Difference between revisions of "E-100"
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(Updated pros and cons, added a few things to the strat part, updated gun penetration, tweaked the armour and mobility part.) (Tag: Visual edit) |
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ||
− | The E-100 presents a more sloped frontal armour that is more effective than the Maus', the downside in the design is the lower front plate that is thinner, not to mention that it is a big target. | + | The E-100 presents a more sloped frontal armour that is more effective than the Maus', the downside in the design is the lower front plate that is thinner, not to mention that it is a big target. The overall design of the tank makes it very resilient against bombs and artillery, to the point of surviving to bombs falling beneath it. |
− | The side armour on the E-100 is also slightly more effective than the Maus. On the Maus, the huge flat side skirts make up part of the side hull armour. On the E-100, the side skirts are completely separated from the main hull and are 75 mm thick sloping, which adds up with the 120 mm flat side hull plate. This feature | + | The side armour on the E-100 is also slightly more effective than the Maus. On the Maus, the huge flat side skirts make up part of the side hull armour. On the E-100, the side skirts are completely separated from the main hull and are 75 mm thick sloping, which adds up with the 120 mm flat side hull plate. This feature makes the E-100 able to defeat lesser rounds from low caliber guns. Howerer larger rounds will still be able to penetrate the side skirts with ease, even chemical shells. The skirts can be destroyed after taking enough damage which reveals the very weak side armour of the tank. It should also be noted that shooting between the tracks is a very valid method to take out the E-100 as the armour is extremely weak there. |
The rear armour between the two heavy tanks are roughly the same effectiveness, but the E-100 rear slopes inward similar to a Tiger II design while the Maus remains all clunky. However, while the Maus engine is in the center of the vehicle and the transmission is one the back, the E-100 is switched with the engine in the back and transmission in the front, so a penetrating hit to the rear can hit the engine and also set it on fire. | The rear armour between the two heavy tanks are roughly the same effectiveness, but the E-100 rear slopes inward similar to a Tiger II design while the Maus remains all clunky. However, while the Maus engine is in the center of the vehicle and the transmission is one the back, the E-100 is switched with the engine in the back and transmission in the front, so a penetrating hit to the rear can hit the engine and also set it on fire. | ||
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=== Mobility === | === Mobility === | ||
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''--> | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''--> | ||
− | Compared to the Maus, the E-100 truly shines here better than anything else in differences. The E-100 weighs | + | Compared to the Maus, the E-100 truly shines here better than anything else in differences. The E-100 weighs 38 tons less than the Maus and the effect in speed is noticeable, able to go nearly twice as fast as the Maus and is more maneuverable. The tank only reaches his top speed on a downslope, its cruise speed being 24 km/h in a straight line. The reverse speed being half the Maus' makes it average compared to other heavies of that tier. Despite that, the improved mobility gives the E-100 the ability to redeploy on the battlefield and react faster to potential threats. |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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! rowspan="1" | Stabilizer | ! rowspan="1" | Stabilizer | ||
|- | |- | ||
− | | colspan="3" | 42 || -7°/+23° || ±180° || | + | | colspan="3" | 42 || -7°/+23° || ±180° || No |
|- | |- | ||
! colspan="6" | Turret rotation speed (°/s) | ! colspan="6" | Turret rotation speed (°/s) | ||
Line 120: | Line 120: | ||
! style="width:4em" |Prior + Ace qualif. | ! style="width:4em" |Prior + Ace qualif. | ||
|- | |- | ||
− | | ''Arcade'' || 6. | + | | ''Arcade'' || 6.5 || _.__ || _.__ || _.__ || 12.8 |
|- | |- | ||
− | | ''Realistic'' || 6. | + | | ''Realistic'' || 6.5 || _.__ || _.__ || _.__ || 8 |
|- | |- | ||
