Difference between revisions of "ARL-44 (ACL-1)"
(Added disambig notice) |
Inceptor57 (talk | contribs) (Updated template w/ new design, Moved texts around to appropriate sections) |
||
Line 1: | Line 1: | ||
{{Specs-Card|code=fr_arl_44_acl1}} | {{Specs-Card|code=fr_arl_44_acl1}} | ||
− | {{ | + | {{About |
+ | |about=heavy tank '''{{PAGENAME}}''' | ||
+ | |usage=the tank destroyer version | ||
+ | |link=ARL-44 | ||
+ | }} | ||
== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--> |
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
{{break}} | {{break}} | ||
Line 9: | Line 13: | ||
The ARL-44 (ACL-1) bears very distinctive characteristics, with a WWI-style track system (similar to the Churchill) which runs across the whole side of its chassis. This tank is a mix of different inspirations, mainly late war German tank technology such as the [[Panther D|Panther series]] or the [[Tiger II (H)|Tiger II]], from which it takes its slope frontal armour and tall profile. As France was reviving from WW2, its engineers were hard at work to catch up with tank technology, the ARL-44 series was a training ground for them. This is why this tank has rather weird design choices, coming from both experience and experimentation. | The ARL-44 (ACL-1) bears very distinctive characteristics, with a WWI-style track system (similar to the Churchill) which runs across the whole side of its chassis. This tank is a mix of different inspirations, mainly late war German tank technology such as the [[Panther D|Panther series]] or the [[Tiger II (H)|Tiger II]], from which it takes its slope frontal armour and tall profile. As France was reviving from WW2, its engineers were hard at work to catch up with tank technology, the ARL-44 series was a training ground for them. This is why this tank has rather weird design choices, coming from both experience and experimentation. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?'' |
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ||
+ | The armour on this version of the ARL-44 is subpar as it can be penetrated by most foes it encounter from the front: with only 60 mm at 48°, it is weaker than a stock [[M4A3 (76) W|M4A3 Sherman]] (not even the [[M4A3E2|''Jumbo'']] version). With that in mind, this tank should be kept a fair distance from the frontline. In order to put this "land battleship" to good use, it should be angled at about 25° facing towards the enemy. An even better way to maximise its armour is by keeping an hull-down position, using its -10° depression : turret armour is ~100 mm thick, with a bit of distance and angle, most rounds will not penetrate. | ||
+ | |||
+ | Be advised that this tank has 3 main ammo racks: between driver and machinegunner, in the turret's back and in the plain middle of the right track, shooting them down can be an easy ammo-rack explosion. Another thing to consider is this tank's ''large'' elevation mechanism, a penetrating shot to the tank's center of mass may damage/disable it, making it very hard for this foe to return fire. | ||
+ | |||
'''Armour type:''' | '''Armour type:''' | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 39: | Line 41: | ||
* Turret ring is 55 mm thick, with an additional 20 mm armour behind it. | * Turret ring is 55 mm thick, with an additional 20 mm armour behind it. | ||
− | + | === Mobility === | |
+ | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''--> | ||
+ | At 47 tons, this is not a light tank, even more so that its tracks have bad ground traction. What saves this vehicles from feeling too slow is its 954 HP engine, capable of maintaining its top speed even when climbing slight hills. Do not expect too much from this tank, especially in highly inclined and soft terrains. Don't forget its reverse speed of only -4 km/h won't get you out quick of the situations: don't overextend. | ||
− | |||
− | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
Line 87: | Line 89: | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> |
{{main|SA46 (75 mm)}} | {{main|SA46 (75 mm)}} | ||
+ | |||
+ | "Decent" might be a word that comes to mind while firing this tank's main gun. When compared to other tanks at the BR, it has about the same characteristics as other medium tank's gun, the only thing being its lack of HE filler. In order to get out of a fight alive, seek some allied fire as this tank as bad reload rate. Do not bring more than 24 shells in order to avoid filling that obvious turret ammo rack. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 131: | Line 135: | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
! rowspan="2" class="unsortable" | Type of <br /> warhead | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
− | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ | + | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack''' |
|- | |- | ||
! 10m | ! 10m | ||
