Difference between revisions of "LS 3"

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(Edits)
 
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== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
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{{Break}}
The '''{{Specs|name}}''' is a reserve rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''-->
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
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Survivability is taking advantage of its small size and manoeuvrability, and being extremely tactical in attack vectors. Avoid engagement as long as possible then strike fast and hard. While it can take a good deal of damage from rounds up to 40 mm, it is big guns with HE rounds found at BR 2.0 that are your greatest threat. The vulnerability in this unarmoured tub is the side, limit exposure as much as possible. Hits on the bow or stern are manageable, minimal crew loss, giving you more time to press your attack. Damage is repaired fast and dries out faster. Again, avoid exposing your side to big cannons as they are often a 1 shot fatality!
Survivability is taking advantage of its small size and maneuverability, and being extremely tactical in attack vectors.   Avoid engagement as long as possible then strike fast and hard.   While it can take a good deal of damage from rounds up to 40mm, it is big guns with HE found on BR 2.0 that are your greatest threat. The vulnerability in this unarmored tub is the side, limit exposure as much as possible.  Hits on the bow or stern are manageable, minimal crew loss, giving you more time to press your attack.  Damage is repaired fast and dries out faster.  Again, avoid exposing your side to big cannons as they are often a 1 shot fatality!
 
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
+
The LS 3 is an exceedingly capable boat, it can accelerate and decelerate very quickly and turn sharply. Top speed is very good, in the top 10 of fastest boats in-game (excluding hydrofoils). Those qualities will offer a distinct advantage in tiny island maps were one can quickly duck between islands and pounce on targets when they don't expect you. In open water it can do well by evasive weaving and use of smoke screens. Its turret is 360° azimuth by 90° elevation freeing you to manoeuvre any way you need for perfect attack.
The LS 3 is an exceedingly capable boat, it can accelerate and decelerate very quickly and turn sharply. Top speed is very good, in the top 10 of fastest boats in game (excluding hydrofoils).  Those qualities will offer a distinct advantage in tiny island maps were one can quickly duck between islands and pounce on targets when they don’t expect you.  In open water it can do well by evasive weaving and use of smoke screens. Its turret is 360 degree azimuth by 90 degree elevation freeing you maneuver any way you need for perfect attack.
 
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
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{{main|MG 151 (15 mm)}}
{{main|MG 151/15 (15 mm)}}
 
  
* One 15 mm MG 151/15 cannon (2x 600 rounds)
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* 1 x 15 mm MG 151 cannon (2 x 600 rounds)
  
The 15 mm MG 151/15 can be deadly in proper hands. It has an insane fire rate of 750 rates per minute, which means it can take small boats and aircraft's in its BR in seconds. However, this cannon overheats easily, so never keep firing for too long. At range fire short half second bursts. Like the AN/M2 MG, this gun has large belt capacity and long reloading time.  
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The 15 mm MG 151 can be deadly in proper hands. It has an insane fire rate of 750 rates per minute, which means it can take small boats and aircraft's in its BR in seconds. However, this cannon overheats easily, so never keep firing for too long. At range fire short half second bursts. Like the AN/M2 MG, this gun has large belt capacity and long reloading time.
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
<!--''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
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<!-- ''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
''If there is no torpedo armament, remove this section.''-->
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{{main|LT 1A/1 (450 mm)}}
{{main|LT 1A/1}}
 
  
* Two 450 mm LT 1A/1 torpedoes
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* 2 x 450 mm LT 1A/1 torpedoes
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
The LS 3 is arguably the best overall reserve unit in game. While it only possesses a single 15mm cannon it is also one of the best weapons in game mounted high on a full 360 degree rotation turret with a gracious 80 degree elevation and whopping 30 degree depression with no blind spots or dead zone.  In short, the gun has better coverage than 2, or even 3 guns on other boats, and the bonus is the best AP round of its class. Combine its high top speed, two 450mm torpedoes, and artillery strike call it is capable of hitting well above its weight class. 
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The LS 3 is arguably the best overall reserve unit in-game. While it only possesses a single 15 mm cannon it is also one of the best weapons in-game mounted high on a full 360° rotation turret with a gracious 80° elevation and whopping 30° depression with no blind spots or dead zone. In short, the gun has better coverage than 2, or even 3 guns on other boats, and the bonus is the best AP round of its class. Combine its high top speed, two 450 mm torpedoes, and artillery strike call it is capable of hitting well above its weight class.
  
