Difference between revisions of "Krasny Krym"

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== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
+
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet light cruiser {{Battle-rating|1}}. It was introduced in [[Update 1.85 "Supersonic"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light cruiser {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
+
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
 
 
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
 
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
+
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
{{main|130 mm/50 pattern 1913 (130 mm)}}The 130mm cannons can be described in one word - inadequate. Being the destroyer calibre guns mounted on the outdated cruiser chassis they should be treated as ones. Do not expect to kill anything you would not be able to with late Soviet destroyers, the shells are not something you will be proud of. They also have quite low velocity, so you will most likely have troubles with accuracy at range. Aiming whole broadside is also somewhat difficult, since the guns do not share the levels of elevation nor horizontal guidance. Let that not scare you however, for they do have some redeeming quailties.
+
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
{{main|130 mm/50 pattern 1913 (130 mm)}}
 +
 
 +
The 130 mm cannons can be described in one word - inadequate. Being destroyer calibre guns mounted on an outdated cruiser chassis they should be treated as such. Do not expect to knock out anything you would not be able to with late Soviet destroyers, the shells are not something you will be proud of. They also have quite low velocity, so you will most likely have troubles with accuracy at range. Aiming whole broadside is also somewhat difficult, since the guns do not share levels of elevation nor horizontal guidance. Let that not scare you however, for they do have some redeeming qualities.
  
First off, they are quite numerous. Full HE broadside '''can''' be quite devastating for anything unarmoured, but do not wish for miracles. When fighting against DDs you can feel relatively comfortable, blacking out few compartments at once, but facing any cruiser use your (usually) superior fire rate and saturate the whole enemy deck, hoping for fires or lucky shots disabling the enemy's armament and do not get disencouraged. You will have serious disadvantage against them but you can dish out some pain if you're lucky, especially since you'll be far from the top of the priority target list.  
+
First off, they are quite numerous. Full HE broadside '''can''' be quite devastating for anything unarmoured, but do not wish for miracles. When fighting against DDs you can feel relatively comfortable, blacking out a few compartments at once, but facing any cruiser use your (usually) superior fire rate and saturate the whole enemy deck, hoping for fires or lucky shots disabling the enemy's armament and do not get discouraged. You will have serious disadvantage against them but you can dish out some pain if you're lucky, especially since you'll be far from the top of the priority target list.
  
The guns apart from being numerous are also quite spaced out and have relatively thick gun shields. You can safely assume that you '''will''' be able to return fire from at least few guns until the bitter end, since the possibility of rendering all of them useless is quite low. Even if after facing few salvos one side of the ship is inoperable, you have oldschool broadside cruiser at your disposal, you can always turn the other cheek and respond from the other side guns.  
+
The guns apart from being numerous are also quite spaced out and have relatively thick gun shields. You can safely assume that you '''will''' be able to return fire from at least a few guns until the bitter end, since the possibility of rendering all of them useless is quite low. Even if after facing a few salvos one side of the ship is inoperable, you have old-school broadside cruiser at your disposal, you can always turn the other cheek and respond from the other side guns.
  
Also, remember that you have big ammo reserves, 175 shells per gun at full load - you can be liberal with your fire should you want to.  
+
Also, remember that you have big ammo reserves, 175 shells per gun at full load - you can be liberal with your fire should you want to.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{main|Minizini (100 mm)|45 mm/46 21-K (45 mm)}}
 
{{main|Minizini (100 mm)|45 mm/46 21-K (45 mm)}}
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
+
 
 +
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
{{main|70-K (37 mm)|Vickers Mk.V (12.7 mm)|DShK (12.7 mm)}}
+
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)|Vickers Mk.V (12.7 mm)}}
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
+
 
 +
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
 +
<!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
 
{{main|53-38 (533 mm)}}
 
{{main|53-38 (533 mm)}}
Don't even think about using these effectively. 3 torpedoes per side, no reload, Krym is far too sluggish and they by themselves are not exceptional. Pass, so you won't get accidentally detonated by something you won't even use.  
+
 
