Difference between revisions of "ARL-44"

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(Created page with "{{Specs-Card|code=fr_arl_44}} == Description == ''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as...")
 
(General info: Correction of information, strangely some did not correspond to reality)
 
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{{Specs-Card|code=fr_arl_44}}
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{{About
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|about= French tank destroyer '''{{PAGENAME}}'''
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|usage= the heavy tank version
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|link= ARL-44 (ACL-1)
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}}
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{{Specs-Card
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|code=fr_arl_44
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''ARL 44''' was a French heavy tank that was developed shortly before the conclusion of World War II. Only sixty units were ever manufactured, beginning in 1949. The vehicle was unimpressive and only saw limited service. The tank was decommissioned in 1953. The ARL 44 is undoubtedly based on an earlier French heavy tank design. The hull is long but narrow, built for crossing deep trenches during wartime. The covered suspension, with its many small road wheels, is the most evident indication of its Char B1 heavy tank ancestry; it is virtually identical to that of the [[B1 ter|Char B1 ter]]. Partly due to a lack of a powerful enough engine, the tank compensates by using a more efficient petro-electrical transmission. As this type of transmission easily overheats, the ARL 44 was outfitted with a remarkable and complicated set of ventilators and cooling ducts; the engine deck was extended behind the track to accommodate them all.
 +
 
 +
Introduced in [[Update 1.75 "La Résistance"]], the ARL-44 is insufficiently armoured to serve as a frontline heavy tank in its intended duty. It should instead be played as a sniper. The front of the vehicle is powerful enough to resist most ammunition fired from enemies. Furthermore, with an above-average reload time, staying away from the front lines helps prevent the tank from being overwhelmed by adversaries. The main armament is fairly powerful, but it lacks explosive filler to disable or destroy opponents with a single shot. To maximize damage, always target modules and crew locations.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
'''Armour type:'''
 +
 
 +
* Cast homogeneous armour (Turret, cupola)
 +
* Rolled homogeneous armour (Hull)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 120 mm (48°) ''Front glacis'' <br>100 mm (spherical) ''MG port'' <br>50 mm ''Hull compartment between the tracks'' <br>50 mm (63°) ''Lower glacis'' || 50 mm <br>25 mm ''Tracks cover'' || 50 mm (32°) ''Rear glacis'' <br>30 mm (20°) ''Hull compartment between the tracks'' || 20 mm <br>10 mm ''Radiator vents'' <br>10 mm (72°) ''Engine access panel''
 +
|-
 +
| Turret || 110 mm (0-79°) ''Turret front'' <br> 66 mm ''Gun mantlet''
 +
50 mm ''Gun mantlet's edge''
 +
| 30 mm (14°)
 +
30 mm + 20 mm (14°) ''Side cover by tracks''
 +
| 30 mm (8°) || 20 mm (79°) ''Front'' <br> 10 mm ''Center''
 +
|-
 +
| Cupola || colspan="4" style="text-align:center" | 60 mm (spherical)
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels are 15 mm thick while tracks are 20 mm thick and bogies are 10 mm thick.
 +
 
 +
In spite of its armour the {{PAGENAME}} still has weak spots easy to target. Avoid showing your sides and/or your back to enemy tanks and you should be mostly fine. Because of the large weak spots like the turret cheeks or the hull between the tracks, it is better to stay as far as possible from the frontline, using the very powerful gun to knock down enemies.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
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{{Specs-Tank-Mobility}}
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
== Weaponry ==
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{{tankMobility|abMinHp=852|rbMinHp=531}}
=== Main weaponry ===
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
=== Additional weaponry ===
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While the {{PAGENAME}} suffers from poor traction and a low top speed for a tank destroyer, the powerful engine and good transmission allows the  {{PAGENAME}} to accelerate quickly and turn effectively despite its immense size. The vehicle has decent mobility even in close quarters, however at these ranges your armour is ineffective and your gun impractical, so it is ill-advised to fight at close range, even if you have the mobility to support it.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
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 +
=== Modifications and economy ===
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{{Specs-Economy}}
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 +
== Armaments ==
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{{Specs-Tank-Armaments}}
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=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|SA45 (90 mm)}}
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 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
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! colspan="5" | [[SA45 (90 mm)|90 mm SA45]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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! Stock !! Upgraded !! Full !! Expert !! Aced
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! Stock !! Full !! Expert !! Aced
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|-
 +
! ''Arcade''
 +
| rowspan="2" | 37 || rowspan="2" | -5°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 21.1 || 29.2 || 35.5 || 39.3 || 41.8 || rowspan="2" | 13.00 || rowspan="2" | 11.50 || rowspan="2" | 10.60 || rowspan="2" | 10.00
 +
|-
 +
! ''Realistic''
 +
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
 +
|-
 +
|}
 +
 