Success in game is using the MG 151/15 correctly. Trigger discipline is absolutely necessary as the gun can overheat very fast and ruin your sortie right there; use 1/2 second bursts unless point blank kill strike.  As the MG heats up its precision falls. Up to 1/4 hot is pin point, as it gets 1/2 hot round the rounds start spreading and over that you can see rounds fly everywhere. Range wise one can hit targets at 1700m with cold barrel and do minor damage. Best is to be less than 800m were the accuracy and power rip your targets apart.  While default Universal ammo is perfectly fine, the API-T belt is 25% better (only swaps one HEF for API-T) You will be paying for reloads often, so best is to always have Default as one of your game loads and AP-I as other in case you forgot to restock ammo.  Again, keep the MG cool, short bursts unless point blank.
+
Success in-game is using the MG 151 correctly. Trigger discipline is absolutely necessary as the gun can overheat very fast and ruin your sortie right there; use 1/2 second bursts unless point blank kill strike. As the MG heats up its precision falls. Up to 1/4 hot is pin point, as it gets 1/2 hot round the rounds start spreading and over that you can see rounds fly everywhere. Range wise one can hit targets at 1700 m with cold barrel and do minor damage. Best is to be less than 800 m were the accuracy and power rip your targets apart. While default Universal ammo is perfectly fine, the API-T belt is 25% better (only swaps one HEF for API-T) You will be paying for reloads often, so best is to always have Default as one of your game loads and AP-I as other in case you forgot to restock ammo. Again, keep the MG cool, short bursts unless point blank.
  
What it lacks in the protection area it makes up in mobility. The LS 3 is second to only the G-5 in terms of speed. This in tandem with its incredibly tight turning circle and slim profile, makes the LS 3 very well suited for cover hopping and flanking capture points. Use its speed to sneak in to capture points and rush at vessels not paying attention. Its high top speed also makes it useful to rush cap points at the beginning of a match. That being said, be careful not to overextend, or you will find yourself overwhelmed very quickly. Instead, use its superior speed to be the first to reach a capture point then hide behind an island, selectively engaging enemies that come into the line of sight. Don’t forget your smoke and artillery! Both incredibly useful tools to prevent enemies from hitting you.  Although a really small target, large cannon (50mm+) ships have a good chance at hitting you well outside your guns range. Significant threats is the Japanese dual 40mm Type 91 AA and Bofors 40mm, and at closer range a battery of 20mm’s, like on a PC-451 or S-100.  The sides of the LS are the most vulnerable, so facing directly at enemy as much as possible.
+
What it lacks in the protection area it makes up in mobility. The LS 3 is second to only the G-5 in terms of speed. This in tandem with its incredibly tight turning circle and slim profile, makes the LS 3 very well suited for cover hopping and flanking capture points. Use its speed to sneak in to capture points and rush at vessels not paying attention. Its high top speed also makes it useful to rush cap points at the beginning of a match. That being said, be careful not to overextend, or you will find yourself overwhelmed very quickly. Instead, use its superior speed to be the first to reach a capture point then hide behind an island, selectively engaging enemies that come into the line of sight. Don't forget your smoke and artillery! Both incredibly useful tools to prevent enemies from hitting you. Although a really small target, large cannon (50 mm+) ships have a good chance at hitting you well outside your guns range. Significant threats are the Japanese dual [[40 mm/62 Vickers (40 mm)|40 mm Type 91 AA]] and [[Bofors L/60 Mark 1 (40 mm)|Bofors 40 mm]], and at closer range a battery of 20 mm's, like on a [[165 ft PC-451|PC-451]] or [[S-100 (1945)|S-100]]. The sides of the LS are the most vulnerable, so facing directly at the enemy as much as possible.
  
=== Pros and cons ===
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=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* Decently powerful 15 mm MG 151 cannon
* Decently powerful MG 151 15mm cannon
+
* 360° turret with 90° elevation arc.
* 360 degree turret with 90 degree elevation arc.
 
