Difference between revisions of "ADATS"

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m (U38088265 moved page XM1069 to ADATS over redirect: Renamed in 2.35)
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{{Specs-Card
+
{{Specs-Card|code=us_adats_bradley}}
|code=us_adats_bradley
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
The XM1069 is essentially an [[M3 Bradley]] with a heavily modified turret. The crew was moved away from the turret and controls it via interface in the back of the tank. The turret is fully automatic and now carries two enormous missile racks, a radar and the same old gun is tweaked to fire three times faster.
+
It's essentially an [[M3 Bradley]] with a heavily modified turret. The crew was moved away from the turret and controlls it via interface in the back of the tank. The turret is fully automatic and now carries two enormous missile racks, a radar and the same old gun is tweaked to fire three times faster.
  
While designations for this tank go all over the place, the XM1069 can be simply called a multi-purpose tank, as it can fight fast jets and heavier tanks alike with missiles, while dealing with lightly armoured tanks and slower aircraft by using a gun and/or missiles.
+
While designations for this tank go all over the place, Bradley ADATS can be simply called a multi-purpose tank, as it can fight fast jets and heavier tanks alike with missiles, while dealing with lightly armored tanks and slower aircraft by using a gun and/or missiles.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
 
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The ADATS boasts the same protection as the regular [[M3 Bradley]] hull-wise, with one key difference being that the side armour is thinner by 19 mm. High-calibre machine guns such as the 20 mm on French MBTs will easily penetrate the sides and at times even the front part of the hull. It's not advisable to use the ADATS as a front-line vehicle but rather as a second-line support vehicle by setting up in key-points around maps.
+
The '''Bradley ADATS''' boasts the same protection as the regular '''[[M3 Bradley]]''' hull-wise, with one key difference being that the side armour is thinner by 19 mm. High-calibre machine guns such as the 20 mm's on French MBTs will easily penetrate the sides and at times even the front part of the hull. It's not advisable to use the '''Bradley ADATS''' as a front-line vehicle but rather as a second-line support vehicle by setting up in key-points around maps.
  
[[File:XM1069 Side-view.jpg|thumb|300px|The gap between the Loader/Gunner and the Driver visualized with a green square. Also, you can see the unmanned turret.]]
+
[[File:Bradley ADATS Side-view.jpg|thumb|310x310px|The gap between the Loader/Gunner and the Driver visualized with a green square. Also, you can see the unmanned turret.]]
The XM1069 has a completely unmanned turret, meaning that any armour-piercing shells will over-penetrate with no injuries to the crew at all (be aware that explosive shells can cause the missiles to explode and instantly destroy the vehicle). However, two autocannon ammo racks are in the top of the unmanned turret and a few fragments are sufficient to detonate them and blow your whole crew up. The three crew members are situated in the hull with a massive empty space between the loader/gunner and the driver when approached from the side. Every enemy you face will most likely over-penetrate that section and do minimal damage to the vehicle itself.
+
One upside for the '''Bradley ADATS''' is that the turret is completely unmanned, meaning that any Armour-piercing shells will over-penetrate with no injuries to the crew at all (be aware that explosive shells can cause the rockets to explode and instantly destroy the vehicle). The three crew members are situated in the hull with a massive empty space between the loader/gunner and the driver when approached from the side. Every enemy you face will most likely over-penetrate that section and do minimal damage to the vehicle itself.
  
Overall, the XM1069 can be quite a 'meme' vehicle as it can sometimes sustain 5-7 direct hits even centre-hull, seeing as most rounds just pierce and exit the armour without generating shrapnel, over-penetrating and forcing enemies to snipe for crew members.
+
Overall, the '''Bradley ADATS''' can be quite a 'meme' vehicle as it can sometimes sustain 5-7 direct hits even centre-hull, seeing as most rounds just pierce and exit the armour without generating shrapnel, over-penetrating and forcing enemies to snipe for crew members.
 
