User contributions
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- 16:17, 30 August 2021 (diff | hist) . . (+1,414) . . User talk:VolgaIgor (→Regarding ATGM announcement.: new section) (current)
- 23:27, 28 August 2021 (diff | hist) . . (+621) . . m BMD-4 (Some additions and fixes. I don't think i can add more so i'll stop editing this.)
- 17:13, 28 August 2021 (diff | hist) . . (+2,558) . . BMD-4 (I don't have enough patience to play this tank properly, so further text must be written by somebody else (even though ZT3A2 is kinda similar i manage to do better in it, i suppose because BMD-4 is bad at landing vertical shots without HE))
- 19:50, 27 August 2021 (diff | hist) . . (+271) . . m BMD-4 (phrasing fix. Also i don't know if this should be in notes, but i thought it might be interesting. If to go by logic "this is not a place for bugs", you can rephrase it into "even if you only take 1 belt you will be given 2 regardless".)
- 19:40, 27 August 2021 (diff | hist) . . (+60) . . m Shturm-S (→Main armament: I can't really pinpoint if HE-VT does or does not react to rocket walls, i test it one day, nothing happens, i try it on the next week and it does. I will leave it as ambigious as it is.)
- 13:52, 27 August 2021 (diff | hist) . . (+5,381) . . BMD-4 (Base text.I dunno if they will or will not nerf the ludicrous 5 sec reload or atgm loadout, but it's still there. Also i understand that overpressure area of effect may not sound important, but if you fire that at forest, you need 2 shots, not 20 with tht)
- 09:57, 27 August 2021 (diff | hist) . . (+29) . . m Type 75 SPH (minor fixes, including nerf to scope fov)
- 18:11, 25 August 2021 (diff | hist) . . (+1,025) . . BMD-4 (→Pros and cons: Why is this even legal? Were IS-7 and BMP-2M incidents not enough already?... This is not even salt, i'm just baffled. Downed like 30 of these things already, but only because their users pay literally 0 attention to the game.)
- 06:22, 25 August 2021 (diff | hist) . . (+4) . . m Shturm-S (some engrish fixes)
- 19:14, 24 August 2021 (diff | hist) . . (+2,650) . . Shturm-S (I think i'm done adding things to this page. I'll try to see if i got any typos or my default basic engrish, but i'll wait until it's approved or moderated before that. Could be nice if someone added a better RB text but it's not my specialty , soz.)
- 18:42, 24 August 2021 (diff | hist) . . (+371) . . N File:Shturm-S ESS combat 3.jpg (Screenshot is to be used with other "ESS combat" ones. Sometimes enemies will charge into smoke to find you. Thermal scope can also be used to sidestep them until the reload is finished, and even SPAAs like Falcon might not think about just randomly fi...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+352) . . N File:Shturm-S ESS combat 2.jpg (Screenshot is to be used with other "ESS combat" ones. Step 2 is to enter sniper mode and to turn on Thermal scope and fire at incoming enemy tanks. When comparing vision to screenshot 1, you will notice that Shturm-S can see through it's own ESS, so i...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+301) . . N File:Shturm-S ESS combat 1.jpg (Screenshot is to be used with other "ESS combat" ones. Step one is to use ESS and back off into a smoke wall. It is also recommended to move out of the firing line if possible, but even without doing that, the opponent may only hit the engine because o...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+374) . . N File:Shturm-S snipe stage 3.jpg (Screenshot is to be used with other "snipe stage" ones. Step 3 is to leave binocular view and press "fire" again without touching any controls and observe enemy tank exploding. Do note that this screenshot also demonstrates adamant following of AB rule...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+241) . . N File:Shturm-S snipe stage 2.jpg (Screenshot is to be used with other "snipe stage" ones. Second stage is to enter binocular view, as it has clear vision above Shturm-S and hold "fire" button on enemy tank to aim AB aim reticule at the enemy. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+264) . . N File:Shturm-S snipe stage 1.jpg (Screenshot is to be used with other "snipe stage" ones. First stage is to pull the camera (and only camera) out of cover while being unsnipeable from the sides. Once the mark of the tank becomes bright red, tank should stop moving. [[Category:In-game s...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+136) . . N File:Shturm-S stepping on a ledge.jpg (Shturm-S can snipe from low ground by using small objects to pull tself up. Feasible in both AB and RB. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+147) . . N File:Shturm-S obliterated by CM25.jpg (Demonstration of what happens if you do not follow the rules from questionnaire in AB section of Shturm-S tactics. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+156) . . N File:Shturm-S HE missiles efficiency AB.jpg (Since Shturm-S's HE is very agile, it can be used in melee range in AB, for example, for guarding corridors like this one. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+242) . . N File:Demonstration of Shturm-S launcher aim usefulness for AB.jpg (Shturm-S is hidden behind a rock (left portion of a screen is the rock) with no way to reply to a heavy tank camping just outside of it's camera reach. Launcher aim abuse allows it to destroy the camping tank. Category:In-game screenshots) (current)
- 18:41, 24 August 2021 (diff | hist) . . (+155) . . N File:Shturm-S maximum range for launcher aim RB.jpg (Demonstration of use of "launcher aim" for shturm-S. No horizontal turret drive. Crew is untrained, but maximum targeting. Category:In-game screenshots) (current)
- 14:55, 24 August 2021 (diff | hist) . . (0) . . m Stormer HVM (→Mobility: The type 90 was in examples because it is uncharacteristically fast even for an MBT, i don't see a point of using type 93 as an example (they are harmless, you don't run with them as HVM, but launch 1400m/s missile at them and laugh))
- 14:49, 24 August 2021 (diff | hist) . . (+713) . . m IT-1 (Some edits to the text that felt weird to me on re-read.)
- 11:50, 24 August 2021 (diff | hist) . . (+6,915) . . Shturm-S (Addition to text. Tried to not make spelling mistakes but some might've slipped in. Will also add some screenshots later in the day and stop touching this page (probably for good).)
- 21:36, 15 August 2021 (diff | hist) . . (+99) . . m CM25 (→Pros and cons: the top ATGM is the main selling point of this thing, so moved it up on the list. it's probably the only thing that can just dunk on IT-1 and countless leopards in one shot without need to train or develop any specific skills.)
- 19:21, 15 August 2021 (diff | hist) . . (+1,125) . . Khrizantema-S (i assume it was nerfed a few times, but even from a test drive i can say it's still stronger than whatever i used before. Unfortunately i need to actually aquire it first to get radar and missile angles, as test drive map is unfit for AB ATGM testing.)
- 22:20, 13 August 2021 (diff | hist) . . (+2) . . m IT-1 (typo and slight rephrases)
- 21:40, 13 August 2021 (diff | hist) . . (+4,008) . . Shturm-S (Added pictures and tried to refine text where i found possible. Maybe i will also add a 3 picture gallery to demonstrate a perfect way to attack, but rn all screens i got are not too good. I don't plan to edit this until its spaded (will take forever prb))
- 21:03, 13 August 2021 (diff | hist) . . (+223) . . N File:Shturm-S using generic sniping spot in AB.jpg (Shturm-S is using high ground while being angled while only firing via binoculars while using HE. All together it allows it to survive AB snipers in this spot and even countersnipe ATGM tank.Category:In-game screenshots) (current)
- 18:22, 13 August 2021 (diff | hist) . . (+100) . . N File:Shturm-S hanging on a hill AB sniping spot.jpg (Carrier is using generally overlooked/unusable vantage point in AB. Category:In-game screenshots) (current)
- 17:44, 13 August 2021 (diff | hist) . . (+156) . . N File:Shturm-S sniping off plateau.jpg (It is physically impossible to get sniped here for Shturm-S as the plateau is protecting it, so it can be used in AB by it. Category:In-game screenshots) (current)
