Difference between revisions of "Staghound AA"
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== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
− | {{ | + | {{Break}} |
− | The '''{{Specs|name}}''' is a | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} British Self-Propelled Anti-Aircraft (SPAA) Gun {{Battle-rating}}. It was introduced in [[Update 1.55 "Royal Armour"]] along with the initial British ground tree. A very mobile self-propelled anti-tank gun with a dual-mounted .50 cal machine gun, it also has armour rivaling some of the Rank I vehicle and can withstand a majority of the small shells, warranting its high battle rating. |
The T17E2 has two obvious characteristics. It has wheels, giving it excellent speed and mobility, especially on hard surfaces like rock or roads. The wheels also mean that it struggles in mud, sand or snow. Then, there are the guns, the T17E2 is armed with a seemingly light armament of two 12.7 mm (.50 cal) machine guns. Compared to other SPAA of the rank, the armament are light. German and Japanese SPAA are armed with highly potent 20mm auto cannons, which inflict far more damage to aircraft and vehicles alike. Instead, the T17E2 relies on its longevity and high rate of fire. | The T17E2 has two obvious characteristics. It has wheels, giving it excellent speed and mobility, especially on hard surfaces like rock or roads. The wheels also mean that it struggles in mud, sand or snow. Then, there are the guns, the T17E2 is armed with a seemingly light armament of two 12.7 mm (.50 cal) machine guns. Compared to other SPAA of the rank, the armament are light. German and Japanese SPAA are armed with highly potent 20mm auto cannons, which inflict far more damage to aircraft and vehicles alike. Instead, the T17E2 relies on its longevity and high rate of fire. | ||
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> |
− | |||
− | |||
'''Armour type:''' | '''Armour type:''' | ||
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp= 276|rbMinHp= 172}} | + | {{tankMobility|abMinHp=276|rbMinHp=172}} |
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> |
− | {{main| | + | {{main|M2HB (12.7 mm)}} |
With two 12.7 mm machine guns, the T17E2 shares the same anti-aircraft armament as the early USA's SPAAs (M13 MGMC and M16 MGMC). While the 12.7 mm is not strong enough to down planes with a single hit, the rapid-fire will ensure a screen of rounds will hit the target at the same time. With tracers, one can use the turret's fast traverse rate to "trace" the rounds towards the target and stay on them to cause enough damage to destroy planes. | With two 12.7 mm machine guns, the T17E2 shares the same anti-aircraft armament as the early USA's SPAAs (M13 MGMC and M16 MGMC). While the 12.7 mm is not strong enough to down planes with a single hit, the rapid-fire will ensure a screen of rounds will hit the target at the same time. With tracers, one can use the turret's fast traverse rate to "trace" the rounds towards the target and stay on them to cause enough damage to destroy planes. | ||
Line 45: | Line 43: | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="6" | [[ | + | ! colspan="6" | [[M2HB (12.7 mm)|12.7 mm M2HB]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
− | ! Mode | + | ! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer |
− | ! Capacity | + | ! Stock !! Upgraded !! Full !! Expert !! Aced |
− | ! Fire rate | + | ! Stock !! Full !! Expert !! Aced |
− | ! Vertical | ||
− | ! Horizontal | ||
− | ! Stabilizer | ||
− | ! Stock | ||
− | ! Upgraded | ||
− | ! Full | ||
− | ! Expert | ||
− | ! Aced | ||
− | ! Stock | ||
− | ! Full | ||
− | ! Expert | ||
− | ! Aced | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 2,610 (200) || rowspan="2" | 577|| rowspan="2" | -10°/+75° || rowspan="2" | ±180° || rowspan="2" | N/A || 37.87 || 52.41 || | + | | rowspan="2" | 2,610 (200) || rowspan="2" | 577 || rowspan="2" | -10°/+75° || rowspan="2" | ±180° || rowspan="2" | N/A || 37.87 || 52.41 || 63.64 || 70.38 || 74.87 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00 |