 
'''Armour type:'''
 
 
 
* Aluminium alloy 5083 (Hull front, turret)
 
* Aluminium alloy 7039 (Hull sides, rear, optics, Left side hull vents)
 
* Rolled homogeneous armour (Applique armour, rear hatch, engine vent)
 
* Cast homogeneous armour (Gun mantlet)
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 25.4 mm + 6.35 mm (39-60°) ''Upper glacis'' <br> 25.4 mm (7-39°) ''Lower glacis'' || 25.4 mm + 6.35 mm <br> 5 mm ''Vents'' || 25.4 mm + 6.35 mm || 25.4 mm <br> 5 mm ''Engine vent''
 
|-
 
| Turret || 12.7 mm ''Turret front'' <br> 25.4 mm ''Gun mantlet'' <br> 19 mm ''Optics housing'' || 12.7 mm || 6.35-12.7 mm || 12.7 mm
 
|-
 
|}
 
 
 
'''Notes:'''
 
 
 
* Suspension wheels are 10 mm thick, and tracks are 15 mm thick.
 
* Side skirts are 6 mm thick.
 
* Applique armour plates are 6.35 and 9 mm thick.
 
* There is a 6 mm internal RHA screen separating the driver from the engine and the transmission.
 
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
 
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
 
+
{{tankMobility|abMinHp= 720|rbMinHp= 448|<!--AoAweight=(optional) -->}}
{{tankMobility|abMinHp=720|rbMinHp=448}}
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|2}}
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
 
{{main|M242 (25 mm)}}
 
{{main|M242 (25 mm)}}
  
The main armament of the XM1069 is the M242 25 mm automatic cannon, the same as found on the M3 Bradley, but enjoys a faster rate of fire (500 rounds per minute, compared to the Bradley's 201 rounds per minute). When stock, like most AA vehicles, it starts with a belt of equal parts armour-piercing and high-explosive, though it is worth mentioning the AP rounds are sabot rounds with 101 mm of penetration at 100 m against flat armour. This allows it to easily and effectively take on both air and ground threats simultaneously without needing to worry about ammunition costs. However, should you wish to use this vehicle in a dedicated anti-aircraft role, you can unlock a belt with three parts HE to one AP in Tier I modifications. This must be unlocked in order to unlock M791, the AP belt. With this belt, dealing with any and all lightly armoured vehicles and even quite a few of the MBTs is possible from the side. In regards to how much you should take, you may as well take a full ammunition load. At any range, this vehicle can and will be penetrated by any vehicle that looks in its general direction, so it's not like your armour is going to stop you from being ammo-racked by fin-stabilized sabot anyway. Also, due to the cannon's rather high rate of fire and ammunition count of 600 rounds, it's worth taking as much as you can carry.
+
The main armament of the ADATS is the M242 25 mm automatic cannon, the same as found on the M3 Bradley, but enjoys a faster rate of fire (500 rounds per minute, compared to the Bradley's 201 rounds per minute). When stock, like most AA vehicles, it starts with a belt of equal parts armour-piercing and high-explosive, though it is worth mentioning the AP rounds are sabot rounds with 101 mm of penetration at 100 meters against flat armour. This allows it to easily and effectively take on both air and ground threats simultaneously without needing to worry about ammunition costs. However, should you wish to use this vehicle in a dedicated anti-aircraft role, you can unlock a belt with three parts HE to one AP in Tier I modifications. This must be unlocked in order to unlock M791, the AP belt. With this belt, dealing with any and all lightly armoured vehicles and even quite a few of the MBT's is possible from the side. In regards to how much you should take, you may as well take a full ammunition load. At any range, this vehicle can and will be penetrated by any vehicle that looks in its general direction, so it's not like your armour is going to stop you from being ammo-racked by fin-stabilized sabot anyway. Also, due to the cannon's high-ish rate of fire and ammunition count of 600 rounds, it's worth taking as much as you can carry.
  
