Mi-28NM

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Soviet attack helicopter Mi-28NM. For other versions, see Mi-28 (Family).
Mi-28NM
mi_28nm.png
GarageImage Mi-28NM.jpg
ArtImage Mi-28NM.png
Mi-28NM
Research:400 000 Specs-Card-Exp.png
Purchase:1 030 000 Specs-Card-Lion.png
Show in game

Description

The Mi-28NM is a rank VII Soviet attack helicopter with a battle rating of 11.0 (AB/SB) and 11.7 (RB). It was introduced in Update "Ground Breaking". Also known as 'Havoc', it is the successor of the legendary Mi-24 Hind in the gunship role, featuring much better combat systems for the task. It is an upgrade of the previous Mi-28N with better weapon systems, enhanced NVD and a surface-search radar.

General info

Flight performance

Max speed
at 1 000 m300 km/h
Max altitude5 400 m
Engine2 х Klimov VK-2500P
Take-off weight12 t

The Mi-28NM is not so different when it comes to flight performance compared to his predecessors. It can reach high speeds with ease but severely lacks manoeuvrability and agility compared to its counterparts, particularly the EC-665 Tiger family. While it is able to quickly reach fast speeds, the Mi-28 also takes time to slow down, forcing pilots to estimate the braking distance to avoid enemy fire or crashing.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 276 256 5400
Upgraded ___ ___

Survivability and armour

Crew2 people
Speed of destruction
Structural0 km/h
Gear420 km/h

The Mi-28NM has an armoured cabin that protects all flanks of both the pilot and the gunner from small arms fire and fragmentation. It is one of the strongest armoured helicopter cabins in the game, making it able to withstand multiple hits from small machine guns. However, armour is inefficient when facing heavy calibre anti-air such as 12.7 mm machine gun fire and higher calibre autocannons; missiles are not excluded. The Mi-28NM also has access to a high quantity of countermeasures, nothing new in Russian helicopters. It has access to 128 countermeasures that are coupled to the Missile Alert Warning system. They are particularly useful when facing IR guided missiles from various threats. Carrying chaff in these pods can also be useful, although its effectiveness may be limited due to the resistance of radars to interference at this rank. However, it is also able to be used when facing SARH and ARH missiles such as the AIM-7 Sparrow and AIM-54 Phoenix. As with all helicopters, the best armour is to remain hidden and at stand-off distance, using buildings or environmental cover to protect you from radars, IRST and visual contact which will then escalate to engagement.

Modifications and economy

Repair costBasic → Reference
AB8 920 → 14 967 Sl icon.png
RB4 646 → 7 795 Sl icon.png
SB5 284 → 8 866 Sl icon.png
Total cost of modifications305 000 Rp icon.png
453 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training300 000 Sl icon.png
Experts1 030 000 Sl icon.png
Aces3 000 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 200 / 330 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mods cd 98 main rotor.png
Replacing helicopter blades
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
430 Ge icon.png
Mods jet engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
460 Ge icon.png
Mods heli flak jacket.png
Flak jacket
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mods heli structure.png
Helicopter frame
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
430 Ge icon.png
Mods jet engine extinguisher.png
EFS(a)
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
460 Ge icon.png
Mods armor cover.png
Cover
Research:
25 000 Rp icon.png
Cost:
37 000 Sl icon.png
770 Ge icon.png
Mods ammo.png
2A42_belt_pack
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FAB-250
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket large.png
B-13L
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
MAW
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mods weapon.png
2A42_new_gun
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
430 Ge icon.png
Mods pilon bomb.png
FAB-500
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
430 Ge icon.png
Mods atgm heli preset.png
APU-8/4-U 8 Ataka
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
430 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
Gun pod UPK-23-250
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
460 Ge icon.png
Mod arrow 0.png
Mods atgm heli preset.png
9M123
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
460 Ge icon.png
Mod arrow 0.png
Mods thermal sight.png
NVD
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
460 Ge icon.png
Mods ammo.png
ns23_belt_pack
Research:
25 000 Rp icon.png
Cost:
37 000 Sl icon.png
770 Ge icon.png
Mods atgm heli preset.png
9K127 Vikhr
Research:
25 000 Rp icon.png
Cost:
37 000 Sl icon.png
770 Ge icon.png
Mods air to air missile.png
9M39
Research:
25 000 Rp icon.png
Cost:
37 000 Sl icon.png
770 Ge icon.png

It is recommended that the ATGMs are prioritized, followed by NVD and finally countermeasures. The initial Ataka missiles are useful as starter missiles but later missiles should be prioritized, especially the Vikhr ATGM. As one continues to research, protection modules are advised such as flak jacket. Flight performance modules are suggested but not a 'must have'.

