Difference between revisions of "Stefano Turr"
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− | {{Specs-Card|code=it_mas_stefano_turr}} | + | {{Specs-Card |
+ | |code=it_mas_stefano_turr | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
+ | }} | ||
== Description == | == Description == | ||
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | ||
− | + | In 1934, the Regia Marina made an effort to replace the MAS units under the initiative of Admiral Domenico Cavagnari, who was serving as Sottosegretario and Capo di Stato Maggiore (Chief of Staff) of the Regia Marina from 1933 to 1940. The chosen replacement for the MAS was a motor torpedo boat called the Stefano Turr, which had a metallic hull and weighed 61.6 tons. However, as the MAS boats were becoming smaller and faster, the MAS 500 was ultimately selected due to its speed and suitable armament for engaging various enemy naval targets. On the other hand, the Stefano Turr had to wait for new engines, which were not developed until 20 years later. Consequently, the Stefano Turr motor torpedo boat was decommissioned and scrapped soon after World War II. | |
− | + | ||
− | The | + | Introduced in [[Update "Starfighters"]], the Stefano Turr is fairly fast for its size. It is equipped with three 12.7mm machine guns and one 6.5 mm gun, along with additional armament comprising four torpedoes and 16 depth charges, allowing it to effectively destroy enemy targets. Utilizing its speed and manoeuvrability, the Stefano Turr can outmanoeuvre enemy vessels, flank them, and execute ambushes on larger ships using torpedoes and depth charges. Its survivability is also decent. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
+ | {{Specs-Fleet-Armour}} | ||
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
The Stefano Turr is surprisingly quite a survivable ship for its almost total lack of armour. It has a quite low crew of 16 people for its size. But this is its secret weapon in soaking up damage - similarly to tanks like the [[LVT(A)(1)]], its crew is quite spread out across the ship, meaning it will take more time to incapacitate them all, giving the player a chance of surviving. Beware that the armament operators are completely exposed meaning that you can easily lose one or more of your machine guns. | The Stefano Turr is surprisingly quite a survivable ship for its almost total lack of armour. It has a quite low crew of 16 people for its size. But this is its secret weapon in soaking up damage - similarly to tanks like the [[LVT(A)(1)]], its crew is quite spread out across the ship, meaning it will take more time to incapacitate them all, giving the player a chance of surviving. Beware that the armament operators are completely exposed meaning that you can easily lose one or more of your machine guns. | ||
=== Mobility === | === Mobility === | ||
+ | {{Specs-Fleet-Mobility}} | ||
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
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The mobility of the ship is really good for how big it is - you can keep up with many torpedo boats and leave slower ships like the [[VAS 201]] in the dust. One thing to note is its turning circle is quite large and it turns quite slowly. Overall it has really good speed in a straight time, but if you decide to turn, you'll lose a lot of speed. | The mobility of the ship is really good for how big it is - you can keep up with many torpedo boats and leave slower ships like the [[VAS 201]] in the dust. One thing to note is its turning circle is quite large and it turns quite slowly. Overall it has really good speed in a straight time, but if you decide to turn, you'll lose a lot of speed. | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armament == | == Armament == | ||
+ | {{Specs-Fleet-Armaments}} | ||
=== Primary armament === | === Primary armament === | ||
+ | {{Specs-Fleet-Primary}} | ||
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | <!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | ||
{{main|Breda Model 31 (13.2 mm)|Fiat Model 26 (6.5 mm)}} | {{main|Breda Model 31 (13.2 mm)|Fiat Model 26 (6.5 mm)}} | ||
− | The Stefano Turr is equipped with two types of machine guns for its primary armament - three 13.2 mm Breda | + | The Stefano Turr is equipped with two types of machine guns for its primary armament - three 13.2 mm Breda machine guns arranged in a very asymmetrical layout in front of the bridge and a 6.5 mm Fiat machine gun on the stern. Overall, the three Breda machine guns are enough to make a dent in many enemy ships and are considered more effective than the 20 mm autocannons of other same BR italian boats. Due to their positioning you don't need to expose anything but your front to an enemy (in contrast to other low tier italian boats). The 6.5 mm is very weak and if you are flanked from the rear, it's better to turn around, rather than engaging them with the Fiat machine gun. The biggest drawback of the 13 mm machine guns is their rate of fire - lower than machine guns from other nations, especially German and American ones. |
