Difference between revisions of "So-Ki"
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced along with the initial Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced along with the initial Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. | ||
− | This anti-aircraft vehicle features dual Type 98 20 mm cannons which have high | + | This anti-aircraft vehicle features dual [[Type 98 (20 mm)|Type 98 20 mm]] cannons which have high velocity rounds and good traverse. The tank is quite fast, being built off the chassis of the Type 98 [[Ke-Ni]]. Players can use it as a scout by shooting other tanks and marking them on the map, but the primary role of the design is defending the team against aircraft. This tank performs decently at it's BR of 3.3 and with a good commander, it can be competitive against aircraft even into higher tiers. |
== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | Due to the | + | Due to the thin armour and open turret, many vehicles can destroy the So-Ki. Enemies armed with the [[M2HB (12.7 mm)|M2HB]]/[[M2 Browning (12.7 mm)|M2 Browning]] and other large-caliber [[:Category:Anti-aircraft guns|anti-aircraft guns]] and [[:Category:Aircraft cannons|aircraft cannons]] are particularly deadly as they can pierce through the hull and gunshield without much issue. |
+ | |||
+ | In destroying this tank, a shot slightly to the right of the driver's hatch can knock out both crew members in the hull at the same time. In Ground RB, this will result in an instant knock out. If only one crewmember is knocked out, coaxial machine guns can be used to fire at the half-open turret. If the vehicle is hull-down or in a position that the hull cannot be hit, it is recommended to incapacitate the gunner, wait for him to be replaced, and then knock out the replacement. | ||
+ | |||
+ | Fortunately for the So-Ki, the light hull allows the vehicle to go pretty fast. There are some instances where you can literally outrun shells fired by enemies who are shooting at a fair distance away. | ||
'''Armour type:''' | '''Armour type:''' | ||
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{{tankMobility|abMinHp=136|rbMinHp=115}} | {{tankMobility|abMinHp=136|rbMinHp=115}} | ||
− | [[File:TYPE-98-Ho-Ki SPAAG 1.jpg|right|thumb|A three-quarter view of an early | + | [[File:TYPE-98-Ho-Ki SPAAG 1.jpg|right|thumb|A three-quarter view of an early prototype So-Ki.]] |
− | The {{PAGENAME}} is quite fast, being built off of the Type 98 Ke-Ni, so use this blistering speed to your advantage. You can be a scout and | + | The {{PAGENAME}} is quite fast, being built off of the Type 98 Ke-Ni, so you can use this blistering speed to your advantage. You can be a scout and mark enemies so they appear on the map - but it is recommended to only do this if you have a clear way to escape and aren't in danger of counter-fire. |
=== Modifications and economy === | === Modifications and economy === | ||
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{{main|Type 98 (20 mm)}} | {{main|Type 98 (20 mm)}} | ||
− | Double the guns means double | + | Double the guns means double trouble for enemy aircraft that are attempting to deal with you, so it is recommended to aim for engines and the center of enemy aircraft - your exposed cabin means that planes will often try to dive on you, hoping to score an easy knockout - you can give them a nasty surprise by filling their engines or cockpit with the Type 100 HE-T shells. That being said, it is highly recommended to always pay attention to what's going on in the air. The So-Ki's gunner can get knocked out quickly, so being aware of the battle in the air, as well as on the ground is essential. |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
+ | |||
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} | * '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} | ||
* '''Type 100 HE-T:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} | * '''Type 100 HE-T:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | The So-Ki can use its speed to capture bases and attack lightly armoured targets when the opportunity presents itself. For the most part the So-Ki should fit its purpose in the AA role, rather than an AT one. The sound of aircraft engines will let the player know if potential enemies (and targets) are coming. | |
− | At its battle rating, the So-Ki can penetrate the sides of some tanks like the M4 Sherman | + | At its battle rating, the So-Ki can penetrate the sides of some tanks like the [[M4|M4 Sherman]], [[Strv m/42 EH]], [[Pz.IV F2]] and [[Pz.III L]], but this is usually only possible at close range. This tank can deal with many lightly armoured targets like other [[:Category:Anti-aircraft vehicles|SPAAs]] and some [[:Category:Light tanks|Light Tanks]] so if the situation requires, the So-Ki can take the role. |
