Stefano Turr
Contents
Description
The Mototorpediniera, Stefano Turr is a rank II Italian motor torpedo boat with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update "Starfighters".
General info
Survivability and armour
The Stefano Turr is surprisingly quite a survivable ship for its almost total lack of armour. It has a quite low crew of 16 people for its size. But this is its secret weapon in soaking up damage - similarly to tanks like the LVT(A)(1), its crew is quite spread out across the ship, meaning it will take more time to incapacitate them all, giving the player a chance of surviving. Beware that the armament operators are completely exposed meaning that you can easily lose one or more of your machine guns.
Mobility
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 83 | 35 | |
RB/SB | |||
Upgraded | 59 | 25 |
The mobility of the ship is really good for how big it is - you can keep up with many torpedo boats and leave slower ships like the VAS 201 in the dust. One thing to note is its turning circle is quite large and it turns quite slowly. Overall it has really good speed in a straight time, but if you decide to turn, you'll lose a lot of speed.
Modifications and economy
Armament
Primary armament
The Stefano Turr is equipped with two types of machine guns for its primary armament - three 13.2 mm Breda machine guns arranged in a very asymmetrical layout in front of the bridge and a 6.5 mm Fiat machine gun on the stern. Overall, the three Breda machine guns are enough to make a dent in many enemy ships and are considered more effective than the 20 mm autocannons of other same BR italian boats. Due to their positioning you don't need to expose anything but your front to an enemy (in contrast to other low tier italian boats). The 6.5 mm is very weak and if you are flanked from the rear, it's better to turn around, rather than engaging them with the Fiat machine gun. The biggest drawback of the 13 mm machine guns is their rate of fire - lower than machine guns from other nations, especially German and American ones.
Be aware that there are no AI controlled weapons on this ship (like most low tier torpedo boats) so you'll need to handle planes manually.
Additional armament
The Stefano Turr can equip 4 x 450 mm S.I.170 torpedoes. Taking them is not advised most of the time as, if shot, they can detonate and critically damage the vessel, if not sinking it outright. The torpedoes themselves are average, with reasonable speed and enough explosive force to destroy most enemies. If you decide to take them, concentrate your torpedo fire on large and/or slow ships - prime examples are the 110 ft SC-497, 165 ft PC-451, Type K-3, Type K-7, Type 5 escort boat, and Russian armoured river boats. Smaller boats, if prepared, will easily dodge them.
The Stefano Turr can also equip 12 B TG depth charges. They are next to useless, as they are made for destroying submarines, which are not in the game. Most ships, especially small boats, will easily escape the blast. The depth charge racks are considered an ammo rack and will explode and destroy the ship, once destroyed. Overall, taking depth charges are not recommended under any circumstances.
Usage in battles
The Stefano Turr is an interesting ship to say the least - with its large profile, good speed but bad manoeuvrability, asymmetrical, mixed armaments and lots of torpedoes lead to a somewhat interesting playstyle. The main tactic when using her is as follows: Pick a target and face forwards towards them - this can maximise your survivability and you can use all of your best armaments this way. When facing a large, armoured ship, feel free to use the torpedoes. Its biggest disadvantages are the low rate of fire of the main weapons, the large profile and the lack of AI weaponry. These cons are quite minor and can easily be mitigated. Overall the Stefano Turr is a different ship from her Italian peers and can be very fun.
Pros and cons
Pros:
- Good straight line top speed
- Good survivability for a torpedo boat - small crew is spread around the entirety of a not that small ship
- All of the best armaments are frontal facing and all armaments can be used in abroadside (because of the asymmetric positioning of the frontal weapons)
- Good torpedoes can deal with armoured or heavy enemies
Cons:
- Slow turn time
- No armour
- Large profile
- Low main weapon rate of fire
- Somewhat small main armament clips
History
The Regia Marina had attempted to replace the MAS units in 1934, on the initiative of Admiral Domenico Cavagnari, undersecretary and chief of staff between 1933 and 1940, to replace the MAS I showed the replacement through too much ambition, which in practice was a motor torpedo boat with metal hull and Stefano Turr hull of 61.6 tons.
However, the failure of the 750 HP FIAT V 1616 fast diesel engines embarked in a number of 4 on that unit would have compromised, between 1936 and 1938, all efforts in this direction.
A subsequent FIAT project, proposed in 1938, in view of the realization of a new type of 1500 HP fast diesel engine, was rejected by the Ministry in the technical department and was not followed up.
A modified Turr, of 50 tons and 40 knots, based on 4 Isotta Fraschini Asso 1000 engines adapted to run on low pressure naphtha, was studied in 1938, but the engines in question were developed only twenty years later.
Media
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the ship;
- other literature.
Italy boats | |
---|---|
Motor torpedo boats | MC-490 · Freccia P-493 · MAS 555 · MAS 561 · MAS 569 |
MS-15 · MS-53 · MS-472 · Stefano Turr · VAS 201 · GIS 811 · MS 444 · MC 485 | |
Motor gun boats | MAS 441 · MS-473 · MV-611 · Alano · Sparviero |
Motor torpedo gun boats | Saetta P-494 |
Gunboats | Albatros · Alcione |