 +
Don't even think about using these effectively. 3 torpedoes per side, no reload, Krym is far too sluggish and they by themselves are not exceptional. Pass, so you won't get accidentally detonated by something you won't even use.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
!Seakeeping
+
! Seakeeping
! colspan="2" |Unsinkability
+
! colspan="2" | Unsinkability
! colspan="3" |Firepower
+
! colspan="3" | Firepower
 
|-
 
|-
|I
+
| I
|Dry-Docking
+
| Dry-Docking
|Tool Set
+
| Tool Set
 
|
 
|
|130 mm pat.1928 SAP
+
| 130 mm pat.1928 SAP
 
|
 
|
|Anti-Air Armament Targeting
+
| Anti-Air Armament Targeting
 
|-
 
|-
|II
+
| II
|Rudder Replacement
+
| Rudder Replacement
|Fire Protection System
+
| Fire Protection System
|Smokescreen
+
| Smokescreen
 
|
 
|
|100 mm anti-air HE
+
| 100 mm anti-air HE
|Auxiliary Armament Targeting
+
| Auxiliary Armament Targeting
 
|-
 
|-
|III
+
| III
|Propeller Replacement
+
| Propeller Replacement
|Shrapnel Protection
+
| Shrapnel Protection
|Ventilation
+
| Ventilation
|130 mm dist. granade
+
| 130 mm dist. granade
|Improved Rangefinder
+
| Improved Rangefinder
|Primary Armament Targeting
+
| Primary Armament Targeting
 
|-
 
|-
|IV
+
| IV
|Engine Maintenance
+
| Engine Maintenance
|New Pumps
+
| New Pumps
|Ammo Wetting
+
| Ammo Wetting
|Torpedo Mode
+
| Torpedo Mode
 
|
 
|
 
|
 
|
 +
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
'''Pros:'''
 
'''Pros:'''
  
 
* Surprisingly survivable
 
* Surprisingly survivable
 
 
* Strong AA armament
 
* Strong AA armament
 
 
* Big ammo reserves
 
* Big ammo reserves
 
 
* Easily overlooked if there are more dangerous ships on the field
 
* Easily overlooked if there are more dangerous ships on the field
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Lacking firepower
 
* Lacking firepower
 
 
* Abysmal anti-armour capabilities
 
* Abysmal anti-armour capabilities
 
 
* Sluggishly slow
 
* Sluggishly slow
 
+
* Not manoeuvrable at all
* Not manuverable at all
 
 
 
*
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Krasny Krym was initially laid down in 1913 under the name ‘Svetlana’, and was the lead ship of her class of four. Svetlana-class light cruisers were intended for the Baltic Fleet of the Imperial Russian Navy and were therefore designed slightly differently in comparison to the closely-related, intended for Black Sea operations, Admiral Nakhimov-class (of which the already familiar Krasny Kavkaz was a part of).
+
Krasny Krym was initially laid down in 1913 under the name 'Svetlana', and was the lead ship of her class of four. Svetlana-class light cruisers were intended for the Baltic Fleet of the Imperial Russian Navy and were therefore designed slightly differently in comparison to the closely-related, intended for Black Sea operations, Admiral Nakhimov-class (of which the already familiar Krasny Kavkaz was a part of).
  
By late 1917, Svetlana was nearing completion. In the meantime however, the Russian Empire was beginning to collapse and the ensuing revolutions, followed by a civil war, halted construction. After the establishment of the Soviet Union, work on the Svetlana continued in 1924, with the ship being renamed ‘Profintern’.
+
By late 1917, Svetlana was nearing completion. In the meantime however, the Russian Empire was beginning to collapse and the ensuing revolutions, followed by a civil war, halted construction. After the establishment of the Soviet Union, work on the Svetlana continued in 1924, with the ship being renamed 'Profintern'.
  
