Difference between revisions of "Pr.191M"
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+ | {{About | ||
+ | | about = Soviet armoured gun boat '''{{PAGENAME}}''' | ||
+ | | usage = the other version | ||
+ | | link = Pr.191 | ||
+ | }} | ||
{{Specs-Card | {{Specs-Card | ||
|code=ussr_pr_191m | |code=ussr_pr_191m | ||
Line 6: | Line 11: | ||
== Description == | == Description == | ||
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | ||
− | + | The '''{{Specs|name}}''' is an upgraded, production version of the [[Pr.191]]. It features new M-50 engines, making the boat slightly faster, addressing a key issue with the previous version. It is also equipped with new 14.5 mm [[KPV (14.5 mm)|KPV]] heavy machine guns, replacing the older 12.7 mm model. The boat entered production in 1947, although there were initial issues with the hull's bottom, which were later resolved. A total of 188 Pr.191M units were produced between 1947 and 1954, with most being assigned to the river patrol fleet. | |
− | + | ||
− | The '''{{Specs|name}}''' is a | + | In the game, this boat was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game. It retains the same crew count and armour layout as the previous version but has a faster speed. The boat still uses the 85 mm cannon but now comes equipped with a 14.5 mm KPV heavy machine gun that can penetrate up to 40 mm of armor at close range, making it effective at destroying enemy boats and some armoured targets. It also has magnetic mines, though they are not particularly effective at sinking enemy destroyers. |
== General info == | == General info == | ||
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Positive aspects: | Positive aspects: | ||
− | * | + | * The hull is made of 6 mm steel, this can stop some small calibre HE rounds and the occasional shrapnel. |
* The armoured sections were designed to withstand rifle-calibres, and will not protect you against 20 mm AP and larger rounds. | * The armoured sections were designed to withstand rifle-calibres, and will not protect you against 20 mm AP and larger rounds. | ||
Negative aspects: | Negative aspects: | ||
− | * Armour doesn't cover 100% of any compartments, meaning any HE that pierces more than | + | * Armour doesn't cover 100% of any compartments, meaning any HE that pierces more than 5 mm can destroy any compartments except the superstructure |
* Low crew of 14 | * Low crew of 14 | ||
− | * | + | * 85 mm ammo isn't protected by any armour plates |
=== Mobility === | === Mobility === | ||
Line 42: | Line 47: | ||
The 85 mm/54.6 ZIS-C-53 gun is one of the best guns you will ever find at this battle rating. This gun's HE is able to penetrate most if not all ships it faces, but it is recommended to keep a few APHE just in case. | The 85 mm/54.6 ZIS-C-53 gun is one of the best guns you will ever find at this battle rating. This gun's HE is able to penetrate most if not all ships it faces, but it is recommended to keep a few APHE just in case. | ||
+ | |||
+ | {{:85 mm/54.6 ZIS-C-53 (85 mm)/Ammunition|85 mm O-365K, 85 mm BR-365}} | ||
=== Secondary armament === | === Secondary armament === | ||
{{Specs-Fleet-Secondary}} | {{Specs-Fleet-Secondary}} | ||
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> | <!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> | ||
− | {{main| | + | {{main|KPV (14.5 mm)}} |
− | Secondary armament consists of 2 turrets equipped with dual 14.5 mm KPVT heavy machine guns. The KPVT was designed to destroy light vehicles, and can penetrate up to 40 mm of RHA close up. This is not to be ignored, the round will go through aircraft's armour and engines like butter, wrecking anything in its way. This also means the KPVT can deal significant damage to other PT boats. | + | Secondary armament consists of 2 turrets equipped with dual 14.5 mm KPVT heavy machine guns. The KPVT was designed to destroy light vehicles, and can penetrate up to 40 mm of RHA close up. This is not to be ignored, the round will go through the aircraft's armour and engines like butter, wrecking anything in its way. This also means the KPVT can deal significant damage to other PT boats. |
As AA guns, these will do well at close ranges up to 2,000 m. They will have difficulty against anything further away, and aren't well suited to attacking medium and large bombers. | As AA guns, these will do well at close ranges up to 2,000 m. They will have difficulty against anything further away, and aren't well suited to attacking medium and large bombers. | ||
− | + | * '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|IAI|Immediate-action incendiary}} | |
− | {{ | + | * '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}} |
− | + | * '''IAI:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} | |
− | {{ | ||
− | + | {{:KPV (14.5 mm)/Ammunition|API-T, IAI, AP-I(c), AP-I}} | |
=== Additional armament === | === Additional armament === | ||
{{Specs-Fleet-Additional}} | {{Specs-Fleet-Additional}} | ||
− | ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.'' | + | <!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --> |
+ | {{main|MIRAB mine}} | ||
− | + | The ship comes with 12 MIRAB mines. These mines are rather small, and should be used mostly against corvettes and smaller vessel. A destroyer will survive a hit without issue, and anything hitting a torpedo bulge won't deal any damage. These are best used in small capture points against other PT boats. | |
== Usage in battles == | == Usage in battles == | ||
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' | ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' | ||
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=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * 85 mm main gun will be useful against all types of targets up to destroyer | + | * 85 mm main gun will be useful against all types of targets up to destroyer size while 14.5 mm KPVT gun will help against close aircraft and PT boats |
* Armour can withstand up to 12.7 mm rounds, this will stop shrapnel and many aircraft guns | * Armour can withstand up to 12.7 mm rounds, this will stop shrapnel and many aircraft guns | ||
'''Cons:''' | '''Cons:''' | ||
− | * Low crew of 14, the compartment aren't fully covered in armour, meaning some HE | + | * Low crew of 14, the compartment aren't fully covered in armour, meaning some HE salvoes may knock you out instantly |
* Low speed of barely over 30 km/h, making you a great target for canons | * Low speed of barely over 30 km/h, making you a great target for canons | ||
* Lacks any decent medium/long range AA | * Lacks any decent medium/long range AA | ||
+ | * Shallow draught causes the boat to constantly rock in sea conditions, hampering accuracy | ||
== History == | == History == | ||
Line 127: | Line 94: | ||
== Media == | == Media == | ||
− | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_191m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
− | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
− | * ''links to approximate analogues of other nations and research trees.'' | + | * ''links to approximate analogues of other nations and research trees.'' --> |
+ | |||
+ | * [[Pr.191]] | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
{{USSR boats}} | {{USSR boats}} |
Latest revision as of 05:45, 27 September 2024
This page is about the Soviet armoured gun boat Pr.191M. For the other version, see Pr.191. |
Contents
Description
The Pr.191M is an upgraded, production version of the Pr.191. It features new M-50 engines, making the boat slightly faster, addressing a key issue with the previous version. It is also equipped with new 14.5 mm KPV heavy machine guns, replacing the older 12.7 mm model. The boat entered production in 1947, although there were initial issues with the hull's bottom, which were later resolved. A total of 188 Pr.191M units were produced between 1947 and 1954, with most being assigned to the river patrol fleet.