 +
The gun is clearly the biggest quality of the {{PAGENAME}} as it can take down anything at this battle rating from a good distance. Keep in mind that your reload rate is rather slow. The shells have no explosive filler but every penetrating shot carries a very large amount of shrapnel. Destroying enemies with one shot is thus a frequent occurrence, even if this tanks only has solid shots.
 +
 
 +
==== Ammunition ====
 +
{{:SA45 (90 mm)/Ammunition|90 mm Obus de rupture, 90 mm Obus explosif}}
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 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.25.1.112''' -->
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{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''37''' || 25&nbsp;''(+12)'' || 1&nbsp;''(+36)'' || No
 +
|-
 +
|}
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'''Notes''':
 +
 
 +
* Shells are modelled individually and disappear after having been shot or loaded.
 +
* Hull empty: 25&nbsp;''(+12)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
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{{Specs-Tank-Weapon|2}}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|MAC 31 (7.5 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 5,100 (150) || 551 || N/A || N/A
 +
|-
 +
|}
 +
 
 +
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
;Combat tactics
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 +
The {{PAGENAME}} is a not a well enough armoured vehicle to play as a frontline or support tank and should be played as a sniper: take advantage of your very good gun to disable enemies with well placed shots while staying at a distance guaranteeing your survivability. Your frontal glacis is strong enough to resist most enemy guns beyond 800 m but there are obvious weak spots your opponents will prioritize: the turret cheeks, the MG port, the turret cupola and the lower glacis to a lesser extent. Staying far (between 800 m and 1,000 m) will make it difficult for enemy players to target your weak spots with accuracy and will give you time to react on incoming shots.
 +
 
 +
Your gun has a very good penetration power allowing you to stay at a distance but the lack of explosive filler is detrimental to your performance . Your reload time is a bit longer than most opponents, so aim precisely and make every shot count. Make sure to target modules and crew positions to maximise the damage.  Disabling the enemy gunner on your first shot will also be critical to win engagements as the enemy vehicle could return fire before your second shot. Use the "sight distance control" feature to increase your chances of successfully hitting enemy tanks from long distance.
  
== Usage in the battles ==
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Fighting in close quarters require a great knowledge of your tank: when attacking frontally, the shake of the suspension is small enough to fire on the move at 10 km/h, and its immense penetration gives you an advantage against both stabilized and unstabilized tanks, giving you the opportunity to land the first shot on the enemy. When encountering an enemy from an angle, lure them to shoot first by showing your frontal plate while keeping your turret hidden. If an enemy approaches from behind, use the great hull and turret traverse speed to quickly react to the threat.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
;Notable enemies
 +
 
 +
* Tank destroyers with powerful guns that can penetrate you from afar: Sturer Emil, Panzer IV/70(V), Nashorn, Waffenträger, VFW, ISU-122, ISU-122S, Charioteer Mk VII or ISU-122 (China). The IS-2 and the IS-2 (China) can be added to the list as they sport as gun identical in performance to the ISU-122
 +
* Tanks firing HEAT/HEATFS shells that can defeat your frontal glacis: PT-76B, PT-76 (China) or Ikv 103.
 +
* Tanks firing APDS shots that can defeat your frontal glacis: Challenger, Comet I, Iron Duke IV, Centurion Mk 1, Sherman Vc (Italy), Pvkv m/43 (1963) or Strv 74.
 +
* Tanks whose cannon is powerful enough to penetrate your frontal glacis once closer to your vehicle (500 m distance): M36 GMC, Tiger H1, Tiger E, Panther D, Panther A, T-34-85, SU-85M, IS-1, KV-85, Chi-Ri II, M4A3 (76) W HVSS, T-34-85 (S-53) (China), T-34-85 Gai or M36 (China).
 +
 
 +
;How to defeat an {{PAGENAME}}
 +
 
 +
[[File:ARL-44 weakspot.png|thumb|As seen in this picture, this weak spot only has less than 100 mm effective thickness, meaning that even 3.7 tanks can easily penetrate there, let alone 5.7 tanks with better penetration and more explosives]]
 +
 