Work on the Profintern finally finished in July 1928, with the ship’s completed layout closely resembling the original one. Instead of being commissioned into service with the Baltic Fleet as originally planned, Profintern was instead assigned to the ranks of the Black Sea Fleet in 1929.
+
Work on the Profintern finally finished in July 1928, with the ship's completed layout closely resembling the original one. Instead of being commissioned into service with the Baltic Fleet as originally planned, Profintern was instead assigned to the ranks of the Black Sea Fleet in 1929.
  
Throughout the ‘30s, the Profintern underwent substantial overhaul works, with her auxiliary weapon systems being upgraded and fire control systems improved. Shortly after the outbreak of WW2, the ship was renamed for the second and last time to Krasny Krym in October 1939.
+
Throughout the '30s, the Profintern underwent substantial overhaul works, with her auxiliary weapon systems being upgraded and fire control systems improved. Shortly after the outbreak of WW2, the ship was renamed for the second and last time to Krasny Krym in October 1939.
  
 
Krasny Krym, similarly to her half-sister Krasny Kavkaz, served the entirety of WW2 as part of various operations in the Black Sea region. Most notably, taking part in the Siege of Sevastopol and the Kerch-Feodosiya Operation. As such, the ship was primarily tasked with escorting various convoys, evacuating and transporting troops as well as bombarding enemy positions with artillery fire. For her performance, Krasny Krym was also awarded with the elite Guards title in June 1942.
 
Krasny Krym, similarly to her half-sister Krasny Kavkaz, served the entirety of WW2 as part of various operations in the Black Sea region. Most notably, taking part in the Siege of Sevastopol and the Kerch-Feodosiya Operation. As such, the ship was primarily tasked with escorting various convoys, evacuating and transporting troops as well as bombarding enemy positions with artillery fire. For her performance, Krasny Krym was also awarded with the elite Guards title in June 1942.
  
Following the end of WW2, Krasny Krym remained in active service for some time, although repurposed on several occasions. July 1959 marked the end of the ship’s service, with Krasny Krym being ultimately sold for scrap.
+
Following the end of WW2, Krasny Krym remained in active service for some time, although repurposed on several occasions. July 1959 marked the end of the ship's service, with Krasny Krym being ultimately sold for scrap.
  
''- From [https://warthunder.com/en/news/5932-development-krasny-krym-all-weapons-fire-at-will-en Devblog]''
+
''- From [[wt:en/news/5932-development-krasny-krym-all-weapons-fire-at-will-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
+
* ''encyclopedia page on the ship;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [https://warthunder.com/en/news/5932-development-krasny-krym-all-weapons-fire-at-will-en [Devblog<nowiki>]</nowiki> Krasny Krym: All Weapons Fire at Will!]
+
* [[wt:en/news/5932-development-krasny-krym-all-weapons-fire-at-will-en|[Devblog] Krasny Krym: All Weapons Fire at Will!]]
  
 
{{USSR light cruisers}}
 
{{USSR light cruisers}}

Revision as of 10:28, 23 July 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Krasny Krym
ussr_cruiser_krasnyi_krim.png
Krasny Krym
AB RB SB
5.3 5.3 5.3
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Krasny Krym.jpg


The Svetlana-class, Krasny Krym, 1943 is a rank III Soviet light cruiser with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Armament

Primary armament

The 130 mm cannons can be described in one word - inadequate. Being destroyer calibre guns mounted on an outdated cruiser chassis they should be treated as such. Do not expect to knock out anything you would not be able to with late Soviet destroyers, the shells are not something you will be proud of. They also have quite low velocity, so you will most likely have troubles with accuracy at range. Aiming whole broadside is also somewhat difficult, since the guns do not share levels of elevation nor horizontal guidance. Let that not scare you however, for they do have some redeeming qualities.

