Difference between revisions of "Stefano Turr"

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(Modules: Updated)
(added mobility, armor, armaments, performance, pros and cons sections)
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
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The Stefano Turr is surprisingly quite a survivable ship for its almost total lack of armor. It has a quite low crew of 16 people for its size. But this is its secret weapon in soaking up damage - similarly to tanks like the LVT (A)1, it's crew is quite spread out across the ship, meaning it will take more time to incapacitate them all, giving the player a chance of surviving. Beware that the armament operators are completely exposed meaning that you can easily lose one or more of your mashine guns.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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The mobility of the ship is really good for how big it is - you can keep up with many torpedo boats and leave slower ships like the VAS 201 in the dust. One thing to note is its turning circle is quite large and it turns quite slowly. Overall it has really good speed in a straight time, but if you decide to turn, you'll lose a lot of speed.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|Breda Model 31 (13.2 mm)|Fiat Model 26 (6.5 mm)}}
 
{{main|Breda Model 31 (13.2 mm)|Fiat Model 26 (6.5 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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The Stefano Turr is equipped with two types of machineguns  for its primary armament - three 13.2mm Breda mashine guns arranged in a very asymetrical layout in front of the bridge and a 6.5mm Fiat machinegun on the stern. Overall, the three Breda machineguns are enough to make a dent in many enemy ships and are considered more effective than the 20mm autocannons of other same BR italian boats. Due to their positioning you don't need to expose anything but your front to an enemy (in contrast to other low tier italian boats). The 6.6mm is very weak and if you are flanked from the rear, it's better to turn around, rather than engaging them with the Fiat machinegun. The biggest drawback of the 13mms is their rate of fire - lower than machineguns from other nations, especially german and american ones.
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Be aware that there are no AI controlled weapons on this ship (like most low tier torpedo boats) so you'll need to handle planes manually.
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
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{{main|SI 170 (450 mm)}}
 
{{main|SI 170 (450 mm)}}
  
''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''
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The Stefano Turr can equip 4x450mm Si170 torpedoes. Taking them is not advised most of the time as, if shot, they can detonate and usually destroy the ship. If they don't, the ship will be so critically hit it won't survive for much longer. The torpedoes themselves are average, with an ok speed and enough explosive force to destroy most enemies. If you decide to take them, concentrate your torpedo fire on large and/or slow ships - prime examples are the 117ft SC-497, 165ft PC-451, Type K-1, Type K-7, Type 5 escort boat, russian armored river boats. Smaller boats, if prepared, will easily dodge them.
  
 
=== Special armament ===
 
=== Special armament ===
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{{main|B TG depth charge}}
 
{{main|B TG depth charge}}
  
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
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''The Stefano Turr can also equip 12 B TG depth charges. They are next to useless, as they are made for destroying submarines, which are not yet ingame. Most ships, especially small boats will easily escape the blast. The depth charge racks are considered an ammorack and will explode and destroy the ship, once destroyed. Overall, taking depth charges are not recommended under any circumstances.''
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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The Stefano Turr is an interesting ship to say the least - with its large profile, good speed but bad manouverability, asymetrical, mixed armaments and lots of torpedoes lead to a somewhat interesting playstyle. The main tactic when using her is as follows: Pick a target and face forwards towards them - this can maximise your survivalabilty and you can use all of your best armaments this way. When facing a large, armored ship, feel free to use the torpedoes. Its biggest disadvantages are the low rate of fire of the main weapons, the large profile and the lack of AI weaponry. These cons are quite minor and can easily be mitigated. Overall the Stefano Turr is a different ship from her italian peers and can be very fun.
  
 
=== Modules ===
 
=== Modules ===
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'''Pros:'''
 
'''Pros:'''
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Good straight line top speed
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 +
Good survivalabilty for a torpedo boat - small crew isspread around the entirety of a not that small ship
 +
 +
All of the best armaments are frontal facing and all armaments can be used in a broadside (because of the asymetric positioning of the frontal weapons)
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 +
Good torpedoes can deal with armored or heavy enemies
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*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
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Slow turn time
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No armor
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Large profile
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Low main weapon rate of fire
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Somewhat small main armament clips.
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*
 
*
  
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the ship;''
 
* ''encyclopedia page on the ship;''

Revision as of 15:06, 21 December 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Stefano Turr
it_mas_stefano_turr.png
Stefano Turr
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Stefano Turr.jpg


The Mototorpediniera, Stefano Turr is a rank II Italian motor torpedo boat with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

The Stefano Turr is surprisingly quite a survivable ship for its almost total lack of armor. It has a quite low crew of 16 people for its size. But this is its secret weapon in soaking up damage - similarly to tanks like the LVT (A)1, it's crew is quite spread out across the ship, meaning it will take more time to incapacitate them all, giving the player a chance of surviving. Beware that the armament operators are completely exposed meaning that you can easily lose one or more of your mashine guns.

