Difference between revisions of "USS Asheville"

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=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 
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After researching the damage control kit, you can either select between the APHE shell for anti-ship duty or the HE-VT shell to combat enemy aircraft. Then you can either focus on improving the mobility or gunnery. The 40 mm alternate belts can be left before spading the boat, as the default universal belt were already effective against both surface and air targets.
 
== Armament ==
 
== Armament ==
 
{{Specs-Fleet-Armaments}}
 
{{Specs-Fleet-Armaments}}
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== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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The Asheville currently has a peculiar playstyle compared to other costal vessels due to updated damage modules and changes to 3" shells, Asheville is a glass cannon that can no longer hull break light PT boats as was possible in previous updates, nor survive for an extended period of time since the majority of crew is found in the bridge which can be easily knocked out. Because of this, positioning is the most important skill for a captain of an Asheville if they wish to produce results. Finding firing angles that apposing ships don't expect and hitting them in rapid succession until they die is the bread and butter of Asheville's gameplay. If the target fails to die after the fourth or fifth shot, get out. Any retaliation the Asheville faces is likely to end in her demise, so don't let the enemy even get a glance of Asheville and captains will do much better playing her.  
Asheville currently has a peculiar playstyle compared to other costal vessels due to updated damage modules and changes to 3" shells, Asheville is a glass cannon that can no longer hull break light PT boats as was possible in previous updates, nor survive for an extended period of time since the majority of crew is found in the bridge which can be easily knocked out. Because of this, positioning is the most important skill for a captain of an Asheville if they wish to produce results. Finding firing angles that apposing ships don't expect and hitting them in rapid succession until they die is the bread and butter of Asheville's gameplay. If the target fails to die after the fourth or fifth shot, get out. Any retaliation the Asheville faces is likely to end in her demise, so don't let the enemy even get a glance of Asheville and captains will do much better playing her.  
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 16:21, 23 November 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
USS Asheville
us_ashville_class.png
GarageImage USS Asheville.jpg
USS Asheville
Research:120 000 Specs-Card-Exp.png
Purchase:360 000 Specs-Card-Lion.png
Show in game

Description

The Asheville-class, USS Asheville (PGM-84) is a rank IV American motor gun boat with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

Being near the end of the costal line, the armament and utility of the Asheville is greatly improved over previous gun boats, such as a rapid firing 3" gun, or access to radar targeting module. Serving in the Vietnam war, Asheville excels in harassment tactics by destroying gun mounts of light Bluewater ships and sinking costal ships alike, then vacating the area before return fire can be sent.

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement245 t
Crew28 people

The USS Asheville suffers from a severe lack of armour, even against small arms fire. As a light coastal vessel, it does not have access to anti-fragmentation armour with an armour thickness barely surpassing 8 mm. This lack of armour is compensated with an impressive mobility. Due to the superstructure being very tall, it is a primary target for enemy fire, making it easy for all sorts of calibre to significantly damage the bridge and leave the ship commandless until it is repaired. The best armour for the Asheville is to remain unseen and hidden, primarily close to rocky locations or against any environmental cover that is big enough for the Asheville.

Mobility

Speedforward / back
AB97 / 46 km/h
RB72 / 34 km/h

The Asheville is a pretty agile vessel, featuring a CODOG (Combined Diesel Or Gas) propulsion system, making it able to reach high speeds in a quick manner. It has a pretty responsive rudder even at low speeds. However, sometimes the rudder tends to "stick" when going backwards, making relatively hard to keep a constant heading while going on reverse. While it is not faster than many of the rest of coastal vessels seen in game, it certainly has a high endurance and speed for a vessel its size.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 97 46
RB/SB Stock ___ ___
Upgraded 72 34