{| class="wikitable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[M242 (25 mm)|25 mm M242]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="6" | [[M242 (25 mm)|25 mm M242]]
 
|-
 
|-
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
+
! colspan="3" | Capacity
! Stock !! Upgraded !! Full !! Expert !! Aced
+
! Vertical<br>guidance
! Stock !! Full !! Expert !! Aced
+
! Horizontal<br>guidance
 +
! Stabilizer
 
|-
 
|-
! ''Arcade''
+
| colspan="3" | 600 || -9°/+59° || ±180° || N/A
| rowspan="2" | 600 (300) || rowspan="2" | 500 || rowspan="2" | -9°/+59° || rowspan="2" | ±180° || rowspan="2" | N/A || 61.6 || 85.3 || 103.6 || 114.6 || 121.9 || rowspan="2" | 0.26 || rowspan="2" | 0.23 || rowspan="2" | 0.21 || rowspan="2" | 0.20
 
 
|-
 
|-
! ''Realistic''
+
! colspan="6" | Turret rotation speed (°/s)
| 41.6 || 49.0 || 59.5 || 65.8 || 70.0
+
|-
 +
! Mode
 +
! Stock
 +
! Upgraded
 +
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 +
|-
 +
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
 +
|-
 +
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Stock
 +
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 +
|-
 +
| ??.?? || ??.?? || ??.?? || ??.??
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
 
+
{| class="wikitable sortable" style="text-align:center"
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
+
|-
* '''M792:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}
+
! rowspan="2" data-sort-type="text" | Ammunition
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
+
! rowspan="2" class="unsortable" | Belt <br /> Composition
 
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
{{:M242 (25 mm)/Ammunition|APDS, HEI-T*}}
+
|-
 +
! style="width:4em" |10m
 +
! style="width:4em" |100m
 +
! style="width:4em" |500m
 +
! style="width:4em" |1000m
 +
! style="width:4em" |1500m
 +
! style="width:4em" |2000m
 +
|-
 +
| Default || HEI-T*/APDS || 81 || 80 || 76 || 70 || 66 || 61
 +
|-
 +
| M792 || HEI-T*/HEI-T*/HEI-T*/APDS || 81 || 80 || 76 || 70 || 66 || 61
 +
|-
 +
| M791 || APDS/APDS/APDS/HEI-T* || 81 || 80 || 76 || 70 || 66 || 61
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| M791 || APDS || 1,345 || 0.455 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 +
|-
 +
| M792 || HEI-T || 1,100 || 0.501 || 0.4 || 0.1 || 32 || +0.0° || 79° || 80° || 81°
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
<!-- '''Last updated: 1.101.0.44''' -->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! Full<br>ammo
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| Belts: 2 <br> Rounds: 600 || 0&nbsp;''(+2)'' <br> 0 ''(+600)'' || No
+
| '''600''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??
 
|-
 
|-
 
|}
 
|}
 +
 +
<!--==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X6.0 || X12.1
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ???
 +
|-
 +
|}
 +
-->
  
 
=== Additional armament ===
 
=== Additional armament ===
{{Specs-Tank-Weapon|1}}
 
 
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
{{main|MIM146}}
 
{{main|MIM146}}
  
The secondary armament of the XM1069 (or primary, depending on how you choose to play it) are the MIM146 ADATS beam-riding dual-purpose guided missiles. You can effectively use these against any target you can point them at, due to the facts that they air-burst the aircraft within 6 m of trigger radius, usually one-hit killing them with the 7.86 kg of TNT equivalent, and have 900 mm of penetration against armoured targets. With a velocity of 1,027 m/s, aiming these things and tracking moving targets isn't an issue whatsoever. You point, you click, and the target usually dies in a single hit. In the event that, by some miracle of God himself, the target persists in clinging to their life, you can fire the MIM146 as fast as you'd like to, meaning follow-up shots are quick and easy, and with the aforementioned 900 mm of penetration, anything you shoot these at will be penetrated, unless the angle of impact is extreme.
+
Secondary armament of the ADATS (or primary, depending on how you choose to play it) are the MIM146 dual purpose guided missiles. You can effectively use these against any target you can point them at, due to the facts that they air-burst near aircraft, usually one-hit killing them with the 7.86 kilos of TNT equivalent, and have 900 mm of penetration against armoured targets. With a velocity of 1,200 m/s, aiming these things and tracking moving targets isn't an issue whatsoever. You point, you click, and the target usually dies in a single hit. In the event that, by some miracle of God himself, the target persists in clinging to their life, you can fire the MIM's as fast as you'd like to, meaning follow-up shots are quick and easy, and with the aforementioned 900 mm of penetration, anything you shoot these at WILL be penetrated, unless the angle of impact is extreme.
 