Mobility

The mobility of the ship is really good for how big it is - you can keep up with many torpedo boats and leave slower ships like the VAS 201 in the dust. One thing to note is its turning circle is quite large and it turns quite slowly. Overall it has really good speed in a straight time, but if you decide to turn, you'll lose a lot of speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 83 35
RB/SB Stock ___ ___
Upgraded 59 25

Armament

Primary armament

The Stefano Turr is equipped with two types of machineguns for its primary armament - three 13.2mm Breda mashine guns arranged in a very asymetrical layout in front of the bridge and a 6.5mm Fiat machinegun on the stern. Overall, the three Breda machineguns are enough to make a dent in many enemy ships and are considered more effective than the 20mm autocannons of other same BR italian boats. Due to their positioning you don't need to expose anything but your front to an enemy (in contrast to other low tier italian boats). The 6.6mm is very weak and if you are flanked from the rear, it's better to turn around, rather than engaging them with the Fiat machinegun. The biggest drawback of the 13mms is their rate of fire - lower than machineguns from other nations, especially german and american ones.

Be aware that there are no AI controlled weapons on this ship (like most low tier torpedo boats) so you'll need to handle planes manually.

Torpedo armament

Main article: SI 170 (450 mm)

The Stefano Turr can equip 4x450mm Si170 torpedoes. Taking them is not advised most of the time as, if shot, they can detonate and usually destroy the ship. If they don't, the ship will be so critically hit it won't survive for much longer. The torpedoes themselves are average, with an ok speed and enough explosive force to destroy most enemies. If you decide to take them, concentrate your torpedo fire on large and/or slow ships - prime examples are the 117ft SC-497, 165ft PC-451, Type K-1, Type K-7, Type 5 escort boat, russian armored river boats. Smaller boats, if prepared, will easily dodge them.

Special armament

Main article: B TG depth charge

The Stefano Turr can also equip 12 B TG depth charges. They are next to useless, as they are made for destroying submarines, which are not yet ingame. Most ships, especially small boats will easily escape the blast. The depth charge racks are considered an ammorack and will explode and destroy the ship, once destroyed. Overall, taking depth charges are not recommended under any circumstances.

Usage in battles

The Stefano Turr is an interesting ship to say the least - with its large profile, good speed but bad manouverability, asymetrical, mixed armaments and lots of torpedoes lead to a somewhat interesting playstyle. The main tactic when using her is as follows: Pick a target and face forwards towards them - this can maximise your survivalabilty and you can use all of your best armaments this way. When facing a large, armored ship, feel free to use the torpedoes. Its biggest disadvantages are the low rate of fire of the main weapons, the large profile and the lack of AI weaponry. These cons are quite minor and can easily be mitigated. Overall the Stefano Turr is a different ship from her italian peers and can be very fun.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set
II Rudder Replacement Fire Protection System Smokescreen
III Propeller Replacement Depth Charges Primary Armament Targeting
IV Engine Maintenance New Pumps Artillery Support Torpedo Mode

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Good straight line top speed

Good survivalabilty for a torpedo boat - small crew isspread around the entirety of a not that small ship

All of the best armaments are frontal facing and all armaments can be used in a broadside (because of the asymetric positioning of the frontal weapons)

Good torpedoes can deal with armored or heavy enemies

Cons:

Slow turn time

No armor

Large profile

Low main weapon rate of fire

Somewhat small main armament clips.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Italy boats
Motor torpedo boats  MC-490 · Freccia P-493 · MAS 555 · MAS 561 · MAS 569
  MS-15 · MS-53 · MS-472 · Stefano Turr · VAS 201 · GIS 811 · MC 485
Motor gun boats  MS-473 · MV-611 · Sparviero
Motor torpedo gun boats  Saetta P-494
Gunboats  Albatros