Modifications and economy

Repair costBasic → Reference
AB3 416 → 4 293 Sl icon.png
RB4 395 → 5 524 Sl icon.png
Total cost of modifications166 200 Rp icon.png
274 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training105 000 Sl icon.png
Experts360 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 200 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
175 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
165 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
370 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
27 000 Rp icon.png
Cost:
45 000 Sl icon.png
710 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
175 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
165 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
165 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
27 000 Rp icon.png
Cost:
45 000 Sl icon.png
710 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
175 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
175 Ge icon.png
Mods apcbc tank.png
76mm_usa_mk34_navy_AP_ammo_pack
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
175 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
165 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
165 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
165 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
370 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
370 Ge icon.png

After researching the damage control kit, you can either select between the APHE shell for anti-ship duty or the HE-VT shell to combat enemy aircraft. Then you can either focus on improving the mobility or gunnery. The 40 mm alternate belts can be left before spading the boat, as the default universal belt were already effective against both surface and air targets.

Armament

Primary armament

Turret3-inch/50 Mk.34 gun
Ammunition1500 rounds
Belt capacity150 rounds
Fire rate50 shots/min
Vertical guidance-18° / 85°
Main article: 3-inch Mk.34 (76 mm)

The main armament is the 76 mm Mk.34 gun located on the bow. It has an excellent rate of fire and elevation angles. It has access to HE, APHE and HE-VT rounds. At its battle rating, HE rounds vary in effectiveness against lightly-armoured PT boats, and it currently takes multiple direct strikes to knock out even the most lightly-crewed of boats. APHE shells are of great use versus more armoured gun boats allowing you to deal with them way faster. HE-VT rounds combined with excellent gun elevation angles and radar allow you to deal with planes from a safe distance, compensating for the lacking dedicated anti-air armament (it should be noted that the Asheville only has a tracking radar onboard and not a search radar as well, so aerial target acquisition must still be done manually). Switching ammo type can take around 10 seconds. The gun also overheats quickly and it can take some time to bring it back online, which should be taken into account when engaging bigger or more numerous targets.

Secondary armament

Turret40 mm Bofors L/60 Mark 3 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min

The Asheville has a single 40 mm L/60 Mark 3 Bofors cannon located on the stern. While it might not seem extremely useful in combat, in practice it helps mitigate weaknesses of the primary armament. It provides a fast way to deal with threats directly behind the ship where the main gun can't cover or it can even be used to replace the main cannon during repairs. Its good damage output combined with a very short reload time allows you to shred any lighter enemy vessels. Overall, it's a great secondary to have for close quarters situations the main battery won't be able to handle.

Anti-aircraft armament

2 х Turret2 x 12.7 mm Browning AN-M2 machine gun
Ammunition4000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
Main article: AN-M2 (12.7 mm)

The Asheville has access to two twin AN-M2 12.7 mm heavy machine guns. They are effective against lightly armoured vessels such as the German LS3 and Soviet G-5, as well as low- or slow-flying aircraft such as floatplanes. When confronting aircraft, keep in mind that the general range that 12.7 mounts will accurately engage aircraft is about 500 m, giving limited coverage from incoming CAS. because of the 12.7 mm MG's limited range, its is advised to instead use the 3" inch HE-VT shells for defense, or to use the rear mounted 40 mm, as both of these weapons have a much more comfortable engagement distance.

Usage in battles

The Asheville currently has a peculiar playstyle compared to other costal vessels due to updated damage modules and changes to 3" shells, Asheville is a glass cannon that can no longer hull break light PT boats as was possible in previous updates, nor survive for an extended period of time since the majority of crew is found in the bridge which can be easily knocked out. Because of this, positioning is the most important skill for a captain of an Asheville if they wish to produce results. Finding firing angles that apposing ships don't expect and hitting them in rapid succession until they die is the bread and butter of Asheville's gameplay. If the target fails to die after the fourth or fifth shot, get out. Any retaliation the Asheville faces is likely to end in her demise, so don't let the enemy even get a glance of Asheville and captains will do much better playing her.