 
The high velocity, brilliant 10 km of effective range, and good 35 G of maximum overload make the MIM146 very efficient to catch high-speed jets even when they are evading. It never leaves any vapor trail and smoke in its path, and its long exhaust plume disappears a few seconds after launch. The XM1069 has the capability to guide multiple MIM146s if fired in quick succession, due to the beam-riding guidance of the MIM-146. However, the MIM-146 cannot be fired whilst in motion. Two launchers are a bit spread out, and the first 4 shots will launch from the left one. Remember to check whether your next missile might get blocked by the cover or not so you won't waste any of them.
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | [[MIM146]] missile
+
! colspan="4" | MIM146 missile
 
|-
 
|-
! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! Capacity
 +
! Vertical<br>guidance
 +
! Flight<br>speed (m/s)
 +
! Range (m)
 
|-
 
|-
| 8 || 0°/+85° || ±180° || N/A
+
| 8 || 0°/+85° || 1,200 || 10,500
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:MIM146/Ammunition|MIM146}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 
+
! colspan="7" | Penetration statistics
=== Radars ===
+
|-
As an dual-purpose ATGM carrier, the XM1069 is equipped with an ADATS Search Radar and an electro-optical/infrared tracking system with TV and Forward Looking Infrared. The search radar is mounted on top of the turret at the rear and the barrel-like tracking optics is located at the front of the turret. The search radar has a brilliant 25 km of maximum detection range and can switch to 10 km, which is exactly the effective range of the MIM146. However, its vertical scanning elevation of 18 degrees is quite limited, making trouble to detect those jets that chose to opt for a very high entrance altitude. The lock from the electro-optical tracker shows the distance and the relative velocity of the target, not triggering the LWS of the locked hostile aircraft which gives it the advantage to fight modern jets compared to other top-tier SPAAs. However, you will heavily rely on thermal weapon sight to find the hostile aircraft because the electro-optical tracker can't automatically lock the target in your plan position indicator.
+
! rowspan="2" data-sort-type="text" | Ammunition
 
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
{| class="wikitable" style="text-align:center"
+
|-
! colspan="5" | ADATS - Target Detection Radar
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
+
| SAM || 900 || 900 || 900 || 900 || 900 || 900
! {{Annotation|Minimum<br/>Detection<br/>Range|The range, below which, a target cannot be detected}}
 
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 
! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 
 
|-
 
|-
| 25,000 m || __ m || 360° ||­ 18° || __ m/s (__ km/h)
+
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 
|-
 
|-
! colspan="5" | Electro-Optical Target Tracking Radar
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 
|-
 
|-
! {{Annotation|Maximum<br>Tracking<br>Range|The maximum range at which a target can be tracked}}
+
! 0% !! 50% !! 100%
! {{Annotation|Minimum<br>Tracking<br>Range|The range below which targets cannot be tracked by the radar}}
 
! {{Annotation|Azimuth Tracking<br>Angle|How far to each side the radar can track a target}}
 
! {{Annotation|Elevation Tracking<br>Angle|How far up and down the radar can track a target}}
 
! {{Annotation|Minimum<br>target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}
 
 
|-
 
|-
| 10,000 m || __ m || ±__ || -__°/+__° || __ m/s (__ km/h)
+
| SAM || 1,200 || 51.0 || N/A || 0.1 || 7,860 || +0.0° || 80° || 82° || 90°
 
|-
 
|-
 
|}
 
|}
Line 153: Line 194:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The ADATS is somewhat unique compared to most other anti-aircraft vehicles in that it is just as effective in shooting down aircraft as it is destroying tanks. You can play it as a dedicated AA vehicle, or go tank-hunting and have equal amounts of success in either regard. Just don't go around expecting to take many hits, because pretty much anything at your battle rating can and will penetrate your nearly nonexistent armour. One way of negating this is to find a location where you can only expose your turret to enemy fire, as there are no crew inside the turret and shots that hit it will almost always penetrate and deal next to no damage to you if they're firing sabot, which most tanks at this battle rating do. Russian tanks firing HE shells can cause considerable damage to you, due to their explosive mass.
  
