Difference between revisions of "MEPHISTO"
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | As all the French wheeled vehicles, the armor in them is little to none and MEPHISTO is not an exception. It barely holds the armor to survive hits from 12.7 mm machine guns and in some places even 7.62. Armor is not to be relied on due to the fact even artillery fragmentation can pose a significant threat to the platform. However, due to the crew spacing, the first half of the crew being on the front and the other half far behind both pairs being separated by the engine block, makes the MEPHISTO capable of surviving more than one side hit as long as the shot is not placed in the center of mass with explosive filler. As the rest of the French wheeled vehicles, the best armor is to not be seen. | |
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 8 mm @ 74° || 8 mm ''Top'' <br> 8 mm ''Bottom'' || 8 mm || 8 mm |
|- | |- | ||
− | | Turret || | + | | Turret || 5 mm ''Turret front'' || 5 mm || 5 mm || 5 mm |
|- | |- | ||
− | | Cupola || | + | | Cupola || 8 mm || 8 mm || 8 mm || 8 mm |
|- | |- | ||
|} | |} | ||
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | + | Mobility wise, the MEPHISTO leaves nothing to expect. It is an angile and very fast platform with a very high top speed. However, as the rest of the French wheeled vehicles, it lacks traction in mudy and snowy terrain, draining the speed significantly. While it does not lack a decent reverse speed, it is certainly not the best, it reaches up to 9 km/h. It holds a significantly amazing acceleration and an amazing turn rate as the short length and both axle turn make it capable to do a full 360° turn in ~4-8 seconds depending on terrain. The MEPHISTO is also fully amphibious, meaning it can cross and reach specific places in the maps inaccessible to other vehicles. | |
{{tankMobility|abMinHp=312|rbMinHp=195}} | {{tankMobility|abMinHp=312|rbMinHp=195}} | ||
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{{main|HOT}} | {{main|HOT}} | ||
− | '' | + | The MEPHISTO / 'Module Élévateur Panoramique Hot Installé Sur Tourelle Orientable', French for "elevated panoramicHOT launch module on rotating turret" is the primary weapon. It is able to fire four HOT and HOT-2 missiles in a rapid succession. HOT missiles aer nothing new to French commanders and they have proven to be very capable in combat. It is a similar system as the TUA / 'Turret Under Armor' seen in the [[M901]] but with differences. While it is able to hold double the amount of missiles with much more capable missiles, the reload rate is considerably slower for multiple reasons: turret traverse speed and missile reloading. However, it is significantly much powerful when it comes to penetration. It has an advantage over any missile carrier, the missile launcher does not have to be deployed while stationary and it is two-plane stabilized, meaning it is able to quickly brake and engage a target without the need of reacquiring the target. The stabilizer also proves to be beneficial when on water as the waves can make the launcher jiggle, just as seen in the M901. |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 12 (4) || rowspan="2" | ±10° || rowspan="2" | ±180° || rowspan="2" | Two-plane || | + | | rowspan="2" | 12 (4) || rowspan="2" | ±10° || rowspan="2" | ±180° || rowspan="2" | Two-plane ||26|| __._ || __._ || __._ || __._ || rowspan="2" | 15 || rowspan="2" | 15 || rowspan="2" |15|| rowspan="2" |15 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 18 || __._ || __._ || __._ || __._ |
|- | |- | ||
|} | |} | ||
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
|- | |- | ||
− | | HOT || ATGM || | + | | HOT || ATGM ||700||700|| 700 || 700 || 700 || 700 |
|- | |- | ||
− | | HOT-2 || ATGM || | + | | HOT-2 || ATGM ||900|| 900 || 900 || 900 || 900 || 900 |
|- | |- | ||
|} | |} | ||
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! 0% !! 50% !! 100% | ! 0% !! 50% !! 100% | ||
|- | |- | ||
− | | HOT || ATGM || | + | | HOT || ATGM ||250||4000||23||0.05||0.1||3800|| 80° || 82° || 90° |
|- | |- | ||
− | | HOT-2 || ATGM || | + | | HOT-2 || ATGM ||250||4000||23||0.05||0.1||4870|| 80° || 82° || 90° |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | ' | + | The only reliable playstyle for the MEPHISTO is hull-downing. In a battle, this vehicle is best played hull-down, preferably behind a rock so that rounds won't dip and hit the main chassis, if this is not possible, try to find a ridge to hide behind or a depression in the terrain. Since your launcher is the only thing exposed, expect for your launcher to get hit and receive a 10-second repair. (Note for stock vehicles, you will still be able to fire). Some players will be smarter and will shoot HESH rounds at you, the splash damage will be enough to either hull-break or knock out the rest Since you only have 12 missiles (4 in the launcher, 8 stowed away) you will have to be patient and skilled at using this missile. If in the right hands, it is incredibly strong and can hold an important spot and single handily deny the enemy any chance of taking an area. This will reward you a large number of targets destroyed as well as gaining a large number of points from people shooting at you launcher. |
+ | |||
+ | However, there are a couple of issues. The missile can only be fired when stationary, but the launcher remains deployed even if moving at very high speeds. The reload also requires the launcher to traverse to the rear of the vehicle and further lengthening the reload. One way to combat this is to have the rear end of the vehicle to the target, therefore reducing the time taken to traverse the launcher back to the firing position. | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' |
− | '' | + | |
+ | * Amazing mobility and handling | ||
+ | * Potent ATGMs | ||
+ | * Gen 2 thermals | ||
+ | * Amphibious capabilities | ||
− | |||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * Long reload | ||
+ | * Paper-thin armor | ||
+ | |||
* | * | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' |
Revision as of 01:21, 24 June 2022
Contents
Description
The Véhicule de Combat Anti-Char, MEPHISTO is a rank VI French tank destroyer with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update "Danger Zone".