 
* High top speed can make it difficult to lead and destroy
 
* High top speed can make it difficult to lead and destroy
 
* Very good manoeuvrability, can change direction quickly
 
* Very good manoeuvrability, can change direction quickly
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'''Cons:'''
 
'''Cons:'''
 
 
* Gun is capable of overheating, limits the usefulness of high ammo capacity
 
* Gun is capable of overheating, limits the usefulness of high ammo capacity
 
* Very fragile, incredibly vulnerable to 37 mm and 40 mm fire
 
* Very fragile, incredibly vulnerable to 37 mm and 40 mm fire
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== History ==
 
== History ==
'''Leicht-S-Boot''' (Light-Torpedo boat, or Midget torpedo boat)
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
'''Leicht-S-Boot''' (Light-Torpedo boat, or Midget torpedo boat)
  
In the mid 1930’s the German navy considered small (12.5m long), fast torpedo boats launched from carrier ships as tactically viable ideas.  Two boats of the class called Light (or Midget) Torpedo boat were built, the first (LS 1) was made of wood, while the second (LS 2) was all aluminum built by Dornier Flugzeugwerke.  Yes, this is the same Dornier of the famed Do 17, Do 217, and Do 335 aircraft, but not an insane choice given Dornier well known history of making seaplanes.
+
In the mid 1930s, the German navy considered small (12.5 m long), fast torpedo boats launched from carrier ships as tactically viable ideas. Two boats of the class called Light (or Midget) Torpedo boat were built, the first (LS 1) was made of wood, while the second (LS 2) was all aluminum built by Dornier Flugzeugwerke. Yes, this is the same Dornier of the famed Do 17, Do 217, and Do 335 aircraft, but not an insane choice given Dornier's well known history of making seaplanes.
  
At the time the desired engines (Daimer-Benz Maybach’s) were not available thus forced to used less powerful Jumo 205 Diesels, and neither were the torpedoes.  Instead of torpedo boats they became minelayers, and combined with other issues resulted in disappointing performance and the idea was put on hold at start of war in Europe.  
+
At the time the desired engines (Daimer-Benz Maybachs) were not available thus forced to used less powerful Jumo 205 Diesels, and neither were the torpedoes. Instead of torpedo boats they became minelayers, and combined with other issues resulted in disappointing performance and the idea was put on hold at start of war in Europe.
  
The next year the idea was revisited, this time Dornier’s all metal boat was chosen, Daimler-Benz MB 507 light Diesel engines and so were 45 cm torpedoes.  In addition a new MG 151 15mm cannon was installed in a turret on the roof.  Two were built, the LS 3 (delivered on the 14.10.1940) and LS 4.  There is a deviation from historical and game at this point, as the records indicate the LS 3 carried 4 mines, not torpedoes, and the LS 4 would also have 15mm cannon, not 20mm (but the MG 151 was interchangeable, so would be easy to upgrade to MG151/20 20mm).
+
The next year the idea was revisited, this time Dornier's all metal boat was chosen, Daimler-Benz MB 507 light Diesel engines and so were 45 cm torpedoes. In addition a new MG 151 15mm cannon was installed in a turret on the roof. Two were built, the LS 3 (delivered on October 10th, 1940) and LS 4. There is a deviation from historical and game at this point, as the records indicate the LS 3 carried 4 mines, not torpedoes, and the LS 4 would also have 15 mm cannon, not 20 mm (but the MG 151 was interchangeable, so would be easy to upgrade to 20 mm MG151/20).
  
Over the years a total of 12 LS was built, with both Jumo 205 and Daimler-Benz MB 507, the latter carrying torpedoes.  Surviving combat records place operations in the Aegean, Mediterranean, and Black Sea areas. Fate of the boats is lost, but it seems that at least one, LS 12, was captured and used by the Soviets after war.
+
Over the years a total of 12 LS was built, with both Jumo 205 and Daimler-Benz MB 507, the latter carrying torpedoes. Surviving combat records place operations in the Aegean, Mediterranean, and Black Sea areas. Fate of the boats is lost, but it seems that at least one, LS 12, was captured and used by the Soviets after war.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
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* ''topic on the official game forum;''
* https://forum.warthunder.com/index.php?/topic/340136-dornier-leicht-s-boot-or-ls-midget-torpedoboats-or-the-german-bathtub-boat/
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* ''encyclopedia page on the ship;''
* ''encyclopedia page on ship;''
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* ''other literature.'' -->
* ''other literature.''
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* [https://forum.warthunder.com/index.php?/topic/340136-dornier-leicht-s-boot-or-ls-midget-torpedoboats-or-the-german-bathtub-boat/ [Forum Discussion<nowiki>]</nowiki> Dornier Leicht S-Boot]
  