|- | |- | ||
− | ! ''Realistic'' | + | ! ''Realistic'' |
− | | 25.59 || 30.10 || | + | | 25.59 || 30.10 || 36.55 || 40.42 || 43.00 |
|- | |- | ||
|} | |} | ||
− | + | ==== Ammunition ==== | |
+ | * '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These rounds work well until the others are researched. | ||
+ | * '''API:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|M8 armour-piercing incendiary}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP. | ||
+ | * '''AP:''' {{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These are best against enemy tanks at close range and do good damage to planes. | ||
+ | * '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}} - Better than API in all regards but not as good against tanks as AP, this is the belt of choice in almost all situations. Since every bullet is a tracer, it makes destroying aircraft much easier and detectability is not greatly increased over AP-I, however is increased a bit over AP. | ||
+ | |||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
− | ! colspan=" | + | ! colspan="7" | Penetration statistics |
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Belt | ||
+ | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' | ||
|- | |- | ||
− | ! | + | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m |
− | |||
|- | |- | ||
− | + | | Common || 31 || 30 || 26 || 22 || 18 || 15 | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | API || 30 || 29 || 24 || 20 || 16 || 13 |
|- | |- | ||
− | | | + | | AP || 31 || 30 || 26 || 22 || 18 || 15 |
|- | |- | ||
− | | | + | | APIT || 30 || 29 || 24 || 20 || 16 || 13 |
|- | |- | ||
− | |||
− | |||
|} | |} | ||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
− | ! colspan="10" | | + | ! colspan="10" | Belt details |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | ! rowspan="2" data-sort-type="text" | Belt |
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
|- | |- | ||
− | + | ! 0% !! 50% !! 100% | |
|- | |- | ||
− | | | + | | APIT || API-T || 929 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65° |
|- | |- | ||
− | |||
|} | |} | ||
− | + | ==== [[Ammo racks]] ==== | |
− | [[File: | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] |
− | {| class="wikitable | + | {| class="wikitable" style="text-align:center" |
|- | |- | ||
− | ! | + | ! Full<br>ammo |
− | ! | + | ! 1st<br>rack empty |
− | ! | + | ! Visual<br>discrepancy |
|- | |- | ||
− | + | | '''12''' || 2 ''(+10)'' || No | |
|- | |- | ||
|} | |} | ||
− | + | ==== Optics ==== | |
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
− | ! colspan="3" | {{PAGENAME}} [[Optics]] | + | ! colspan="3" | {{PAGENAME}} [[Optics]] |
|- | |- | ||
! Which ones | ! Which ones | ||
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|- | |- | ||
! Main Gun optics | ! Main Gun optics | ||
− | | x2.1 || x3.7 | + | | x2.1 || x3.7 |
|- | |- | ||
! Comparable optics | ! Comparable optics | ||
− | | colspan="2 | + | | colspan="2" | [[M13 MGMC]] |
|- | |- | ||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' |
=== Modules === | === Modules === | ||
Line 181: | Line 141: | ||
| Parts | | Parts | ||
| API | | API | ||
+ | | Horizontal Drive | ||
|- | |- | ||
| II | | II | ||
Line 201: | Line 162: | ||
| | | | ||
| Artillery Support | | Artillery Support | ||
− | | | + | | |
|- | |- | ||
|} | |} | ||
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== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
===Development=== | ===Development=== | ||
