Difference between revisions of "BB-1 depth charge"

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(Detailed usage, descritption)
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== Description ==
 
== Description ==
 
<!-- Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game. -->
 
<!-- Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game. -->
The BB-1 depth charge ( "Бомба Большая (Глубинная)" ) is a larger version of the BM-1 ( "Бомба Малая (Глубинная)" ), and is present in War Thunder on naval vessels belonging to USSR.
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The BB-1 depth charge (Russian: Бомба Большая (Глубинная), ''Large bomb (depth)'' ) is a larger version of the [[BM-1]] (Russian: Бомба Малая (Глубинная), ''Small bomb (depth)) and is present in War Thunder on naval vessels belonging to USSR.
  
Depth charge mechanics in War Thunder are very basic, being simple, medium-sized bombs deployed from naval vessels. Their area of effect is almost precisely vertically upwards, somewhat alike torpedoes, except depth charges do not move from they deployed space.  
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Depth charge mechanics in War Thunder are very basic, being simple, medium-sized bombs deployed from naval vessels. Their area of effect is almost precisely vertically upwards, somewhat alike torpedoes, except depth charges, do not move from their deployed location except to sink.  
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
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=== Effective damage ===
 
=== Effective damage ===
 
<!-- Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc) -->
 
<!-- Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc) -->
The depth charges produce focused splash damage right above their location, like a vertical torpedo. Although originally they were designed to produce splash damage underwater to destroy submarines, but in War Thunder there are no submarine vehicles, and as a result, the depth charges have a very focused area of effect.
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The depth charges produce focused splash damage right above their location, like a vertical torpedo. Although originally they were designed to produce both exlosive and shockwave damage underwater to destroy submarines, in War Thunder, there are no submarine vehicles and as a result, the depth charges have a very focused area of effect.
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
 
<!-- Give a comparative description of bombs that have firepower equal to these type of weapons. -->
 
<!-- Give a comparative description of bombs that have firepower equal to these type of weapons. -->
The depth charges are comparable to static torpedoes that explode after a timed delay. Numbers-wise, the BB-1 depth charges are comparable to a 150 kg bomb.
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The depth charges are comparable to static torpedoes which explode after a time delay. Numbers-wise, the BB-1 depth charges are comparable to a 150 kg bomb.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- Describe situations when you would utilize this charge in game (choke points, close quarters etc.) -->
 
<!-- Describe situations when you would utilize this charge in game (choke points, close quarters etc.) -->
  
Depth Charges require much more skill to serve any purpose than torpedoes, because you either have to be very close to the opponent, or you have to predict the path that opponents may take.
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Depth Charges require much more skill to serve any purpose in comparison to torpedoes, due to the fact you either have to be very close to the opponent or you have to predict the path the opponents may take.
  
 
An important aspect of using depth charges is to set its activation time (depth charges do NOT have proximity fuses). You can set the activation time before battle, whenever you have depth charges installed. It is recommended to use some time in the middle (5-8s) to allow some variety, but if you know that you are going to face faster boats (earlier tiers) or slower, larger boats (later tiers), then you can use a faster activation time (3-5s) or a slower activation time (7-10s) respectively.
 
An important aspect of using depth charges is to set its activation time (depth charges do NOT have proximity fuses). You can set the activation time before battle, whenever you have depth charges installed. It is recommended to use some time in the middle (5-8s) to allow some variety, but if you know that you are going to face faster boats (earlier tiers) or slower, larger boats (later tiers), then you can use a faster activation time (3-5s) or a slower activation time (7-10s) respectively.
  
There two main strategies for using depth charges in battle: 1) cutting in-front of enemies and planting depth charges, usually in a motor boat; 2) planting depth charges around the perimeter of a strategic point, before enemies pass through. The former strategy can be adapted to suit close-quarter battles, when the opponent is right up against your side, you can plant the depth charge and hope that the splash damage hulll-breaks the opponent; the latter strategy requires an above-average game sense and knowledge of the map.
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There two main strategies for using depth charges in battle: 1) cutting in-front of enemies and planting depth charges, usually in a motorboat; 2) planting depth charges around the perimeter of a strategic point before enemies pass through. The former strategy can be adapted to suit close-quarter battles when the opponent is right up against your side where you can plant the depth charge and hope that the splash damage hull-break the opponent; the latter strategy requires an above-average game sense and knowledge of the map.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
 