Line 187: | Line 191: | ||
=== Machine guns === | === Machine guns === | ||
− | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft | + | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> |
{{main|MAC 31 (7.5 mm)}} | {{main|MAC 31 (7.5 mm)}} | ||
Line 205: | Line 209: | ||
|} | |} | ||
− | == Usage in | + | == Usage in battles == |
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
The ARL-44 (ACL-1) should be played as a medium tank. Combining a good penetrating gun, decent mobility and average but sloped armour, the tank is more suited to this role as most tanks (e.g. PzIV F2, G, H, J, KV-85, T-34-85(D-5T)) and tank destroyers (e.g. Marder III, Achilles, M10, ASU 57) it meets at its BR and above will be able to penetrate its upper glacis reliably at standard combat ranges (~500 m). Im the hands of a capable commander, this tank can be quite deadly. The key word with this tank is "do not expect too much". | The ARL-44 (ACL-1) should be played as a medium tank. Combining a good penetrating gun, decent mobility and average but sloped armour, the tank is more suited to this role as most tanks (e.g. PzIV F2, G, H, J, KV-85, T-34-85(D-5T)) and tank destroyers (e.g. Marder III, Achilles, M10, ASU 57) it meets at its BR and above will be able to penetrate its upper glacis reliably at standard combat ranges (~500 m). Im the hands of a capable commander, this tank can be quite deadly. The key word with this tank is "do not expect too much". | ||
Line 212: | Line 216: | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--> |
'''Pros:''' | '''Pros:''' | ||
* Good gun | * Good gun | ||
− | * | + | * Okay mobility for a heavy tank, suited with a powerful engine |
* Hull turning is fast due to wide hull | * Hull turning is fast due to wide hull | ||
− | + | * 5 crew members for increased internal survivability | |
− | * 5 crew members | ||
* Thick side armour enables strong angling | * Thick side armour enables strong angling | ||
− | + | * Complex side armour can negate HEAT round effectiveness | |
− | * Complex side armour | ||
* -10° of gun depression | * -10° of gun depression | ||
'''Cons:''' | '''Cons:''' | ||
− | * Large profile | + | * Large profile makes it a well-known battlefield target |
* Many tanks can reliably penetrate its frontal armour. | * Many tanks can reliably penetrate its frontal armour. | ||
* No explosives in APC shots | * No explosives in APC shots | ||
Line 239: | Line 241: | ||
== History == | == History == | ||
− | + | ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' | |
== Media == | == Media == | ||
− | '' | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' |
− | == | + | == See also == |
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example | + | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | |||
− | == | + | == External links == |
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
+ | * ''encyclopedia page on the tank;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{France heavy tanks}} | {{France heavy tanks}} |
Revision as of 17:01, 29 March 2019
Contents
This page is about the heavy tank ARL-44 (ACL-1). For the tank destroyer version, see ARL-44. |
Description
The ARL-44 (ACL-1) is a Rank III French heavy tank
with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". The ARL-44 (ACL-1) is the second heavy tank in the French tree. It is a well-rounded foe more suited for a medium tank role than an heavy one due to lacking armour (which is still very good). It distinguishes from previous French heavy tanks for having a potent gun. The ARL-44 (ACL-1) is a prototype design that would be finalized as the ARL-44.
The ARL-44 (ACL-1) bears very distinctive characteristics, with a WWI-style track system (similar to the Churchill) which runs across the whole side of its chassis. This tank is a mix of different inspirations, mainly late war German tank technology such as the Panther series or the Tiger II, from which it takes its slope frontal armour and tall profile. As France was reviving from WW2, its engineers were hard at work to catch up with tank technology, the ARL-44 series was a training ground for them. This is why this tank has rather weird design choices, coming from both experience and experimentation.
General info
Survivability and armour
The armour on this version of the ARL-44 is subpar as it can be penetrated by most foes it encounter from the front: with only 60 mm at 48°, it is weaker than a stock M4A3 Sherman (not even the Jumbo version). With that in mind, this tank should be kept a fair distance from the frontline. In order to put this "land battleship" to good use, it should be angled at about 25° facing towards the enemy. An even better way to maximise its armour is by keeping an hull-down position, using its -10° depression : turret armour is ~100 mm thick, with a bit of distance and angle, most rounds will not penetrate.
