Gepard 1A2
This page is about the German SPAA Gepard 1A2. For the other version, see Gepard. |
Contents
Description
The Flugabwehrkanonenpanzer Gepard 1A2 (Flakpanzer Gepard 1A2) is an improved modification of the standard Flugabwehrkanonenpanzer Gepard (Flakpanzer Gepard). It has a new fire control system that increases engagement range while decreasing reaction time. Four Fliegerfaust 2 Stinger missiles, two on each side of the turret, were also added.
Introduced in Update "Apex Predators", the Flakpanzer Gepard 1A2 is similar to the standard Flakpanzer Gepard in terms of gameplay. The addition of four Fliegerfaust 2 Stinger missiles extends its engagement range slightly but should not be relied on to hit aircraft as they are fairly easy to evade.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30 mm (57°) Front glacis 30 mm (50°) Lower glacis |
25 mm (40-41°) Upper hull 20 mm Lower hull |
20 mm (4-47°) | 30 mm Forward hull 15 mm Everywhere else |
Turret | 25 mm (1-21°) | 20 mm Turret sides 10 mm Cannon mounts |
20 mm (5-7°) | 15 mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 71 | 28 | 47.5 | 1,179 | 1,584 | 24.82 | 33.35 |
Realistic | 66 | 26 | 734 | 830 | 15.45 | 17.47 |
Modifications and economy
Armaments
Main armament
35 mm Oerlikon KDA (x2) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 680 (320) | 550 | -10°/+85° | ±180° | Two-plane | 79.3 | 109.7 | 133.2 | 147.3 | 156.7 | 1.30 | 1.15 | 1.06 | 1.00 |
Realistic | 53.5 | 63.0 | 76.5 | 84.6 | 90.0 |
Ammunition
- Default: API-T* · HEI-T*
- DM11A1: HEI-T* · HEI-T* · HEI-T* · API-T*
- DM13: API-T* · API-T* · API-T* · HEI-T*
- DM23: APDS
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEI-T* | 11 | 11 | 9 | 8 | 6 | 5 | |
API-T* | 68 | 66 | 57 | 47 | 39 | 32 | |
APDS | 127 | 125 | 118 | 110 | 102 | 95 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEI-T* | 1,175 | 0.55 | 0.1 | 0.1 | 204 | 79° | 80° | 81° | ||||
API-T* | 1,175 | 0.55 | 1.2 | 9 | 37.4 | 47° | 60° | 65° | ||||
APDS | 1,400 | 0.38 | - | - | - | 75° | 78° | 80° |
Ammo racks
Full ammo |
Ammo type |
1st rack empty |
Visual discrepancy |
---|---|---|---|
4 680 |
Belts Rounds |
0 (+4) 0 (+680) |
Yes |
Notes:
- The rack empties when all rounds are spent.
- The visual discrepancy concerns the number of belts: 4 belts can be fired but only 2 are modeled.
Additional armament
Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.
Fliegerfaust 2 Stinger missile | |||
---|---|---|---|
Capacity (Belt) | Vertical | Horizontal | Stabilizer |
4 (4) | N/A | N/A | N/A |
Ammunition
Missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||||
FIM-92E | SAM | 670 | 5,000 | 10.1 | 1 | 0.1 | - | - | 540 | 79° | 80° | 81° |
FIM-92K | SAM | 670 | 5,000 | 10.1 | 1 | 0.1 | 0 | 1 | 540 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
1 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
The Gepard performs best when stalking enemy aircraft, scanning the sky for a target and waiting until it gets in range of the radar, and only attacking when the radar can provide a lead estimation, thus preserving ammunition which is critical since the cannons will expend it quickly in combat situations. Helicopters will more than often chose to keep a reasonable distance, usually outside your radar's range but this can be countered by using the API-T rounds in short burst until the range of the enemy has been correctly guesssed, it only takes a few rounds to destroy an enemy aircraft.
Engaging ground vehicles comes with the risk of being destroyed without doing any significant damage so weigh this option carefully, unsuspecting light tanks are fair game but most tanks will pose a threat even when attacking their side without the appropriate ammunition belts. The Gepard 1A2 shouldn't get into any firefight with vehicles that aren't lightly-armoured since the MBT's protection is increased at this BR compared to the Gepard's BR.
Capturing points is also an option thanks to the good mobility of the vehicle, although you will have to make sure the capture point is clear and there is no risk of being attacked by an enemy tank.
Pros and cons
Pros:
- Has 4 IR-guided anti-air missiles mounted on the sides of the turret
- Missiles can be fired on the move
Cons:
- Missiles can be easily countered by flares
- No thermal imager at a BR where it is commonly found
- The lack of passive locking method alerts the enemy of your presence
- The ammo count is scarce when taking into account the high rate of fire
- A box blocks the guns' line of sight at the rear of the tank (engine deck)
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
- Other vehicles of similar configuration and role
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Germany anti-aircraft vehicles | |
---|---|
Wheeled | Sd.Kfz.222 |
Half-track | Sd.Kfz.251/21 · Sd.Kfz. 6/2 |
Flakpanzer IV | Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45 |
Other Flakpanzers | Flakpanzer I · Flakpanzer 38 · Flakpanzer 341 |
Wiesel AWC | Wiesel 1A4 · Ozelot |
Radar SPAAG | Gepard · Gepard 1A2 |
Missile SPAA | FlaRakPz 1 · FlaRakRad |