Be aware that there are no AI controlled weapons on this ship (like most low tier torpedo boats) so you'll need to handle planes manually. | Be aware that there are no AI controlled weapons on this ship (like most low tier torpedo boats) so you'll need to handle planes manually. | ||
− | + | '''12.7 mm Breda Model 31''' | |
− | + | ||
− | {{ | + | * '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|T|Tracer}}{{-}}{{Annotation|AP|Armour-piercing}} |
+ | |||
+ | {{:Breda Model 31 (13.2 mm)/Ammunition|AP, AP-T, T}} | ||
+ | |||
+ | '''6.5 mm Fiat Model 26''' | ||
+ | |||
+ | * '''Universal:''' {{Annotation|Ball|Omni-purpose}}{{-}}{{Annotation|T|Tracer}} | ||
+ | |||
+ | {{:Fiat Model 26 (6.5 mm)/Ammunition|T, Ball}} | ||
− | + | === Additional armament === | |
+ | {{Specs-Fleet-Additional}} | ||
+ | <!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --> | ||
+ | {{main|S.I.170/450X5,25 (450 mm)|B TG depth charge}} | ||
− | + | The Stefano Turr can equip 4 x 450 mm S.I.170 torpedoes. Taking them is not advised most of the time as, if shot, they can detonate and critically damage the vessel, if not sinking it outright. The torpedoes themselves are average, with reasonable speed and enough explosive force to destroy most enemies. If you decide to take them, concentrate your torpedo fire on large and/or slow ships - prime examples are the [[SC-497]], [[PC-451]], [[Type K-3 No.1|Type K-3]], [[Type K-7 No.4|Type K-7]], [[Type 5]] escort boat, and Russian armoured river boats. Smaller boats, if prepared, will easily dodge them. | |
− | |||
− | |||
The Stefano Turr can also equip 12 B TG depth charges. They are next to useless, as they are made for destroying submarines, which are not in the game. Most ships, especially small boats, will easily escape the blast. The depth charge racks are considered an ammo rack and will explode and destroy the ship, once destroyed. Overall, taking depth charges are not recommended under any circumstances. | The Stefano Turr can also equip 12 B TG depth charges. They are next to useless, as they are made for destroying submarines, which are not in the game. Most ships, especially small boats, will easily escape the blast. The depth charge racks are considered an ammo rack and will explode and destroy the ship, once destroyed. Overall, taking depth charges are not recommended under any circumstances. | ||
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
The Stefano Turr is an interesting ship to say the least - with its large profile, good speed but bad manoeuvrability, asymmetrical, mixed armaments and lots of torpedoes lead to a somewhat interesting playstyle. The main tactic when using her is as follows: Pick a target and face forwards towards them - this can maximise your survivability and you can use all of your best armaments this way. When facing a large, armoured ship, feel free to use the torpedoes. Its biggest disadvantages are the low rate of fire of the main weapons, the large profile and the lack of AI weaponry. These cons are quite minor and can easily be mitigated. Overall the Stefano Turr is a different ship from her Italian peers and can be very fun. | The Stefano Turr is an interesting ship to say the least - with its large profile, good speed but bad manoeuvrability, asymmetrical, mixed armaments and lots of torpedoes lead to a somewhat interesting playstyle. The main tactic when using her is as follows: Pick a target and face forwards towards them - this can maximise your survivability and you can use all of your best armaments this way. When facing a large, armoured ship, feel free to use the torpedoes. Its biggest disadvantages are the low rate of fire of the main weapons, the large profile and the lack of AI weaponry. These cons are quite minor and can easily be mitigated. Overall the Stefano Turr is a different ship from her Italian peers and can be very fun. | ||
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=== Pros and cons === | === Pros and cons === | ||
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== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | The Regia Marina attempted to replace the MAS units in 1934, on the initiative of Admiral Domenico Cavagnari (Sottosegretario and Capo di Stato Maggiore between 1933 and 1940), he picked the new ship that would replace the MAS, a motor torpedo boat with metallic hull and Stefano Turr hull of 61.6 tons but the project was too ambitious for the time being. | |