'''Stock Gameplay:'''
+
=== Modules ===
 
+
{| class="wikitable"
As with any vehicle, the XM1069 finds itself at a disadvantage while stock. Without access to the thermal vision devices, players will need to be more alert in order to spot enemies. While other modifications like artillery or smoke grenades can be helpful, the lack of thermals is a much larger issue. However the XM1069 is relatively well off stock compared to most high-tier vehicles, as the stock 25 mm belts include APDS rounds, and the radar is capable of spotting air targets for you.
+
! Tier
 
+
! colspan="2" |Mobility
'''Spaded Gameplay:'''
+
! Protection
 
+
! colspan="2" |Firepower
The XM1069 is an excellent multi-purpose support vehicle when spaded. Being able to target both enemy tanks and enemy aircraft, it can be a great tool for the team. However, there are some limitations to the vehicle, namely the low missile count and lack of armour. While survivability is decent due to the empty turret, the armour is very thin and the missiles can sometimes explode when hit. This means that the XM1069 does best sitting behind friendly tanks, in a support role. Additionally the missiles can run out quickly, as there are only 8 to engage both air and ground targets. XM1069 players should try and conserve their missiles, as they are versatile, yet limited in quantity.
+
|-
 
+
| I
'''Close Range Engagements:'''
+
| Tracks
 
+
|
The XM1069 is capable at close range, but is still extremely vulnerable to enemy fire. The 25 mm bushmaster autocannon can penetrate the side armour of most enemy tanks with APDS rounds, but it will not disable the enemy as quickly as their large cannons are capable of killing the XM1069. The MIM-146 ADATS missiles can be useful at close range as well, with rapid ripple capability to ensure a wasteful, yet quick dispatch of most ground vehicles.
+
| Parts
 
+
| M792
'''Long Range Engagements:'''
+
| Horizontal Drive
 
+
|-
The XM1069 is more capable at long range, where it can rely on thermal vision and the very fast ADATS missiles to disable enemy targets. The only issue at long range is the low amount of missiles, so shots should be taken with care. Additionally, the XM1069 can be quickly disabled if the hull is exposed, so staying hull down is advised. The radar should also be turned off and on as needed, as it provides a good indicator of where you are for enemy ground vehicles, but is very useful in spotting air targets.
+
| II
 
+
| Suspension
'''Gameplay summary:'''
+
| Brake System
 
+
| FPE
The XM1069 is an excellent support vehicle, able to defend teammates from both enemy air and ground threats. The MIM-146 ADATS missiles are excellent at disabling any target, although the low ammo count should be considered. The XM1069 is also capable of locking an enemy aircraft without alerting their RWR, by turning off the radar. One must take excellent care in their method of positioning. The XM1069 has a playstyle similar to the M3 Bradley if you choose to use it against ground vehicles.
+
|
 +
| Adjustment of Fire
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| M791
 +
| Elevation Mechanism
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
| ESS
 +
| Artillery Support
 +
| NVD
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 179: Line 238:
 
'''Pros:'''
 
'''Pros:'''
  
* Has access to 8 x fast multi-purpose missiles, can efficiently and swiftly eliminate both aircraft and tanks without reloading
+
* Has access to 8 x multi-purpose missiles, can effectively eliminate both aircraft and tanks
* Missiles can penetrate up to 900 mm of armour and can cause overpressure with 7.9 kg TNT equivalent
+
* Missiles can penetrate up to 900 mm of armour
* High rate of fire 25 mm cannon with good APDS for ground targets and HE ammunition for use against air targets
+
* Missiles are incredibly fast with a speed of 1,200 m/s
** Can fire 131 rounds before overheating
+
* Powerful 25 mm cannon with good APDS for ground targets and HE ammunition for use against air targets
 
* Gunner operates the turret and weapons from behind protective hull instead of being in the turret itself
 
* Gunner operates the turret and weapons from behind protective hull instead of being in the turret itself
* Built on the chassis of M3 Bradley - good mobility and can resist most machine gun fire
+
* Built on the chassis of M3 Bradley- good mobility and acceptable armour
 