Armaments

Night vision devices
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night
Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: 2A42 (30 mm)

The Mi-28NM is armed with:

  • A choice between two presets:
    • 1 x 30 mm 2A42 cannon, chin turret (250 rpg)
    • 1 x 30 mm 2A42 cannon + 128 x countermeasures

Suspended armament

The Mi-28NM can be outfitted with the following ordnance presets:

  • Without load
  • 8 x 9M39 Igla missiles
  • 80 x S-8KO rockets
  • 20 x S-13OF rockets
  • 4 x 9M120-1 Ataka missiles
  • 8 x 9M123 Khrizantema missiles
  • 8 x 9M120-1 Ataka missiles
  • 16 x 9M120-1 Ataka missiles
  • 12 x 9K127 Vikhr missiles
  • 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)
  • 4 x 500 kg FAB-500M-62 bombs (2,000 kg total)
  • 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)

The Mi-28NM has a wide selection of weaponry for a range of roles, from small-game hunting to the most armoured targets. While Vikhrs may seem the most obvious decision of missile to carry, the Ataka and Khrizantema missiles can also be useful in certain situations. Khrizantema holds the highest penetration and the highest explosive payload at the same range of the Ataka (but almost half of the range of the Vikhr), at the cost of a reduced numbers able to be carried. Vikhr holds the highest speed and range with a bigger explosive payload than Ataka but smaller than Khrizantema, it also has a proximity fuze. Depending on the needs, the missiles to be carried are set to user's discretion.

The Mi-28NM also has access to Igla missiles, carrying the highest amount of anti-air missiles in-game (up to 8), making the Mi-28N a formidable anti-air platform. It should be noted that the Vikhr can also be used for the anti-air role, but require the constant attention of the user instead of being fire-and-forget like the Igla.

Custom loadout options

1 2 3 4
Hardpoints Mi-28N.png
23 mm GSh-23L cannons (250 rpg) 1 1
250 kg FAB-250M-62 bombs 1 1 1 1
500 kg FAB-500M-62 bombs 1 1 1 1
S-8KO rockets 20 20 20 20
S-13OF rockets 5 5 5 5
9K127 Vikhr missiles 6 6
9M39 Igla missiles 4 4
9M120-1 Ataka missiles 4, 8 4, 8
9M123 Khrizantema missiles 4 4
Maximum permissible weight imbalance: 480 kg

Usage in battles

The Mi-28NM is a gunship and should be used as such. It holds a very capable array of weapons for all scenarios: from column destroying to anti-ship duties. The primary role of the Mi-28NM is Close Air Support, making it a very capable platform for assisting ground allies against other ground assets with rockets and missiles. However, it can be used primarily in three ways:

  • Anti-tank role: due to the significant amount of ATGMs it can carry, the Mi-28NM is more than suited for tank busting at all ranges in all weathers. Trees, buildings, and other environmental cover should be used to ensure the survivability of the Havoc as it will protect it from detection and, in case of being spotted and engaged, a route of escape as well as solid cover against enemy missiles and anti-air cannons.
  • Rocket launcher: the immense quantities of rockets it can carry make it a flying MLRS, able to strafe all sorts of ground targets with the vast selection of rockets. S-8KO rockets prove to be the best for taking out both armoured targets and lightly armoured but scattered targets, as the penetration and quantities of the rockets ensure you are able to cover a wider area with salvos. The S-13OF rockets are more of a heavy duty rocket where a lot of explosive power needs to be centralized in a single place, for example when taking down enemy bases and control points in Helicopter Enduring Confrontation mode.
  • Anti-air: not only do the Vikhrs prove themselves to be a formidable anti-air weapon, but the vast amount of Iglas show that the Mi-28NM is very much capable of taking care of the airspace, as it can take a maximum of 8 targets almost simultaneously. The best way to approach this role is to stay behind cover, out of sight and engage only when an enemy aircraft is spotted, being helicopter or jet. One of the main disadvantages of facing helicopters with the Igla is that most will have MAW at top tier, which will automatically pop flares and confuse the Igla; for this reason, unsuspecting opponents should be targeted, and if possible, be strafed with the autocannon.

Pros and cons

Pros:

  • High speed
  • Wide variety of weaponry
  • Access to gunner thermals and surface-search radar
  • Gimbal 30 mm autocannon
  • Strong cabin armour
  • Unique DIRCM system making it almost immune to IR missiles

Cons:

  • Sluggish and tanky
  • Retains too much energy at speeds
  • Triggers RWR from other aircraft and helicopters

History

Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Mil Moscow Helicopter Plant
Attack  Mi-4AV
  Mi-8AMTSh · Mi-8TV
  Mi-24A · Mi-24P · Mi-24V
  Mi-28N · Mi-28NM
  Mi-35M
Export  ◊Mi-8TB
  ▂Mi-24D · ◔Mi-24D · ◔Mi-24V · ◔Mi-24P · ◊Mi-24P · ◄Mi-24P HFS 80
  Mi-28A

USSR helicopters
Attack 
Hound  Mi-4AV
Hip  Mi-8AMTSh · Mi-8TV
Hind  Mi-24A · ▂Mi-24D · Mi-24P · Mi-24V · Mi-35M
Havoc  Mi-28N · Mi-28NM
Helix  Ka-29
Hokum  Ka-50 · Ka-52