Difference between revisions of "T32E1"

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(Edits.)
(Updated template w/ new design, Refined armor values, Fleshed out armament details)
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 +
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
  
 
{| class="wikitable"
 
{| class="wikitable"
!Armour
 
!Front (Slope Angle)
 
!Sides
 
!Rear
 
!Roof
 
 
|-
 
|-
|Hull
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
|127 mm (54-70 degrees) Upper Glacis
+
|-
95.25 mm (26-46 degrees) Lower Glacis
+
| Hull || 127 mm (54-70°) ''Upper glacis'' <br> 95.25 mm (26-46°) ''Lower glacis'' || 76.2 mm || 50.8 mm || 38.1 mm
|76.2 mm
+
|-
|50.8 mm
+
| Turret || 298.4 mm (8-21°) ''Turret front'' <br> 298.4 mm (0-80°) ''Gun mantlet'' || 152.4 - 196 mm (3-42°) || 152.4 mm (0-72°) || 25.4 mm
|38.1 mm
+
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 152 mm || 25 mm
 
|-
 
|-
|Turret
 
|298.4 mm (8-21 degrees) Turret front
 
298.4 mm (0 - 80 degrees) Gun mantlet.
 
|152.4 - 196 mm (3-42 degrees)
 
|152.4 mm (0-72 degrees)
 
|25.4 mm
 
 
|}
 
|}
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''
+
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
  
 
== Armaments ==
 
== Armaments ==
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{{main|T15E2 (90 mm)}}
 
{{main|T15E2 (90 mm)}}
  
''1 x T15E2 90 mm gun''
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[T15E2 (90 mm)|90 mm T15E2]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 54 || -10°/+20° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 19.4 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 18.85 || 16.68 || 15.37 || 14.50
 +
|-
 +
|}
  
* ''Reload speed: 15-18 seconds.''
+
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| T43 shot || AP || 210 || 207 || 193 || 176 || 161 || 147
 +
|-
 +
| T42 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 +
|-
 +
| T41 || APCBC || 221 || 218 || 203 || 186 || 170 || 155
 +
|-
 +
| T44 shot || APCR || 270 || 266 || 250 || 231 || 214 || 195
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| T43 shot || AP || 975 || 10.9 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 +
|-
 +
| T42 shell || HE || 975 || 10.6 || 0.4 || 0.5 || 925 || +0° || 79° || 80° || 81°
 +
|-
 +
| T41 || APCBC || 975 || 10.94 || 1.2 || 20 || 137.2 || +4° || 48° || 63° || 71°
 +
|-
 +
| T44 shot || APCR || 1,143 || 7.6 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 +
|-
 +
|}
  
{| class="wikitable"
+
===== [[Ammo racks|Ammo racks]] =====
!Type of Shell
+
{| class="wikitable sortable" style="text-align:center"
!Penetration at 100 m
 
!Muzzle velocity
 
!Explosive Filler (in grams)
 
 
|-
 
|-
|
+
! class="wikitable unsortable" |Full<br /> ammo
|
+
! class="wikitable unsortable" |1st<br />  rack empty
|
+
! class="wikitable unsortable" |2nd<br />  rack empty
|
+
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|T41 APCBC
+
|| '''54''' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || style="text-align:center" | No
|204 mm
 
|
 
|
 
 
|-
 
|-
|
 
|
 
|
 
|
 
 
|}
 
|}
 
=== Additional armament ===
 
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and advise on its use. Describe the ammunition available for additional weaponry. Advise about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
 
=== Machine guns ===
 
=== Machine guns ===
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 
 
== Sources ==
 
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USA heavy tanks}}
 
{{USA heavy tanks}}

Revision as of 01:06, 23 March 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
T32E1
us_t32e1.png
T32E1
AB RB SB
7.7 7.7 7.7
Class:
Research:48 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

GarageImage T32E1.jpg


The Heavy Tank T32E1 is a Rank V American heavy tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea".

General info

Survivability and armour

Armour Front (Slope angle) Sides Rear Roof
Hull 127 mm (54-70°) Upper glacis
95.25 mm (26-46°) Lower glacis
76.2 mm 50.8 mm 38.1 mm
Turret 298.4 mm (8-21°) Turret front
298.4 mm (0-80°) Gun mantlet
152.4 - 196 mm (3-42°) 152.4 mm (0-72°) 25.4 mm
Armour Sides Roof
Cupola 152 mm 25 mm

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Armaments

Main armament

Main article: T15E2 (90 mm)
90 mm T15E2
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
54 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 19.4 __.__ __.__ __.__ __.__
Realistic 14.28 16.80 20.4 22.60 24.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
18.85 16.68 15.37 14.50
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
T43 shot AP 210 207 193 176 161 147
T42 shell HE 13 13 13 13 13 13
T41 APCBC 221 218 203 186 170 155
T44 shot APCR 270 266 250 231 214 195
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
T43 shot AP 975 10.9 N/A N/A N/A -1° 47° 60° 65°
T42 shell HE 975 10.6 0.4 0.5 925 +0° 79° 80° 81°
T41 APCBC 975 10.94 1.2 20 137.2 +4° 48° 63° 71°
T44 shot APCR 1,143 7.6 N/A N/A N/A +1.5° 66° 70° 72°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
54 XX (+XX) XX (+XX) XX (+XX) No

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Removal of the hull MG port = one less weak spot to worry about
  • Same hard-hitting 90mm gun as on the original T32
  • Great turret armour; all but invincible when hull-down
  • Good hull armour; can take a hit or two, especially if angled correctly
  • T41 AP shell has outstanding post-penetration damage
  • Reasonably mobile for a heavy tank
  • Great gun depression; good for hull-down tactics

Cons:

  • Ammo rack in the middle of the tank; a shell strike and penetration there can result in instantaneous destruction
  • Long reload time of 15-18 seconds
  • Small but noticeable shot trap where the mantlet meets the hull; enemies may try to shoot there
  • Stock AP round doesn't have explosive filler, making killing enemy tanks somewhat difficult

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USA heavy tanks
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6  M6A1 · T1E1 · T1E1 (90) · M6A2E1
T26  T26E1-1 · T26E5
T29/30/34  T29 · T30 · T34
T32  T32 · T32E1
M103  M103
Others  T14