First off, they are quite numerous. Full HE broadside can be quite devastating for anything unarmoured, but do not wish for miracles. When fighting against DDs you can feel relatively comfortable, blacking out a few compartments at once, but facing any cruiser use your (usually) superior fire rate and saturate the whole enemy deck, hoping for fires or lucky shots disabling the enemy's armament and do not get discouraged. You will have serious disadvantage against them but you can dish out some pain if you're lucky, especially since you'll be far from the top of the priority target list.

The guns apart from being numerous are also quite spaced out and have relatively thick gun shields. You can safely assume that you will be able to return fire from at least a few guns until the bitter end, since the possibility of rendering all of them useless is quite low. Even if after facing a few salvos one side of the ship is inoperable, you have old-school broadside cruiser at your disposal, you can always turn the other cheek and respond from the other side guns.

Also, remember that you have big ammo reserves, 175 shells per gun at full load - you can be liberal with your fire should you want to.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

Main article: 53-38 (533 mm)

Don't even think about using these effectively. 3 torpedoes per side, no reload, Krym is far too sluggish and they by themselves are not exceptional. Pass, so you won't get accidentally detonated by something you won't even use.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 130 mm pat.1928 SAP Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 100 mm anti-air HE Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation 130 mm dist. granade Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode

Pros and cons

Pros:

  • Surprisingly survivable
  • Strong AA armament
  • Big ammo reserves
  • Easily overlooked if there are more dangerous ships on the field

Cons:

  • Lacking firepower
  • Abysmal anti-armour capabilities
  • Sluggishly slow
  • Not manoeuvrable at all

History

Krasny Krym was initially laid down in 1913 under the name 'Svetlana', and was the lead ship of her class of four. Svetlana-class light cruisers were intended for the Baltic Fleet of the Imperial Russian Navy and were therefore designed slightly differently in comparison to the closely-related, intended for Black Sea operations, Admiral Nakhimov-class (of which the already familiar Krasny Kavkaz was a part of).

By late 1917, Svetlana was nearing completion. In the meantime however, the Russian Empire was beginning to collapse and the ensuing revolutions, followed by a civil war, halted construction. After the establishment of the Soviet Union, work on the Svetlana continued in 1924, with the ship being renamed 'Profintern'.

Work on the Profintern finally finished in July 1928, with the ship's completed layout closely resembling the original one. Instead of being commissioned into service with the Baltic Fleet as originally planned, Profintern was instead assigned to the ranks of the Black Sea Fleet in 1929.

Throughout the '30s, the Profintern underwent substantial overhaul works, with her auxiliary weapon systems being upgraded and fire control systems improved. Shortly after the outbreak of WW2, the ship was renamed for the second and last time to Krasny Krym in October 1939.

Krasny Krym, similarly to her half-sister Krasny Kavkaz, served the entirety of WW2 as part of various operations in the Black Sea region. Most notably, taking part in the Siege of Sevastopol and the Kerch-Feodosiya Operation. As such, the ship was primarily tasked with escorting various convoys, evacuating and transporting troops as well as bombarding enemy positions with artillery fire. For her performance, Krasny Krym was also awarded with the elite Guards title in June 1942.

Following the end of WW2, Krasny Krym remained in active service for some time, although repurposed on several occasions. July 1959 marked the end of the ship's service, with Krasny Krym being ultimately sold for scrap.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


USSR light cruisers
  Imperial Russia
Svetlana-class  Krasny Krym* · Krasny Kavkaz*
  * Laid down by Imperial Russian Navy; Finished and renamed by the USSR
Project  Soviet Union
Pr.26  Kirov · Voroshilov · Maxim Gorky
Pr.68  Chapayev · Zheleznyakov
Pr.68-bis  Sverdlov · Mikhail Kutuzov
Pr.68-bis-ZiF  Shcherbakov
Lend-Lease  USA
Omaha-class  Murmansk
Trophies  Italy
Condottieri-class  Kerch