Difference between revisions of "T26E5"
Colok76286 (talk | contribs) (→Survivability and armour: Completed section) |
Colok76286 (talk | contribs) (→Survivability and armour: Completed section) |
||
Line 19: | Line 19: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
+ | The frontal armour is quite strong, able to resist the Panther's gun or even the Tiger II's Kwk 43 gun if well-angled. A notable weak spot on the front glacis is the machine gun port but it is a small target difficult to hit with precision. The other notable weak spot is the lower front plate. With only 120 mm LOS thickness, it is not able to resist most guns and there is no transmission block to absorb a penetrating shell. Side armour can protect you to a certain degree when angled. When not angling, any gun will punch right through your side armour. | ||
+ | |||
+ | The turret armour is strong, consisting of variable thickness armour ranging from 150 to 300 mm thickness. It is the strongest near the gun mantlet. There are not many weak spots on the turret except the rear and side rear as there is only 100 to 120 mm armour. Any penetrating shell hitting the turret from the side or rear will most likely knock out all of your crew members in the turret as well as detonate the first-stage ammo rack. | ||
+ | |||
+ | The cupola with only 76 mm thickness can be penetrated by an APHE shell, taking out your gunner and commander. Because of the small cupola size, it remains a spot difficult to hit it in the first place. | ||
+ | |||
+ | Survivability is average. You have 5 crew members like a majority of tank at your rank, but because of the cramped space a single powerful enough APHE shell like the IS-2's BR-471 shell can tkae out all your crew members in one shot. | ||
+ | |||
+ | With only 25 mm roof armour, the T26E5 will be easy to penetrate for fighters sporting 30 mm cannons. | ||
+ | |||
'''Armour type:''' | '''Armour type:''' | ||
Revision as of 22:14, 3 November 2021
This page is about the American heavy tank T26E5. For other versions, see M26 (Family). |
Contents
Description
The Assault tank T26E5 is a rank IV American heavy tank with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update "Ground Breaking".
It is a American assault tank intended to be used like M4A3E2. It is based on the M26 Pershing, uses the same 90 mm M3 gun but has additional armour on the front and the turret. Therefore, the T26E5 is able to effectively compete with late World war II vehicle even more than its predecessor thanks to the additional armour.
General info
Survivability and armour
The frontal armour is quite strong, able to resist the Panther's gun or even the Tiger II's Kwk 43 gun if well-angled. A notable weak spot on the front glacis is the machine gun port but it is a small target difficult to hit with precision. The other notable weak spot is the lower front plate. With only 120 mm LOS thickness, it is not able to resist most guns and there is no transmission block to absorb a penetrating shell. Side armour can protect you to a certain degree when angled. When not angling, any gun will punch right through your side armour.
The turret armour is strong, consisting of variable thickness armour ranging from 150 to 300 mm thickness. It is the strongest near the gun mantlet. There are not many weak spots on the turret except the rear and side rear as there is only 100 to 120 mm armour. Any penetrating shell hitting the turret from the side or rear will most likely knock out all of your crew members in the turret as well as detonate the first-stage ammo rack.
The cupola with only 76 mm thickness can be penetrated by an APHE shell, taking out your gunner and commander. Because of the small cupola size, it remains a spot difficult to hit it in the first place.
Survivability is average. You have 5 crew members like a majority of tank at your rank, but because of the cramped space a single powerful enough APHE shell like the IS-2's BR-471 shell can tkae out all your crew members in one shot.
With only 25 mm roof armour, the T26E5 will be easy to penetrate for fighters sporting 30 mm cannons.
Armour type:
- Rolled homogeneous armour (Hull sides, rear and roof)
- Cast homogeneous armour (Front hull, turret, gun mantlet, cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 152.6 mm (46°) Upper front glacis 242 mm (21-35°) Upper front bulge 25.4 mm MG port 101.6 mm (31°) Lower front glacis |
76.2 mm Fighting compartment 50.8 mm Engine compartment |
50.8 mm (7°) Upper rear plate 22.2 mm (72°) Lower rear glacis |
152.6 mm (44°) Front glacis 22.2 mm (0-20°) Fighting & engine compartments 5 mm (10°) Engine vents |
Turret | 170-229 mm (24°) Turret front 177.5 mm (cylindrical) Gun mantlet |
160 mm (cylindrical) Front & centre 110 mm (8°) Rear |
127 mm (2°) | 25 mm (0-7°) |
Cupola | 76.2 mm (conical) | 25 mm |
Notes:
- Suspension wheels, tracks and torsion bars are 20 mm thick.
- Mudguards and storage boxes are 4 mm thick.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 43 | 14 | 46.4 | 646 | 954 | 13.92 | 20.56 |
Realistic | 41 | 13 | 442 | 500 | 9.53 | 10.78 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
90 mm M3 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 70 | -10°/+20° | ±180° | N/A | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
T33 shot | APBC | 175 | 172 | 160 | 146 | 132 | 122 |
M82 shot | APCBC | 173 | 170 | 159 | 147 | 135 | 124 |
M304 shot | APCR | 287 | 281 | 259 | 234 | 211 | 191 |
M71 shell | HE | 13 | 13 | 13 | 13 | 13 | 13 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
T33 shot | APBC | 853 | 10.9 | N/A | N/A | N/A | 47 | 60 | 65 |
M82 shot | APCBC | 813 | 10.9 | 1.2 | 14 | 137.2 | 48 | 63 | 71 |
M304 shot | APCR | 1,021 | 7.6 | N/A | N/A | N/A | 66 | 70 | 72 |
M71 shell | HE | 823 | 10.6 | 0 | 0.1 | 925 | 79 | 80 | 81 |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
M313 | 821 | 10.7 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
70 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
The 12.7 mm M2HB Browning can shred light tanks and also engage low-flying aircraft to a certain degree. The coaxial low-calibre machine gun is not able to damage anything except open-topped vehicles.
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 600 (200) | 577 | -10°/+30° | ±60° |
7.62 mm M1919A4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3000 (250) | 500 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USA heavy tanks | |
---|---|
M4 Jumbo | M4A3E2 · Cobra King · M4A3E2 (76) W |
M6 | M6A1 · T1E1 · T1E1 (90) · M6A2E1 |
T26 | T26E1-1 · T26E5 |
T29/30/34 | T29 · T30 · T34 |
T32 | T32 · T32E1 |
M103 | M103 |
Others | T14 |