 +
* Behind the track and the front sprocket wheel, there is a thin, vertical armour plate of only 50 mm thick. Behind that is the 3rd ammo rack. Thus if an ARL-44 is facing you frontally, shoot at either of the two front sprocket wheels. An average gun with at least 110 mm penetration (at 0°) on a shell with explosive filler (e.g. an [[M10 (Family)|M10]] tank destroyer) will certainly punch through the track, wheel, the armour, then ultimately explode inside the hull. The spot is quite small from a distance.
 +
* Do not attack the {{PAGENAME}} frontally unless you have enough armour to afford it.
 +
* Sneak around it and target the turret from the back or the side. The {{PAGENAME}} has a slow turret traverse and flat side and rear armour, making it especially vulnerable to flanking.
 +
* If you have no other option than to attack it frontally, blind it with smoke before closing the gap. Target the turret cheeks or the cupola as they are weak spots.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Mobility is good as long as you don't push it
 +
** Good acceleration at low speed
 +
** Good hull turning rate
 +
* Frontal armour is thick with 120 mm of sloped armour on the glacis.
 +
* Complex side armour negates occasional HEAT shells.
 +
* Potent gun
 +
** Very high penetration power
 +
** Good spalling
 +
** High muzzle velocity round: easy to aim at distances
 +
* It has its best ammo in stock
 +
* Can be played a little like a heavy tank when facing weaker enemies.
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Large silhouette
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
* Overall weak turret armour
 +
** Turret armour is underwhelming at 100-110 mm of flat armour. Most 75 mm guns can penetrate at range.
 +
** Weak gun mantlet is only 60 mm flat armour
 +
** Turret back is only 20 mm thick, vulnerable to HMG fire.
 +
* Hull armour has many weak spots
 +
** Extremely thin roof armour (10 mm on the turret and 5 mm on the engine deck). Strafing planes are deadly.
 +
** Side vulnerable to solid shots.
 +
** Weak lower plate is only 50 mm, a major shot trap.
 +
** A hit to a track from the front has a high chance of both knocking out the track and some crew members. High calibre guns may be able to one shot.
 +
* Moving can be unpleasant with the outdated suspension
 +
** Tracks have poor ground traction
 +
** Hill climbing is hard
 +
** Struggles reaching top speed
 +
* Wall of ammo behind the upper glacis plate, penetrating it can result in an ammo rack
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
Development of the ARL-44 began shortly after the Liberation of France in 1944. The established provisional government was keen on restoring France's influence and power to what it used to be before the war. This involved, among other things, the revival of all French military branches. The situation was looking particularly desperate for the army, as most indigenous equipment and tanks were manufactured in the 1930s and the most advanced in use at the time was equipment left behind by the Germans. The French Ministry of War decided to remedy this issue by starting the production of a so called "transitional tank". This project was intended to bolster the number of indigenous tanks in use with the army, reuse existing tank parts and, most importantly, provide French engineers with a base on which they could "experiment" on to gain valuable experience for future tank development. Thus, in November 1944, the decision was made to design a heavy tank with relatively modest specifications. Staff from several design and manufacturing state companies were assigned to the project and work on what would become the ARL-44 began.
 +
 
 +
Initially, the new tank was required, apart from using existing tank parts, to have a weight of 30 tonnes, a top armour thickness of 60 mm and a primary gun of the 75 mm calibre. As the engineers were limited to using existing parts for their new machine, it very quickly became apparent that the amount of innovation that was possible for the new machine was equally limited. Thus, the ARL-44 soon took on the resemblance of a Char B1, with the exception of the turret and gun. The end of the war in 1945 didn't stop development however, quite the opposite in fact. The design went through several changes, from increasing the armour thickness to the installation of a new engine and the new 90 mm French cannon, despite the fact that there was no longer a need for such a vehicle. At that point, the further development and subsequent limited production run of the ARL-44 was only used for "propaganda" purposes, with the aim of increasing the morale of the French people in the post-war period. In the end, only 60 ARL-44s were constructed and no sooner than they were introduced into service, they were also decommissioned due to, unsurprisingly, unsatisfactory performance, at the beginning of the 1950s. Despite this, the project did fulfill one of its major goals - generate experience for a new generation of French tank designers. Thanks to experiences gained from projects like the ARL-44, France would build its first true modern MBT only a decade later, serving as proof that the ARL-44 was not in vain after all.
 +
 
