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For you to try new stuff: Only on this page. Not on any other page. - Enjoy.

Disambiguation, Navigation

Planned Template Page:

 Template:Japanese_Time_Disambiguation
Disambiguation Timetable
WIP

Type I
Japanese Calendar  Type 87 · Type 88 · Type 89 · Type 90 · Type 91 · Type 92 · Type 93 · Type 94 · Type 95 · Type 96 · Type 98 · Type 99 · Type 100

Type 0 · Type 1 · Type 2 · Type 3 · Type 4 · Type 5

Gregorian Calendar  Type 87 · Type 88 · Type 89 · Type 90 · Type 92 · Type 93 · Type 94 · Type 95 · Type 96 · Type 98 · Type 99

Type II
Type 0 · Type 1 · Type 2 · Type 3 · Type 4 · Type 5 · Type 6
Type 11 · Type 16
Type 23
Type 30 · Type 38
Type 43 · Type 44
Type 54 · Type 57 · Type 59
Type 60 · Type 62 · Type 64
Type 72 · Type 74
Type 87 · Type 88 · Type 89
Type 90 · Type 91 · Type 92 · Type 93 · Type 94 · Type 95 · Type 96 · Type 98 · Type 99 ·
Type 100

Years I
Japanese Calendar  2587 · 2588 · 2589 · 2590 · 2591 · 2592 · 2593 · 2594 · 2595 · 2596 · 2598 · 2599 · 2600 · 2600 · 2601 · 2602 · 2603 · 2604 · 2605
Gregorian Calender  1959 · 1960 · ... · 1962 · ... · 1964 · ... · 1974 · 1975 · ... · 1987 · 1988 · 1989 · 1990 · 1991 · 1992 · 1993 · 1994 · 1995 · 1996 · 1998 · 1999

Years II
... · 1927 · 1928 · 1929 · 1930 · 1931 · 1932 · 1933 · 1934 · 1935 · 1936 · 1938 · 1939 · 1940 · 1941 · 1942 · 1943 · 1944 · 1945 · ...
... · 1959 · 1960 · ... · 1962 · ... · 1964 · ... · 1974 · 1975 · ... · 1987 · 1988 · 1989 · 1990 · 1991 · 1992 · 1993 · 1994 · 1995 · 1996 · 1998 · 1999 · ...

Naval Main Armament Table (Re-Work)

Main Concept

Example Vessels:

Notes Before Going In:

  • All Cannon Stats Are Aced
    • This Is Regardless Of Crew Status - X-Ray Speeds Are Default To RB Aced
  • Gamemode Does Not Change Reload Stats
  • Gamemode Does Change Targeting Speed
    • This Is Regardless Of Gamemode - X-Ray Speeds Are Default To RB Aced
  • Cannon Stats Do Change Targeting Speed On Modifications (Current Tables Are Spaded)
    • This Also Changes X-Ray Speeds
  • Vertical Guidance Is 99% Of The Time Always The Same For Cannons In The Same Turret Mounting
100/65 mm Type 98 mod A x2 (x4)
Turrets (Bow to stern)
Turret 1 Turret 2 Turret 3 Turret 4
Guidance
Horizontal guidance ±154° ±165° ±160° ±150°
Targeting speed 12°/s
Vertical guidance -10°/+89° -10°/+89° -10°/+89° -10°/+89°
Vertical targeting speed 16°/s
Firepower
Ammo capacity 1,600
Rounds per turret 200
First-stage ammo 40 40 40 40
First-stage fire rate 21 rounds/min
Fire rate 15 rounds/min
120 mm/45 O.T.O. Mod. 1926 x2 (x2)
Turrets (Bow to stern)
Turret 1 Turret 2
Guidance
Horizontal guidance ±150° ±150°
Targeting speed 15°/s
Vertical guidance -5°/+45° -11°/+33°
Vertical targeting speed 15°/s
Firepower
Ammo capacity 800
Rounds per turret 200
First-stage ammo N/A
First-stage fire rate N/A
Fire rate 7 rounds/min

