Sd.Kfz.222 (China)

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Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the SPAA Sd.Kfz.222 (China). For the German version, see Sd.Kfz.222.
␗Sd.Kfz.222
cn_sdkfz_222_early.png
GarageImage Sd.Kfz.222 (China).jpg
␗Sd.Kfz.222
AB RB SB
1.3 1.3 1.3
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The ␗le.Pz.Sp.Wg. (2 cm) Ausf.A 1.Serie is a rank I Chinese SPAA with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update "Sky Guardians".

General info

Survivability and armour

Armourfront / side / back
Hull8 / 8 / 8
Turret8 / 8 / 8
Crew3 people
Visibility68 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

The Sd.Kfz.222 is overall a poorly protected vehicle.

The frontal hull consists of 14-30 mm armour plates, which can only stop heavy machine gun rounds and, with good angling, non-HVAP autocannon shells. Thus vehicles with heavy machine guns or autocannons are highly dangerous, for example M13 MGMC, Pz.II, Sd.Kfz.234/1, etc. Any projectile with a larger calibre will go through its armour with ease. The rest of the vehicle is covered in 8 mm plates, which are barely enough to stop rifle-calibre bullets. At point blank range, even rifle-calibre machine guns have a good chance of penetrating the Sd.Kfz.222. The thin armour also makes the vehicle highly vulnerable to shrapnel from bombs and near-miss high explosive shells, so stay away from diving planes or artillery strikes.

The post-penetration survivability is low. There are only 3 crews, with 2 sitting closely together in the turret making them easy to be taken out by a single shot. However, the vehicle will sometimes survive a shot or two, but don't count on that. The open-topped turret also makes HE, HEAT, bombs, and explosive rockets very lethal due to their overpressure. Therefore, the Sd.Kfz.222 will be knocked out with a single shot from howitzer-equipped vehicles like the M8 HMC, the Chi-Ha, or the 15cm sIG 33 B Sfl.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB87 / 17 km/h
RB and SB81 / 16 km/h
Number of gears5 forward
1 back
Weight3.9 t
Engine power
AB143 hp
RB and SB75 hp
Power-to-weight ratio
AB36.7 hp/t
RB and SB19.2 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

The Sd.Kfz.222 is a highly mobile vehicle, so the player should utilise this trait and avoid the flaws in protection.

On flat paved road, the vehicle can quickly accelerate to around 60 km/h thanks to its 18 hp/t power-to-weight ratio. This speed is comparable with famous fast tanks like BT-5. In offroad conditions, the vehicle can still maintain an average speed of around 50 km/h, allowing it to get to any location in a timely manner.

The -16 km/h reverse speed seems significantly lower than forward speed, but it is fast enough to pull the vehicle out of danger if it is not far from a cover behind. Other wise, it may be better to turn the vehicle around.

The vehicle's 4 wheels can all steer, making it very agile to navigate through confined environments like a small town, or to quickly change driving directions.

The only flaw in mobility is that, at high speed, it is awkward to precisely control the direction as the vehicle tend to "snake" around when trying to steer. Also, it takes a few seconds to fully come to a halt when braking at high speed. Lastly, due to the vehicle's light weight (only 5t), it cannot quickly ram through obstacles like metal fences without losing speed, so avoid driving into them.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 87 17 3.9 _,___ 143 __.__ 36.67
Realistic 81 16 _,___ 75 __.__ 19.23

Modifications and economy

Repair costBasic → Reference
AB101 → 130 Sl icon.png
RB89 → 115 Sl icon.png
SB138 → 178 Sl icon.png
Total cost of modifications2 985 Rp icon.png
890 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
45 Ge icon.png
Mods new car suspension.png
Suspension
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods new tank break.png
Brake System
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods new tank filter.png
Filters
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
75 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
95 Ge icon.png
Mods new tank engine.png
Engine
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
95 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
45 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
75 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
45 Ge icon.png
Mods tank ammo.png
20mm_kwk_30_HE_ammo_pack
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
45 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods tank ammo.png
20mm_kwk_30_AP_ammo_pack
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
75 Ge icon.png
Mods art support.png
Artillery Support
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
95 Ge icon.png

Armaments

Main armament

20 mm KwK30 cannon
Ammunition180 rounds
Belt capacity20 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Fire rate280 shots/min
Vertical guidance-7° / 80°
Main article: KwK30 (20 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

The Sd.Kfz.222 is armed with a single 20mm autocannon paired with a rifle calibre machine gun. Both weapons are connected together. The Sd.Kfz.222 possesses high turret traverse and elevation speeds, and can elevate its gun to 80 degrees, befitting of its role as SPAA. Compared to its German counterpart, the 20mm autocannon on this Sd.Kfz.222 fires slower, but has double the ammunition per magazine. Both have the same reload time. Unlike the Sd.Kfz.222 in the German tech tree, however, the Chinese Sd.Kfz.222 doesn't have access to the PzGr.40 belt, which grants it an extra 11mm of penetration. This is a bigger disadvantage than one might expect, and limits the Chinese Sd.Kfz.222 more to its stated role as SPAA, especially in uptiers. Against many of its contemporaries, however, the 37mm of point blank penetration should be enough. There is more bullet drop on the KwK30 than the Flak38 autocannon, but the low penetration means it shouldn't be used to snipe, and its not noticeable enough to really affect anti-air performance. The mg13 Dreyse machine gun also fires slower than its German counterpart, but as it's a rifle caliber machine gun, that doesn't matter as much. The Sd.Kfz.222 has a high turret traverse and gun elevation rate, allowing you to aim at and track aircraft with comfort.

20 mm KwK30 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 180 (20) 280 -7°/+80° ±180° - __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: API-T · HEFI-T*
  • Sprgr.: HEFI-T*
  • PzGr.: API-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T* 5 4 3 2 2 2
API-T 37 34 23 14 9 6
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T* 900 0.12 0.1 0.1 10.2 79° 80° 81°
API-T 800 0.15 - - - 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
9 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition900 rounds
Belt capacity75 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: MG13 Dreyse (7.92 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.92 mm MG13 Dreyse
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • High speed especially on paved road, comparable with fast foes like BT-5
  • All-wheel steering, very agile navigating through urban areas
  • Fast turret traverse, can keep up with high-speed targets like planes
  • Good -16km/h reverse speed, helpful to retreat from danger
  • 20-round magazine is beginner friendly
  • Very small profile, easy to hide in bushes

Cons:

  • No HVAP shells unlike the German version, cannot penetrate armoured targets like H.39, D2, etc
  • Very poorly protected, even a heavy machine gun can frontally penetrate it
  • 7-second reload is quite slow
  • 280 rounds/min fire rate is slower than the German version, requiring extra aiming skills to hit planes

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


China anti-aircraft vehicles
Radar SPAAG  PGZ09
Gun and Missile SPAAG  PGZ04A
Missile SPAA  Antelope
Other  ZSD63/PG87 · ZSL92 · WZ305
Germany  ␗Sd.Kfz.222
North Vietnam  Phòng không T-34
USA  CCKW 353 (M45) · ␗M42
USSR  Tor-M1