USS Pittsburgh

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
USS Pittsburgh
us_cruiser_baltimore_class_pittsburgh.png
GarageImage USS Pittsburgh.jpg
USS Pittsburgh
AB RB SB
6.0 6.0 6.0
Research:175 000 Specs-Card-Exp.png
Purchase:490 000 Specs-Card-Lion.png
Show in game

Description

The Baltimore-class, USS Pittsburgh (CA-72), 1953 is a rank V American heavy cruiser with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update "Direct Hit".

General info

Survivability and armour

Armourfront / side / back
Citadel152 / 152 / 64 mm
Main fire tower203 / 83 / 37 mm
Hull19 mm (steel)
Superstructure17 mm (steel)
Number of section8
Displacement17 031 t
Crew1 142 people

The Pittsburgh is the final heavy cruiser in the US tech tree, and it has all the power the justify its lofty position. Covered from bow to stern in anti-fragmentation armor, it is incredibly resistant to the rain of high-explosive shells commonly encountered in battle. It further improves on the protection of the New Orleans, with the thicker turret sides making it much less likely for the turrets to be disabled. The barbette armor is also improved.

The greatest improvements lie in the thicker armored belt and new, fully enclosed 5"/38 twin mounts, the former of which renders its machinery spaces virtually impenetrable by enemy cruisers and the latter making them much more difficult to be disabled and set on fire than the treaty heavy cruisers that came before it.

Armour Front Side Rear Deck/Roof
Main Caliber Turret 203 mm 82.55 mm (front, cheeks)

38.1 mm (rear)

38.1 mm 76.2 mm
Auxiliary Caliber Turret 19.05 mm 19.05 mm 19.05 mm 19.05 mm
Forward Magazine 140 mm 76 mm (upper)

102 mm (lower)

28.575 mm (upper)

63.5 mm (lower)

Citadel 152 mm 152 mm (upper)

102 mm (lower)

152 mm 28.575 mm (upper)

63.5 mm (lower)

After Magazine 76 mm (upper)

50.8 mm (lower)

127 mm 28.575 mm (upper)

63.5 mm (lower)

Bridge 165 mm 50.8 mm 139.7 mm 50.8 mm
Barbette 160 mm

Additional Notes: Both magazines and the citadel are protected by fuel tanks.

Mobility

Speedforward / back
AB71 / 29 km/h
RB61 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 71 29
RB/SB Stock ___ ___
Upgraded 61 25

Modifications and economy

Repair costBasic → Reference
AB13 238 → 17 169 Sl icon.png
RB13 205 → 17 126 Sl icon.png
Total cost of modifications173 000 Rp icon.png
270 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training140 000 Sl icon.png
Experts490 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
500 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods ship venting.png
Ventilation
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
500 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
500 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
203mm_us_mk21_navy_ap_ammo_pack
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
203mm_us_mk25_navy_hc_ammo_pack
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
127mm_usa_mk46_special_common_sap_ammo_pack
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods he frag proxi fuze ship.png
127mm_usa_mk31_aavt_radio_fuse_ammo_pack
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods he frag base fuse tank.png
203mm_us_mk17_navy_special_common_ammo_pack
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
500 Ge icon.png

Armament

Primary armament

3 х Turret3 x 8 inch/55 Mark 12 cannon
Ammunition450 rounds
Vertical guidance-10° / 41°

USS Pittsburgh, being a WW2 US cruiser, shoots super-heavy AP shells out of her 203 mm guns. These shells are heavier than others, weighing over 150 kg. Most other nations' shells weigh usually 110 kg. This gives them a longer flight time, but a steeper angle. The idea was that, at long ranges, the shells would penetrate battleship's decks from above instead of hitting the much thicker side armour. In spite of this, they still have more than enough penetration inside of 8 km to cleave through the belt, magazine, and barbette armor of even the most well-protected cruiser at 5.7 and above, allowing the Pittsburgh to quickly disarm and dispatch enemy cruisers in but a few well-aimed salvos.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Mk.14 Common Common 110 98 80 66 56 43
Mk.21 APCBC APCBC 390 348 289 243 207 165
Mk.25 HC HE 61 61 61 61 61 61
Mk.17 SP Common SP Common 131 116 95 79 66 50
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Mk.14 Common Common 823 117.9 0.035 9 4.84 47° 60° 65°
Mk.21 APCBC APCBC 762 151.9 0.035 9 2.21 48° 63° 71°
Mk.25 HC HE 823 117.9 0 0.1 9.5 79° 80° 81°
Mk.17 SP Common SP Common 823 117.9 0.035 9 4.61 48° 63° 71°

Secondary armament

6 х Turret2 x 5 inch/38 Mk.12 cannon, mount Mk.32
Ammunition720 rounds

The secondary armament on the USS Pittsburgh are six dual-purpose, dual-mounted 127 mm turrets, weapons that a majority of other Bluewater ships use and so players are quite familiar in their operation at this stage. These turrets are the USS Pittsburgh's first line of defence against PT boats and aircraft.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
AAC Mk.34 HE 36 36 36 36 36 36
AAVT Mk.31 HE-VT 36 36 36 36 36 36
SP Common Mk.46 SP Common 150 125 93 71 56 45
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AAC Mk.34 HE 792 25 0 0.1 3,220 79° 80° 81°
SP Common Mk.46 SP Common 792 25 0.01 6 906.5 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming distance
(m)
Trigger radius
(m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AAVT Mk.31 HE-VT 792 25 0 0.1 457 23 3,220 79° 80° 81°

Anti-aircraft armament

10 х Turret2 x 3 inch/50 Mk.33 cannon
Ammunition3000 rounds
Belt capacity150 rounds
Fire rate50 shots/min
Main article: 3 inch Mk.33 (76 mm)

USS Pittsburgh carries ten 3 inch Mk.33 automatic cannons in twin installation. As part of her AAA, the gun fires HE-VT shells in her default configuration and has no other ammo options. The gun has a rate of fire of 50 rpm and overheats in 35 seconds. Unlike the 40 mm Bofors, the 3-inch gun mount has no shield or surrounding parapet to defend against shrapnel; the side mounts can only rotate 180° so they can't shoot over the superstructure and cover another broadside, whereas the Bofors can rotate 360°. Overall, Pittsburgh's AA barrage is quite sparse, and she is completely exposed to air raid after all AA guns are overheated.

On the bright side, the AI gunners that man them can target larger opponents such as destroyers and cruisers, although the effect that this has on the Pittsburgh's damage output is minimal.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Anti-fragmentation armour can help protect against cruiser-caliber HE shells
  • Well-armoured hull increase its survivability
  • Decent mobility
  • Great overall firepower, with an access to super-heavy AP shell and large number of dual-purposes cannons
  • Huge numbers of proximity fuse AA battery provide formidable anti-air defense

Cons:

  • Dreadful stock grind thanks to its terrible default SAP shell
  • No torpedo armaments
  • Main magazine sits far above the waterline, can be detonated with a well-placed shot
  • No scout planes, unlike her sister ship

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links


Bethlehem Steel Corporation
Gun Destroyers (DD) 
Porter-class  USS Phelps · USS Moffett
Fletcher-class  USS Cowell
Destroyer Leaders (DL) 
Mitscher-class  USS Wilkinson
Cruiser, Light (CL) 
Omaha-class  USS Raleigh · USS Detroit
Heavy Cruisers (CA) 
Northampton-class  USS Northampton
Portland-class  USS Portland
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines

USA heavy cruisers
Pensacola-class  USS Pensacola
Northampton-class  USS Northampton
Portland-class  USS Portland
New Orleans-class  USS New Orleans
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines · USS Newport News