* Modifications are researched fairly quickly
 
* Modifications are researched fairly quickly
 
* Effective radar with good range
 
* Effective radar with good range
* Can lock on to aircraft with the radar disabled as the XM1069 tracks using an electro-optical/infrared targeting system, making sneak attacks easy
+
* Can lock on to aircraft with the radar disabled as the ADATS tracks using an electro-optical targeting system, making sneak attacks easy
 
* Missiles can even be fired without lock on and retain their proximity fuse against aircraft
 
* Missiles can even be fired without lock on and retain their proximity fuse against aircraft
 +
* Longest range SAMs in the game; 10 km, making it the only SAM system that can match the Ka-50's Vikr ATGMs for range
  
 
'''Cons:'''
 
'''Cons:'''
  
* Thin armor offers no protection against autocannons and tank rounds
+
* Thin armour is not effective against larger cannons
* High profile makes it hard to conceal
+
* High profile makes it hard to conceal, it is easily spotted
 +
* Can be destroyed if directly rammed by a plane (hull-break)
 
* The three crew members are all situated within the hull, and can all be rendered unconscious if a shot penetrates the hull
 
* The three crew members are all situated within the hull, and can all be rendered unconscious if a shot penetrates the hull
* The 25 mm autocannon cannot reliably penetrate MBTs frontally
+
* The only way to penetrate the frontal armour of enemy tanks is with missiles
* The missiles and autocannon ammo boxes are visible even when hull down
+
* The missiles are essentially giant exposed ammo-racks
* Lack of stabilizer makes firing on the move difficult and increases the time to aim the weapons when suddenly braking
+
* No stabiliser makes firing on the move difficult and increases time to aim the weapons when suddenly breaking
* No commander fire control
+
* Missiles cannot be fired on the move, only guided
* Vulnerable to the [[Damage mechanics#Overpressure|overpressure]] mechanic
 
* ERA defeats the MIM146 ATGM
 
* Requires the player to actually find and look at the intended aircraft to lock-on
 
* Optical tracker can be destroyed even with machine gun fire, preventing the vehicle from locking onto aircraft
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The ADATS was developed at the end of the 1980s as a general-purpose weapon capable of bringing down low-flying airborne targets as well as armoured opponents. Hence the abbreviation: Air Defence Anti-Tank System. The system was comprised of radar for detecting and tracking targets, a complex radio kit for coordinating multiple vehicles, and eight MIM-146 guided missiles in transport and launch containers. The US Army version, the XM1069,  was built on the Bradley IFV chassis and fitted with a 25 mm autocannon. Notwithstanding the fact that it was selected after a US Army competition for the Forward Area Air-Defence program, it was found to be excessively expensive to manufacture and never made it to serial production on the Bradley chassis.
+
The ADATS was developed at the end of the 1980s as a general-purpose weapon capable of bringing down low-flying airborne targets as well as armoured opponents. Hence the abbreviation: Air Defence Anti-Tank System. The system was comprised of radar for detecting and tracking targets, a complex radio kit for coordinating multiple vehicles, and eight MIM-146 guided missiles in transport and launch containers. The US Army version was built on the Bradley IFV chassis and fitted with a 25 mm autocannon. Notwithstanding the fact that it was selected after a US Army competition for the Forward Area Air-Defence program, it was found to be excessively expensive to manufacture and never made it to serial production on the Bradley chassis.
  
 
''-From [[wt:en/news/6173-development-bradley-adats-one-to-rule-them-all-en|Devblog]]''
 
''-From [[wt:en/news/6173-development-bradley-adats-one-to-rule-them-all-en|Devblog]]''
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
;Skins
+
== See also ==
 
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_adats_bradley Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Videos
 
{{Youtube-gallery|luvhoX8Ht1I|'''New anti-air defence'''  discusses the {{PAGENAME}} at 0:59  - ''War Thunder Official Channel''}}
 
  
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
 
 
* [[ADATS (M113)]]
 
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/6173-development-bradley-adats-one-to-rule-them-all-en|[Devblog] Bradley ADATS: One to Rule Them All]]
+
* [[wt:en/news/6173-development-bradley-adats-one-to-rule-them-all-en|[Devblog<nowiki>]</nowiki> Bradley ADATS: One to Rule Them All]]
  
 
{{USA tank destroyers}}
 
{{USA tank destroyers}}

Revision as of 13:59, 9 May 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
ADATS
us_adats_bradley.png
ADATS
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

GarageImage ADATS.jpg


The Missile, Air Defence Artillery, Self-Propelled, ADATS is a rank VIII American tank destroyer with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

It's essentially an M3 Bradley with a heavily modified turret. The crew was moved away from the turret and controlls it via interface in the back of the tank. The turret is fully automatic and now carries two enormous missile racks, a radar and the same old gun is tweaked to fire three times faster.