+ | |||
+ | As for an AA role, this vehicle's performance is competent. It can shoot down low-flying aircraft with relative ease, and anyone who knows how to properly lead targets can easily shoot down most aircraft this tank will meet. | ||
=== Pros and cons === | === Pros and cons === | ||
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* Rapid firing cannons allow for excellent aerial coverage | * Rapid firing cannons allow for excellent aerial coverage | ||
− | * Great | + | * Great mobility allows for fast repositioning |
− | * Frontal protection from light | + | * Frontal protection from light machine guns |
* Great ammunition storage capacity | * Great ammunition storage capacity | ||
* Fast reloading time | * Fast reloading time | ||
+ | * Small size can make the vehicle harder to hit | ||
+ | * Twin guns allows the vehicle to still fire if one is damaged | ||
+ | * Two crew being in the hull allows for successful hull-down positions | ||
+ | * Decent damage and penetration with the rounds | ||
'''Cons:''' | '''Cons:''' | ||
− | * Gunner | + | * Thin hull armor |
− | * | + | * Low crew count |
− | * Rapid firing | + | * Gunner is exposed and has no rear protection. Driver and Loader can be knocked out in one shot |
+ | * Vulnerable to incoming artillery rounds and aerial strafing/bombing | ||
+ | * Rapid-firing quickly depletes medium-capacity ammunition magazines | ||
+ | * Relatively small caliber may not effectively take down larger, heavily armored, or higher flying aircraft | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | Prior to World War II, Japan experimented with developing | + | Prior to World War II, Japan experimented with developing anti-aircraft guns based on several different platforms, including trucks, tanks and railroad cars. Production ended up developing an SPAAG that could shoot down aircraft at low altitudes. The Japanese military, however, wanted their SPAAGs to have the capability to also shoot down aircraft at medium altitudes too. Alongside the range requirements, the vehicle needed to be highly mobile to provide adequate protection to convoys from aerial attack. |
+ | |||
+ | By 1941, Japan started prototyping two variations of the new SPAAG. The first prototype was a single-mounted [[Type 98 (20 mm)|Type 98 20mm]] cannon on a [[Ke-Ni]] hull with a roofless turret known as the "[[Ta-Se]]", short for ''Taikū'' ("anti-air") ''Sensha'' ("tank"). The second prototype was a dual-mount Type 98 on the same hull with an open gun platform. | ||
− | + | The crew positions of the So-Ki featured a driver situated in the centre of the vehicle, right under the anti-aircraft gun emplacement. To aid in protecting the cannon crew (gunner and loaders) a gun shield was added to block or deflect small arms fire. A bench for the crew was mounted at the rear of the platform and could be folded out of the way to allow for placement of more ammunition magazines if necessary. | |
− | The | + | The total ammunition capacity for this vehicle was 22 magazines plus two more already loaded in the cannons. The rate of fire for the Type-98 cannons was around 830 rounds per minute, however, velocities between rounds differed due to round type and explosive filler. |
− | + | Unfortunately for the Imperial Japanese Army, the So-Ki never entered production and by the time it was ready to enter service, the needs of the army in anti-aircraft vehicles had significantly evolved. Engineers were also having a difficult time massing sufficient resources necessary for the mass-production of new units because of the increasing Allied progression in the Pacific. | |
== Media == | == Media == | ||
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;Skins | ;Skins | ||
+ | |||
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=spaa&vehicle=jp_type_95_so_ki Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=spaa&vehicle=jp_type_95_so_ki Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
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;Vehicles equipped with the same chassis | ;Vehicles equipped with the same chassis | ||
+ | |||
+ | * [[Ta-Se]] | ||
* [[Ke-Ni]] | * [[Ke-Ni]] | ||
− | |||
;Vehicles equipped with the same gun | ;Vehicles equipped with the same gun | ||
− | * [[Type | + | |
+ | * [[Type 94]] | ||
== External links == | == External links == |
Revision as of 22:16, 25 March 2022
Contents
Description
The So-Ki is a rank II Japanese self-propelled anti-aircraft gun with a battle rating of 3.0 (AB/RB/SB). It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai".