General info
Survivability and armour
As all the French wheeled vehicles, the armor in them is little to none and MEPHISTO is not an exception. It barely holds the armor to survive hits from 12.7 mm machine guns and in some places even 7.62. Armor is not to be relied on due to the fact even artillery fragmentation can pose a significant threat to the platform. However, due to the crew spacing, the first half of the crew being on the front and the other half far behind both pairs being separated by the engine block, makes the MEPHISTO capable of surviving more than one side hit as long as the shot is not placed in the center of mass with explosive filler. As the rest of the French wheeled vehicles, the best armor is to not be seen.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 8 mm @ 74° | 8 mm Top 8 mm Bottom |
8 mm | 8 mm |
Turret | 5 mm Turret front | 5 mm | 5 mm | 5 mm |
Cupola | 8 mm | 8 mm | 8 mm | 8 mm |
Notes:
Mobility
Mobility wise, the MEPHISTO leaves nothing to expect. It is an angile and very fast platform with a very high top speed. However, as the rest of the French wheeled vehicles, it lacks traction in mudy and snowy terrain, draining the speed significantly. While it does not lack a decent reverse speed, it is certainly not the best, it reaches up to 9 km/h. It holds a significantly amazing acceleration and an amazing turn rate as the short length and both axle turn make it capable to do a full 360° turn in ~4-8 seconds depending on terrain. The MEPHISTO is also fully amphibious, meaning it can cross and reach specific places in the maps inaccessible to other vehicles.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 99 | 15 | 11.9 | 312 | 572 | 26.22 | 48.07 |
Realistic | 91 | 14 | 195 | 300 | 16.39 | 25.21 |
Modifications and economy
Armaments
Main armament
The MEPHISTO / 'Module Élévateur Panoramique Hot Installé Sur Tourelle Orientable', French for "elevated panoramicHOT launch module on rotating turret" is the primary weapon. It is able to fire four HOT and HOT-2 missiles in a rapid succession. HOT missiles aer nothing new to French commanders and they have proven to be very capable in combat. It is a similar system as the TUA / 'Turret Under Armor' seen in the M901 but with differences. While it is able to hold double the amount of missiles with much more capable missiles, the reload rate is considerably slower for multiple reasons: turret traverse speed and missile reloading. However, it is significantly much powerful when it comes to penetration. It has an advantage over any missile carrier, the missile launcher does not have to be deployed while stationary and it is two-plane stabilized, meaning it is able to quickly brake and engage a target without the need of reacquiring the target. The stabilizer also proves to be beneficial when on water as the waves can make the launcher jiggle, just as seen in the M901.
HOT missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 12 (4) | ±10° | ±180° | Two-plane | 26 | __._ | __._ | __._ | __._ | 15 | 15 | 15 | 15 |
Realistic | 18 | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HOT | ATGM | 700 | 700 | 700 | 700 | 700 | 700 |
HOT-2 | ATGM | 900 | 900 | 900 | 900 | 900 | 900 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
HOT | ATGM | 250 | 4000 | 23 | 0.05 | 0.1 | 3800 | 80° | 82° | 90° |
HOT-2 | ATGM | 250 | 4000 | 23 | 0.05 | 0.1 | 4870 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
3 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
The only reliable playstyle for the MEPHISTO is hull-downing. In a battle, this vehicle is best played hull-down, preferably behind a rock so that rounds won't dip and hit the main chassis, if this is not possible, try to find a ridge to hide behind or a depression in the terrain. Since your launcher is the only thing exposed, expect for your launcher to get hit and receive a 10-second repair. (Note for stock vehicles, you will still be able to fire). Some players will be smarter and will shoot HESH rounds at you, the splash damage will be enough to either hull-break or knock out the rest Since you only have 12 missiles (4 in the launcher, 8 stowed away) you will have to be patient and skilled at using this missile. If in the right hands, it is incredibly strong and can hold an important spot and single handily deny the enemy any chance of taking an area. This will reward you a large number of targets destroyed as well as gaining a large number of points from people shooting at you launcher.
However, there are a couple of issues. The missile can only be fired when stationary, but the launcher remains deployed even if moving at very high speeds. The reload also requires the launcher to traverse to the rear of the vehicle and further lengthening the reload. One way to combat this is to have the rear end of the vehicle to the target, therefore reducing the time taken to traverse the launcher back to the firing position.
Pros and cons
Pros:
- Amazing mobility and handling
- Potent ATGMs
- Gen 2 thermals
- Amphibious capabilities
Cons:
- Long reload
- Paper-thin armor
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
France tank destroyers | |
---|---|
Lorraine 40t derivatives | CA Lorraine · Lorraine 155 Mle.50 |
ATGM | MEPHISTO · AMX-10M |
Other | AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1 |
USA | ▄M10 GMC · ▄M36B2 |
- Ground vehicles
- France ground vehicles
- Sixth rank ground vehicles
- Tank destroyers
- ATGM vehicles
- Ground vehicles with smoke grenades
- Amphibious ground vehicles
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with autoloader
- Ground vehicles with gun stabilizer
- Wheeled ground vehicles