Ho-Ni III

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Rank 7 USA
F-5C Pack
Ho-Ni III
jp_type_3_ho_ni_iii.png
Ho-Ni III
AB RB SB
2.3 2.3 2.3
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game
This page is about the tank destroyer Ho-Ni III. For the preceding vehicle of similar name, see Ho-Ni I.

Description

GarageImage Ho-Ni III.jpg


The Type 3 Ho-Ni III is a Rank II Japanese tank destroyer with a battle rating of 2.3 (AB/RB/SB). It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". It handles and plays very similarly to the Ho-Ni I before it, but has been refined with the addition of more crew, a faster reload time, and most importantly, armor around the gun crew. However, it pays a slight cost of reduced top speed.

General info

Survivability and armour

Having 25mm of armor coverage around the entire gun crew, the Ho-Ni III no longer needs to fear artillery shrapnel or strafing runs from fighter aircraft. Do note however that it's still vulnerable to bombs, rockets and artillery hits!

However, if the Ho-Ni III takes a hit, it is now much more likely to survive with more crew, as three of them must be knocked out for it to be inoperable.

Another small armor increase is seen on the front of the tank, with the driver and radio station protected with another 10mm of armor, leaving it at still a poor 35mm.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 25 mm (12-31°) Front plate
17 mm (80-81°) Front glacis
15 mm (63°) Joint plate
15 mm (37-59°) Lower glacis
25 mm (40°) Top Left
20 mm (24-27°) Top Right
20 mm Bottom
17 mm (69°) Top
20 mm (4-58°) Bottom
12 mm
Superstructure 25 mm (15-16°) Front
25 mm (3-47°) Gun mantlet
25 mm (24-26°) 25 mm (10-11°) 10 mm

Notes:

  • Suspension wheels and tracks are both 15 mm thick.
  • Driver's port on the front plate is 10 mm thick.
  • An extra 10 mm of armour is plated on top of the bow machine gun area, left from the driver's position.

Mobility

The only drawback of the Ho-Ni III compared to its previous version, is that the tank has a slight decrease in top speed. On flat grass, it reaches a top speed of 32km/h, compared to the Ho-Ni I's top speed of 36km/h.

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
16.8 N/A 44 (AB)
40 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 263 324
Realistic/Simulator 150 170
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 15.65 19.29
Realistic/Simulator 8.93 10.12

Armaments

Main armament

Main article: Type 3 (75 mm)

The Ho-Ni III features a virtually identical 75mm gun as on the previous Ho-Ni I, still being a great cannon, even with a slightly higher battle rating. With the addition of two dedicated loaders, the gun also gets almost a second cut down on its reload time, making it capable of even more destruction.

75 mm Type 3
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
46 -10°/+20° ±10° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.09 19.50 __.__ __.__ 27.86
Realistic 9.52 11.20 __.__ __.__ 16.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.15 __.__ __.__ 5.50
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Type 1 APHE APHE 102 100 91 81 72 64
Type 94 HE HE 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 1 APHE APHE 668 6.56 1.3 15 67.84 -1° 47° 60° 65°
Type 94 HE HE 522 6.02 0.1 0.1 810 +0° 79° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
Type 90 Smoke 570 5.72 13 5 20 100
Ammo racks
Ammo racks of the Ho-Ni III.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
46 45 (+1) 41 (+5) 37 (+9) 24 (+22) (+45) no

Turret empty: 37 (+9)

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Effective 75mm gun with APHE can penetrate all enemies at its rank
  • Fully enclosed crew compartment = better protection from strafing airplanes

Cons:

  • Thin armour; close-quarters fighting is not advised
  • No coaxial machine gun to use against airplanes or GAZ trucks.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

Skin and Camouflages for the Ho-Ni III in Warthunder Live.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36