This anti-aircraft vehicle features dual Type 98 20 mm cannons which have high velocity rounds and good traverse. The tank is quite fast, being built off the chassis of the Type 98 Ke-Ni. Players can use it as a scout by shooting other tanks and marking them on the map, but the primary role of the design is defending the team against aircraft. This tank performs decently at it's BR of 3.3 and with a good commander, it can be competitive against aircraft even into higher tiers.
General info
Survivability and armour
Due to the thin armour and open turret, many vehicles can destroy the So-Ki. Enemies armed with the M2HB/M2 Browning and other large-caliber anti-aircraft guns and aircraft cannons are particularly deadly as they can pierce through the hull and gunshield without much issue.
In destroying this tank, a shot slightly to the right of the driver's hatch can knock out both crew members in the hull at the same time. In Ground RB, this will result in an instant knock out. If only one crewmember is knocked out, coaxial machine guns can be used to fire at the half-open turret. If the vehicle is hull-down or in a position that the hull cannot be hit, it is recommended to incapacitate the gunner, wait for him to be replaced, and then knock out the replacement.
Fortunately for the So-Ki, the light hull allows the vehicle to go pretty fast. There are some instances where you can literally outrun shells fired by enemies who are shooting at a fair distance away.
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 16 mm (16-19°) Front plate 16 mm (11-72°) Front glacis 16 mm (29-48°) Lower glacis |
12 mm | 10 mm (12-51°) | 9 mm |
Turret | 8 mm (10-14°) | N/A | N/A | N/A |
Notes:
- Suspension wheels and tracks are both 15 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 54 | 8 | 7 | 136 | 248 | 19.43 | 35.43 |
Realistic | 50 | 8 | 115 | 130 | 16.43 | 18.57 |
The So-Ki is quite fast, being built off of the Type 98 Ke-Ni, so you can use this blistering speed to your advantage. You can be a scout and mark enemies so they appear on the map - but it is recommended to only do this if you have a clear way to escape and aren't in danger of counter-fire.
Modifications and economy
Armaments
Main armament
Double the guns means double trouble for enemy aircraft that are attempting to deal with you, so it is recommended to aim for engines and the center of enemy aircraft - your exposed cabin means that planes will often try to dive on you, hoping to score an easy knockout - you can give them a nasty surprise by filling their engines or cockpit with the Type 100 HE-T shells. That being said, it is highly recommended to always pay attention to what's going on in the air. The So-Ki's gunner can get knocked out quickly, so being aware of the battle in the air, as well as on the ground is essential.
20 mm Type 98 (x2) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 520 (20) | 300 | -10°/+85° | ±180° | N/A | 35.22 | 48.75 | 59.20 | 65.47 | 69.65 | 3.90 | 3.45 | 3.18 | 3.00 |
Realistic | 23.80 | 28.00 | 34.00 | 37.60 | 40.00 |
Ammunition
- Default: API-T · HEFI-T · HEFI-T
- Type 100 HE-T: HEFI-T
- Type 100 AP-T: API-T
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Default | 48 | 45 | 35 | 26 | 19 | 14 | |
Type 100 HE-T | 2 | 2 | 2 | 2 | 2 | 2 | |
Type 100 AP-T | 48 | 45 | 35 | 26 | 19 | 14 |
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Belt | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Type 100 HE-T | HEFI-T | 950 | 0.13 | 0 | 0.1 | 6 | 79° | 80° | 81° |
Type 100 AP-T | API-T | 928 | 0.16 | N/A | N/A | N/A | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
26 | 2 (+24) | No |
Usage in battles
The So-Ki can use its speed to capture bases and attack lightly armoured targets when the opportunity presents itself. For the most part the So-Ki should fit its purpose in the AA role, rather than an AT one. The sound of aircraft engines will let the player know if potential enemies (and targets) are coming.