In the game, this boat was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game. It retains the same crew count and armour layout as the previous version but has a faster speed. The boat still uses the 85 mm cannon but now comes equipped with a 14.5 mm KPV heavy machine gun that can penetrate up to 40 mm of armor at close range, making it effective at destroying enemy boats and some armoured targets. It also has magnetic mines, though they are not particularly effective at sinking enemy destroyers.
General info
Survivability and armour
Positive aspects:
- The hull is made of 6 mm steel, this can stop some small calibre HE rounds and the occasional shrapnel.
- The armoured sections were designed to withstand rifle-calibres, and will not protect you against 20 mm AP and larger rounds.
Negative aspects:
- Armour doesn't cover 100% of any compartments, meaning any HE that pierces more than 5 mm can destroy any compartments except the superstructure
- Low crew of 14
- 85 mm ammo isn't protected by any armour plates
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 52 | 19 | |
RB/SB | |||
Upgraded | 39 | 14 |
Modifications and economy
Armament
Primary armament
The 85 mm/54.6 ZIS-C-53 gun is one of the best guns you will ever find at this battle rating. This gun's HE is able to penetrate most if not all ships it faces, but it is recommended to keep a few APHE just in case.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
100 m | 1,000 m | 2,000 m | 3,000 m | 4,000 m | 5,000 m | ||
O-365K | HE | 11 | 11 | 11 | 11 | 11 | 11 |
BR-365 | APHEBC | 133 | 112 | 92 | 76 | 63 | 52 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
O-365K | HE | 785 | 9.54 | 0 | 1 | 741 | 79° | 80° | 81° | |||
BR-365 | APHEBC | 792 | 9.2 | 1.2 | 14 | 164 | 48° | 63° | 71° |
Secondary armament
Secondary armament consists of 2 turrets equipped with dual 14.5 mm KPVT heavy machine guns. The KPVT was designed to destroy light vehicles, and can penetrate up to 40 mm of RHA close up. This is not to be ignored, the round will go through the aircraft's armour and engines like butter, wrecking anything in its way. This also means the KPVT can deal significant damage to other PT boats.
As AA guns, these will do well at close ranges up to 2,000 m. They will have difficulty against anything further away, and aren't well suited to attacking medium and large bombers.
- Universal: API-T · IAI · AP-I(c) · IAI
- API-T: API-T · AP-I(c) · AP-I · IAI
- IAI: IAI · IAI · IAI · API-T
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
API-T | 38 | 35 | 25 | 17 | 11 | 7 | |
IAI | 8 | 8 | 7 | 5 | 4 | 4 | |
AP-I(c) | 40 | 37 | 27 | 19 | 13 | 9 | |
AP-I | 40 | 39 | 34 | 29 | 24 | 20 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
API-T | 1,000 | 0.06 | - | - | - | 47° | 56° | 65° | ||||
IAI | 1,000 | 0.06 | 0 | 0.1 | 1.5 | 47° | 56° | 65° | ||||
AP-I(c) | 1,000 | 0.06 | - | - | - | 47° | 56° | 65° | ||||
AP-I | 1,000 | 0.06 | - | - | - | 47° | 56° | 65° |
Additional armament
The ship comes with 12 MIRAB mines. These mines are rather small, and should be used mostly against corvettes and smaller vessel. A destroyer will survive a hit without issue, and anything hitting a torpedo bulge won't deal any damage. These are best used in small capture points against other PT boats.
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Pros:
- 85 mm main gun will be useful against all types of targets up to destroyer size while 14.5 mm KPVT gun will help against close aircraft and PT boats
- Armour can withstand up to 12.7 mm rounds, this will stop shrapnel and many aircraft guns
Cons:
- Low crew of 14, the compartment aren't fully covered in armour, meaning some HE salvoes may knock you out instantly
- Low speed of barely over 30 km/h, making you a great target for canons
- Lacks any decent medium/long range AA
- Shallow draught causes the boat to constantly rock in sea conditions, hampering accuracy
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR boats | |
---|---|
Motor torpedo boats | D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183 |
Motor gun boats | TKA-412 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M |
Motor torpedo gun boats | Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451 |
Gunboats | Groza |
Armoured gun boats | BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS |
Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late |