+ | [[File:Stefano Turr History I.png|thumb|Stefano Turr during seal]] | ||
+ | Indeed, the ship was larger than the MAS and it caused propulsion problems. The planned four 750 HP FIAT V 1616 fast diesel engine were insufficient to power the vessel in 1936 and it compromised the success of the project. A subsequent FIAT project, proposed in 1938, in view of the realization of a new type of 1,500 HP fast diesel engine, was rejected by the Ministry. A modified Turr based on 4 Isotta Fraschini Asso 1000 engines adapted to run on low pressure naphta was studied in 1938. It aimed at displacing 50 tons and sailing at 40 knots, but the engines in question were developed only twenty years later. | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=it_mas_stefano_turr Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Images | ||
+ | <gallery mode="packed-hover" heights="200"> | ||
+ | File:Stefano Turr I.png | ||
+ | File:Stefano Turr II.png | ||
+ | File:Stefano Turr III.png | ||
+ | </gallery> | ||
== See also == | == See also == | ||
− | |||
− | |||
− | |||
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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<!-- ''Paste links to sources and external resources, such as:'' | <!-- ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
+ | {{ShipManufacturer CMASA}} | ||
{{Italy boats}} | {{Italy boats}} |
Latest revision as of 04:33, 24 August 2023
Contents
Description
In 1934, the Regia Marina made an effort to replace the MAS units under the initiative of Admiral Domenico Cavagnari, who was serving as Sottosegretario and Capo di Stato Maggiore (Chief of Staff) of the Regia Marina from 1933 to 1940. The chosen replacement for the MAS was a motor torpedo boat called the Stefano Turr, which had a metallic hull and weighed 61.6 tons. However, as the MAS boats were becoming smaller and faster, the MAS 500 was ultimately selected due to its speed and suitable armament for engaging various enemy naval targets. On the other hand, the Stefano Turr had to wait for new engines, which were not developed until 20 years later. Consequently, the Stefano Turr motor torpedo boat was decommissioned and scrapped soon after World War II.
Introduced in Update "Starfighters", the Stefano Turr is fairly fast for its size. It is equipped with three 12.7mm machine guns and one 6.5 mm gun, along with additional armament comprising four torpedoes and 16 depth charges, allowing it to effectively destroy enemy targets. Utilizing its speed and manoeuvrability, the Stefano Turr can outmanoeuvre enemy vessels, flank them, and execute ambushes on larger ships using torpedoes and depth charges. Its survivability is also decent.
General info
Survivability and armour
The Stefano Turr is surprisingly quite a survivable ship for its almost total lack of armour. It has a quite low crew of 16 people for its size. But this is its secret weapon in soaking up damage - similarly to tanks like the LVT(A)(1), its crew is quite spread out across the ship, meaning it will take more time to incapacitate them all, giving the player a chance of surviving. Beware that the armament operators are completely exposed meaning that you can easily lose one or more of your machine guns.
Mobility
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 83 | 35 | |
RB/SB | |||
Upgraded | 59 | 25 |
The mobility of the ship is really good for how big it is - you can keep up with many torpedo boats and leave slower ships like the VAS 201 in the dust. One thing to note is its turning circle is quite large and it turns quite slowly. Overall it has really good speed in a straight time, but if you decide to turn, you'll lose a lot of speed.
Modifications and economy
Armament
Primary armament
The Stefano Turr is equipped with two types of machine guns for its primary armament - three 13.2 mm Breda machine guns arranged in a very asymmetrical layout in front of the bridge and a 6.5 mm Fiat machine gun on the stern. Overall, the three Breda machine guns are enough to make a dent in many enemy ships and are considered more effective than the 20 mm autocannons of other same BR italian boats. Due to their positioning you don't need to expose anything but your front to an enemy (in contrast to other low tier italian boats). The 6.5 mm is very weak and if you are flanked from the rear, it's better to turn around, rather than engaging them with the Fiat machine gun. The biggest drawback of the 13 mm machine guns is their rate of fire - lower than machine guns from other nations, especially German and American ones.
Be aware that there are no AI controlled weapons on this ship (like most low tier torpedo boats) so you'll need to handle planes manually.