Be advised that this tank has 3 main ammo racks: between driver and machinegunner, in the turret's back and in the plain middle of the right track, shooting them down can be an easy ammo-rack explosion. Another thing to consider is this tank's large elevation mechanism, a penetrating shot to the tank's center of mass may damage/disable it, making it very hard for this foe to return fire.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 60 mm (48°) Front glacis 60 mm (63°) Lower glacis 100 mm (1-80°) Machine gun port |
50 + (25-50) + 50 mm | 20 mm (72°) Top 35 mm (32°) Bottom |
20 mm |
Turret | 100 mm (0-44°) Turret front 80 (0-79°) + 30 mm Gun mantlet |
60 mm (3-44°) | 30 mm (0-51°) 38 mm (0-21°) Rear hatch |
10 mm |
Armour | Sides | Roof | ||
Cupola | 60 mm | 10 mm |
Notes:
- Suspension wheel are 15 mm thick while tracks are 20 mm thick.
- 25 mm RHA plate separate the engine from the crew compartment.
- Turret ring is 55 mm thick, with an additional 20 mm armour behind it.
Mobility
At 47 tons, this is not a light tank, even more so that its tracks have bad ground traction. What saves this vehicles from feeling too slow is its 954 HP engine, capable of maintaining its top speed even when climbing slight hills. Do not expect too much from this tank, especially in highly inclined and soft terrains. Don't forget its reverse speed of only -4 km/h won't get you out quick of the situations: don't overextend.
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armour weight (tons) |
Max speed (km/h) |
47.0 | N/A | 40 (AB) |
37 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 775 | 954 |
Realistic/Simulator | 531 | 600 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 16.49 | 20.30 |
Realistic/Simulator | 11.30 | 12.77 |
Armaments
Main armament
"Decent" might be a word that comes to mind while firing this tank's main gun. When compared to other tanks at the BR, it has about the same characteristics as other medium tank's gun, the only thing being its lack of HE filler. In order to get out of a fight alive, seek some allied fire as this tank as bad reload rate. Do not bring more than 24 shells in order to avoid filling that obvious turret ammo rack.
75 mm SA46 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
37 | -10°/+20° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 8.9 | __.__ | __.__ | __.__ | __.__ |
Realistic | 8.9 | __.__ | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
7.5 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
75 mm Obus de rupture | APC | 124 | 120 | 103 | 81 | 70 | 60 |
75 mm Obus de explosif | HE | 10 | 10 | 10 | 10 | 10 | 10 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
75 mm Obus de rupture | APC | 700 | 6.5 | N/A | N/A | N/A | ° | 48° | 63° | 71° |
75 mm Obus de explosif | HE | 700 | 6.2 | 0.4 | 0.1 | 675 | +0° | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
37 | 25 (+12) | 13 (+24) | 1 (+36) | no |
Turret empty: 25 (+12)
Machine guns
7.5 mm MAC 31 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
5,000 (150) | 1,350 | N/A | N/A |
Usage in battles
The ARL-44 (ACL-1) should be played as a medium tank. Combining a good penetrating gun, decent mobility and average but sloped armour, the tank is more suited to this role as most tanks (e.g. PzIV F2, G, H, J, KV-85, T-34-85(D-5T)) and tank destroyers (e.g. Marder III, Achilles, M10, ASU 57) it meets at its BR and above will be able to penetrate its upper glacis reliably at standard combat ranges (~500 m). Im the hands of a capable commander, this tank can be quite deadly. The key word with this tank is "do not expect too much".
Utilize the ARL-44 (ACL-1) as a medium tank. If possible, flank. Otherwise forward engagements are also an option, however, do not trust your armour. Always take out turret rings/gunners first, or, go for ammo racks. When the BR average is 3.0, you can also play this tank as a heavy, as most enemies will not be able to penetrate your armour.
Pros and cons
Pros:
- Good gun
- Okay mobility for a heavy tank, suited with a powerful engine
- Hull turning is fast due to wide hull
- 5 crew members for increased internal survivability
- Thick side armour enables strong angling
- Complex side armour can negate HEAT round effectiveness
- -10° of gun depression
Cons:
- Large profile makes it a well-known battlefield target
- Many tanks can reliably penetrate its frontal armour.
- No explosives in APC shots
- Large elevation mechanism, often get damaged
- Bad ammo storage layout makes ammo rack shots frequent
- Track traction is subpar (pre-war track pattern)
- Thin roof armour
- Many shot traps
- Long reload time
- Only 2 shell choices
- Weak 20 mm plate in turret back protects one of the main ammo racks.
- Subpar reverse speed
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
France heavy tanks | |
---|---|
B1 | B1 bis · B1 ter |
2C | 2C · 2C bis |
ARL-44 | ARL-44 (ACL-1) |
AMX-50 | Somua SM · AMX-50 Surbaissé · AMX-50 Surblindé |
USA | ▄M4A3E2 |