 
* Very powerful weapon when used strategically
 
* Very powerful weapon when used strategically
* Can have a time delay from 3 to 10 seconds, allowing for a variety of uses (short-term grenade placed in-front of opponents, or more long-term strategic 'mine' placement)
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* Can have a time delay from 3 to 10 seconds, allowing for a variety of uses (short-term grenade placed in-front of opponents or more long-term strategic 'mine' placement)
  
 
'''Cons:'''
 
'''Cons:'''
 
 
* Difficult to use effectively, due to its 'static' nature
 
* Difficult to use effectively, due to its 'static' nature
  

Revision as of 01:08, 1 May 2019

Description

The BB-1 depth charge (Russian: Бомба Большая (Глубинная), Large bomb (depth) ) is a larger version of the BM-1 (Russian: Бомба Малая (Глубинная), Small bomb (depth)) and is present in War Thunder on naval vessels belonging to USSR.

Depth charge mechanics in War Thunder are very basic, being simple, medium-sized bombs deployed from naval vessels. Their area of effect is almost precisely vertically upwards, somewhat alike torpedoes, except depth charges, do not move from their deployed location except to sink.

Vehicles equipped with this weapon

Vehicles equipped with this weapon
Motor torpedo boat  Pr. 206 · D-3 · Pr.123K · Pr.123K (A-10bis) · Pr.183 · Pr. 206
Sub-chaser  BMO · MO-4 · MPK pr.122A · MPK-163 · OD-200
Destroyer  Soobrazitelny · Stroyny · Ognevoy

General info

Tell us about the tactical and technical characteristics of the bomb.

BB-1 Depth Charges on the Soviet BMO.

Effective damage

The depth charges produce focused splash damage right above their location, like a vertical torpedo. Although originally they were designed to produce both exlosive and shockwave damage underwater to destroy submarines, in War Thunder, there are no submarine vehicles and as a result, the depth charges have a very focused area of effect.

Comparison with analogues

The depth charges are comparable to static torpedoes which explode after a time delay. Numbers-wise, the BB-1 depth charges are comparable to a 150 kg bomb.

Usage in battles

Depth Charges require much more skill to serve any purpose in comparison to torpedoes, due to the fact you either have to be very close to the opponent or you have to predict the path the opponents may take.

An important aspect of using depth charges is to set its activation time (depth charges do NOT have proximity fuses). You can set the activation time before battle, whenever you have depth charges installed. It is recommended to use some time in the middle (5-8s) to allow some variety, but if you know that you are going to face faster boats (earlier tiers) or slower, larger boats (later tiers), then you can use a faster activation time (3-5s) or a slower activation time (7-10s) respectively.

There two main strategies for using depth charges in battle: 1) cutting in-front of enemies and planting depth charges, usually in a motorboat; 2) planting depth charges around the perimeter of a strategic point before enemies pass through. The former strategy can be adapted to suit close-quarter battles when the opponent is right up against your side where you can plant the depth charge and hope that the splash damage hull-break the opponent; the latter strategy requires an above-average game sense and knowledge of the map.

Pros and cons

Pros:

  • Very powerful weapon when used strategically
  • Can have a time delay from 3 to 10 seconds, allowing for a variety of uses (short-term grenade placed in-front of opponents or more long-term strategic 'mine' placement)

Cons:

  • Difficult to use effectively, due to its 'static' nature

History

Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the cannon/machine gun;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the weapon;
  • other literature.


Naval depth charges
USA  Mk.6 · Mk.6 mortar · K-gun Mk.9
Germany  WBD · WBF · WBG
Foreign:  BB-1 (USSR) · Mk.6 (USA) · Type 95 (Japan)
USSR  BB-1 · BM-1 · MBU-600 mortar · RBM mortar
Britain  Limbo mortar · Mk.10 Hedgehog mortar · Mk.VII · Y-gun Mk.VII
Foreign:  Mk.6 mortar (USA)
Japan  Type 3 · Type 95
Foreign:  Mk.6 mortar (USA) · Mk.9 (USA) · Mk.10 Hedgehog (Britain)
Italy  B TG · B TG 100 · BAS · Mk.4
Foreign:  WBG (Germany) · Mk.10 Hedgehog (Britain)
France  Guiraud
Foreign:  Mk.VII (Britain) · Y-gun Mk.VII (Britain)