The '''T17E2''' started as an armoured car requested by US Army Ordnance in July 1941. The request asked for a medium armoured car for combat services. Two companies, Ford Motor Company and Chevrolet, submitted designs to this request, Ford's was an all driven 6x6 wheeled vehicle and Chevrolet's was an all driven 4x4 wheeled vehicle. These two were called ''T17'' and ''T17E1'' respectively, both were powered by two Hercules JXD engines in order to standardize on parts. These two vehicles were to use a turret developed by Rock Island Arsenal with a 37 mm cannon and machine guns, this would house a crew of five. Despite their development, the United States interest on the design waned and were never adopted fully by their armed forces, instead taking in the lighter M8 Greyhound car and using the T17 until the M8 production could be started. Had it been adopted, it would've been designated the ''M6''. | The '''T17E2''' started as an armoured car requested by US Army Ordnance in July 1941. The request asked for a medium armoured car for combat services. Two companies, Ford Motor Company and Chevrolet, submitted designs to this request, Ford's was an all driven 6x6 wheeled vehicle and Chevrolet's was an all driven 4x4 wheeled vehicle. These two were called ''T17'' and ''T17E1'' respectively, both were powered by two Hercules JXD engines in order to standardize on parts. These two vehicles were to use a turret developed by Rock Island Arsenal with a 37 mm cannon and machine guns, this would house a crew of five. Despite their development, the United States interest on the design waned and were never adopted fully by their armed forces, instead taking in the lighter M8 Greyhound car and using the T17 until the M8 production could be started. Had it been adopted, it would've been designated the ''M6''. | ||
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== Media == | == Media == | ||
− | <!-- | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
− | + | ;Skins | |
− | [http://live.warthunder.com/feed/camouflages/?q=%23t17e2 '''Skins''' and '''camouflages''' for the T17E2 series from live.warthunder.com.] | + | * [http://live.warthunder.com/feed/camouflages/?q=%23t17e2 '''Skins''' and '''camouflages''' for the T17E2 series from live.warthunder.com.] |
− | + | ;Images | |
<gallery mode="packed-hover"> | <gallery mode="packed-hover"> | ||
Image:T17E2_WT_poster1.jpg|<small>T17E2 - Front view</small> | Image:T17E2_WT_poster1.jpg|<small>T17E2 - Front view</small> | ||
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Image:T17E2_WT_poster4.jpg|<small>T17E2 - Rear view</small> | Image:T17E2_WT_poster4.jpg|<small>T17E2 - Rear view</small> | ||
</gallery> | </gallery> | ||
− | + | ||
+ | ;Videos | ||
{{Youtube-gallery|0ZhWzyhvFGg|''ABSOLUTE MASSACRE - T17E2 ARMOURED CAR - War Thunder Tanks'' - '''By: PhlyDaily'''|LC8vrINiv3c|''T17E2 Tank Review <nowiki>|</nowiki> War Thunder'' - '''By: NUSensei'''}} | {{Youtube-gallery|0ZhWzyhvFGg|''ABSOLUTE MASSACRE - T17E2 ARMOURED CAR - War Thunder Tanks'' - '''By: PhlyDaily'''|LC8vrINiv3c|''T17E2 Tank Review <nowiki>|</nowiki> War Thunder'' - '''By: NUSensei'''}} | ||
== See also == | == See also == | ||
− | <!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example: | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
− | * ''links to approximate analogues of other nations and research trees.''--> | + | * ''links to approximate analogues of other nations and research trees.'' --> |
* [[AC Mk II AA]]: The succeeding vehicle in the British SPAA branch, featuring 20 mm autocannons. | * [[AC Mk II AA]]: The succeeding vehicle in the British SPAA branch, featuring 20 mm autocannons. | ||
Line 260: | Line 222: | ||
== External links == | == External links == | ||
− | <!--''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''encyclopedia page on tank;'' | + | * ''encyclopedia page on the tank;'' |
− | * ''other literature.''--> | + | * ''other literature.'' --> |
− | * [ | + | * [[wt:en/devblog/current/854/|[Devblog] T17E2 and Armoured Car Mk II SPAA]] |
{{Britain anti-aircraft vehicles}} | {{Britain anti-aircraft vehicles}} |
Revision as of 11:13, 12 August 2020
Contents
Description
The Armoured Car, Staghound AA (T17E2) is a rank I British Self-Propelled Anti-Aircraft (SPAA) Gun
with a battle rating of 2.3 (AB) and 2.0 (RB/SB). It was introduced in Update 1.55 "Royal Armour" along with the initial British ground tree. A very mobile self-propelled anti-tank gun with a dual-mounted .50 cal machine gun, it also has armour rivaling some of the Rank I vehicle and can withstand a majority of the small shells, warranting its high battle rating.