Alternative

100/65 mm Type 98 mod A
Turrets
(Bow to stern)
Guidance Firepower
Horizontal guidance Vertical guidance Rounds per turret First-stage
ammo
First-stage
fire rate
Fire rate
Turret 1 (dual) ±154° 12°/s -10°/+89° 16°/s 400 40 21 rounds/min 15 rounds/min
Turret 2 (single) ±165°
Turret 3 (quad) ±160°
Turret 4 (triple) ±150°
120 mm/45 O.T.O. Mod. 1926
Turrets
(Bow to stern)
Guidance Firepower
Horizontal guidance Vertical guidance Rounds per turret First-stage
ammo
First-stage
fire rate
Fire rate
Turret 1 (x2) ±150° 15°/s -11°/+33° 15°/s 200 N/A N/A 7 rounds/min
Turret 2 (x3)

Alternative Simplified

100/65 mm Type 98 mod A
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Rounds
per turret
First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1 (2x) ±154° 12°/s -10°/+89° 16°/s 400 40 21 RPM 15 RPM
Turret 2 (2x) ±165°
Turret 3 (2x) ±160°
Turret 4 (2x) ±150°
120 mm/45 O.T.O. Mod. 1926
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Rounds
per turret
First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1 (2x) ±150° 15°/s -11°/+33° 15°/s 200 N/A N/A 7 RPM
Turret 2 (2x)
Test: SMS Westfalen (Alternative Simplified)
283 mm
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Rounds
per gun
First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1 (2x Guns) ±154° 3.0°/s -8°/+20° 3.0°/s 75 N/A N/A 3 RPM
Turret 2P (2x) -160°/+5° 3.4°/s 3.1°/s
Turret 2S (Dual) -5°/+160°
Turret 3P (2x) -5°/+160°
Turret 3S (2x) -160°/+5°
Turret 4 (2x) ±140° 3.0°/s 3.0°/s
150 mm
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Rounds
per gun
First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1P (1x Guns) -125°/+0° 4.2°/s -10°/+25° 4.2°/s 150 N/A N/A 3 RPM
Turret 1S (1x) -0°/+125°
Turret 2P (Single) -120°/+0°
Turret 2S (Single) -0°/+120°
Turret 3P (1x) -123°/+0° -7°/+20°
Turret 3S (1x) -0°/+123°
Turret 4P (1x) -0°/+121°
Turret 4S (1x) -121°/+0°
Turret 5P (1x) -0°/+121°
Turret 5S (1x) -121°/+0°
Turret 6P (1x) -0°/+123° -10°/+25°
Turret 6S (1x) -123°/+0°
88 mm casemate
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Rounds
per gun
First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1P (1x Guns) -129°/+0° 8.5°/s -10°/+25° 8.5°/s 200 N/A N/A 15 RPM
Turret 1S (1x) -0°/+129°
Turret 2P (Single) -122°/+0°
Turret 2S (Single) -0°/+122°
Turret 3P (1x) -109°/+0° -10°/+20°
Turret 3S (1x) -0°/+109°
Turret 4P (1x) -102°/+0°
Turret 4S (1x) -0°/+102°
Turret 5P (1x) -0°/+121° -7°/+25°
Turret 5S (1x) -124°/+0°
Turret 6P (1x) -20°/+102°
Turret 6S (1x) -104°/+22°
Test V2
283 mm/45 SK L/45 (283 mm)
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Rounds
per gun
First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1 (2x Guns) ±154° 3.0°/s -8°/+20° 3.0°/s 75 N/A N/A 3 RPM
Turret 2 (2x) Turret 2 (2x) ±160°/±5° 3.4°/s 3.1°/s
Turret 3 (2x) Turret 3 (2x) ±5°/±160°
Turret 4 (Dual) ±140° 3.0°/s 3.0°/s
  • Horizontal Values For Grouping Port- & Starboard Side Is Kinda Awkward On Casemates..
88 mm/45 casemate SK L/45 (88 mm)
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Rounds
per gun
First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1 (1x) Turret 1 (1x) 0°/±129° 8.5°/s -10°/+25° 8.5°/s 200 N/A N/A 15 RPM
Turret 2 (1x) Turret 2 (1x) 0°/±122°
Turret 3 (1x) Turret 3 (1x) 0°/±109° -10°/+20°
Turret 4 (1x) Turret 4 (1x) 0°/±102°
Turret 5 (1x) Turret 5 (1x)  ??? -7°/+25°
Turret 6 (1x) Turret 6 (1x)  ???

Alternative V2

100/65 mm Type 98 mod A
Rounds

per turret

First-stage

ammo

First-stage

Fire rate

Fire rate
400 40 21 RPM 15 RPM
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Turret 1 (2x) ±154° 12°/s -10°/+89° 16°/s
Turret 2 (2x) ±165°
Turret 3 (2x) ±160°
Turret 4 (2x) ±150°

Possible Conflicting Input Per Turret Of Same Calibre But Different Amount Of Cannons: "Rounds per turret", "First-stage Ammo"

Ex. USS Phelps, IJN Yuudachi, ...

