Difference between revisions of "T26E1-1"
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'''Cons:''' | '''Cons:''' | ||
− | * Despite the add-on armour, the armour is still inefficient for the BR | + | * Despite the add-on armour, the armour is still inefficient for the BR |
* Spaced armour doesn't help against HEAT | * Spaced armour doesn't help against HEAT | ||
* The add-on armour has a negative impact on mobility on the already sluggish [[M26 (Family)|M26]] it is based on | * The add-on armour has a negative impact on mobility on the already sluggish [[M26 (Family)|M26]] it is based on |
Revision as of 19:45, 22 April 2020
Contents
Description
The Heavy Tank T26E1-1 "Super Pershing" is a Rank IV American heavy tank
with a battle rating of 6.7 (AB/RB/SB). The T26E1-1 was added with Update 1.57 "Battle March". The tank takes the basis of a normal M26 Pershing, then increases its armour with welded-on metal slabs and up-guns it with a T15E1 cannon, which is nearly identical to the one in the T32. This gives the tank a much appreciated armour protection and firepower for the battle rating and is comparable with the premium M26E1.
General info
Survivability and armour
Armour type:
- Cast homogeneous armour (Front, Turret)
- Rolled homogeneous armour (Side, Rear, Roof, Turret appliqué armour)
- Structural steel (Hull appliqué armour, Rear turret counterweight)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 101.6 (42-46°) + 38.1 (47°) + 38.1 mm (57°) Front glacis 162.5 (25-60°) + 38.1 (47°) + 38.1 mm (57°) Upper front glacis 76.2 mm (53°) + 38.1 (41°) + 38.1 mm (48°) Lower glacis |
76.2 mm Front 50.8 mm (0-2°) Rear |
50.8 mm (4°) Top 22.2 mm (68°) Lower |
22.2 mm |
Turret | 101.6 mm (1-55°) Turret front 114.3 (1-84°) + 80 mm (3°) Gun mantlet |
76.2 mm (2-54°) | 76.2 (0-79°) + 100 mm (3°) | 25.4 mm |
Armour | Sides | Roof | ||
Cupola | 76.2 mm | 25.4 mm |
Notes:
- Suspension wheels and tracks are 20 mm thick.
- The left turret side has a few tracks welded on, providing an additional 30 mm of armour where they are.
- The "ear flaps" on the turret provide 38.1 mm of armour. The steel on the gun mantlet gives an additional 80 mm of armour.
- Front glacis have sheets of 38.1 mm armour added on, sloped at varying angles.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 43 | 14 | 49.9 | 646 | 954 | 12.95 | 19.12 |
Realistic | 41 | 13 | 442 | 500 | 8.86 | 10.02 |
Armaments
Main armament
The T26E1-1 utilizes a very powerful 90 mm T15E1 cannon, nearly identical to the gun on the BR 7.3 T32. It's the most potent gun in US research tree untill the BR 7.0. The gun's greatest weakness is its reload time, allowing more than sufficient time for the enemy to move out of their cover, aim, and take a shot. Therefore staying in cover between shots and near friendlies might be preferable. A mix of T41 APCBC and T44 APCR shells is recommended as a typical load-out.
90 mm T15E1 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance | |||
42 | -10°/+20° | ±180° | |||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 14.28 | 19.80 | 24.0 | 26.60 | 28.24 |
Realistic | 14.28 | 16.80 | 20.4 | 22.60 | 24.00 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
16.25 | 14.38 | 13.25 | 12.50 |
Ammunition
For less mobile tank destroyers usually a mix shells is recommended, with Super Pershing being no different. For Arcade Battles, 15 shells is typically sufficient, with majority being APCBC with roughly 3-5 APCR shells dedicated to the enemies with a better armor. APCBC shell is a good default for a majority of targets, it typically should be loaded when venturing towards unknown.
- T43 shot - AP - Acceptable performance against majority of targets
- T42 shell - HE - Usable nearly exclusively against soft targets. Due to long reload time it's typically safer to use other shells than committing to the HE
- T41 - APCBC - Deadliest round, very wide post-penetration effect.