While designations for this tank go all over the place, Bradley ADATS can be simply called a multi-purpose tank, as it can fight fast jets and heavier tanks alike with missiles, while dealing with lightly armored tanks and slower aircraft by using a gun and/or missiles.

General info

Survivability and armour

The Bradley ADATS boasts the same protection as the regular M3 Bradley hull-wise, with one key difference being that the side armour is thinner by 19 mm. High-calibre machine guns such as the 20 mm's on French MBTs will easily penetrate the sides and at times even the front part of the hull. It's not advisable to use the Bradley ADATS as a front-line vehicle but rather as a second-line support vehicle by setting up in key-points around maps.

File:Bradley ADATS Side-view.jpg
The gap between the Loader/Gunner and the Driver visualized with a green square. Also, you can see the unmanned turret.

One upside for the Bradley ADATS is that the turret is completely unmanned, meaning that any Armour-piercing shells will over-penetrate with no injuries to the crew at all (be aware that explosive shells can cause the rockets to explode and instantly destroy the vehicle). The three crew members are situated in the hull with a massive empty space between the loader/gunner and the driver when approached from the side. Every enemy you face will most likely over-penetrate that section and do minimal damage to the vehicle itself.

Overall, the Bradley ADATS can be quite a 'meme' vehicle as it can sometimes sustain 5-7 direct hits even centre-hull, seeing as most rounds just pierce and exit the armour without generating shrapnel, over-penetrating and forcing enemies to snipe for crew members.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 72 16 25 720 967 28.8 38.68
Realistic 66 14 448 507 17.92 20.28

Armaments

Main armament

Main article: M242 (25 mm)

The main armament of the ADATS is the M242 25 mm automatic cannon, the same as found on the M3 Bradley, but enjoys a faster rate of fire (500 rounds per minute, compared to the Bradley's 201 rounds per minute). When stock, like most AA vehicles, it starts with a belt of equal parts armour-piercing and high-explosive, though it is worth mentioning the AP rounds are sabot rounds with 101 mm of penetration at 100 meters against flat armour. This allows it to easily and effectively take on both air and ground threats simultaneously without needing to worry about ammunition costs. However, should you wish to use this vehicle in a dedicated anti-aircraft role, you can unlock a belt with three parts HE to one AP in Tier I modifications. This must be unlocked in order to unlock M791, the AP belt. With this belt, dealing with any and all lightly armoured vehicles and even quite a few of the MBT's is possible from the side. In regards to how much you should take, you may as well take a full ammunition load. At any range, this vehicle can and will be penetrated by any vehicle that looks in its general direction, so it's not like your armour is going to stop you from being ammo-racked by fin-stabilized sabot anyway. Also, due to the cannon's high-ish rate of fire and ammunition count of 600 rounds, it's worth taking as much as you can carry.

25 mm M242
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
600 -9°/+59° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade  ??.??  ??.??  ??.??  ??.??  ??.??
Realistic  ??.??  ??.??  ??.??  ??.??  ??.??
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
 ??.??  ??.??  ??.??  ??.??

Ammunition

Ammunition Belt
Composition
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Default HEI-T*/APDS 81 80 76 70 66 61
M792 HEI-T*/HEI-T*/HEI-T*/APDS 81 80 76 70 66 61
M791 APDS/APDS/APDS/HEI-T* 81 80 76 70 66 61
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M791 APDS 1,345 0.455 N/A N/A N/A +1.5° 75° 78° 80°
M792 HEI-T 1,100 0.501 0.4 0.1 32 +0.0° 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
600  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ??