 +
''- From [[wt:en/news/5205-development-arl-44-a-battleship-in-disguise-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_arl_44 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|CFmL0qG0bB4|'''The Shooting Range #231''' - ''Pages of History'' section at 03:35 discusses the {{PAGENAME}}.|kKzzN3pzLSI|'''The Shooting Range #86''' - ''War Machines'' section at 00:25 discusses the {{PAGENAME}}.}}
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''
+
 
 +
;Other vehicles of similar configuration and role
 +
 
 +
* [[Panther A]]
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wt:en/news/5205-development-arl-44-a-battleship-in-disguise-en|[Devblog] ARL-44 - A Battleship in Disguise]]
 +
* [[wikipedia:ARL_44|[Wikipedia] ARL 44]]
 +
* [https://tanks-encyclopedia.com/coldwar/France/ARL-44.php <nowiki>[Tanks Encyclopedia]</nowiki> ARL-44]
 +
 
 +
{{France tank destroyers}}

Latest revision as of 10:54, 1 July 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the French tank destroyer ARL-44. For the heavy tank version, see ARL-44 (ACL-1).
fr_arl_44.png
GarageImage ARL-44.jpg
ARL-44
AB RB SB
5.3 5.3 5.3
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

The ARL 44 was a French heavy tank that was developed shortly before the conclusion of World War II. Only sixty units were ever manufactured, beginning in 1949. The vehicle was unimpressive and only saw limited service. The tank was decommissioned in 1953. The ARL 44 is undoubtedly based on an earlier French heavy tank design. The hull is long but narrow, built for crossing deep trenches during wartime. The covered suspension, with its many small road wheels, is the most evident indication of its Char B1 heavy tank ancestry; it is virtually identical to that of the Char B1 ter. Partly due to a lack of a powerful enough engine, the tank compensates by using a more efficient petro-electrical transmission. As this type of transmission easily overheats, the ARL 44 was outfitted with a remarkable and complicated set of ventilators and cooling ducts; the engine deck was extended behind the track to accommodate them all.

Introduced in Update 1.75 "La Résistance", the ARL-44 is insufficiently armoured to serve as a frontline heavy tank in its intended duty. It should instead be played as a sniper. The front of the vehicle is powerful enough to resist most ammunition fired from enemies. Furthermore, with an above-average reload time, staying away from the front lines helps prevent the tank from being overwhelmed by adversaries. The main armament is fairly powerful, but it lacks explosive filler to disable or destroy opponents with a single shot. To maximize damage, always target modules and crew locations.

General info

Survivability and armour

Armourfront / side / back
Hull120 / 50 / 50
Turret110 / 30 / 30
Crew5 people
Visibility150 %

Armour type:

  • Cast homogeneous armour (Turret, cupola)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 120 mm (48°) Front glacis
100 mm (spherical) MG port
50 mm Hull compartment between the tracks
50 mm (63°) Lower glacis
50 mm
25 mm Tracks cover
50 mm (32°) Rear glacis
30 mm (20°) Hull compartment between the tracks
20 mm
10 mm Radiator vents
10 mm (72°) Engine access panel
Turret 110 mm (0-79°) Turret front
66 mm Gun mantlet

50 mm Gun mantlet's edge

30 mm (14°)

30 mm + 20 mm (14°) Side cover by tracks

30 mm (8°) 20 mm (79°) Front
10 mm Center
Cupola 60 mm (spherical)

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick and bogies are 10 mm thick.

In spite of its armour the ARL-44 still has weak spots easy to target. Avoid showing your sides and/or your back to enemy tanks and you should be mostly fine. Because of the large weak spots like the turret cheeks or the hull between the tracks, it is better to stay as far as possible from the frontline, using the very powerful gun to knock down enemies.

Mobility

Speedforward / back
AB41 / 9 km/h
RB and SB38 / 8 km/h
Number of gears6 forward
2 back
Weight50.0 t
Engine power
AB1 145 hp
RB and SB600 hp
Power-to-weight ratio
AB22.9 hp/t
RB and SB12.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 41 9 50 852 1,145 17.04 22.9
Realistic 38 8 531 600 10.62 12

While the ARL-44 suffers from poor traction and a low top speed for a tank destroyer, the powerful engine and good transmission allows the ARL-44 to accelerate quickly and turn effectively despite its immense size. The vehicle has decent mobility even in close quarters, however at these ranges your armour is ineffective and your gun impractical, so it is ill-advised to fight at close range, even if you have the mobility to support it.