 
{{Germany boats}}
 
{{Germany boats}}

Latest revision as of 14:19, 4 April 2020

RANK 2 JAPAN
PG 02 PACK
Leichte-Schnellboot LS 3
germ_ls_class.png
AB
RB
SB
General characteristics
Brief
Detailed
1.0/1.0/1.0BR
7 peopleCrew
12 tDisplacement
3Number of section
5 mm (steel)Hull armor
2 mm (steel)Superstructure armor
Primary armament
15 mm MG 151 cannonTurret
1 200 roundsAmmunition
600 roundsBelt capacity
700 shots/minFire rate
-30° / 80°Vertical guidance
Additional armament
2 x 450 mm LT 1A/1 torpedoSetup 1
Economy
freeResearch
freePurchase
freeRepair
Sl icon.pngCrew training
1 000 Sl icon.pngExperts
10 Ge icon.pngAces
100 % Rp icon.pngReward for battle
100 % Sl icon.png10 % Sl icon.png10 % Sl icon.png

Description

GarageImage LS 3.jpg


The Leichte-Schnellboot LS 3 is a rank I German motor torpedo boat with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Survivability is taking advantage of its small size and manoeuvrability, and being extremely tactical in attack vectors. Avoid engagement as long as possible then strike fast and hard. While it can take a good deal of damage from rounds up to 40 mm, it is big guns with HE rounds found at BR 2.0 that are your greatest threat. The vulnerability in this unarmoured tub is the side, limit exposure as much as possible. Hits on the bow or stern are manageable, minimal crew loss, giving you more time to press your attack. Damage is repaired fast and dries out faster. Again, avoid exposing your side to big cannons as they are often a 1 shot fatality!

Mobility

The LS 3 is an exceedingly capable boat, it can accelerate and decelerate very quickly and turn sharply. Top speed is very good, in the top 10 of fastest boats in-game (excluding hydrofoils). Those qualities will offer a distinct advantage in tiny island maps were one can quickly duck between islands and pounce on targets when they don't expect you. In open water it can do well by evasive weaving and use of smoke screens. Its turret is 360° azimuth by 90° elevation freeing you to manoeuvre any way you need for perfect attack.

Armament

Primary armament

Main article: MG 151 (15 mm)
  • 1 x 15 mm MG 151 cannon (2 x 600 rounds)

The 15 mm MG 151 can be deadly in proper hands. It has an insane fire rate of 750 rates per minute, which means it can take small boats and aircraft's in its BR in seconds. However, this cannon overheats easily, so never keep firing for too long. At range fire short half second bursts. Like the AN/M2 MG, this gun has large belt capacity and long reloading time.

Torpedo armament

Main article: LT 1A/1 (450 mm)
  • 2 x 450 mm LT 1A/1 torpedoes

Usage in battles

The LS 3 is arguably the best overall reserve unit in-game. While it only possesses a single 15 mm cannon it is also one of the best weapons in-game mounted high on a full 360° rotation turret with a gracious 80° elevation and whopping 30° depression with no blind spots or dead zone. In short, the gun has better coverage than 2, or even 3 guns on other boats, and the bonus is the best AP round of its class. Combine its high top speed, two 450 mm torpedoes, and artillery strike call it is capable of hitting well above its weight class.