- T44 shot - APCR - Penetration increased by 1/3, suitable against more armored targets, however it has the narrowest cone of post-penetration shrapnel.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
T43 shot | AP | 211 | 208 | 193 | 177 | 162 | 148 |
T42 shell | HE | 13 | 13 | 13 | 13 | 13 | 13 |
T41 | APCBC | 224 | 221 | 206 | 188 | 172 | 157 |
T44 shot | APCR | 336 | 330 | 304 | 274 | 248 | 223 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | |||||||
T43 shot | 975 | 10.9 | N/A | N/A | N/A | -1° | 47° | 60° | 65° |
T42 shell | 975 | 10.6 | 0.4 | 0.5 | 925 | +0° | 79° | 80° | 81° |
T41 | 975 | 10.94 | 1.2 | 14 | 137.2 | +4° | 48° | 63° | 71° |
T44 shot | 1143 | 7.6 | N/A | N/A | N/A | +1.5° | 66° | 70° | 72° |
Ammo racks
Last updated: 1.77.2.68
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|
42 | 32 (+8) | 28 (+14) | 24 (+18) | 20 (+22) | 16 (+26) | 12 (+30) | 8 (+34) | 4 (+38) | 0 (+42) | No |
Notes:
- Recommended ammo load is 15 to remove most ammo from the hull floor, leaving rack 9 intact.
- Ammo rack 1 is a ready rack, and takes priority in being filled at the beginning of the battle, then fills racks 9 through 2.
- Full reload speed will be realized as long as ammo exists in the ready rack. If the ready racks is empty, a penalty to reload speed will occur.
- Simply not firing when the gun is loaded will load ammo from racks 2-9 into rack 1, as long as there is ammo in racks 2-9. Firing will interrupt the loading of the ready racks.
Machine guns
12.7 mm M2HB | ||||||
---|---|---|---|---|---|---|
Pintle mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,000 (200) | 576 | -10°/+70° | ±60° |
7.62 mm M1919A4 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
4,500 (250) | 500 | N/A | N/A |
Usage in the battles
The T26E1-1 is a slow, well-armored Tank Destroyer, and should be played as such, keeping enemies in front, while friends on flanks. Its frontal protection is adequate against most of the enemies, though at the same time its very unconventional, giving a large number of smaller weak spots. Therefore, it's recommended to stay on the move, or even rotating turret left and right to increase chances of deflecting the shot. Unlike with T34 simply staying hull-down is not viable due to weak spots at top of the turret and bottom turret cheeks - it's best to hide an entire body between shots, letting allies lure the attention of the enemy team.
It's also one of the weakest tanks when played solo, owning it to low mobility, very weak side armour and a very long reload time. With 76mm it can be penetrated by every tank it encounters and a number of anti-aircraft guns. Therefore an additional situational awareness is required to always have allies in proximity, in fact: if need be, tactical retreats might be worth a risk, as if left alone a single hit without mobility kill on a hostile unit can mean a near-certain death.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | T41 | |
II | Suspension | Brake System | FPE | Adjustment of Fire | |
III | Filters | Crew Replenishment | Elevation Mechanism | T44 shot | |
IV | Transmission | Engine |
As with every ground vehicle Parts and FPE are an absolute top-priority. Following that both types of shells should be researched. Either Adjustment of fire or Suspension should be researched as the second module in tier II, depending on play-style. If undecided - choose Adjustment of fire. Mandatory modifications in tier III are T44 shot and Crew Replenishment. After that: Filters -> Engine -> Transmission for improved mobility, in that particular order due to the efficiency in RP/hp increase. Further modifications at will. Generally least important module are Tracks, though again - it might depend on a personal preferences.
