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Mission creation basics

In this article: How to create missions • How to check missions in game

Enabling Aurora Borealis

It is possible to enable Aurora Borealis for custom missions by manually editing the .blk file of your custom mission.

Exporting simple assets using Blender

This guide will walk you through the process of exporting simple, non-animated models into War Thunder using the Blender plugin, for use in the Mission Editor. This guide may be updated in the future when animated assets support is implemented in Blender. It will also take into account that you are familiar with Blender to an extent, it will not be explaining basic Blender functionalities.

Modification of existing ground units and weapons

Modifying existing units in the game is an intermediate step between creating your own missions in MissionEditor and creating your own models on the way to mastering the creation of complex modifications of the game…

Singleplayer mission creation basics

Creating a singleplayer mission using the War Thunder CDK is not that hard, you just need to know all the steps. You can find these steps in this article if you don’t know them. Give it a try!

Instructions for using the Mission Editor / Tank Missions

This page explains how to create a simple singleplayer mission for reserve tanks. It features simple scripts which make the AI ally tank unit follow the player, setting up the enemy units like anti-tank cannons or tanks and creating waypoints.

Multiplayer mission creation

Creating a multiplayer mission in the War Thunder CDK can be much more complex than creating a single player mission. But if you know all the steps and nuances, it will be less intimidating. Read more about them with examples in this article.

Mission creation | Factory Defense

The mission will simulate an attack by German bombers with cover fighters on a factory in Stalingrad and the defense of the factory by the player's planes.

CDK Mission Editor: Variables

Variables in mission editor are used to store information like text, numbers or booleans used for creating true or false statements, they can be used to optimize code of your mission and also to create things that are normally impossible without using them.

Instructions for Using the Location Editor

The basic instrument for work with locations is the Landscape Panel.

Mission creation basics

In this article: How to create missions • How to check missions in game

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