! colspan="4" | Reloading rate (seconds) | ! colspan="4" | Reloading rate (seconds) | ||
+ | | | ||
|- | |- | ||
! colspan="1" style="width:4em" |Stock | ! colspan="1" style="width:4em" |Stock | ||
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! colspan="1" style="width:4em" |Prior + Ace qualif. | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
|- | |- | ||
− | | 23.6 || _.__ || _.__ || | + | | 23.6 || _.__ || _.__ || 18.2 |
|- | |- | ||
|} | |} | ||
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! 2000m | ! 2000m | ||
|- | |- | ||
− | | PzGr || APC || | + | | PzGr || APC || 227 || 224 || 213 || 200 || 188 || 176 |
|- | |- | ||
− | | PzGr 43 || APCBC || | + | | PzGr 43 || APCBC || 267 || 265 || 253 || 238 || 224 || 211 |
|- | |- | ||
| Sprgr || HE || 36 || 36 || 36 || 36 || 36 || 36 | | Sprgr || HE || 36 || 36 || 36 || 36 || 36 || 36 | ||
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! rowspan="1" | Stabilizer | ! rowspan="1" | Stabilizer | ||
|- | |- | ||
− | | colspan="3" | 67 || | + | | colspan="3" | 67 || -7°/+23° || ±180° || No |
|- | |- | ||
! colspan="6" | Turret rotation speed (°/s) | ! colspan="6" | Turret rotation speed (°/s) | ||
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! style="width:4em" |Prior + Ace qualif. | ! style="width:4em" |Prior + Ace qualif. | ||
|- | |- | ||
− | | ''Arcade'' || 6.5 || _.__ || _.__ || _.__ || | + | | ''Arcade'' || 6.5 || _.__ || _.__ || _.__ || 12.8 |
|- | |- | ||
− | | ''Realistic'' || 6.5 || _.__ || _.__ || _.__ || | + | | ''Realistic'' || 6.5 || _.__ || _.__ || _.__ || 8.0 |
|- | |- | ||
! colspan="4" | Reloading rate (seconds) | ! colspan="4" | Reloading rate (seconds) | ||
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! colspan="1" style="width:4em" |Prior + Ace qualif. | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
|- | |- | ||
− | | 4.8 || _.__ || _.__ || | + | | 4.8 || _.__ || _.__ || 4.0 |
|- | |- | ||
|} | |} | ||
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! rowspan="1" | Horizontal <br> guidance | ! rowspan="1" | Horizontal <br> guidance | ||
|- | |- | ||
− | | colspan="4" | 1,000 (150) || 900 || | + | | colspan="4" | 1,000 (150) || 900 || -7°/+23° || ±180° |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
− | The E-100 is played similar to the Maus, with the same armaments and similar armour rating. However, the E-100 has the benefit of increased mobility due to its improved chassis. The E-100 can thus be somewhat more suitable in moving from cover from cover, but close quarter combat is still not recommended due to its still relatively slow movement, long reloads, and the lethal anti-tank armaments the other Rank V vehicles are bound to have, including the now prominent [[Anti-tank guided missiles]]. | + | The E-100 is played similar to the Maus, with the same armaments and similar armour rating. However, the E-100 has the benefit of increased mobility due to its improved chassis. The E-100 can thus be somewhat more suitable in moving from cover from cover, but close quarter combat is still not recommended due to its still relatively slow movement, long reloads, and the lethal anti-tank armaments the other Rank V vehicles are bound to have, including the now prominent [[Anti-tank guided missiles]]. In a downtier the E-100 can be played much more aggressively and has to put pressure on the enemy team in order to be impactful. The psychological factor makes it easier to achieve this goal as this tank is a very feared foe and can in fact turn the tide of the game. However downtiers should be taken seriously as your enemies will be focused on taking you out. Picking the right targets is also something that an E-100 driver has to master to get good games. When facing a light and an armoured target the main gun should always be used to destroy the strongest tank while the 75 takes care of the squishy one. Even when facing weaker opponents the turret has to be angled between each shot in order to avoid shot traps. When the E-100 gets an uptier you should get to cover as quickly as you can and play it ''extremely'' carefully as any shell may be enough to take you out or at least cripple you. The 128 is not as effective as you now have to aim for weakspots on tanks like the T-55AM-1 and the 75 should become a smoke dispenser. |
===Modules=== | ===Modules=== | ||