- 17:37, 13 August 2021 (diff | hist) . . (+105) . . N File:Shturm-S checks sides.jpg (Demonstration of Shturm-S checking sides to avoid countersnipe. AB mode. Category:In-game screenshots) (current)
- 17:21, 13 August 2021 (diff | hist) . . (+185) . . N File:Shturm-S obliterated by IT-1 missing shot from 20 m.jpg (As name suggests, IT-1 overpressure wave has ridicilous range and Shturm-S has poor 8 mm of armour, meaning it's HEAT pressure attack is super effective.Category:In-game screenshots) (current)
- 17:16, 13 August 2021 (diff | hist) . . (+50) . . N File:Shturm-S swimming.jpg (Self-explanatory. Category:In-game screenshots) (current)
- 17:11, 13 August 2021 (diff | hist) . . (+95) . . N File:Shturm-S low profile demonstration.jpg (Self-explanatory. Only the launcher is exposed in such a spot. Category:In-game screenshots) (current)
- 10:07, 13 August 2021 (diff | hist) . . (+25) . . m Shturm-S (fx to questionnare)
- 09:32, 13 August 2021 (diff | hist) . . (+7,856) . . Shturm-S (Wrote up base text for AB, next will be screenshots. I noticed that admins do not like 324892389234 pictures in the middle of the text, but you'll have to deal with it, because it is barely possible to explain what to do with text alone here. Sorry in adv)
- 22:45, 12 August 2021 (diff | hist) . . (+1,073) . . IT-1 (I think i'm done adding photos and adding information to this for now. Not sure why it wasn't moderated yet, if it's because you want me to reduce the engrish amount myself, just let me know and i will try better.)
- 22:31, 12 August 2021 (diff | hist) . . (+101) . . N File:It-1 uses light tank remains as a shield.jpg (A random wheeled tank is used as a shield for IT-1 against HEAT-FS. Category:In-game screenshots) (current)
- 21:25, 12 August 2021 (diff | hist) . . (+24) . . m Shturm-S (i underestimated severity of this bug.)
- 19:50, 12 August 2021 (diff | hist) . . (+1,257) . . Shturm-S (→Main armament: i am far from HE-VT yet, but i have to write some details down already, as otherwise i'll forget. I will have to later drop a text wall with pictures for tactics section, since nerfs force this tank to employ really edgy tactics in AB.)
- 22:07, 10 August 2021 (diff | hist) . . (-14) . . Shturm-S (This was severely nerfed from last time i looked at it. Combat CC is removed, even CC1 places launcher away, fire on move was basically removed as 6 km/h is impossible to maintain, original ATGM was nerfed in terms of damage cone. Pure suffering, really.)
- 16:19, 10 August 2021 (diff | hist) . . (+165) . . BMP-1 (→Additional armament: dropping gen-1 atgm screenshot here as well, just as an example of use.)
- 16:07, 10 August 2021 (diff | hist) . . (+1,298) . . IT-1 (Screenshots and minor fix to typos in notable enemy section.)
- 15:53, 10 August 2021 (diff | hist) . . (+217) . . N File:Unupgraded bmp1 kills it1 camp squad.jpg (Original BMP-1 missile can be launched vertically and softly guided, thus BMP-1 launches it over the wall to annihilate IT-1 squad from complete safety. Screenshot is made in AB mode. Category:In-game screenshots) (current)
- 15:50, 10 August 2021 (diff | hist) . . (+169) . . N File:IT-1 full hulldown shot win.jpg (IT-1 fired high and used sniper scope to ensure that missile doesn't curve down or anything like that, thus not hitting it's own cover. Category:In-game screenshots) (current)
- 15:48, 10 August 2021 (diff | hist) . . (+77) . . N File:IT-1 full hulldown shot fail.jpg (IT-1 shot its own cover for aiming too low. Category:In-game screenshots) (current)
- 15:46, 10 August 2021 (diff | hist) . . (+70) . . N File:IT-1 deep hulldown.jpg (IT-1 deep hulldown at a random spot. Category:In-game screenshots) (current)
- 15:45, 10 August 2021 (diff | hist) . . (+68) . . N File:It-1 short hulldown.jpg (IT-1 hulldown with exposed turret. Category:In-game screenshots) (current)
- 15:41, 10 August 2021 (diff | hist) . . (+151) . . N File:It-1 atgm area of effect.jpg (Demonstration of area of effect of IT-1 ATGM. Seems a little bit random, but general area is outlined with red lines. Category:In-game screenshots) (current)
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