Flakpanzer 38

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This page is about the German SPAA Flakpanzer 38. For other uses, see LT-38 (Family).
Flakpanzer 38
germ_flakpanzer_38t_gepard.png
GarageImage Flakpanzer 38.jpg
Flakpanzer 38
AB RB SB
2.0 1.7 1.7
Class:
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

The Flakpanzer 38, 2 cm, Pz.Fgst.38 (t) Sf., officially named Flakpanzer 38(t) auf Selbstfahrlafette 38(t) Ausf M (Sd.Kfz. 140), is a rank I German self-propelled anti-aircraft gun with a battle rating of 2.0 (AB) and 1.7 (RB/SB). It is sometimes, incorrectly, referred to as the Gepard, which may lead to confusion with the unrelated Flakpanzer Gepard. It was introduced in Update 1.47 "Big Guns".

General info

Survivability and armour

Hull break
Low structural strength makes the vehicle susceptible to serious damage
Armourfront / side / back
Hull20 / 15 / 10
Turret7 / 5 / 5
Crew2 people
Visibility77 %

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 10 mm (65°) Front glacis

20 mm (14°) Lower glacis

15 mm 10-15 mm (40°) 8 mm
Turret 7 mm Turret front

7 mm Gun mantlet

0 mm 0 mm 0 mm

The Flakpanzer 38(t) has thin but highly sloped front armour that resists 7-8 mm machine bullets and even 12.7 mm machine gun rounds. The gun shield will shrug off smaller rifle-calibre rounds but not 12.7 mm bullets and larger. Like its predecessor, the Flakpanzer I, it maintains a crew of two and is also hull-breakable.

Mobility

Speedforward / back
AB46 / 7 km/h
RB and SB43 / 7 km/h
Number of gears5 forward
1 back
Weight9.8 t
Engine power
AB286 hp
RB and SB150 hp
Power-to-weight ratio
AB29.2 hp/t
RB and SB15.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 46 7 9.8 213 286 21.73 29.18
Realistic 43 7 133 150 13.57 15.31

Top speed and power-to-weight ratio are much higher than the Flakpanzer I, topping out at 46 km/h forward, -6 km/h backwards, and a power-to-weight ratio in realistic and simulator battles of 15.31 hp/ton.

Modifications and economy

Repair costBasic → Reference
AB470 → 604 Sl icon.png
RB590 → 759 Sl icon.png
SB800 → 1 029 Sl icon.png
Total cost of modifications5 970 Rp icon.png
4 500 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces140 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 50 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
60 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods new tank break.png
Brake System
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods new tank filter.png
Filters
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
100 Ge icon.png
Mods new tank engine.png
Engine
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
100 Ge icon.png
Mods tank tool kit.png
Parts
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
60 Ge icon.png
Mods extinguisher.png
FPE
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
60 Ge icon.png
Mods tank ammo.png
20mm_kwk_30_HE_ammo_pack
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
60 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
20mm_kwk_30_AP_ammo_pack
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods art support.png
Artillery Support
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
100 Ge icon.png
Mods tank ammo.png
20mm_kwk_30_APCR_ammo_pack
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
100 Ge icon.png

For this vehicle, two very important modifications to keep an eye out for are the Sprgr. and PzGr 40 ammo belts. The first provides a boost to the vehicle's anti-air capabilities, being completely filled with high explosive shells, and the second turns the Flakpanzer into a deadly anti-tank machine with high-penetration HVAP rounds.

Armaments

Main armament

20 mm FlaK38 cannon
Ammunition1 080 rounds
Belt capacity20 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate480 shots/min
Vertical guidance-10° / 90°
Main article: FlaK38 (20 mm)

The gun is the same as its predecessor, the FlaK38. It has sufficient HE shells for planes, 46 mm penetration AP-I, and 64 mm penetration HVAP. The belt size is identical. Reload between clips is long. The gun can pen most things the tank encounters, barring Valentines, Matildas, B1 bis, B1 ter, and T-28E.