− | The usual unlocks should be made. In Tier I, ''Parts | + | The usual unlocks should be made. In Tier I, ''Parts'' should be unlocked first to access Tier II, which then should unlock ''FPE'' and the ''PzGr 43'' ammo. Tier III should focus on ''Elevation Mechanism'' and ''Filters''. Tier IV should focus on the ''Engine'' for better mobility. Researching ''Tracks'' quickly makes the E-100 much more enjoyable. |
=== Pros and cons === | === Pros and cons === | ||
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* Heavy frontal glacis armor. | * Heavy frontal glacis armor. | ||
− | * | + | * Side skirts may stop low caliber HEAT shells. |
− | * | + | * Heavy turret armour against AP-based shells. |
− | * | + | * 128mm gun is extremely effective, coaxial 75mm can fire HEAT and smoke shells. |
− | * | + | * Lighter and better top speed than the Maus, reverse speed of 10 km/h. |
− | * | + | * Boxy shape makes it an easy tank to angle effectively making its armour much better. |
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * Lower glacis plate | + | * Lower glacis plate is a huge weakspot. |
− | * Armor | + | * Armor is not adequate against newer HEATFS and APFSDS shells. |
− | + | * Large size makes fighting in towns restricting. | |
− | * Large size makes fighting in towns restricting | + | * Side skirts won't stop shells from medium to high caliber HEAT shells (>106mm). |
− | * Side | + | * Turret design makes it prone to shot traps. |
+ | * Painful cruise speed of 24 km/h in a straight line. | ||
+ | * Long reload makes it important to have a good position. | ||
== History == | == History == | ||
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== Media == | == Media == | ||
− | + | [[File:E-100 desert.png|thumb|305x305px]] | |
+ | [[File:E-100 grey.png|left|thumb|313x313px]] | ||
+ | [[File:E-100 winter.png|center|thumb|313x313px]] | ||
==Obtainable events== | ==Obtainable events== | ||
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* The E-100 was first available during the "[https://warthunder.com/en/news/3493--en Teutonic Giants]" tournament from the Thunder League. Lasting through four different tournaments from a time span of January to March 2016, the top 150 players in the first two tournaments and the top 200 of the latter two received the E-100. | * The E-100 was first available during the "[https://warthunder.com/en/news/3493--en Teutonic Giants]" tournament from the Thunder League. Lasting through four different tournaments from a time span of January to March 2016, the top 150 players in the first two tournaments and the top 200 of the latter two received the E-100. | ||
* The E-100 was available to be obtained in [https://warthunder.com/en/news/5081-esport-victory-tournament-series-celebrating-war-thunder-s-5-year-anniversary-en War Thunder's 5th Anniversary tournaments]. To earn it, a player must be in the top 8 in the 1 vs 1 Victory Tournaments or 5 vs 5 Victory Tournaments. | * The E-100 was available to be obtained in [https://warthunder.com/en/news/5081-esport-victory-tournament-series-celebrating-war-thunder-s-5-year-anniversary-en War Thunder's 5th Anniversary tournaments]. To earn it, a player must be in the top 8 in the 1 vs 1 Victory Tournaments or 5 vs 5 Victory Tournaments. | ||
+ | * The E-100 was available during [[wt:en/news/5863-esport-war-thunder-s-6th-birthday-tournaments-en|War Thunder's 6th Birthday tournaments]]. To win it, the players had to be top 8 in a selection of 1 vs 1 tournaments of top 5 in the 6 vs 6 tournament. | ||
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 401: | Line 406: | ||
* ''encyclopedia page on the tank;'' | * ''encyclopedia page on the tank;'' | ||
* ''other literature.''--> | * ''other literature.''--> | ||
+ | |||
* [https://warthunder.com/en/devblog/current/843/ [Devblog<nowiki>]</nowiki> Pz.Kpfw. E-100 (with developers answers)]< | * [https://warthunder.com/en/devblog/current/843/ [Devblog<nowiki>]</nowiki> Pz.Kpfw. E-100 (with developers answers)]< | ||
Revision as of 15:37, 8 June 2019
Contents
Description
The E-100 is a gift Rank V German heavy tank with a battle rating of 8.0 (AB) and 7.7 (RB/SB). The tank was introduced in Update 1.53 "Firestorm" and has the distinction of being the second Rank V gift vehicle in-game, with the first being the La-174. The E-100 could be obtained in the special tournament event, titled "Teutonic Giants" that was held during and after the Thunder League. Only a limited amount of 900 units were given out during the tournament, making the E-100 the rarest tank in-game.