Success in-game is using the MG 151 correctly. Trigger discipline is absolutely necessary as the gun can overheat very fast and ruin your sortie right there; use 1/2 second bursts unless point blank kill strike. As the MG heats up its precision falls. Up to 1/4 hot is pin point, as it gets 1/2 hot round the rounds start spreading and over that you can see rounds fly everywhere. Range wise one can hit targets at 1700 m with cold barrel and do minor damage. Best is to be less than 800 m were the accuracy and power rip your targets apart. While default Universal ammo is perfectly fine, the API-T belt is 25% better (only swaps one HEF for API-T) You will be paying for reloads often, so best is to always have Default as one of your game loads and AP-I as other in case you forgot to restock ammo. Again, keep the MG cool, short bursts unless point blank.

What it lacks in the protection area it makes up in mobility. The LS 3 is second to only the G-5 in terms of speed. This in tandem with its incredibly tight turning circle and slim profile, makes the LS 3 very well suited for cover hopping and flanking capture points. Use its speed to sneak in to capture points and rush at vessels not paying attention. Its high top speed also makes it useful to rush cap points at the beginning of a match. That being said, be careful not to overextend, or you will find yourself overwhelmed very quickly. Instead, use its superior speed to be the first to reach a capture point then hide behind an island, selectively engaging enemies that come into the line of sight. Don't forget your smoke and artillery! Both incredibly useful tools to prevent enemies from hitting you. Although a really small target, large cannon (50 mm+) ships have a good chance at hitting you well outside your guns range. Significant threats are the Japanese dual 40 mm Type 91 AA and Bofors 40 mm, and at closer range a battery of 20 mm's, like on a PC-451 or S-100. The sides of the LS are the most vulnerable, so facing directly at the enemy as much as possible.

Pros and cons

Pros:

  • Decently powerful 15 mm MG 151 cannon
  • 360° turret with 90° elevation arc.
  • High top speed can make it difficult to lead and destroy
  • Very good manoeuvrability, can change direction quickly
  • High ammo capacity, able to outlast contemporaries in a firefight with good trigger discipline
  • Relatively high rate of fire

Cons:

  • Gun is capable of overheating, limits the usefulness of high ammo capacity
  • Very fragile, incredibly vulnerable to 37 mm and 40 mm fire
  • Elevated gun position makes it vulnerable to damage
  • Single gun eliminates almost all offensive capability if disabled
  • Long reload time
  • Low ammo count overall; limited to two magazines

History

Leicht-S-Boot (Light-Torpedo boat, or Midget torpedo boat)

In the mid 1930s, the German navy considered small (12.5 m long), fast torpedo boats launched from carrier ships as tactically viable ideas. Two boats of the class called Light (or Midget) Torpedo boat were built, the first (LS 1) was made of wood, while the second (LS 2) was all aluminum built by Dornier Flugzeugwerke. Yes, this is the same Dornier of the famed Do 17, Do 217, and Do 335 aircraft, but not an insane choice given Dornier's well known history of making seaplanes.

At the time the desired engines (Daimer-Benz Maybachs) were not available thus forced to used less powerful Jumo 205 Diesels, and neither were the torpedoes. Instead of torpedo boats they became minelayers, and combined with other issues resulted in disappointing performance and the idea was put on hold at start of war in Europe.

The next year the idea was revisited, this time Dornier's all metal boat was chosen, Daimler-Benz MB 507 light Diesel engines and so were 45 cm torpedoes. In addition a new MG 151 15mm cannon was installed in a turret on the roof. Two were built, the LS 3 (delivered on October 10th, 1940) and LS 4. There is a deviation from historical and game at this point, as the records indicate the LS 3 carried 4 mines, not torpedoes, and the LS 4 would also have 15 mm cannon, not 20 mm (but the MG 151 was interchangeable, so would be easy to upgrade to 20 mm MG151/20).

Over the years a total of 12 LS was built, with both Jumo 205 and Daimler-Benz MB 507, the latter carrying torpedoes. Surviving combat records place operations in the Aegean, Mediterranean, and Black Sea areas. Fate of the boats is lost, but it seems that at least one, LS 12, was captured and used by the Soviets after war.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Germany boats
Motor Torpedo  LS 3 · S-38 · S-38b · LS 4 Esau · S-100 (1945) · S-100 (1944) · S-100 (S204) · Jaguar-Klasse (140) · TS-Boot Proj. 206
Motor Torpedo Gun  MZ1 · Albatros-Klasse (143)
Hydrofoil  VS-10
Heavy  Kanonenboot K-2