20 mm FlaK38 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,080 (20) 480 -10°/+90° ±180° N/A 30.82 42.66 51.79 57.28 60.94 3.90 3.45 3.18 3.00
Realistic 20.83 24.50 29.75 32.90 35.00

Ammunition

  • Default: API-T · HEFI-T · HEFI-T · HEFI-T
  • Sprgr.: HEFI-T
  • PzGr: API-T
  • PzGr.40: HVAP-T · API-T
Penetration statistics
Belts Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 36 34 26 19 14 10
Sprgr. 2 2 2 2 2 2
PzGr 36 34 26 19 14 10
PzGr.40 64 63 26 19 14 10
Belt details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Sprgr. HEFI-T 900 0.115 0.3 0.1 10.2 79° 80° 81°
PzGr API-T 780 0.147 N/A N/A N/A 47° 60° 65°

Ammo racks

Ammo racks of the Flakpanzer 38
Full
ammo
1st
rack empty
Visual
discrepancy
54 (+53) Yes

Usage in battles

At the start of the match, you can camp around the spawn point and wait until the enemy planes show up, this is the safest way, but it's passive and not efficient in terms of getting kills. So if you are brave / skilled enough, use it as a light tank as it has 42 km/h top speed. The 20 mm cannon is very deadly against any light and fast vehicles, it can finish up their crew easily when penetrated. However you must be very careful as the Flakpanzer 38 only has 2 crew, and losing one means death. Unfortunately, the gunner is the most exposed and unprotected crew and is extremely vulnerable to everything: artillery, MG fire, planes, small bombs, rockets, etc. Do whatever you can to stay alive, as this vehicle has more potential as the match progresses. Pick on those soft targets and avoid heavily armoured ones to ensure effective penetration and killing.

When shooting planes, avoid opening fire when the plane is far away from you. This will only waste your ammo and give your position away to both the plane and the tanks. Instead you have two tactics: one is to passively wait until the plane flies close and is unaware of you, then suddenly open fire. The other tactic is a bit risky. First find a good cover so you are not likely to get shot from tanks. Then regardless of the plane's distance from you, fire some random shells at it to get their attention. Once they know you're there, a lot of pilots will turn towards you and try to kill you, knowing that SPAAs usually have weak protection. When they're flying head-on towards you, use the fast fire rate and spray a stream of shells in their path and wait for them to crash into your shells, then quickly move away to dodge the bullets. Tip: aim slightly above the plane to compensate for the shell drop, as the distance between you and the plane is usually greater than you think.

In the late stages of the match you should be even more careful, as at this time most people will take out their SPAAs, and those fast-firing guns are your biggest threat. Try and be more aware of the surrounding situations, avoid running into anyone. Use the mobility to flank and the small profile to ambush.

Pros and cons

Pros:

  • Great firepower: wonderful combination of rapid firerate, adequate velocity, 20 round mag and various belt types- Sprgr. belt is destructive against low tier aircraft, while PzGr 40 is very deadly against armoured targets (eg. M3A3, T-60 or even the B1 bis)
  • Fast turret traverse allows it to keep up with close/fast targets easily, while the great gun elevation and depression means it can fight in any terrain
  • Small frontal profile allows it to hide behind cover or bushes easily, which mitigates against its lack of protection
  • Decent top speed of 42 km/h means it can get to certain positions alongside light tanks, which is great for ambushing
  • Thin turret armour can make some shells over-penetrate, dealing little damage
  • Hull armour can resist 12.7 mm bullets, commonly used on US tanks like M13 MGMC and M8 Greyhound

Cons:

  • Extremely poor survivability: only two crew protected by hull-breakable thin armour makes it easily to get destroyed- common threats include artillery strike, nearby bombs, strafing planes, MGs (eg. M13, GAZ-AAA) and HEAT (eg. M8, Chi-Ha)
  • Rather long reload time requires strict trigger control
  • The PzGr 40 belt is mixed with low-penetrating belts, reducing its anti-tank capability as half of the shells sometimes won't be able to penetrate
  • Slow reverse speed of only 6 km/h can get the player killed due to not being able to retreat from danger quickly

History

In-game description

The Flakpanzer 38(t) self-propelled anti-air mount was a temporary transitional version that was used until the development of a real anti-air tank on the chassis of the Panzer IV was completed. The vehicle was produced from November, 1943 to February, 1944. The first 87Flakpanzer 38(t) AA vehicles appeared at the front in January, 1944 and made up Flugabwehrzug (AA platoons) in tank divisions and tank grenadier divisions (sometimes in Waffen SS divisions such as the Hitlerjugend 12th Waffen SS division in Norway in 1944).

In 1944-1945 Flakpanzer 38(t) AA vehicles were used actively on the Italian and Western Fronts, where they were effective against low-flying aircraft.

A total of 141 Flakpanzer 38(t) AA vehicles were released.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany anti-aircraft vehicles
Tracked  Flakpanzer I · Flakpanzer 38
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Based on Pz.IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz
Based on Pz.V  Flakpanzer 341
Post-war  Gepard · FlaRakPz 1 · FlaRakRad