The E-100 looks like a more sleek version of the Maus, or perhaps a more practical one. The two share the same default camouflage scheme of the yellow Dunkelgelb and green 'olivgrün paint. The two super-heavy tanks also share the same turret design with the 128 mm primary armament along with a coaxial 75 mm and machine gun. The big difference in design though is that the E-100 looks more like a really beefed up Tiger II tank while the Maus looks like a wall.
General info
Survivability and armour
The E-100 presents a more sloped frontal armour that is more effective than the Maus', the downside in the design is the lower front plate that is thinner, not to mention that it is a big target. The overall design of the tank makes it very resilient against bombs and artillery, to the point of surviving to bombs falling beneath it.
The side armour on the E-100 is also slightly more effective than the Maus. On the Maus, the huge flat side skirts make up part of the side hull armour. On the E-100, the side skirts are completely separated from the main hull and are 75 mm thick sloping, which adds up with the 120 mm flat side hull plate. This feature makes the E-100 able to defeat lesser rounds from low caliber guns. Howerer larger rounds will still be able to penetrate the side skirts with ease, even chemical shells. The skirts can be destroyed after taking enough damage which reveals the very weak side armour of the tank. It should also be noted that shooting between the tracks is a very valid method to take out the E-100 as the armour is extremely weak there.
The rear armour between the two heavy tanks are roughly the same effectiveness, but the E-100 rear slopes inward similar to a Tiger II design while the Maus remains all clunky. However, while the Maus engine is in the center of the vehicle and the transmission is one the back, the E-100 is switched with the engine in the back and transmission in the front, so a penetrating hit to the rear can hit the engine and also set it on fire.
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armor (Gun mantlet)
Armour | Front (Slope angle) | Sides (Slope angle) | Rear (Slope angle) | Roof |
---|---|---|---|---|
Hull | 200 mm (61-72°) Front glacis 150 mm (49°) Bottom glacis 120 mm (61-72°) Track guards |
120 mm + 75 mm (14-62°) | 150 mm (31°) | 40 mm |
Turret | 220 mm (3-69°) Turret front 240 mm (2-66°) Gun mantlet 300 mm Barrel ring |
200 mm (0-30°) | 200 mm (14°) | 60 mm 100 mm Crew hatches, Vision ports |
Notes:
- Front hull armour also have 120 mm track guard armor. Not a weak point as these are not in the way of the body.
- Suspension wheels are both 30 mm thick, while tracks are 60 mm thick
- Front part of the belly armour is 85 mm thick, the center and rear part is 40 mm thick
- A 40 mm RHA plate separates the engine compartment from the crew. The engine in general is surrounded by 40 mm plates.
- Rear is protected by engine parts and 60 mm tracks
- Various parts of the engine and rear are covered with 10-20 mm parts.
- Turret ring area on the turret sides and rear has a flatter side than the rest of the turret.
Mobility
Compared to the Maus, the E-100 truly shines here better than anything else in differences. The E-100 weighs 38 tons less than the Maus and the effect in speed is noticeable, able to go nearly twice as fast as the Maus and is more maneuverable. The tank only reaches his top speed on a downslope, its cruise speed being 24 km/h in a straight line. The reverse speed being half the Maus' makes it average compared to other heavies of that tier. Despite that, the improved mobility gives the E-100 the ability to redeploy on the battlefield and react faster to potential threats.
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
150.0 | N/A | 43 (AB) |
40 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 1,162 | 1,431 |
Realistic/Simulator | 796 | 900 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 7.75 | 9.54 |
Realistic/Simulator | 5.31 | 6.00 |
Armaments
Main armament
Like the Maus, the E-100 carries the 128 mm KwK 44 gun that can annihilate anything it penetrates.
