to reach its top speed in rough terrain
History
Design
The need for a SPAAG emerged in the 1950s for the French Army when the only AA vehicles left over from WW2 (M16 half-tracks mainly) became underpowered and thus obsolete. Several projects were launched using Bofors guns. Among them was the AMX-13 DCA canon de 40 mm using the hull of the AMX-13 on which was installed a specially designed SAMM S 980 turret housing the 40 mm Bofors L/70 gun. The turret offered good protection for the crew, 360° traverse and a 90° elevation angle. The Mle51 T1 gun fired 240 rounds per minute at 993 m/s.
Development
The development of the SAMM S 980 turret was stopped in 1957 and the Bofors gun production stopped in 1958. The experience gathered from similar single-gun SPAAG projects put the stress on numerous shortcomings when compared to twin-gun designs.
Combat usage
The AMX-13 DCA 40 never saw service or combat action in the French Army.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same chassis
- Other vehicles of similar configuration and role
External links
Ateliers de construction d'Issy-les-Moulineaux (AMX) | |
---|---|
Light tanks | |
AMX-13 | AMX-13-M24 · AMX-13 (FL11) · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT) |
Armoured cars | AMX-10RC |
Medium tanks | AMX M4 · AMX-50 (TOA100) |
MBTs | |
AMX-30 | AMX-30 · AMX-30 ACRA · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 Super |
AMX-32/40 | AMX-32 (105) · AMX-32 · AMX-40 |
Heavy tanks | AMX-50 Surbaissé · AMX-50 Surblindé |
Tank destroyers | ELC bis · AMX-50 Foch |
SPAAGs | AMX-13 DCA 40 · AMX-30 S DCA |
Export | AMX-13 |
France anti-aircraft vehicles | |
---|---|
Wheeled/Half-tracked | P.7.T AA · CCKW 353 AA · TPK 6.41 |
AMX-13 Derivatives | VTT DCA · AMX-13 DCA 40 |
Radar SPAAG | AMX-30 S DCA |
Missile SPAA | SANTAL · Roland 1 · ▄ItO 90M |
Other | AMX-10P |