Difference between revisions of "User:skiesdalimited@psn"

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m (Some fixes)
(Italian Tanks and Planes)
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Line 285: Line 135:
 
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Revision as of 13:49, 6 September 2022

Hello, my name is skiesdalimited.

I mostly use tanks from Germany, Russia and France.

My favourite WT tanks: 

  • M48A2C
  • Panther Ausf. A
  • AMX-10RC
  • Wiesel 1A3
  • Type 59 

My favourite hobby: 

  • Solving game issues
  • Posting topics about vehicles
  • Helping others

Ground Assault

Objective

Players use ground vehicles and helicopters to defend the zone on the map centre from incoming waves of enemy tanks. Helicopters are allowed only in the top tier bracket (BR 8.3+).

The main objective is to not let the enemy units capture the area on the centre of map and slow them down as much as possible. If the AI units manage to enter the capture zone, it will start to flash and the team will start to lose tickets, the more AI that enter it, the more tickets the team loses. The enemy units slow down upon entering the zone, and their shooting accuracy is also lowered. After successfully defending the zone and destroying enemy waves your team regain a small amount of lost tickets. The battle is lost once the team's tickets reaches 0. The counter in the bottom-left corner shows the remaining amount of waves to beat (including current one).

Destroying enemy planes is optional but highly recommended, some of them are equipped with weapons that can destroy player's vehicle in a single attack. Sometimes a pickup can appear outside the zone, it can repair the tank and replenish its ammunition. The number of active players affects the amount of AI units which is being spawned by the game.

Waves

Waves can be composed of four unit types: light tanks, medium tanks, slightly better medium tanks, and heavy tanks. Every wave, two planes are also spawned which attack ground units and player controlled helicopters. In top tier assault battles, SPAA units can also appear, they will engage only flying units. Usually the game spawns one SPAA unit per player in a helicopter, their range is so large that they can reach players very soon after they leave the helipad. SPAA units spawn during the 2nd, 5th, 8th and 11th wave and it happens 20 seconds after the tanks start to appear. Spawn position of ground units is random, they always spawn from seven different predetermined directions.

Some enemy ground units can attack player controlled helicopters by using their roof mounted machine guns, such as the Russian tanks on Kursk map. The accuracy of the AI remains very high even when driving at full speed.

Note: It is a viable tactic to destroy track of the front most vehicles to make them stop, but keep in mind that they can repair damaged parts, including the engine and extinguish parts that are set on fire.

A table showing when and what type of units spawn during the mission (Light (L), Medium (M), Intermediate (MH), Heavy (H) and (S) Air Cover (in top tier battles)):

Waves
Wave 1 2 3 4 5 6 7 8 9 10 11
Type L M + S H M MH H L + S MH H MH + S H

The amount of spawned units can vary depending of battle level (1-6) and amount of beaten waves, the more of them are destroyed the more of enemies are spawning and the game increases their number up to 4 times per battle (that happens every 3-4 destroyed waves).

Enemy types

Depending on level, the game spawns different units, the higher is the level of battle the harder they are to destroy.

Researchable vehicles Premium vehicles
Vehicle
Type
Heavy tanks icon.pngItaly flag.png
MapIcon Ground Tunisia.jpg
Level 1 - (1.0 - 2.3)

Light

Medium

Intermediate

Heavy

Air Support

Item own.png
M13/40 (I)
it_m13_40_serie_1.png
Item own.png
M14/41
it_m14_41.png
Item own.png
▄M3A3
it_m3a3_stuart.png
Item own.png
P40
it_p_40.png
Item own.png
B.R.20DR
br_20_dr.png
Level 2 - (2.7 - 3.7)

Light

Medium

Intermediate

Heavy

Air Support

Item own.png
▄M24
it_m24_chaffee.png
Item own.png
▄Pz.III N
it_pzkpfw_iii_ausf_n.png
Item own.png
▄Sherman V
it_m4a4_sherman.png
Item own.png
Sherman Ic
it_sherman_vii.png
Item own.png
Re.2001 serie 1
re_2001_serie1.png
Level 3 - (4.0 - 5.0)

Light

Medium

Intermediate

Heavy

Air Support

Item own.png
▄M18
it_m18_hellcat.png
Item own.png
▄Sherman V
it_m4a4_sherman.png
Item prem.png
▄Pz.IV G
it_pzkpfw_iv_ausf_g.png
Item own.png
▄Sherman Vc
it_sherman_vc_firefly.png
Item own.png
Z.1007 bis serie 5
z_1007_bis_serie5.png
Level 4 - (5.3 - 6.3)

Light

Medium

Intermediate

Heavy

Air Support

Item own.png
AUBL/74
it_fiat_6616_cockerill.png
Item own.png
▄Sherman Vc
it_sherman_vc_firefly.png
Item own.png
M26A1
it_m26a1_pershing.png
Item own.png
M47 (105/55)
it_m47_105.png
Item own.png
▄Bf 109 G-14/AS
bf-109g-14as.png
Level 5 - (6.7-8.0)

Light

Medium

Intermediate

Heavy

Air Support

Item own.png
C13 T90
it_c13_t90.png
Item own.png
M26A1
it_m26a1_pershing.png
Item own.png
OF-40
it_of_40_mk_1.png
Item own.png
OF-40 Mk.2A
it_of_40_mk_2a.png
Item own.png
▄F-84F
f-84f_italy.png

Strategies

For both modes:

  • Don't shy away from expensive ammo. Ammo is free in this mode.

Air Assault Mode

General Advices

  • Never waste your time going after planes that have already dropped their ordnance on the target. Enemy planes that are still carrying bombs are given a blinking red/yellow icon, whereas empty ones do not blink. The only exception to this rule is when you are sure the game is lost.
  • Similarly, do not waste time going after out-of-control targets either. They may appear still alive, but their abnormal attitude or speed should make it clear they will not reach the target.
  • Try to prioritize bombers: the damage they inflict is much more compared to attackers or fighters. They also throw bombs from further away. (Do be careful around the extra turrets.)
  • Maximize your time in-air. If you are low on SL and have to use the airfield, press J (on PC) to leave the aircraft after a successful landing. You can then respawn at the air point with a discount, saving time for climbing. (You cannot use the air spawn with a fully intact plane, however.)
  • Target the further-away waves if one enemy wave already has enough teammates shooting at it.
  • Try tracer belts. They will not make you more visible to AI, but you will be able to hit from further away.
  • Bind and use the "reload" key. Ammo is free, and you don't want to miss out on the action due to lack of ammo.
  • Make the best use of head-on engagements. Head-ons are often more effective since you can hit the pilot easily: you can usually take out two at a time. Enemy AI planes do not use their forward-facing "offensive guns", making such engagements safer than chasing ones.