Difference between revisions of "IJN Fuso"
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== Description == | == Description == | ||
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | ||
− | The '''{{Specs|name}}''' (扶桑, [[Abbreviations#.28JP.29_Naval|namesake]]: classical name for Japan) | + | The '''{{Specs|name}}''' (扶桑, [[Abbreviations#.28JP.29_Naval|namesake]]: classical name for Japan) was the first her class and a symbol of Japan's naval power in the early 20th century. She was a response to Japan's need to maintain its dominance in the Pacific over the United States and Great Britain after defeating Russia at Tsushima in 1905. Fuso had a distinctive design feature: a towering pagoda mast that housed her fire control and observation equipment. However, despite undergoing several modernizations and reconstructions, Fuso could not keep up with the newer and faster battleships of Japan and other countries. She was primarily relegated to auxiliary roles during World War II, such as troop transport and training. |
− | + | {{PAGENAME}} was introduced in [[Update "Fire and Ice"]]. Offering six turrets with twin 36 cm cannons, she can deliver a powerful broadside of twelve 356 mm shells every 30 seconds. Fusō appears in War Thunder in her 1944 modernization, offering a huge arsenal of anti-air guns, consisting primarily of the infamous [[Type 96 (25 mm)]] which by it self is rather inaccurate and unreliable but in large numbers (89) creates a massive wave of lead that will fend of aerial targets in close to medium range. However, the Fuso also suffers from low mobility, with a top speed of only {{Annotation|23 knots|43 km/h}} and a large turning radius. Therefore, the Fuso is best suited for long-range engagements where it can use its superior firepower to its advantage. | |
== General info == | == General info == |
Revision as of 14:22, 17 May 2023
Contents
Description
The Fuso-class, IJN Fuso, 1944 (扶桑, namesake: classical name for Japan) was the first her class and a symbol of Japan's naval power in the early 20th century. She was a response to Japan's need to maintain its dominance in the Pacific over the United States and Great Britain after defeating Russia at Tsushima in 1905. Fuso had a distinctive design feature: a towering pagoda mast that housed her fire control and observation equipment. However, despite undergoing several modernizations and reconstructions, Fuso could not keep up with the newer and faster battleships of Japan and other countries. She was primarily relegated to auxiliary roles during World War II, such as troop transport and training.
IJN Fuso was introduced in Update "Fire and Ice". Offering six turrets with twin 36 cm cannons, she can deliver a powerful broadside of twelve 356 mm shells every 30 seconds. Fusō appears in War Thunder in her 1944 modernization, offering a huge arsenal of anti-air guns, consisting primarily of the infamous Type 96 (25 mm) which by it self is rather inaccurate and unreliable but in large numbers (89) creates a massive wave of lead that will fend of aerial targets in close to medium range. However, the Fuso also suffers from low mobility, with a top speed of only 23 knots and a large turning radius. Therefore, the Fuso is best suited for long-range engagements where it can use its superior firepower to its advantage.
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 53 | 25 | |
RB/SB | |||
Upgraded | 46 | 22 |
Modifications and economy
Armament
Primary armament
Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}
. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
Ordinary SAP | SAPCBC | 301 | 280 | 248 | 222 | 199 | 168 |
Type 91 APC | APCBC | 635 | 593 | 529 | 476 | 431 | 366 |
Common Type 0 | HE | 67 | 67 | 67 | 67 | 67 | 67 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Ordinary SAP | SAPCBC | 780 | 635.58 | 0.01 | 26 | 68.64 | 48° | 63° | 71° | |||
Type 91 APC | APCBC | 771 | 671.3 | 0.05 | 26 | 11.66 | 48° | 63° | 71° | |||
Common Type 0 | HE | 805 | 621 | 0 | 0.1 | 31 | 79° | 80° | 81° |
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
Type 0 HE | HE | 35 | 35 | 35 | 35 | 35 | 35 |
Type 4 SAP | SAP | 81 | 68 | 52 | 40 | 34 | 34 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Type 0 HE | HE | 850 | 45.26 | 0 | 0.1 | 3.17 | 79° | 80° | 81° | |||
Type 4 SAP | SAP | 850 | 45.26 | 0.01 | 7 | 2.92 | 47° | 60° | 65° |
Anti-aircraft armament
An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons
. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Pros:
- Effective guns
- Effective anti-air suite
- Adequate armour that can absorb damage
- Large crew complement
Cons:
- Long reload time on main batteries
- Slow cruise speed
- Extremely long turn time
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Japan battleships | |
---|---|
Kawachi-class | IJN Settsu |
Fusō-class | IJN Fuso · IJN Yamashiro |
Ise-class | IJN Ise · IJN Hyuga |
Kongō-class | IJN Kongo · IJN Haruna |
Nagato-class | IJN Mutsu |