128 mm KwK 44 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
42 | -7°/+23° | ±180° | No | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 6.5 | _.__ | _.__ | _.__ | 12.8 |
Realistic | 6.5 | _.__ | _.__ | _.__ | 8 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
23.6 | _.__ | _.__ | 18.2 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
PzGr | APC | 227 | 224 | 213 | 200 | 188 | 176 |
PzGr 43 | APCBC | 267 | 265 | 253 | 238 | 224 | 211 |
Sprgr | HE | 36 | 36 | 36 | 36 | 36 | 36 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
PzGr | APC | 930 | 28 | 0.8 | 28 | 786.5 | -1° | 48° | 63° | 71° |
PzGr 43 | APCBC | 930 | 28 | 0.8 | 28 | 786.5 | +4° | 48° | 63° | 71° |
Sprgr | HE | 750 | 28 | 0.1 | 0.5 | 3,700 | +0° | 79° | 80° | 81° |
Ammo racks
Ammo type |
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|
Projectiles Propellants |
42 42 |
35 (+7) 31 (+11) |
29 (+13) 19 (+23) |
23 (+19) 13 (+29) |
17 (+25) 7 (+35) |
11 (+31) 1 (+41) |
6 (+36) |
1 (+41) |
No |
Turret empty: 19 (+23)
Additional armament
The E-100, like the Maus, also has a coaxial 75 mm with HEAT ammunition for lesser targets so the limited 128 mm shells (42 of them) are not wasted. The 75 mm also can fire smoke round so it is possible to keep a secondary ready with smoke while moving around with an AP round in the main gun.
75 mm KwK 44 | |||||
---|---|---|---|---|---|
Coaxial mount | |||||
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
67 | -7°/+23° | ±180° | No | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 6.5 | _.__ | _.__ | _.__ | 12.8 |
Realistic | 6.5 | _.__ | _.__ | _.__ | 8.0 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
4.8 | _.__ | _.__ | 4.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Hl.Gr. 38B | HEAT | 80 | 80 | 80 | 80 | 80 | 80 |
Hl.Gr. 38C | HEAT | 100 | 100 | 100 | 100 | 100 | 100 |
Sprgr. 34 | HE | 10 | 10 | 10 | 10 | 10 | 10 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Hl.Gr. 38B | HEAT | 450 | 4.4 | 0.0 | 0.1 | 872.1 | +0° | 62° | 69° | 73° |
Hl.Gr. 38C | HEAT | 450 | 4.8 | 0.0 | 0.1 | 875.5 | +0° | 62° | 69° | 73° |
Sprgr. 34 | HE | 420 | 5.7 | 0.1 | 0.1 | 686 | +0° | 79° | 80° | 81° |
Smoke characteristic | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity in m/s |
Projectile Mass in kg |
Screen radius in m |
Screen time in s |
Screen hold time in s: |
Explosive Mass in g (TNT equivalent): |
K.Gr.Rot Nb. | 423 | 6.8 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
67 | 43 (+24) | 29 (+38) | 15 (+52) | 1 (+66) | No |
Turret front empty: 43 (+24)
Machine guns
7.92 mm MG 34 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,000 (150) | 900 | -7°/+23° | ±180° |
Usage in battles
The E-100 is played similar to the Maus, with the same armaments and similar armour rating. However, the E-100 has the benefit of increased mobility due to its improved chassis. The E-100 can thus be somewhat more suitable in moving from cover from cover, but close quarter combat is still not recommended due to its still relatively slow movement, long reloads, and the lethal anti-tank armaments the other Rank V vehicles are bound to have, including the now prominent Anti-tank guided missiles. In a downtier the E-100 can be played much more aggressively and has to put pressure on the enemy team in order to be impactful. The psychological factor makes it easier to achieve this goal as this tank is a very feared foe and can in fact turn the tide of the game. However downtiers should be taken seriously as your enemies will be focused on taking you out. Picking the right targets is also something that an E-100 driver has to master to get good games. When facing a light and an armoured target the main gun should always be used to destroy the strongest tank while the 75 takes care of the squishy one. Even when facing weaker opponents the turret has to be angled between each shot in order to avoid shot traps. When the E-100 gets an uptier you should get to cover as quickly as you can and play it extremely carefully as any shell may be enough to take you out or at least cripple you. The 128 is not as effective as you now have to aim for weakspots on tanks like the T-55AM-1 and the 75 should become a smoke dispenser.
Modules
The usual unlocks should be made. In Tier I, Parts should be unlocked first to access Tier II, which then should unlock FPE and the PzGr 43 ammo. Tier III should focus on Elevation Mechanism and Filters. Tier IV should focus on the Engine for better mobility. Researching Tracks quickly makes the E-100 much more enjoyable.