At its battle rating, the So-Ki can penetrate the sides of some tanks like the M4 Sherman, Strv m/42 EH, Pz.IV F2 and Pz.III L, but this is usually only possible at close range. This tank can deal with many lightly armoured targets like other SPAAs and some Light Tanks so if the situation requires, the So-Ki can take the role.
As for an AA role, this vehicle's performance is competent. It can shoot down low-flying aircraft with relative ease, and anyone who knows how to properly lead targets can easily shoot down most aircraft this tank will meet.
Pros and cons
Pros:
- Rapid firing cannons allow for excellent aerial coverage
- Great mobility allows for fast repositioning
- Frontal protection from light machine guns
- Great ammunition storage capacity
- Fast reloading time
- Small size can make the vehicle harder to hit
- Twin guns allows the vehicle to still fire if one is damaged
- Two crew being in the hull allows for successful hull-down positions
- Decent damage and penetration with the rounds
Cons:
- Thin hull armor
- Low crew count
- Gunner is exposed and has no rear protection. Driver and Loader can be knocked out in one shot
- Vulnerable to incoming artillery rounds and aerial strafing/bombing
- Rapid-firing quickly depletes medium-capacity ammunition magazines
- Relatively small caliber may not effectively take down larger, heavily armored, or higher flying aircraft
History
Prior to World War II, Japan experimented with developing anti-aircraft guns based on several different platforms, including trucks, tanks and railroad cars. Production ended up developing an SPAAG that could shoot down aircraft at low altitudes. The Japanese military, however, wanted their SPAAGs to have the capability to also shoot down aircraft at medium altitudes too. Alongside the range requirements, the vehicle needed to be highly mobile to provide adequate protection to convoys from aerial attack.
By 1941, Japan started prototyping two variations of the new SPAAG. The first prototype was a single-mounted Type 98 20mm cannon on a Ke-Ni hull with a roofless turret known as the "Ta-Se", short for Taikū ("anti-air") Sensha ("tank"). The second prototype was a dual-mount Type 98 on the same hull with an open gun platform.
The crew positions of the So-Ki featured a driver situated in the centre of the vehicle, right under the anti-aircraft gun emplacement. To aid in protecting the cannon crew (gunner and loaders) a gun shield was added to block or deflect small arms fire. A bench for the crew was mounted at the rear of the platform and could be folded out of the way to allow for placement of more ammunition magazines if necessary.
The total ammunition capacity for this vehicle was 22 magazines plus two more already loaded in the cannons. The rate of fire for the Type-98 cannons was around 830 rounds per minute, however, velocities between rounds differed due to round type and explosive filler.
Unfortunately for the Imperial Japanese Army, the So-Ki never entered production and by the time it was ready to enter service, the needs of the army in anti-aircraft vehicles had significantly evolved. Engineers were also having a difficult time massing sufficient resources necessary for the mass-production of new units because of the increasing Allied progression in the Pacific.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same chassis
- Vehicles equipped with the same gun
External links
Japan anti-aircraft vehicles | |
---|---|
Ke-Ni Derivatives | Ta-Se · So-Ki |
Wheeled | Type 94 |
Tracked | SUB-I-II |
Radar SPAAG | Type 87 |
Missile SPAA | Type 93 · Type 81 (C) |
USA | ▅M16 MGMC · ▅M19A1 · ▅M42 |