Difference between revisions of "Flakpanzer 38"
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==== Ammunition ==== | ==== Ammunition ==== | ||
+ | |||
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} | * '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} | ||
* '''Sprgr.:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} | * '''Sprgr.:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} | ||
* '''PzGr:''' {{Annotation|API-T|Armour-piercing incendiary tracer}} | * '''PzGr:''' {{Annotation|API-T|Armour-piercing incendiary tracer}} | ||
* '''PzGr.40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} | * '''PzGr.40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} | ||
+ | |||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
! colspan="7" | Penetration statistics | ! colspan="7" | Penetration statistics | ||
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=== Pros and cons === | === Pros and cons === | ||
− | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' |
− | + | * Great firepower: wonderful combination of rapid firerate, adequate velocity, 20 round mag and various belt types. Sprgr. belt is destructive against low tier aircraft, while PzGr 40 is very deadly against armored targets (eg. [[M3A3 (Italy)|M3A3]], [[T-60]] or even the [[B1 bis]]). | |
− | + | * Fast turret traverse allows it to keep up with close / fast targets easily, while the great elevation & depression means it can fight in any terrain | |
− | * Great | + | * Small frontal profile allows it to hide behind covers or bushes easily, which kind of makes up for its lack of protection. |
− | * Fast | + | * Decent top speed of 42 kph means it can get to certain positions alongside light tanks, which is great for ambushing. |
− | * | + | * Thin turret armor can make some shells over-penetrate, dealing little damage. |
− | * | + | * Hull armor can resist 12.7mm bullets, commonly used on US tanks like [[M13 MGMC]] and [[M8 Greyhound (Family)|M8 Greyhound]]. |
− | * Hull | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Extremely poor survivability: only two crew protected by hull-breakable thin armor makes it easily to get destroyed. Common threats include artillery strike, nearby bombs, strafing planes, MG (eg. [[M13 MGMC|M13]], [[GAZ-AAA (DShK)|GAZ-AAA]]) and HEAT (eg. [[M8 General Scott (Family)|M8]], [[Chi-Ha (China)|Chi-Ha]]) |
− | * | + | * Rather long reload time requires strict trigger control. |
− | + | * The PzGr 40 belt is mixed with low-penetrating belts, reducing its anti tank capacity as half of the shells won't go through sometimes. | |
− | * | + | * Slow reverse speed of only 6 kph will get the player killed due to not being able to retreat from danger quickly. |
− | * | ||
== History == | == History == | ||
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== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the tank;'' | * ''encyclopedia page on the tank;'' |
Revision as of 11:52, 7 June 2020
Contents
This page is about the German SPAA Flakpanzer 38. For other uses, see LT-38 (Family). |
Description
The Flakpanzer 38, 2 cm, Pz.Fgst.38 (t) Sf., officially named Flakpanzer 38(t) auf Selbstfahrlafette 38(t) Ausf M (Sd.Kfz. 140), is a rank I German self-propelled anti-aircraft gun
with a battle rating of 2.0 (AB) and 1.7 (RB/SB). It is sometimes, incorrectly, referred to as the Gepard, which may lead to confusion with the unrelated Flakpanzer Gepard. It was introduced in Update 1.47 "Big Guns".
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 10 mm (65°) Front glacis
20 mm (14°) Lower glacis |
15 mm | 10-15 mm (40°) | 8 mm |
Turret | 7 mm Turret front
7 mm Gun mantlet |
0 mm | 0 mm | 0 mm |
The Flakpanzer 38(t) has thin but highly sloped front armour that resists 7-8 mm machine bullets and even 12.7 mm machine gun rounds. The gun shield will shrug off smaller rifle-calibre rounds but not 12.7 mm bullets and larger. Like its predecessor, the Flakpanzer I, it maintains a crew of two and is also hull-breakable.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 46 | 7 | 9.8 | 213 | 286 | 21.73 | 29.18 |
Realistic | 43 | 7 | 133 | 150 | 13.57 | 15.31 |
Top speed and power-to-weight ratio are much higher than the Flakpanzer I, topping out at 46 km/h forward, -6 km/h backwards, and a power-to-weight ratio in realistic and simulator battles of 15.31 hp/ton.
Armaments
Main armament
The gun is the same as its predecessor, the FlaK38. It has sufficient HE shells for planes, 46 mm penetration AP-I, and 64 mm penetration HVAP. The belt size is identical. Reload between clips is long. The gun can pen most things the tank encounters, barring Valentines, Matildas, B1 bis, B1 ter, and T-28E.