Pros and cons

Pros:

  • 3-inch mount with good rate of fire, access to radar tracking
  • Access to 3-inch HE, APHE and HE-VT rounds allow USS Asheville to deal with a large array of targets
  • Nimble and quick, allowing Asheville to quickly get into position and reposition when spotted
  • 40 mm mount in the back can deal with offending aircraft or PT boats if 3-inch gun is knocked out

Cons:

  • Sparse and unprotected crew results in immediate knock-outs, even rifle-calibre machine guns are a threat
  • Main armament, single 3-inch gun, will quickly overheat
  • Large ship for crew size, likely to be spotted, leading to quick demise
  • Exposed ready rack behind 3-inch -gun mount, easy to hit and detonate

History

USS Asheville (PGM-84) was the lead ship of the Asheville class, a series of seventeen patrol gunboats built for the US Navy. Completed in 1967, she saw service in the Vietnam War as a blockade ship and patrol vessel. Following the end of hostilities in Vietnam, Asheville returned to the United States as a training vessel; she would eventually serve as a training ship in the Great Lakes, and was transferred in 1977 to the Massachusetts Maritime Academy.[1][2]

Design and construction

The Asheville was designed as a small gunboat, and thus displaced 240 tons. She carried an armament of a single 3-inch (76 mm) gun at the bow, a 40 mm Bofors gun at the rear and two 12.7 mm heavy machine guns.[2] Being a patrol boat, she had a small crew complement of just 37. Equipped with a CODOG (combined gas and diesel propulsion) system, she could make a top speed of 40 knots (74 km/h).[2] Asheville was laid down on April 15th 1964 by the Tacoma boat-building company. She was launched on May 1st 1965, and commissioned on April 1st 1967.[2]

Operational History

USS Asheville underway in 1966.

Following her commissioning and shakedown cruise, the Asheville was homeported at San Diego, California. She departed the port in April and sailed to Hawaii, then Guam, then her final destination of South Vietnam to serve in the Vietnam War.[1] She saw eight years of service in the Asian and Pacific theatre, though large parts were spent in port due to a shortage of men and engine parts to service her rather unreliable propulsion system. She frequently conducted blockade missions off of the Vietnamese coast, in an effort to prevent the flow of arms and supplies to the communist rebels in South Vietnam.[1][2]

In December of 1972, the United States stopped its military involvement in Vietnam; this halted Asheville's combat activities. She remained in the Western Pacific for an additional two years, visiting a variety of Pacific ports. She then sailed for Chicago via the Panama canal, and arrived at her final destination in December of 1974. She served as a training vessel on the Great lakes between 1974 and 1977;[1] she was decommissioned on January 31st 1977 and simultaneously stricken from the navy list. She was then given to the Maine Maritime academy as a training vessel; her name is now taken by USS Asheville (SSN-758), a Los Angeles-class nuclear submarine.[1]

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

References

Citations
  1. 1.0 1.1 1.2 1.3 1.4 Ashe, W., & Holland, R. (2006)
  2. 2.0 2.1 2.2 2.3 2.4 Priolo, G. (1996)
Bibliography
  • Ashe, W., & Holland, R. (2006). Asheville, USS. Retrieved November 19, 2020, from https://ncpedia.org/asheville-uss
  • Priolo, G. (1996). NavSource Online:Motor Gunboat/Patrol Gunboat Photo Archive. Retrieved November 19, 2020, from http://www.navsource.org/archives/12/11084.htm


Tacoma Boatbuilding Co.
Motor Gunboats (PGM) 
Asheville-class  USS Asheville · USS Douglas

USA boats
Motor torpedo boats  PT-3 · PT-6 · PT-20 · PT-71 · PT-103 · PT-109 · PT-174
  PT-200 · PT-314 · Thunderbolt (PT-556) · PT-565 · PT-658 · PT-810 · PT-811 · PT-812
Motor gun boats  Kim Qui · LCS(L)(3) · PT-59 · PTF-7 · USS Candid · USS Asheville · USS Douglas · USS Flagstaff · USS Tucumcari · USS Cyclone
Armoured gun boats  LCM(6) Zippo