Difference between revisions of "F-16C Barak II"

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(Adding a litle description of the usage in battles)
(Undo revision 192933 by U150311731 (talk))
 
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli jet fighter {{Battle-rating}}. It was introduced in [[Update "Dance of Dragons"]].
+
During the late 1970s, Israel was designing a new jet fighter with ideas borrowed from previous aircraft they utilized. It ultimately culminated in the IAI Lavi, a fierce competitor to the F-16 Fighting Falcon in the export market. Unfortunately for Israel, the project increased in cost and was canceled for budgetary reasons. The US also had a part in the demise of the Lavi as they viewed the Lavi as a threat to the F-16's export capability. As compensation, the US sent 24 F-16Ds and around 50 F-16Cs in 1987. A year later, under the Peace Marble III program, Israel ordered 30 F-16Cs and 30 F-16Ds.
 +
 
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli jet fighter {{Battle-rating}}. It was introduced in [[Update "Dance of Dragons"]]. In game, the F-16C Barak II functions similarly to the pre-existing F-16D, but is superior in air-to-air combat due to the addition of the [[AIM-120A]] AMRAAM, as well as reduced weight and increased fuel load due to the lack of a rear seat.
  
 
== General info ==
 
== General info ==
Line 77: Line 79:
 
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
| colspan="2" | _____ || _
+
| colspan="2" |GE F-110-GE-100||1 (one)
 
| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup>
 
| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup>
 
|-
 
|-
Line 95: Line 97:
 
! _m fuel || __m fuel || __m fuel || MGW
 
! _m fuel || __m fuel || __m fuel || MGW
 
|-
 
|-
| ''Stationary'' || ___ kgf || ___ kgf
+
| ''Stationary'' || 6160 kgf || 10480 kgf
 
| _.__ || _.__ || _.__ || _.__
 
| _.__ || _.__ || _.__ || _.__
 
|-
 
|-
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
As for the american [[F-16C]] its racomanded to not flight alone. The best way to use this model is by choosing carefuly your target and to stay with your allies.
+
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 174: Line 176:
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
In the late 1970s, Israel began its ambitious project to produce its first locally-manufactured jet fighter, meant to replace the aging [[Kfir C.7|IAI Kfir]]. Learning from their previous work on the [[Mirage 5 (Family)|Mirage]] and Kfir programs, and borrowing ideas from America's then-new [[F-16A]] fighter jet (which had entered IAF service in 1980 as the "[[Netz]]"), Israeli aeronautic engineers were able to develop a highly-manoeuvrable, delta-wing, single-seat fighter of their own - the IAI Lavi.
 +
 
 +
After nearly a decade of development the Lavi's first prototype was flown in 1986, and reportedly proved extremely capable. The United States, which had up to that point supported and partially funded the Lavi project, was dismayed to learn that the new aircraft might be good enough to provide a much cheaper competitor for the F-16 on the export market. The Reagan administration soon began pressuring the Israeli government to cancel the project. Though Israel's defense minister Moshe Arens was strongly behind the Lavi, the project's ever-increasing pricetag made it easy for the rest of the Israeli government to agree to US demands. The Lavi project was finally canceled in late 1987.
 +
 
 +
As compensation for torpedoing Israel's fighter manufacture ambitions, the United States agreed to sell Israel additional F-16Cs and Ds. A significant number of them, all from the Block 30 model, had already been sold to Israel by that point, entering IAF service under the codename ''"Barak"'' (Lightning) in late 1987. In 1988, the US and Israel signed that new "compensation" deal - named "Peace Marble III" - delivering a total of 60 F-16s, all from Block 40, between 1991 and 1993. Half were F-16Cs and half were F-16Ds (single-seat and double-seat, respectively). In the IAF, these new Block 40 aircraft were named ''"Barak II"'' (Lightning II), correspondingly amending the name of the older Block 30 aircraft to ''"Barak I"'' (note: the IAF does not keep separate names for single- and double-seat variants of the F-16).
 +
 
 +
The F-16C/D has several advantages over the F-16A/B, but the most important is the ability to mount a LANTIRN pod, turning the plane into an all-weather operator. As Israeli engineers had done with all other combat planes purchased for the IAF in the last 50 years, they also updated most of the avionics and introduced many locally-manufactured, cutting-edge improvements. This included completely redone Multi-Function Displays (MFDs) and in-helmet Heads-Up Display (HUD), among multiple other additions like the newest locally-manufactured IR missile the Python-4 and later the Active-Radar-Homing Rafael Derby Missile.
 +
 
 +
Barak II aircraft have taken part in almost every Israeli military campaign since their introduction, including the Second Lebanon War of 2006. Nevertheless, the changing needs of the Israeli Air Force have created a demand for a more dedicated fighter in the long-distance and precision-strike roles, resulting in the birth of the F-16I "Sufa". This heavily-modified F-16D Block 52 has since completely replaced the ''Barak'' in those roles, leaving it only with mid-altitude interception duties, which it still performs to this day. However, with the F-35 ''"Adir"'' now increasingly filling ''that'' role, there are ever-growing calls within the Israeli military community to finally retire the Barak II.
  