Pros and cons
Pros:
- Nearly identical 90 mm gun as the T32 and the premium M26E1
- T41 APCBC shot is a tier I modification, so you can research it straight after buying the tank
- Thick sloped frontal armour
- 50 on top of the turret is useful against low-flying aircraft and lightly armoured vehicles
- 224 mm of penetration for the T41 shot makes Tiger IIs less of a threat when met dead-on
- Front spaced armour can reduce effectiveness of HE and HESH rounds
Cons:
- Despite the add-on armour, the armour is still inefficient for the BR
- Spaced armour doesn't help against HEAT
- The add-on armour has a negative impact on mobility on the already sluggish M26 it is based on
- Gun gets damaged quite often due to its long profile
- Springs on top of the turret tend to deflect shells into the turret
- Hull machine gun port is a prominent weak spot
- 90mm gun takes a long time to reload compared to its competitors
- Slightly lower penetration in comparison to its adversaries like the Tiger II (H)
- Due to over-matching mechanics, the layered front is more of a weakness than a bonus due to the plates being only 38 mm by themselves, despite the total thickness of the front being 177.8 mm
- Vertical aiming drive can be shot outside the tank, on top of the turret
History
Development
The M26 Pershing helped the American armored forces by bringing in the heavy 90 mm Gun M3 into service on a tank mount. The gun was similar in performance to the German's Tiger I's 8.8 cm KwK 36 cannon, but Army Ordnance wanted something to match the more powerful 8.8 cm KwK 43 cannon on the Tiger II. The development to match this cannon made the T15 90 mm gun; the gun was 73 calibers long, compared to the 90 mm Gun M3's 53 calibers length. The first produced guns were called the T15E1 and had large, fixed ammunition. To test the gun's viability in the tank, the gun was mounted onto the very first production T26, T26E1 tank serial #1, registration #0103292, with the conversions being done by the Wellman Engineering Company. This upgraded tank was titled the T26E1-1 by means of a painted-on designation on the turret's left side to distinguish the design, although this title was not official, and few if any sources refer to it as such. The extreme length of the T15E1 gun barrel caused the manufacturers to add a very prominent counter balance on the mantlet, which could be seen on the left side of the turret when facing it. The T26E1-1 tank was sent to Aberdeen Proving Grounds on 12 January 1945 for testing purposes.[1]
In March 1945, following the Aberdeen tests, the T26 tanks mounting the T15 gun was officially classified as the T26E4. As such, the mentioned T26E1-1 would be classified as the first of the T26E4 models, with an initial procurement plan for 1,000 more units. The first T26E4 (henceforth referred to as T26E1-1) would be the only M26 model with the T15 gun to see service in Europe. Among the troops, the T26E1-1 in Europe would be known by its eponymous name "Super Pershing" when compared alongside to the normal M26 Pershing.[1]
Combat usage
The T26E1-1 "Super Pershing" was sent to Europe and arrived in 15 March 1945 and assigned to the 3rd Armored Division. In its introduction, the "Super Pershing" was given additional armour by the maintenance crew in hopes to keep it up to date against the heavier German tanks. The front hull had two large pieces of metal welded onto it, each 38 mm in thickness, with a space in between the metal pieces. These metal pieces were sloped more than the hull armour it was over. An additional armour piece was welded on the turret mantlet, the metal was taken from a Panther turret and was about 80 mm thick when welded onto the turret.[1] The T15E1 gun has much promise to the crew when using the tank as the gun could reliably penetrate the frontal hull of a Panther tank, a feat not many other American tank gun could claim at the time.
The T26E1-1's performance in battle is largely written in the accounts of John P. Irwin, who was the tank gunner of the only active "Super Pershing" in the war. He mentions of three prominent combat actions with the T26E1-1, each one destroying the enemy with little difficulty. Records show that the T26E1-1 destroyed a total of three tanks and captured one after an extended firefight that left the opposing tank out of ammunition. Though it was hoped to have the T26E1-1 fight a Tiger II for a rather explosive comparison, the T26E1-1 never saw a Tiger II during its tour in Europe. After the war, the T26E1-1 was most likely scrapped in the post-war demobilization as the final image of the tank was it lying in a vehicle dump in Kassel, Germany.
Legacy and similar vehicles
The T26E1-1 continued as an idea long after the war was over, with the next development arming the long 90 mm cannon in the T26E3 tank models, but the cannons used the new two-piece ammunition gun T15E2 rather than the one-piece one in the T15E1 when it was found that the long 50 inch rounds made loading prohibitive in the M26 turret. 25 of these tanks were built and were designated the T26E4. Another development was to convert normal M26 Pershings to mounting the T54 cannon, another development of the T15E1 which featured shorter ammunition. These tanks were redesignated the M26E1, but work was halted due to issues with the guns and a cut in project funds.[1]
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
References
Read also
[Devblog] T26E1-1 Super Pershing: Under a Panther Mask
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USA heavy tanks | |
---|---|
M4 Jumbo | M4A3E2 · Cobra King · M4A3E2 (76) W |
M6 | M6A1 · T1E1 · T1E1 (90) · M6A2E1 |
T26 | T26E1-1 · T26E5 |
T29/30/34 | T29 · T30 · T34 |
T32 | T32 · T32E1 |
M103 | M103 |
Others | T14 |