Secondary & AA Armament

  • Values May Vary For Some Very Specific Placed Guns, But As Most Of These Armaments Are Emplaced On Mass - It Would Be Useless To Identify Every Single One Of Them Separate
  • Example Table Is For IJN Tone:
25 mm/60 Type 96 (25 mm)
Turrets Amount Horizontal
guidance
Vertical
guidance
Rounds
per turret
First-stage
ammo
First-stage
Fire rate
Fire rate
combined
Single Mount 18 ±180° 64°/s -10°/+80° 55°/s 1,500 N/A N/A 261 RPM
Dual Mount 4 10°/s -10°/+85° 8.5°/s 522 RPM
Triple Mount 4 15°/s -5°/+85° 10°/s 783 RPM
Triple Mount* 8 13°/s -10°/+85° 8.5°/s 783 RPM

Note: *Armoured

New compressor table

Compressor (RB/SB)
Optimal altitude Setting 1
850 m 2,100 hp 100% Engine power
0 m 2,590 hp WEP Engine power
Optimal altitude Setting 2
5,340 m 1,700 hp 100% Engine power
4,500 m 2,100 hp WEP Engine power

v2

Compressor (RB/SB)
100% Setting 1 Setting 2
Power 2,100 hp 1,700 hp
Altitude 850 m 5,340 m
WEP Setting 1 Setting 2
Power 2,590 hp 2,100 hp
Altitude 0 m 4,500 m

v3

Compressor (RB/SB)
100% Engine Power
Gear Setting 1 Setting 2
Power 2,100 hp 1,700 hp
Altitude 850 m 5,340 m
WEP Engine Power
Gear Setting 1 Setting 2
Power 2,590 hp 2,100 hp
Altitude 0 m 4,500 m

v4

Compressor (RB/SB)
Gear 100% Engine power WEP Engine power
Setting 1 Setting 2 Setting 1 Setting 2
Power -- -- -- --
Altitude -- -- -- --

v5

Compressor (RB/SB)
Gear 100% WEP
Power Altitude Power Altitude
Setting 1 -- -- -- --
Setting 2 -- -- -- --

v6 by Flame2512

Compressor (RB/SB)
Gear Setting 1 Setting 2
Throttle 100% WEP 100% WEP
Power 2,100 hp 2,590 hp 1,700 hp 2,100
Altitude 850 m 0 m 5,340 m 4,500 m

Current

Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 _,___ m _,___ hp _,___ hp
Setting 2 _,___ m _,___ hp _,___ hp

Old one

Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,500 m 1,602 hp 1,954 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,900 m 1,478 hp 1,804 hp

Template for value comparisons

This template proposal allows to quickly generate value comparisons. E.g. if you'll pass penetration values of 2 weapons, it can be used to generate text like "It's close Soviet counterpart has 21% lower penetration". It can accommodate to a different language versions and flexion via optional parameters. If accepted - it can be used to built template that would be automatically pulling values for the units based purely on their codes and specified attributes (idea is to make requests like jp_type_95_ha_go|us_m2a2|speed|forward|AB)


Proposal for Ammo racks

Because ammo racks tables are not very intuitive, here is my proposal:

Racks empty none 1 1 & 2 1 to 3 1 to 4 1 to 5 1 to 6
Racks full 1 to 6 2 to 6 3 to 6 4 to 6 5 & 6 6 none
Shells onboard __ (+0) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) 1 (+__)

Alternative?

Racks Full 1st empty 2nd empty 3rd empty 4th empty Visual discrepancy
◼◼◼◼ ◼◼◼◻ ◼◼◻◻ ◼◻◻◻ ◻◻◻◻ ����
Shells onboard __ (+0) __ (+__) __ (+__) __ (+__) __ (+__) Yes

Radar tables

I suggest to add to aircraft a table with information about radar. most pages of aircraft have no info about the radar at all. a table offers a quick glance on the basic capabilities of the radar.

