Difference between revisions of "Pr. 206 (Germany)"

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(Usage in battles: Added modules)
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{{Specs-Card|code=germ_pr_206}}
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{{Specs-Card
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|code=germ_pr_206
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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== Description ==
 
== Description ==
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Fleet-Armour}}
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
  
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=== Mobility ===
 
=== Mobility ===
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{{Specs-Fleet-Mobility}}
 
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
 
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
 
After grinding the grossly under-powered [[MZ1]], you will be relieved to be at the helm of 206. The 206 is faster and more maneuverable with base configuration. One should seriously consider getting rudder upgrade after tools and fire-prevention equipment, as stock rudder is sluggish which makes it difficult to bring torpedoes to target in some of the tighter maps.  
 
After grinding the grossly under-powered [[MZ1]], you will be relieved to be at the helm of 206. The 206 is faster and more maneuverable with base configuration. One should seriously consider getting rudder upgrade after tools and fire-prevention equipment, as stock rudder is sluggish which makes it difficult to bring torpedoes to target in some of the tighter maps.  
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
{{main|AK-230 (30 mm)}}
 
{{main|AK-230 (30 mm)}}
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''
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=== Special armament ===
 
=== Special armament ===
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{{Specs-Fleet-Special}}
 
{{main|BB-1 depth charge}}
 
{{main|BB-1 depth charge}}
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''
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=== Additional armament ===
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{{Specs-Fleet-Additional}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
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''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 12:04, 29 December 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Pr. 206
germ_pr_206.png
GarageImage Pr. 206 (Germany).jpg
Pr. 206
Research:320 000 Specs-Card-Exp.png
Purchase:860 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Pr. 206 (Germany).jpg


The Pr. 206 "Shershen" is a rank V German motor torpedo boat with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Hull6 mm (steel)
Superstructure3 mm (steel)
Number of section4
Displacement161 t
Crew21 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB112 / 59 km/h
RB83 / 44 km/h

After grinding the grossly under-powered MZ1, you will be relieved to be at the helm of 206. The 206 is faster and more maneuverable with base configuration. One should seriously consider getting rudder upgrade after tools and fire-prevention equipment, as stock rudder is sluggish which makes it difficult to bring torpedoes to target in some of the tighter maps.

Modifications and economy

Repair costBasic → Reference
AB5 229 → 6 395 Sl icon.png
RB6 729 → 8 229 Sl icon.png
Total cost of modifications287 000 Rp icon.png
428 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training250 000 Sl icon.png
Experts860 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 240 / 100 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
29 000 Rp icon.png
Cost:
43 000 Sl icon.png
460 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
250 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
18 000 Rp icon.png
Cost:
27 000 Sl icon.png
280 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
31 000 Rp icon.png
Cost:
46 000 Sl icon.png
490 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
29 000 Rp icon.png
Cost:
43 000 Sl icon.png
460 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
250 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
250 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
31 000 Rp icon.png
Cost:
46 000 Sl icon.png
490 Ge icon.png
Mods tank ammo.png
30mm_ussr_naval_he_frag_ammo_pack
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
250 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
18 000 Rp icon.png
Cost:
27 000 Sl icon.png
280 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
18 000 Rp icon.png
Cost:
27 000 Sl icon.png
280 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
18 000 Rp icon.png
Cost:
27 000 Sl icon.png
280 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
31 000 Rp icon.png
Cost:
46 000 Sl icon.png
490 Ge icon.png

Armament

Primary armament

2 х Turret2 x 30 mm AK-230 automatic cannon
Ammunition1000 rounds
Belt capacity500 rounds
Fire rate1000 shots/min
Vertical guidance-12° / 87°
Main article: AK-230 (30 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.

Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Torpedo armament

Main article: 53-56 (533 mm)

Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.

Special armament

Main article: BB-1 depth charge

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.

Additional armament

Setup 14 x 533 mm 53-56 torpedo
Setup 212 x BB-1 depth charge
Setup 34 x 533 mm 53-56 torpedo
12 x BB-1 depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set
II Rudder Replacement Fire Protection System Smokescreen 30 mm HE-I belts
III Propeller Replacement Improved Rangefinder Primary Armament Targeting Depth Charges
IV Engine Maintenance New Pumps Torpedo Mode

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

Cons:

History

The Project 206, also known under the NATO reporting name as the “Shershen-class”, was a class of Soviet Cold War-era torpedo boats developed in the late 1950s as a replacement for the Project 183 “Bolshevik”. The new Project 206 was designed with similar principles in mind as the Bolshevik, those being cheap production costs and easy maintenance. Furthermore, the Project 206 torpedo boats, similarly to the design that preceded it, were meant to be used close to the shoreline and in fair weather.

The first boat of the class was completed and commissioned with the Soviet Navy in 1960. Three Soviet shipyards produced the Project 206-class torpedo boats in USSR, but few of them have been delivered to Yugoslavia in parts and their assembly was carried out on place by Yugoslav workers. The Project 206-class torpedo boats were used by, beside the Soviet Navy, Eastern Germany, Yugoslavia, Bulgaria, Egypt, Vietnam, North Korea and several other nations using only a small number of vessels. The Project 206 was mostly decommissioned from active service with most operators by the 1990s, although Egypt and Vietnam still used some Project 206s in the 2000s.

- From Devblog

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Germany boats
Motor torpedo boats  LS 3 · LS 4 Esau · KM-5 · VS-10
  S-38 · S-38b · S-100 · S-147 · S-204 Lang · S-701
  R-301
  V-990
  Jaguar · Hugin · Pfeil
Motor gun boats  R-41 · R-130 · Krischan der Große
Motor torpedo gun boats  Albatros · Bussard · MZ1 · Pr. 206
Minelayers  VS-8