Difference between revisions of "USS Raleigh"

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(Pros and cons)
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== Description ==
 
== Description ==
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
With barely even anti-fragmentation armour, this ship is a sitting duck to all ships at its BR. Expected to fight battleships, it is arguably one of the worst ship at its rank in terms of stopping damage, as its moderate crew, poor turn radius, and massive un-armoured side, makes it a sitting duck to anything that sails its way, barring some destroyers and smaller vessels.
 
With barely even anti-fragmentation armour, this ship is a sitting duck to all ships at its BR. Expected to fight battleships, it is arguably one of the worst ship at its rank in terms of stopping damage, as its moderate crew, poor turn radius, and massive un-armoured side, makes it a sitting duck to anything that sails its way, barring some destroyers and smaller vessels.
  
 
=== Mobility ===
 
=== Mobility ===
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{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|6 inch/53 Mk.12 (152 mm)}}
 
{{main|6 inch/53 Mk.12 (152 mm)}}
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=== Secondary armament ===
 
=== Secondary armament ===
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{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|3-inch Mark 10 (76 mm)}}
 
{{main|3-inch Mark 10 (76 mm)}}
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=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{Specs-Fleet-AA}}
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
{{main|1.1 inch/75 Mk.1 (28 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}
 
{{main|1.1 inch/75 Mk.1 (28 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}
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The ship does have a pair of torpedo launchers, but their poor placement and poor torpedoes, makes them a poor choice to use.
 
The ship does have a pair of torpedo launchers, but their poor placement and poor torpedoes, makes them a poor choice to use.
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 +
=== Additional armament ===
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{{Specs-Fleet-Additional}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
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''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 12:06, 29 December 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
us_cruiser_omaha_class_raleigh.png
GarageImage USS Raleigh.jpg
USS Raleigh
AB RB SB
5.0 5.0 5.0
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

GarageImage USS Raleigh.jpg


The Omaha-class, USS Raleigh (CL-7), 1942 is a rank III American light cruiser with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Armourfront / side / back
Citadel76 / 76 / 38 mm
Main fire tower6 / 6 / 6 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement9 150 t
Crew612 people

With barely even anti-fragmentation armour, this ship is a sitting duck to all ships at its BR. Expected to fight battleships, it is arguably one of the worst ship at its rank in terms of stopping damage, as its moderate crew, poor turn radius, and massive un-armoured side, makes it a sitting duck to anything that sails its way, barring some destroyers and smaller vessels.

Mobility

Speedforward / back
AB73 / 29 km/h
RB63 / 25 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 73 29
RB/SB Stock ___ ___
Upgraded 63 25

Modifications and economy

Repair costBasic → Reference
AB5 842 → 7 915 Sl icon.png
RB6 858 → 9 292 Sl icon.png
Total cost of modifications47 300 Rp icon.png
101 400 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
360 / 600 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods ship venting.png
Ventilation
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods apcbc tank.png
76 mm AP
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
152mm_us_mk27_navy_special_common_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods apcbc tank.png
76 mm AP
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png

Armament

Primary armament

2 х Turret2 x 6 inch/53 Mk.12 cannon
Ammunition400 rounds
Vertical guidance-10° / 30°
6 х Turret6 inch/53 Mk.12 cannon
Ammunition200 rounds
Vertical guidance-10° / 20°

The one saving grace of this ship is its 6 inch artillery. Powerful enough to obliterate most destroyers in a few well placed hits, it unfortunately has a poor reload rate, and an even worse traverse rate. This vessel is essentially a support ship for more powerful ships in its BR range.

Secondary armament

7 х Turret3-inch Mark 10 cannon
Ammunition100 rounds

The 76 mm cannons do have HE-VT shells, meaning that they can ward off planes and ships, but only at close range.

Anti-aircraft armament

2 х Turret2 x 40 mm Bofors L/60 Mark 1 gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
12 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

The Raleigh is equipped with one Chicago Piano mount and eight single-mount Oerlikon cannons. This provides some decent AA cover at close range, though it certainly isn't winning any awards for defensive firepower. It is better to simply stay close to AA ships and destroyers for some extra protection.

Torpedo armament

Main article: Mk.15 (533 mm)

The ship does have a pair of torpedo launchers, but their poor placement and poor torpedoes, makes them a poor choice to use.

Additional armament

Setup 16 x 533 mm steam turbined Mk.15 torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 6 inch Mk.27 SC 76 mm AP Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 76 mm HE-VT Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode

Pros and cons

Pros:

  • Powerful 6-inch guns can wreak havoc on any opponent.
  • Decent armour, due to being a cruiser.
  • Better AA defences than the USS Trenton (CL-11) at close range.

Cons:

  • Rather slow compared to destroyers.
  • Armour will not protect you from torpedoes.
  • Not the best AA at medium to long range.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

[Wikipedia] USS Raleigh (CL-7)


Bethlehem Steel Corporation
Gun Destroyers (DD) 
Porter-class  USS Phelps · USS Moffett
Fletcher-class  USS Cowell
Destroyer Leaders (DL) 
Mitscher-class  USS Wilkinson
Cruiser, Light (CL) 
Omaha-class  USS Raleigh · USS Detroit
Heavy Cruisers (CA) 
Northampton-class  USS Northampton
Portland-class  USS Portland
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines

USA light cruisers
Omaha-class  USS Detroit · USS Raleigh · USS Trenton
Atlanta-class  USS Atlanta
Brooklyn-class  USS Brooklyn · USS Helena
Cleveland-class  USS Cleveland
Fargo-class  USS Fargo
Worcester-class  USS Roanoke