12.7 mm Breda Model 31
- Universal: AP-T · AP · T · AP
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
AP | 27 | 27 | 23 | 19 | 16 | 14 | |
AP-T | 26 | 26 | 22 | 19 | 15 | 13 | |
T | 25 | 24 | 20 | 17 | 14 | 11 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay | Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
AP | 790 | 0.05 | - | - | - | 47° | 56° | 65° | ||||
AP-T | 790 | 0.05 | - | - | - | 47° | 56° | 65° | ||||
T | 790 | 0.04 | - | - | - | 47° | 56° | 65° |
6.5 mm Fiat Model 26
- Universal: Ball · T
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
T | 10 | 10 | 9 | 7 | 6 | 5 | |
Ball | 10 | 10 | 9 | 7 | 6 | 5 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay | Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
T | 740 | 0.01 | - | - | - | 47° | 56° | 65° | ||||
Ball | 740 | 0.01 | - | - | - | 47° | 56° | 65° |
Additional armament
The Stefano Turr can equip 4 x 450 mm S.I.170 torpedoes. Taking them is not advised most of the time as, if shot, they can detonate and critically damage the vessel, if not sinking it outright. The torpedoes themselves are average, with reasonable speed and enough explosive force to destroy most enemies. If you decide to take them, concentrate your torpedo fire on large and/or slow ships - prime examples are the SC-497, PC-451, Type K-3, Type K-7, Type 5 escort boat, and Russian armoured river boats. Smaller boats, if prepared, will easily dodge them.
The Stefano Turr can also equip 12 B TG depth charges. They are next to useless, as they are made for destroying submarines, which are not in the game. Most ships, especially small boats, will easily escape the blast. The depth charge racks are considered an ammo rack and will explode and destroy the ship, once destroyed. Overall, taking depth charges are not recommended under any circumstances.
Usage in battles
The Stefano Turr is an interesting ship to say the least - with its large profile, good speed but bad manoeuvrability, asymmetrical, mixed armaments and lots of torpedoes lead to a somewhat interesting playstyle. The main tactic when using her is as follows: Pick a target and face forwards towards them - this can maximise your survivability and you can use all of your best armaments this way. When facing a large, armoured ship, feel free to use the torpedoes. Its biggest disadvantages are the low rate of fire of the main weapons, the large profile and the lack of AI weaponry. These cons are quite minor and can easily be mitigated. Overall the Stefano Turr is a different ship from her Italian peers and can be very fun.
Pros and cons
Pros:
- Good straight line top speed
- Good survivability for a torpedo boat - small crew is spread around the entirety of a not that small ship
- All of the best armaments are frontal facing and all armaments can be used in abroadside (because of the asymmetric positioning of the frontal weapons)
- Good torpedoes can deal with armoured or heavy enemies
Cons:
- Slow turn time
- No armour
- Large profile
- Low main weapon rate of fire
- Somewhat small main armament clips
History
The Regia Marina attempted to replace the MAS units in 1934, on the initiative of Admiral Domenico Cavagnari (Sottosegretario and Capo di Stato Maggiore between 1933 and 1940), he picked the new ship that would replace the MAS, a motor torpedo boat with metallic hull and Stefano Turr hull of 61.6 tons but the project was too ambitious for the time being.
Indeed, the ship was larger than the MAS and it caused propulsion problems. The planned four 750 HP FIAT V 1616 fast diesel engine were insufficient to power the vessel in 1936 and it compromised the success of the project. A subsequent FIAT project, proposed in 1938, in view of the realization of a new type of 1,500 HP fast diesel engine, was rejected by the Ministry. A modified Turr based on 4 Isotta Fraschini Asso 1000 engines adapted to run on low pressure naphta was studied in 1938. It aimed at displacing 50 tons and sailing at 40 knots, but the engines in question were developed only twenty years later.
Media
- Skins
- Images
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Costruzioni Meccaniche Aeronautiche Società Anonima (CMASA) | |
---|---|
Motor Torpedo Boats | Stefano Turr |
Italy boats | |
---|---|
Motor torpedo boats | MC-490 · Freccia P-493 · MAS 555 · MAS 561 · MAS 569 |
MS-15 · MS-53 · MS-472 · Stefano Turr · VAS 201 · GIS 811 · MS 444 · MC 485 | |
Motor gun boats | MAS 441 · MS-473 · MV-611 · Alano · Sparviero |
Motor torpedo gun boats | Saetta P-494 |
Gunboats | Albatros · Alcione |