Modifications and economy

Repair costBasic → Reference
AB1 452 → 1 796 Sl icon.png
RB1 702 → 2 105 Sl icon.png
SB2 379 → 2 942 Sl icon.png
Total cost of modifications29 900 Rp icon.png
58 400 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces470 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 140 / 170 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
115 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
100 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
100 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
145 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 800 Rp icon.png
Cost:
9 400 Sl icon.png
280 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 800 Rp icon.png
Cost:
9 400 Sl icon.png
280 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
115 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
100 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
145 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
115 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
100 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
145 Ge icon.png

Armaments

Main armament

90 mm SA45 cannon
Ammunition37 rounds
First-order24 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Vertical guidance-5° / 20°
Main article: SA45 (90 mm)
90 mm SA45 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 37 -5°/+20° ±180° N/A 21.1 29.2 35.5 39.3 41.8 13.00 11.50 10.60 10.00
Realistic 14.3 16.8 20.4 22.6 24.0

The gun is clearly the biggest quality of the ARL-44 as it can take down anything at this battle rating from a good distance. Keep in mind that your reload rate is rather slow. The shells have no explosive filler but every penetrating shot carries a very large amount of shrapnel. Destroying enemies with one shot is thus a frequent occurrence, even if this tanks only has solid shots.

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PCO-50 APCBC 248 245 233 218 205 192
Obus explosif HE 17 17 15 14 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PCO-50 APCBC 1,000 11.2 - - - 48° 63° 71°
Obus explosif HE 700 11.3 0.2 0.1 945 79° 80° 81°

Ammo racks

Ammo racks of the ARL-44
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
37 25 (+12) (+36) No

Notes:

  • Shells are modelled individually and disappear after having been shot or loaded.
  • Hull empty: 25 (+12) shells.

Machine guns

Ammunition5 100 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate551 shots/min
Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,100 (150) 551 N/A N/A

The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

Usage in battles

Combat tactics

The ARL-44 is a not a well enough armoured vehicle to play as a frontline or support tank and should be played as a sniper: take advantage of your very good gun to disable enemies with well placed shots while staying at a distance guaranteeing your survivability. Your frontal glacis is strong enough to resist most enemy guns beyond 800 m but there are obvious weak spots your opponents will prioritize: the turret cheeks, the MG port, the turret cupola and the lower glacis to a lesser extent. Staying far (between 800 m and 1,000 m) will make it difficult for enemy players to target your weak spots with accuracy and will give you time to react on incoming shots.

Your gun has a very good penetration power allowing you to stay at a distance but the lack of explosive filler is detrimental to your performance . Your reload time is a bit longer than most opponents, so aim precisely and make every shot count. Make sure to target modules and crew positions to maximise the damage. Disabling the enemy gunner on your first shot will also be critical to win engagements as the enemy vehicle could return fire before your second shot. Use the "sight distance control" feature to increase your chances of successfully hitting enemy tanks from long distance.

Fighting in close quarters require a great knowledge of your tank: when attacking frontally, the shake of the suspension is small enough to fire on the move at 10 km/h, and its immense penetration gives you an advantage against both stabilized and unstabilized tanks, giving you the opportunity to land the first shot on the enemy. When encountering an enemy from an angle, lure them to shoot first by showing your frontal plate while keeping your turret hidden. If an enemy approaches from behind, use the great hull and turret traverse speed to quickly react to the threat.

Notable enemies
  • Tank destroyers with powerful guns that can penetrate you from afar: Sturer Emil, Panzer IV/70(V), Nashorn, Waffenträger, VFW, ISU-122, ISU-122S, Charioteer Mk VII or ISU-122 (China). The IS-2 and the IS-2 (China) can be added to the list as they sport as gun identical in performance to the ISU-122
  • Tanks firing HEAT/HEATFS shells that can defeat your frontal glacis: PT-76B, PT-76 (China) or Ikv 103.
  • Tanks firing APDS shots that can defeat your frontal glacis: Challenger, Comet I, Iron Duke IV, Centurion Mk 1, Sherman Vc (Italy), Pvkv m/43 (1963) or Strv 74.
  • Tanks whose cannon is powerful enough to penetrate your frontal glacis once closer to your vehicle (500 m distance): M36 GMC, Tiger H1, Tiger E, Panther D, Panther A, T-34-85, SU-85M, IS-1, KV-85, Chi-Ri II, M4A3 (76) W HVSS, T-34-85 (S-53) (China), T-34-85 Gai or M36 (China).
How to defeat an ARL-44
As seen in this picture, this weak spot only has less than 100 mm effective thickness, meaning that even 3.7 tanks can easily penetrate there, let alone 5.7 tanks with better penetration and more explosives
  • Behind the track and the front sprocket wheel, there is a thin, vertical armour plate of only 50 mm thick. Behind that is the 3rd ammo rack. Thus if an ARL-44 is facing you frontally, shoot at either of the two front sprocket wheels. An average gun with at least 110 mm penetration (at 0°) on a shell with explosive filler (e.g. an M10 tank destroyer) will certainly punch through the track, wheel, the armour, then ultimately explode inside the hull. The spot is quite small from a distance.
  • Do not attack the ARL-44 frontally unless you have enough armour to afford it.
  • Sneak around it and target the turret from the back or the side. The ARL-44 has a slow turret traverse and flat side and rear armour, making it especially vulnerable to flanking.
  • If you have no other option than to attack it frontally, blind it with smoke before closing the gap. Target the turret cheeks or the cupola as they are weak spots.