Additional armament

Main article: MIM146

Secondary armament of the ADATS (or primary, depending on how you choose to play it) are the MIM146 dual purpose guided missiles. You can effectively use these against any target you can point them at, due to the facts that they air-burst near aircraft, usually one-hit killing them with the 7.86 kilos of TNT equivalent, and have 900 mm of penetration against armoured targets. With a velocity of 1,200 m/s, aiming these things and tracking moving targets isn't an issue whatsoever. You point, you click, and the target usually dies in a single hit. In the event that, by some miracle of God himself, the target persists in clinging to their life, you can fire the MIM's as fast as you'd like to, meaning follow-up shots are quick and easy, and with the aforementioned 900 mm of penetration, anything you shoot these at WILL be penetrated, unless the angle of impact is extreme.

MIM146 missile
Capacity Vertical
guidance
Flight
speed (m/s)
Range (m)
8 0°/+85° 1,200 10,500

Ammunition

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
SAM 900 900 900 900 900 900
Shell details
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
SAM 1,200 51.0 N/A 0.1 7,860 +0.0° 80° 82° 90°

Usage in battles

The ADATS is somewhat unique compared to most other anti-aircraft vehicles in that it is just as effective in shooting down aircraft as it is destroying tanks. You can play it as a dedicated AA vehicle, or go tank-hunting and have equal amounts of success in either regard. Just don't go around expecting to take many hits, because pretty much anything at your battle rating can and will penetrate your nearly nonexistent armour. One way of negating this is to find a location where you can only expose your turret to enemy fire, as there are no crew inside the turret and shots that hit it will almost always penetrate and deal next to no damage to you if they're firing sabot, which most tanks at this battle rating do. Russian tanks firing HE shells can cause considerable damage to you, due to their explosive mass.

Modules

Tier Mobility Protection Firepower
I Tracks Parts M792 Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment M791 Elevation Mechanism
IV Transmission Engine ESS Artillery Support NVD

Pros and cons

Pros:

  • Has access to 8 x multi-purpose missiles, can effectively eliminate both aircraft and tanks
  • Missiles can penetrate up to 900 mm of armour
  • Missiles are incredibly fast with a speed of 1,200 m/s
  • Powerful 25 mm cannon with good APDS for ground targets and HE ammunition for use against air targets
  • Gunner operates the turret and weapons from behind protective hull instead of being in the turret itself
  • Built on the chassis of M3 Bradley- good mobility and acceptable armour
  • Modifications are researched fairly quickly
  • Effective radar with good range
  • Can lock on to aircraft with the radar disabled as the ADATS tracks using an electro-optical targeting system, making sneak attacks easy
  • Missiles can even be fired without lock on and retain their proximity fuse against aircraft
  • Longest range SAMs in the game; 10 km, making it the only SAM system that can match the Ka-50's Vikr ATGMs for range

Cons:

  • Thin armour is not effective against larger cannons
  • High profile makes it hard to conceal, it is easily spotted
  • Can be destroyed if directly rammed by a plane (hull-break)
  • The three crew members are all situated within the hull, and can all be rendered unconscious if a shot penetrates the hull
  • The only way to penetrate the frontal armour of enemy tanks is with missiles
  • The missiles are essentially giant exposed ammo-racks
  • No stabiliser makes firing on the move difficult and increases time to aim the weapons when suddenly breaking
  • Missiles cannot be fired on the move, only guided

History

The ADATS was developed at the end of the 1980s as a general-purpose weapon capable of bringing down low-flying airborne targets as well as armoured opponents. Hence the abbreviation: Air Defence Anti-Tank System. The system was comprised of radar for detecting and tracking targets, a complex radio kit for coordinating multiple vehicles, and eight MIM-146 guided missiles in transport and launch containers. The US Army version was built on the Bradley IFV chassis and fitted with a 25 mm autocannon. Notwithstanding the fact that it was selected after a US Army competition for the Forward Area Air-Defence program, it was found to be excessively expensive to manufacture and never made it to serial production on the Bradley chassis.

-From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA tank destroyers
M10  M10 GMC
M36  M36 GMC · M36B2
T95  T28 · T95
M109  M109A1
ATGM  LOSAT · M901 · ADATS
Wheeled  M3 GMC · T55E1
Other  M8 HMC · M50 · M56
China  ▃LVT(A)(4) (ZIS-2)