 
== Media ==
 
== Media ==
Line 184: Line 194:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
;''Related development''
  
* ''reference to the series of the aircraft;''
+
*''[[F-16 (Family)]]''
* ''links to approximate analogues of other nations and research trees.''
+
*[[F-16D Barak II]]
  
 
== External links ==
 
== External links ==

Latest revision as of 15:53, 23 September 2024

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
F-16C Barak II
f_16c_block_40_barak_2.png
GarageImage F-16C Barak II.jpg
F-16C Barak II
AB RB SB
13.7 13.7 13.7
Research:410 000 Specs-Card-Exp.png
Purchase:1 100 000 Specs-Card-Lion.png
Show in game

Description

During the late 1970s, Israel was designing a new jet fighter with ideas borrowed from previous aircraft they utilized. It ultimately culminated in the IAI Lavi, a fierce competitor to the F-16 Fighting Falcon in the export market. Unfortunately for Israel, the project increased in cost and was canceled for budgetary reasons. The US also had a part in the demise of the Lavi as they viewed the Lavi as a threat to the F-16's export capability. As compensation, the US sent 24 F-16Ds and around 50 F-16Cs in 1987. A year later, under the Peace Marble III program, Israel ordered 30 F-16Cs and 30 F-16Ds.

The F-16C Block 40 Barak II is a rank VIII Israeli jet fighter with a battle rating of 13.7 (AB/RB/SB). It was introduced in Update "Dance of Dragons". In game, the F-16C Barak II functions similarly to the pre-existing F-16D, but is superior in air-to-air combat due to the addition of the AIM-120A AMRAAM, as well as reduced weight and increased fuel load due to the lack of a rear seat.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 11 582 m2 110 km/h
Turn time22 s
Max altitude15 240 m
EngineGeneral Electric F110-GE-100
Type
Cooling systemAir
Take-off weight17 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 15240 __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 482 ___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
GE F-110-GE-100 1 (one) _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type _m fuel __m fuel __m fuel
___ kg ___ _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MGW
Stationary 6160 kgf 10480 kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear482 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 174 → 4 424 Sl icon.png
RB9 162 → 12 771 Sl icon.png
SB10 789 → 15 039 Sl icon.png
Total cost of modifications315 000 Rp icon.png
483 000 Sl icon.png
Talisman cost3 200 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 100 000 Sl icon.png
Aces3 600 Ge icon.png
Research Aces1 350 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 320 / 500 % Sl icon.png
256 / 256 / 256 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods booster.png
New boosters
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
520 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods jet engine.png
Engine
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
970 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods armor frame.png
Airframe
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
520 Ge icon.png
Mods armor cover.png
Cover
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mk82/GBU-39
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mod arrow 1.png
Mods thermal sight.png
LITENING II
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9L
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mod arrow 1.png
Mods ammo.png
M60_belt_pack
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mod arrow 0.png
Mods g suit.png
G-suit
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
520 Ge icon.png
Mods laser guided bomb.png
GBU-12
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
520 Ge icon.png
Mod arrow 0.png
Mods weapon.png
M60_new_gun
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
520 Ge icon.png
Mods pilon bomb.png
Mk83
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mod arrow 0.png
Mods laser guided bomb.png
GBU-16
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9M
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mod arrow 0.png
Mod arrow right 0.png
Mods air to air type b midrange missile.png
Derby
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mk84/GBU-31
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
970 Ge icon.png
Mods laser guided bomb.png
GBU-10
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
970 Ge icon.png
Mods air to air type b midrange missile.png
AIM-120A
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
970 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) EEGS
Icon GreenCheckmark.png Icon RedXCross.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: M61A1 (20 mm)

The F-16C Barak II is armed with:

  • 1 x 20 mm M61A1 cannon, wing root-mounted (512 rpg)
  • 240 x countermeasures

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Default weapon presets
  • 2 x 370 gal drop tanks + 1 x 300 gal drop tank + 2 x AIM-120A missiles + 2 x AIM-9M Sidewinder missiles
  • 6 x AIM-9L Sidewinder missiles
  • 6 x AIM-9M Sidewinder missiles
  • 6 x Derby missiles
  • 6 x AIM-120A missiles
  • 16 x 500 lb LDGP Mk 82 bombs (8,000 lb total)
  • 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)
  • 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)
  • 8 x 500 lb Mk 82 Snakeye bombs (4,000 lb total)
  • 4 x 2,000 lb LDGP Mk 84 Air bombs (8,000 lb total)
  • 8 x 277 kg GBU-12 Paveway II bombs (2,216 kg total)
  • 4 x 1,092 lb GBU-16 Paveway II bombs (4,368 lb total)
  • 4 x 957 kg GBU-10 Paveway II bombs (3,828 kg total)
  • 4 x 1,970 lb GBU-31 JDAM bombs (7,880 lb total)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

In the late 1970s, Israel began its ambitious project to produce its first locally-manufactured jet fighter, meant to replace the aging IAI Kfir. Learning from their previous work on the Mirage and Kfir programs, and borrowing ideas from America's then-new F-16A fighter jet (which had entered IAF service in 1980 as the "Netz"), Israeli aeronautic engineers were able to develop a highly-manoeuvrable, delta-wing, single-seat fighter of their own - the IAI Lavi.

After nearly a decade of development the Lavi's first prototype was flown in 1986, and reportedly proved extremely capable. The United States, which had up to that point supported and partially funded the Lavi project, was dismayed to learn that the new aircraft might be good enough to provide a much cheaper competitor for the F-16 on the export market. The Reagan administration soon began pressuring the Israeli government to cancel the project. Though Israel's defense minister Moshe Arens was strongly behind the Lavi, the project's ever-increasing pricetag made it easy for the rest of the Israeli government to agree to US demands. The Lavi project was finally canceled in late 1987.

As compensation for torpedoing Israel's fighter manufacture ambitions, the United States agreed to sell Israel additional F-16Cs and Ds. A significant number of them, all from the Block 30 model, had already been sold to Israel by that point, entering IAF service under the codename "Barak" (Lightning) in late 1987. In 1988, the US and Israel signed that new "compensation" deal - named "Peace Marble III" - delivering a total of 60 F-16s, all from Block 40, between 1991 and 1993. Half were F-16Cs and half were F-16Ds (single-seat and double-seat, respectively). In the IAF, these new Block 40 aircraft were named "Barak II" (Lightning II), correspondingly amending the name of the older Block 30 aircraft to "Barak I" (note: the IAF does not keep separate names for single- and double-seat variants of the F-16).

The F-16C/D has several advantages over the F-16A/B, but the most important is the ability to mount a LANTIRN pod, turning the plane into an all-weather operator. As Israeli engineers had done with all other combat planes purchased for the IAF in the last 50 years, they also updated most of the avionics and introduced many locally-manufactured, cutting-edge improvements. This included completely redone Multi-Function Displays (MFDs) and in-helmet Heads-Up Display (HUD), among multiple other additions like the newest locally-manufactured IR missile the Python-4 and later the Active-Radar-Homing Rafael Derby Missile.

Barak II aircraft have taken part in almost every Israeli military campaign since their introduction, including the Second Lebanon War of 2006. Nevertheless, the changing needs of the Israeli Air Force have created a demand for a more dedicated fighter in the long-distance and precision-strike roles, resulting in the birth of the F-16I "Sufa". This heavily-modified F-16D Block 52 has since completely replaced the Barak in those roles, leaving it only with mid-altitude interception duties, which it still performs to this day. However, with the F-35 "Adir" now increasingly filling that role, there are ever-growing calls within the Israeli military community to finally retire the Barak II.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


General Dynamics Corporation
Jet Fighters  F-16A · F-16A ADF · F-16C
Strike Aircraft  F-111A · F-111F
Export  ▄F-16A ADF · ▄F-16A · ▄F-16AM · ␗F-16A MLU · F-16AJ · Netz · F-16D Barak II · F-16C Barak II
  F-111C
See also  SABCA

Israel jet aircraft
  Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher
Britain 
Meteor  Meteor NF.13 · Meteor F.8
France 
Vautour  Vautour IIA · Vautour IIN
Super Mystere  Sambad · Sa'ar
Mirage III  Shahak
Other  M.D.450B Ouragan · Mystere IVA
USA 
F-84  F-84F
A-4  A-4H · A-4E Early (M) · A-4E · Ayit
F-4  Kurnass · Kurnass 2000
F-15  Baz · Baz Meshupar · F-15I Ra’am
F-16  Netz · F-16C Barak II · F-16D Barak II