Pros and cons

Pros:

  • Mobility is good as long as you don't push it
    • Good acceleration at low speed
    • Good hull turning rate
  • Frontal armour is thick with 120 mm of sloped armour on the glacis.
  • Complex side armour negates occasional HEAT shells.
  • Potent gun
    • Very high penetration power
    • Good spalling
    • High muzzle velocity round: easy to aim at distances
  • It has its best ammo in stock
  • Can be played a little like a heavy tank when facing weaker enemies.

Cons:

  • Large silhouette
  • Overall weak turret armour
    • Turret armour is underwhelming at 100-110 mm of flat armour. Most 75 mm guns can penetrate at range.
    • Weak gun mantlet is only 60 mm flat armour
    • Turret back is only 20 mm thick, vulnerable to HMG fire.
  • Hull armour has many weak spots
    • Extremely thin roof armour (10 mm on the turret and 5 mm on the engine deck). Strafing planes are deadly.
    • Side vulnerable to solid shots.
    • Weak lower plate is only 50 mm, a major shot trap.
    • A hit to a track from the front has a high chance of both knocking out the track and some crew members. High calibre guns may be able to one shot.
  • Moving can be unpleasant with the outdated suspension
    • Tracks have poor ground traction
    • Hill climbing is hard
    • Struggles reaching top speed
  • Wall of ammo behind the upper glacis plate, penetrating it can result in an ammo rack

History

Development of the ARL-44 began shortly after the Liberation of France in 1944. The established provisional government was keen on restoring France's influence and power to what it used to be before the war. This involved, among other things, the revival of all French military branches. The situation was looking particularly desperate for the army, as most indigenous equipment and tanks were manufactured in the 1930s and the most advanced in use at the time was equipment left behind by the Germans. The French Ministry of War decided to remedy this issue by starting the production of a so called "transitional tank". This project was intended to bolster the number of indigenous tanks in use with the army, reuse existing tank parts and, most importantly, provide French engineers with a base on which they could "experiment" on to gain valuable experience for future tank development. Thus, in November 1944, the decision was made to design a heavy tank with relatively modest specifications. Staff from several design and manufacturing state companies were assigned to the project and work on what would become the ARL-44 began.

Initially, the new tank was required, apart from using existing tank parts, to have a weight of 30 tonnes, a top armour thickness of 60 mm and a primary gun of the 75 mm calibre. As the engineers were limited to using existing parts for their new machine, it very quickly became apparent that the amount of innovation that was possible for the new machine was equally limited. Thus, the ARL-44 soon took on the resemblance of a Char B1, with the exception of the turret and gun. The end of the war in 1945 didn't stop development however, quite the opposite in fact. The design went through several changes, from increasing the armour thickness to the installation of a new engine and the new 90 mm French cannon, despite the fact that there was no longer a need for such a vehicle. At that point, the further development and subsequent limited production run of the ARL-44 was only used for "propaganda" purposes, with the aim of increasing the morale of the French people in the post-war period. In the end, only 60 ARL-44s were constructed and no sooner than they were introduced into service, they were also decommissioned due to, unsurprisingly, unsatisfactory performance, at the beginning of the 1950s. Despite this, the project did fulfill one of its major goals - generate experience for a new generation of French tank designers. Thanks to experiences gained from projects like the ARL-44, France would build its first true modern MBT only a decade later, serving as proof that the ARL-44 was not in vain after all.

- From Devblog

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links


France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2