Radar
Search Radar Tracking radar IRST MTI PD TWS
Sapphire-23D/TP-23 Sapphire-23D/TP-23 Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png Icon RedXCross.png

on the page of the La-200 is such a table

Toriy - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
15,000 m 12,000 m ±30° ±32°

adding the ranges of radar is also a idea, but some have several different range options

Missile tables

I suggest to add information about possibility of radar slaving to the missile table. Also other features like ECCM and special features should be contained in the table for a quick overview. For Instance comparing the tables for AIM-9D and AIM-9G does not give any hint what the difference is.

Missile characteristics
Mass 136 kg
Guidance IR
Aspect Rear-Aspect
Lock range in rear-aspect 4 km
Launch range 7 km
Maximum speed 2.2 M
Maximum overload 15 G
Maximum overload during launch 4 G
Missile guidance time 13 secs
Explosive mass 8.75 kg TNTeq

becomes

Missile characteristics
Mass 136 kg
Guidance IR
Aspect Rear-Aspect
Radar slaving Icon GreenCheckmark.png
ECCM Icon GreenCheckmark.png
Caged seeker Icon RedXCross.png
Lock range in rear-aspect 4 km
Launch range 7 km
Maximum speed 2.2 M
Maximum overload 15 G
Maximum overload during launch 4 G
Missile guidance time 13 secs
Explosive mass 8.75 kg TNTeq

Bomb tables

I took this article: AN-M30A1 (100 lb) as a template for bomb pages.

Proposal 1

General Info

Data for WSP XP PAGE bomb
Metric Imperial
Overall Length 97.6 cm 38.4 in
Body Diameter 20.7 cm 8.1 in
Filling Weight 24.5 kg 52.9 lb
Total Weight 45.8 kg 100 lb
Explosive Filling Amatol
Bomb Type High Explosive

Effective damage

WSP XP PAGE damage table Metric Imperial
Max armour penetration high explosive action 79 mm 3.11 in
Radius of destruction of an armoured vehicle 2.1 m 6.9 ft
Radius of fragment dispersion 67.3 m 220.8 ft

Comparison with analogues

Comparable bombs to WSP XP PAGE
Name Mass Explosive mass Explosive Armour Penetration Destruction radius Frag radius
FAB-50 64 kg 24 kg TNT 79 mm 2.1 m 68.6 m
SC50JA 50 kg 25 kg Fp.60/40 80 mm 2.1 m 70.1 m
Type 97 Number 6 60 kg 23 kg TNT 78 mm 2.1 m 67 m
Type 94 GPHE 50 kg 19.6 kg TNT 74 mm 1.8 m 62.5 m
GP 50 58 kg 25 kg TNT 80 mm 2.1 m 70.1 m
G.A.M.Mn 50 50 kg 28.5 kg M.Mn 82 mm 2.4 m 77.1 m
D.T. No.2 55.7 kg 19.9 kg TNT 73 mm 2.1 m 67.4 m

Proposal 2

Another user updated the bomb pages with this template:

Mass 45.8kg
Explosive type Amatol
Explosive mass 24.5kg
TNT equivalent 24.5kg
Max armour penetration HE action 79 mm
Radius of destruction of armoured vehicles 2 m
Radius of fragment dispersion 67 m

Proposal 3

Bomb characteristics
Mass 45.8 kg
Explosive mass 24.5 kg
Explosive type Amatol
TNT equivalent 24.5 kg
HE max penetration 79 mm
Armour destruction radius 2 m
Fragment dispersion radius 67 m

Machine Gun Belt Table Proposal

Blank Table

Belt Composition Belt Penetration @ 0° Angle of Attack (mm)
Belt Rounds 10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
____ ____ ___ ___ ___ ___ ___ ___

Example: British M2 Ammunition

Belt Composition Belt Penetration @ 0° Angle of Attack (mm)
Belt Rounds 10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default T  · Ball  · Ball  · IAI  · AP-I 26 25 16 12 3 3
Universal AP-I  · AP-I  · AP-I  · T  · IAI 26 25 16 12 3 3
Ground Targets T  · AP  · AP  · AP-I  · AP-I  · IAI 26 25 19 12 4 3
Tracers T  · T  · T  · T  · T  · AP-I 26 25 16 12 0 0
Stealth AP-I  · AP-I  · AP-I  · IAI  · IAI 26 25 16 12 3 3

Naval armour table (bluewater ships)

Armour Front Side Rear Deck/Roof
Turret (primaries)
Barbette (primaries)
Magazine (Front)
Magazine (Rear)
Citadel
Bridge
Turret (secondary)

Feel free to add or omit categories and/or values from the table template above when applying it to ship articles, as this was made largely with cruiser armour schemes in mind