Pros and cons
Pros:
- Heavy frontal glacis armor.
- Side skirts may stop low caliber HEAT shells.
- Heavy turret armour against AP-based shells.
- 128mm gun is extremely effective, coaxial 75mm can fire HEAT and smoke shells.
- Lighter and better top speed than the Maus, reverse speed of 10 km/h.
- Boxy shape makes it an easy tank to angle effectively making its armour much better.
Cons:
- Lower glacis plate is a huge weakspot.
- Armor is not adequate against newer HEATFS and APFSDS shells.
- Large size makes fighting in towns restricting.
- Side skirts won't stop shells from medium to high caliber HEAT shells (>106mm).
- Turret design makes it prone to shot traps.
- Painful cruise speed of 24 km/h in a straight line.
- Long reload makes it important to have a good position.
History
Development
Late in World War II, Germany started a project meant to standardize their tank designs. A similar attempt at this started in 1943 with the Panther II, which would use parts from the Tiger II to simplify construction, but this fell through with the cancellation of the Panther II. The new tank standardization project was known as the Entwicklung series, or the "E-series", and was meant to fix the issue of poor production quality and increase the production rate. The series was named with "E" followed by the weight classification of the design which would also indicate its role. E-5, for example, would be a vehicle between 5-10 tons and would be the basis of new light tanks. The series followed with the E-10 (tank destroyer), E-25, E-50 (medium tanks), E-75 (heavy tank), and the super-heavy E-100. Aside from standardization in parts such as the wheel (which was the Tiger II's design), the E-series do not provide much other improvement to existing armor designs, an example is that the E-50 and E-75 series are essentially a redesigned Panther and Tiger II respectively.
E-100
Of the designs, the E-100 was the most radical in terms of design. The E-100 was proposed to be the basis of heavy artillery, anti-aircraft, tank, and tank destroyer on the battlefield. The design concept began alongside the super-heavy Maus in June 1943 and was intended that the design would use components from the Tiger II and the Maus turret. In March 1944, Adlerwerke submitted the blueprint of the design, which would use the Maus turret and parts from the Tiger II, namely the turning mechanism and transmission. The design proposed the usage of a 700 hp Maybach HL230 used in nearly every German heavy tanks or a newer 1200 hp Maybach engine. Difference in the design from the Tiger II basis was a 90 cm diameter road wheel and spring suspension rather than torsion-bars. The turret was to be a new design different from the Maus, in that it is simpler and lighter.
However ambitious the project was, Hitler ordered in July 1944 that work on the super heavy tanks be cancelled. However, the E-100 was still developed with low priority, only three Adler workers were reported to have been working on the prototype after the order. The prototype was never completed and in April 1945, the American 751st Field Artillery Battalion captured the prototype, of which was simply the hull with the roof barely completed. The prototype was sent to Britain by the British Army for evaluation before being scrapped.
Media
Obtainable events
- The E-100 was first available during the "Teutonic Giants" tournament from the Thunder League. Lasting through four different tournaments from a time span of January to March 2016, the top 150 players in the first two tournaments and the top 200 of the latter two received the E-100.
- The E-100 was available to be obtained in War Thunder's 5th Anniversary tournaments. To earn it, a player must be in the top 8 in the 1 vs 1 Victory Tournaments or 5 vs 5 Victory Tournaments.
- The E-100 was available during War Thunder's 6th Birthday tournaments. To win it, the players had to be top 8 in a selection of 1 vs 1 tournaments of top 5 in the 6 vs 6 tournament.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Germany heavy tanks | |
---|---|
Tiger 1 (Henschel) | Tiger H1 · Tiger E · ␠Tiger |
Tiger 1 (Porsche) | VK 45.01 (P) · Pz.Bef.Wg.VI P |
Tiger 2 | Tiger II (P) · Tiger II (H) · Tiger II (H) Sla.16 · Tiger II (10.5 cm Kw.K) |
Super heavy tanks | Maus · E-100 |
Trophies | |
Great Britain | ▀Pz.Kpfw. Churchill |
USSR | ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |