Difference between revisions of "Tiger II (10.5 cm Kw.K)"

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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' (or just '''{{Specs|pseudonym}}''') is a Rank {{Specs|rank}} German heavy tank {{Battle-rating|5}}. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41. Increasing Tiger II's main cannon to a whopping [[KwK L/68 (105 mm)|10.5 cm cannon]], the Tiger II boasts a much more powerful armament than any of the preceding Tiger II tanks.
+
The '''{{Specs|name}}''' (or just '''{{Specs|pseudonym}}''') is a Rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. Increasing Tiger II's main cannon to a whopping [[KwK L/68 (105 mm)|10.5 cm cannon]], the Tiger II boasts a much more powerful armament than any of the preceding Tiger II tanks.
  
 
== General info ==
 
== General info ==
Line 12: Line 12:
  
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
The armour on this variant is the same as on the regular Tiger II (H). The upper front plate provides excellent protection against any regular AP (APCBC, APHE etc.) shell you might face. The turret however is only 185 mm and easily penetrated by most enemies, but you can make it very difficult to hit by "wiggling" the turret left and right which will often result in bounces or non-pens. The lower glacis is a weakspot but the transmission right behind it often takes most of the shrapnel, it can catch fire pretty easily though, meaning researching FPE should be done as soon as possible.
+
The armour on this variant is the same as on the regular Tiger II (H). The upper front plate provides excellent protection against any regular AP (APCBC, APHE etc.) shell you might face. The turret, however, is only 185 mm and easily penetrated by most enemies, but you can make it very difficult to hit by "wiggling" the turret left and right which will often result in bounces or non-pens. The lower glacis is a weak spot but the transmission right behind it often takes most of the shrapnel, it can catch fire pretty easily though, meaning researching FPE should be done as soon as possible.
  
 
'''Armour type:'''  
 
'''Armour type:'''  
Line 35: Line 35:
  
 
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
 
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
* Some part of the turret side have track links on them, which gives an additional 30 mm of protection to the armor.
+
* Some part of the turret side have track links on them, which gives an additional 30 mm of protection to the armour.
 
* The weak spot is the front of the turret (185 mm), but it is small and very difficult to hit at mid-long ranges, where it is also harder to penetrate.  
 
* The weak spot is the front of the turret (185 mm), but it is small and very difficult to hit at mid-long ranges, where it is also harder to penetrate.  
* Machine gun port could be marked as close-range weak spot. Although most of it is still 150 mm thick, the angling is much worse.
+
* Machine gun port could be marked as a close-range weak spot. Although most of it is still 150 mm thick, the angling is much worse.
  
 
=== Mobility ===
 
=== Mobility ===
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=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|MG 34 (7.92 mm)}}
 
{{main|MG 34 (7.92 mm)}}
  
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This tank's best and almost only possible role so far is a sniper/support tank. Stay at distance, or your reload time and mobility will be the death of you.
 
This tank's best and almost only possible role so far is a sniper/support tank. Stay at distance, or your reload time and mobility will be the death of you.
  
Use your mobility to reach sniping zones and wait for enemy tanks to show up. Keep your distance to maximize the effectiveness of your armor and use cover to reload without having to worry about being destroyed. Avoid close combat as much as possible since most of the other tanks at your battle rate can penetrate your armor very easily and your reload rate is 20 secs so if your shot doesn't penetrate you will be easily killed.
+
Use your mobility to reach sniping zones and wait for enemy tanks to show up. Keep your distance to maximize the effectiveness of your armour and use cover to reload without having to worry about being destroyed. Avoid close combat as much as possible since most of the other tanks at your battle rate can penetrate your armour very easily and your reload rate is 20 secs so if your shot doesn't penetrate you will be easily killed.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 220: Line 220:
  
 
*Like with most German guns, the main gun is very accurate.  
 
*Like with most German guns, the main gun is very accurate.  
*With the high muzzle velocity, high armor penetration value, and high damage of the PzGr 39 shell, there's really no need to every load any other shell.
+
*With the high muzzle velocity, high armour penetration value, and high damage of the PzGr 39 shell, there's really no need to every load any other shell.
*With the explosive mass of the PzGr 39 shell being equivalent to 343 grams of TNT, penetrating shells are devastating. They deal arguably more damage than any of the Russian 122mm shells do. Expect a lot of one shots.  
+
*With the explosive mass of the PzGr 39 shell being equivalent to 343 grams of TNT, penetrating shells are devastating. They deal arguably more damage than any of the Russian 122mm shells do. Expect a lot of one-shots.  
 
*With the upgraded engine, transmission, and filters, the 10.5 Tiger II has nearly 300 (AB/ 200 in RB) more horsepower than a fully upgraded Tiger II H. This will make the 10.5 accelerate quicker and climb hills faster than any of the other Tiger II's. Including the Tiger II Sla 16.
 
*With the upgraded engine, transmission, and filters, the 10.5 Tiger II has nearly 300 (AB/ 200 in RB) more horsepower than a fully upgraded Tiger II H. This will make the 10.5 accelerate quicker and climb hills faster than any of the other Tiger II's. Including the Tiger II Sla 16.
*With the upgraded turret, the 10.5's turret traverse will be 20.5 degrees per second. This will help you defend against enemy medium or light tanks trying to execute a flanking maneuver.  
+
*With the upgraded turret, the 10.5's turret traverse will be 20.5 degrees per second. This will help you defend against enemy medium or light tanks trying to execute a flanking manoeuvre.  
 
*Upper front plate still borderlines on impenetrable. You'll only have to really worry about APDS and HEAT going through it.
 
*Upper front plate still borderlines on impenetrable. You'll only have to really worry about APDS and HEAT going through it.
  
 
'''Cons:'''
 
'''Cons:'''
  
*With the same lightly armored turret as the Tiger II H, expect nearly every enemy tank facing you to aim right for it.
+
*With the same lightly armoured turret as the Tiger II H, expect nearly every enemy tank facing you to aim right for it.
*Even with an ACE crew, the main guns takes more than 15 seconds to reload. So close range brawls are not advised.   
+
*Even with an ACE crew, the main guns take more than 15 seconds to reload. So close range brawls are not advised.   
*Despite being quick and maneuverable for a heavy tank, it's still not a medium tank. So don't expect to out maneuver any medium you're likely to face.
+
*Despite being quick and manoeuvrable for a heavy tank, it's still not a medium tank. So don't expect to outmanoeuvre any medium you're likely to face.
 
*Gun is easily disabled, rendering the tank helpless.
 
*Gun is easily disabled, rendering the tank helpless.
  
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<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 
===Tiger II===
 
===Tiger II===
The ''[[Tiger II (H)|Tiger II]]'' with its 8.8 cm KwK 43 cannon was one of the most formidable tank in World War II. Its 150 mm thick front armor plate sloped was never penetrated by an Allied tank throughout the war and its cannon could destroy any Allied tank fielded in the war. However, some German higher-ups believe that the armament on the Tiger II was just not enough, something more was needed.
+
The ''[[Tiger II (H)|Tiger II]]'' with its 8.8 cm KwK 43 cannon was one of the most formidable tanks in World War II. Its 150 mm thick front armour plate sloped was never penetrated by an Allied tank throughout the war and its cannon could destroy any Allied tank fielded in the war. However, some German higher-ups believe that the armament on the Tiger II was just not enough, something more was needed.
  
 
===Concept===
 
===Concept===
Ideas of rearming the Tiger II was brought up by Krupp in sometime in late 1944. The concept drawing Krupp made was for the Tiger II to be rearmed with a 10.5 cm KwK L/68 cannon. This design would require new mountings and new mechanical parts to be optimized for the larger 10.5 cm gun. While the idea was indeed a very interesting one to up gun the Tiger II, it was never implemented because of its draw backs. The 10.5 gun uses a two-piece ammunition, which requires the presence of another loader. This is impossible because the turret is already cramped as is with three people inside, and the addition of another will make the interior a very miserable place to be in. Plus, the fact the gun's ammunition is two-piece already means that the drawback behind this upgrade is a much slower fire rate. This causes the concept to be rejected by German high command, and if it wasn't, it certainly ended with Germany's surrender in May 1945.
+
Ideas of rearming the Tiger II was brought up by Krupp in sometime in late 1944. The concept drawing Krupp made was for the Tiger II to be rearmed with a 10.5 cm KwK L/68 cannon. This design would require new mountings and new mechanical parts to be optimized for the larger 10.5 cm gun. While the idea was indeed a very interesting one to up gun the Tiger II, it was never implemented because of its drawbacks. The 10.5 gun uses two-piece ammunition, which requires the presence of another loader. This is impossible because the turret is already cramped as is with three people inside, and the addition of another will make the interior a very miserable place to be in. Plus, the fact the gun's ammunition is two-piece already means that the drawback behind this upgrade is a much slower fire rate. This causes the concept to be rejected by German high command, and if it wasn't, it certainly ended with Germany's surrender in May 1945.
  
 
No prototypes were made and its existence is only proven by a concept drawing.
 
No prototypes were made and its existence is only proven by a concept drawing.
 +
 +
=== In-game description ===
 +
This project was commissioned to improve the combat capabilities of the tank with a boosted fuel-injection Maybach HL230 engine with a power of 900 hp and an improved transmission. The designers of the company Henschel proposed the engine to be used for further production and also installed on Tiger II tanks which had already been produced, but the engine's production was prevented by the deterioration of the German economic situation. The tank was to be armed with the new 105 mm 10,5 cm KwK L/68 gun, equipped with a stabilizer. The gun would have used an automatic ammunition feed. The turret was equipped with a Zeiss stereoscopic rangefinder and a ventilation system. The vehicle was equipped with a crew compartment heating device. The tank's ammunition capacity was increased by 12 shells, thanks to an additional rack mounted inside the turret. A crew of 5-6 operated the tank, whose combat weight was 70.5 tons.
 +
 +
Production on the new Tiger II project, featuring the 10,5 cm KwK L/68 gun, was never launched.
  
 
== Media ==
 
== Media ==

Revision as of 15:37, 22 May 2019

Pz.Kpfw. VI Ausf. B mit 10.5cm KwK L/68
germ_pzkpfw_vi_ausf_b_tiger_iih_kwk46.png
AB
RB
SB
General characteristics
Brief
Detailed
6.7/6.7/7.0BR
6 peopleCrew
Mobility
70.5 tWeight
8 forward
4 back
Gear box
Armament
105 mm KwK L/68 cannonWeapon 1
54 roundsAmmunition
-8° / 15°Vertical guidance
5 850 roundsAmmunition
150 roundsBelt capacity
900 shots/minFire rate
Economy
160 000 Rp icon.pngResearch
390 000 Sl icon.pngPurchase
Sl icon.png7 350 / 9 804/6 260 / 8 350/4 050 / 5 402Repair
110 000 Sl icon.pngCrew training
390 000 Sl icon.pngExperts
1 300 Ge icon.pngAces
x 2.02 Rp icon.pngReward for battle

Description

GarageImage Tiger II (10.5 cm Kw.K).jpg


The Pz.Kpfw. VI Ausf. B mit 10.5cm KwK L/68 (or just Tiger II (10.5 cm Kw.K)) is a Rank V German heavy tank with a battle rating of 7.0 (AB) and 6.7 (RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. Increasing Tiger II's main cannon to a whopping 10.5 cm cannon, the Tiger II boasts a much more powerful armament than any of the preceding Tiger II tanks.

General info

Survivability and armour

The armour on this variant is the same as on the regular Tiger II (H). The upper front plate provides excellent protection against any regular AP (APCBC, APHE etc.) shell you might face. The turret, however, is only 185 mm and easily penetrated by most enemies, but you can make it very difficult to hit by "wiggling" the turret left and right which will often result in bounces or non-pens. The lower glacis is a weak spot but the transmission right behind it often takes most of the shrapnel, it can catch fire pretty easily though, meaning researching FPE should be done as soon as possible.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola, driver MG port)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 150 mm (50-51°) Front glacis
100 mm (50°) Lower glacis
80 mm (27°) Top
80 + 5 mm Bottom
80 mm (28°) 40 mm
Turret 185 mm (8°) Turret front
200 mm Gun mantlet
80 mm (19-21°) 80 mm (20°) 40 mm
Armour Sides Roof
Cupola 150 mm 150 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • Some part of the turret side have track links on them, which gives an additional 30 mm of protection to the armour.
  • The weak spot is the front of the turret (185 mm), but it is small and very difficult to hit at mid-long ranges, where it is also harder to penetrate.
  • Machine gun port could be marked as a close-range weak spot. Although most of it is still 150 mm thick, the angling is much worse.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
70.5 N/A 44 (AB)
42 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 1,162 1,431
Realistic/Simulator 796 900
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 16.48 20.29
Realistic/Simulator 11.29 12.77

Armaments

Main armament

Main article: KwK L/68 (105 mm)
105 mm KwK L/68
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
54 -8°/+15° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.97 20.72 __.__ __.__ 29.60
Realistic 11.01 12.95 __.__ __.__ 18.50
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
20.02 __.__ __.__ 15.40
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
PzGr.Rot APCBC 249 247 234 218 204 191
PzGr 40 APCR 276 272 247 220 207 170
Sprgr HE 20 20 20 20 20 20
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
PzGr.Rot APCBC 1,005 16 0.8 28 343.2 +4° 48° 63° 71°
PzGr 40 APCR 1,150 10 N/A N/A N/A +1.5° 66° 70° 72°
Sprgr HE 900 15 0.4 0.5 1,550 +0° 79° 80° 81°
Ammo racks
Ammo racks of the Tiger 105.
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
54 Projectiles
Propellants
43 (+11)
45 (+9)
27 (+27)
37 (+17)
15 (+39)
19 (+35)
(+53)
(+44)
 
(+53)
no

Right side empty: 27 (+27)

Machine guns

Main article: MG 34 (7.92 mm)
7.92 mm MG 34
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
5,850 (150) 900 N/A N/A

Usage in battles

This tank's best and almost only possible role so far is a sniper/support tank. Stay at distance, or your reload time and mobility will be the death of you.

Use your mobility to reach sniping zones and wait for enemy tanks to show up. Keep your distance to maximize the effectiveness of your armour and use cover to reload without having to worry about being destroyed. Avoid close combat as much as possible since most of the other tanks at your battle rate can penetrate your armour very easily and your reload rate is 20 secs so if your shot doesn't penetrate you will be easily killed.

Pros and cons

Pros:

  • Like with most German guns, the main gun is very accurate.
  • With the high muzzle velocity, high armour penetration value, and high damage of the PzGr 39 shell, there's really no need to every load any other shell.
  • With the explosive mass of the PzGr 39 shell being equivalent to 343 grams of TNT, penetrating shells are devastating. They deal arguably more damage than any of the Russian 122mm shells do. Expect a lot of one-shots.
  • With the upgraded engine, transmission, and filters, the 10.5 Tiger II has nearly 300 (AB/ 200 in RB) more horsepower than a fully upgraded Tiger II H. This will make the 10.5 accelerate quicker and climb hills faster than any of the other Tiger II's. Including the Tiger II Sla 16.
  • With the upgraded turret, the 10.5's turret traverse will be 20.5 degrees per second. This will help you defend against enemy medium or light tanks trying to execute a flanking manoeuvre.
  • Upper front plate still borderlines on impenetrable. You'll only have to really worry about APDS and HEAT going through it.

Cons:

  • With the same lightly armoured turret as the Tiger II H, expect nearly every enemy tank facing you to aim right for it.
  • Even with an ACE crew, the main guns take more than 15 seconds to reload. So close range brawls are not advised.
  • Despite being quick and manoeuvrable for a heavy tank, it's still not a medium tank. So don't expect to outmanoeuvre any medium you're likely to face.
  • Gun is easily disabled, rendering the tank helpless.

History

Tiger II

The Tiger II with its 8.8 cm KwK 43 cannon was one of the most formidable tanks in World War II. Its 150 mm thick front armour plate sloped was never penetrated by an Allied tank throughout the war and its cannon could destroy any Allied tank fielded in the war. However, some German higher-ups believe that the armament on the Tiger II was just not enough, something more was needed.

Concept

Ideas of rearming the Tiger II was brought up by Krupp in sometime in late 1944. The concept drawing Krupp made was for the Tiger II to be rearmed with a 10.5 cm KwK L/68 cannon. This design would require new mountings and new mechanical parts to be optimized for the larger 10.5 cm gun. While the idea was indeed a very interesting one to up gun the Tiger II, it was never implemented because of its drawbacks. The 10.5 gun uses two-piece ammunition, which requires the presence of another loader. This is impossible because the turret is already cramped as is with three people inside, and the addition of another will make the interior a very miserable place to be in. Plus, the fact the gun's ammunition is two-piece already means that the drawback behind this upgrade is a much slower fire rate. This causes the concept to be rejected by German high command, and if it wasn't, it certainly ended with Germany's surrender in May 1945.

No prototypes were made and its existence is only proven by a concept drawing.

In-game description

This project was commissioned to improve the combat capabilities of the tank with a boosted fuel-injection Maybach HL230 engine with a power of 900 hp and an improved transmission. The designers of the company Henschel proposed the engine to be used for further production and also installed on Tiger II tanks which had already been produced, but the engine's production was prevented by the deterioration of the German economic situation. The tank was to be armed with the new 105 mm 10,5 cm KwK L/68 gun, equipped with a stabilizer. The gun would have used an automatic ammunition feed. The turret was equipped with a Zeiss stereoscopic rangefinder and a ventilation system. The vehicle was equipped with a crew compartment heating device. The tank's ammunition capacity was increased by 12 shells, thanks to an additional rack mounted inside the turret. A crew of 5-6 operated the tank, whose combat weight was 70.5 tons.

Production on the new Tiger II project, featuring the 10,5 cm KwK L/68 gun, was never launched.

Media

Live.Warthunder

Images

The Tiger II 10.5 cm Concept art from Krupp.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on tank;
  • other literature.


Germany heavy tanks
Henschel  Pz.Kpfw. VI Tiger Ausf. H1 · Pz.Kpfw. VI Tiger Ausf. E · ␠Tiger · Pz.Kpfw. VI Ausf. B (P) · Pz.Kpfw. VI Ausf. B (H)
  Pz.Kpfw. VI Ausf. B (H) mit Simmering Sla.16 · Pz.Kpfw. VI Ausf. B mit 10.5cm KwK L/68
Porsche  VK 45.01 (P) · Panzerbefehlswagen VI (P) · Pz.Kpfw. VIII Maus
Krupp  Pz.Kpfw. E-100
Trophies  ▀Infanterie-Pz.Kpfw. Mk IV (e) Churchill · ▀KV-IB · ▀Pz.Kpfw. KV-IB 756(r) · ▀KV-II 754(r)