20 mm FlaK38 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1,080 (20) | 480 | -10°/+90° | ±180° | N/A | 30.82 | 42.66 | 51.79 | 57.28 | 60.94 | 3.90 | 3.45 | 3.18 | 3.00 |
Realistic | 20.83 | 24.50 | 29.75 | 32.90 | 35.00 |
Ammunition
- Default: API-T · HEFI-T · HEFI-T · HEFI-T
- Sprgr.: HEFI-T
- PzGr: API-T
- PzGr.40: HVAP-T · API-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belts | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 36 | 34 | 26 | 19 | 14 | 10 |
Sprgr. | 2 | 2 | 2 | 2 | 2 | 2 |
PzGr | 36 | 34 | 26 | 19 | 14 | 10 |
PzGr.40 | 64 | 63 | 26 | 19 | 14 | 10 |
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Sprgr. | HEFI-T | 900 | 0.115 | 0.3 | 0.1 | 10.2 | 79° | 80° | 81° |
PzGr | API-T | 780 | 0.147 | N/A | N/A | N/A | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
54 | 1 (+53) | Yes |
Usage in battles
At the start of the match, you can camp around the spawn point and wait until the enemy planes show up, this is the safest way, but it's passive and not efficient in terms of getting kills. So if you are brave / skilled enough, use it as a light tank as it has 42 km/h top speed. The 20 mm cannon is very deadly against any light and fast vehicles, it can finish up their crew easily when penetrated. However you must be very careful as the Flakpanzer 38 only has 2 crew, and losing one means death. Unfortunately, the gunner is the most exposed and unprotected crew and is extremely vulnerable to everything: artillery, MG fire, planes, small bombs, rockets, etc. Do whatever you can to stay alive, as this vehicle has more potential as the match progresses. Pick on those soft targets and avoid heavily armoured ones to ensure effective penetration and killing.
When shooting planes, avoid opening fire when the plane is far away from you. This will only waste your ammo and give your position away to both the plane and the tanks. Instead you have two tactics: one is to passively wait until the plane flies close and is unaware of you, then suddenly open fire. The other tactic is a bit risky. First find a good cover so you are not likely to get shot from tanks. Then regardless of the plane's distance from you, fire some random shells at it to get their attention. Once they know you're there, a lot of pilots will turn towards you and try to kill you, knowing that SPAAs usually have weak protection. When they're flying head-on towards you, use the fast fire rate and spray a stream of shells in their path and wait for them to crash into your shells, then quickly move away to dodge the bullets. Tip: aim slightly above the plane to compensate for the shell drop, as the distance between you and the plane is usually greater than you think.
In the late stages of the match you should be even more careful, as at this time most people will take out their SPAAs, and those fast-firing guns are your biggest threat. Try and be more aware of the surrounding situations, avoid running into anyone. Use the mobility to flank and the small profile to ambush.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | Sprgr. | |
II | Suspension | Brake System | FPE | Adjustment of Fire | PzGr |
III | Filters | Crew Replenishment | Elevation Mechanism | ||
IV | Transmission | Engine | Artillery Support | PzGr 40 |
For this vehicle, two very important modifications to keep an eye out for are the Sprgr. and PzGr 40 ammo belts. The first provides a boost to the vehicle's anti-air capabilities, being completely filled with high explosive shells, and the second turns the Flakpanzer into a deadly anti-tank machine with high-penetration HVAP rounds.
Pros and cons
Pros:
- Great firepower: wonderful combination of rapid firerate, adequate velocity, 20 round mag and various belt types. Sprgr. belt is destructive against low tier aircraft, while PzGr 40 is very deadly against armored targets (eg. M3A3, T-60 or even the B1 bis).
- Fast turret traverse allows it to keep up with close / fast targets easily, while the great elevation & depression means it can fight in any terrain
- Small frontal profile allows it to hide behind covers or bushes easily, which kind of makes up for its lack of protection.
- Decent top speed of 42 kph means it can get to certain positions alongside light tanks, which is great for ambushing.
- Thin turret armor can make some shells over-penetrate, dealing little damage.
- Hull armor can resist 12.7mm bullets, commonly used on US tanks like M13 MGMC and M8 Greyhound.
Cons:
- Extremely poor survivability: only two crew protected by hull-breakable thin armor makes it easily to get destroyed. Common threats include artillery strike, nearby bombs, strafing planes, MG (eg. M13, GAZ-AAA) and HEAT (eg. M8, Chi-Ha)
- Rather long reload time requires strict trigger control.
- The PzGr 40 belt is mixed with low-penetrating belts, reducing its anti tank capacity as half of the shells won't go through sometimes.
- Slow reverse speed of only 6 kph will get the player killed due to not being able to retreat from danger quickly.
History
In-game description
The Flakpanzer 38(t) self-propelled anti-air mount was a temporary transitional version that was used until the development of a real anti-air tank on the chassis of the Panzer IV was completed. The vehicle was produced from November, 1943 to February, 1944. The first 87Flakpanzer 38(t) AA vehicles appeared at the front in January, 1944 and made up Flugabwehrzug (AA platoons) in tank divisions and tank grenadier divisions (sometimes in Waffen SS divisions such as the Hitlerjugend 12th Waffen SS division in Norway in 1944).
In 1944-1945 Flakpanzer 38(t) AA vehicles were used actively on the Italian and Western Fronts, where they were effective against low-flying aircraft.
A total of 141 Flakpanzer 38(t) AA vehicles were released.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Germany anti-aircraft vehicles | |
---|---|
Wheeled | Sd.Kfz.222 |
Half-track | Sd.Kfz.251/21 · Sd.Kfz. 6/2 |
Flakpanzer IV | Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45 |
Other Flakpanzers | Flakpanzer I · Flakpanzer 38 · Flakpanzer 341 |
Wiesel AWC | Wiesel 1A4 · Ozelot |
Radar SPAAG | Gepard · Gepard 1A2 |
Missile SPAA | FlaRakPz 1 · FlaRakRad |