The T17E2 has two obvious characteristics. It has wheels, giving it excellent speed and mobility, especially on hard surfaces like rock or roads. The wheels also mean that it struggles in mud, sand or snow. Then, there are the guns, the T17E2 is armed with a seemingly light armament of two 12.7 mm (.50 cal) machine guns. Compared to other SPAA of the rank, the armament are light. German and Japanese SPAA are armed with highly potent 20mm auto cannons, which inflict far more damage to aircraft and vehicles alike. Instead, the T17E2 relies on its longevity and high rate of fire.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 22 mm (47°) Front glacis 22 mm (43°) Lower glacis 15 mm (32°) Driver's port |
19 mm (8-12°) | 9 mm (2-53°) | 12.7 mm |
Turret | 31.7 mm (2-42°) | 31.7 mm (0-1°) | 31.7 mm (2°) | N/A |
- Wheels are 10 mm thick.
- Belly armour is 12.7 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 96 | 16 | 12 | 276 | 370 | 23 | 30.83 |
Realistic | 88 | 15 | 172 | 194 | 14.33 | 16.17 |
Armaments
Main armament
With two 12.7 mm machine guns, the T17E2 shares the same anti-aircraft armament as the early USA's SPAAs (M13 MGMC and M16 MGMC). While the 12.7 mm is not strong enough to down planes with a single hit, the rapid-fire will ensure a screen of rounds will hit the target at the same time. With tracers, one can use the turret's fast traverse rate to "trace" the rounds towards the target and stay on them to cause enough damage to destroy planes.
12.7 mm M2HB (x2) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 2,610 (200) | 577 | -10°/+75° | ±180° | N/A | 37.87 | 52.41 | 63.64 | 70.38 | 74.87 | 10.40 | 9.20 | 8.48 | 8.00 |
Realistic | 25.59 | 30.10 | 36.55 | 40.42 | 43.00 |
Ammunition
- Common: API-T · I · AP · API-T - These rounds work well until the others are researched.
- API: API-T · AP-I · API-T - These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
- AP: AP · AP · API-T - These are best against enemy tanks at close range and do good damage to planes.
- APIT: API-T - Better than API in all regards but not as good against tanks as AP, this is the belt of choice in almost all situations. Since every bullet is a tracer, it makes destroying aircraft much easier and detectability is not greatly increased over AP-I, however is increased a bit over AP.
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Common | 31 | 30 | 26 | 22 | 18 | 15 |
API | 30 | 29 | 24 | 20 | 16 | 13 |
AP | 31 | 30 | 26 | 22 | 18 | 15 |
APIT | 30 | 29 | 24 | 20 | 16 | 13 |
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Belt | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
APIT | API-T | 929 | 0.04 | N/A | N/A | N/A | 47° | 56° | 65° |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
12 | 2 (+10) | No |
Optics
Staghound AA Optics | ||
---|---|---|
Which ones | Default magnification | Maximum magnification |
Main Gun optics | x2.1 | x3.7 |
Comparable optics | M13 MGMC |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tires | Parts | API | Horizontal Drive | |
II | Suspension | Brake System | FPE | AP | Adjustment of Fire |
III | Filters | Crew Replenishment | APIT | Elevation Mechanism | |
IV | Transmission | Engine | Artillery Support |
Pros and cons
Pros:
- Twin .50 calibre machine guns are good against both aircraft and lightly-armoured ground targets
- High rate of fire
- Good mobility
- Fast turret rotation, good for hitting fast moving targets
- Fast on roads
- More efficient than tracked vehicles when turning, due to it having all wheel drive
- Very effective against aircraft
Cons:
- Wheeled vehicles are slower than tracked vehicles in the water
- Cannot pivot turn like a tank, drives like a truck
- Has difficulty against heavily-armoured tanks
- Armour is only effective protecting against low calibre machine gun rounds
History
Development
The T17E2 started as an armoured car requested by US Army Ordnance in July 1941. The request asked for a medium armoured car for combat services. Two companies, Ford Motor Company and Chevrolet, submitted designs to this request, Ford's was an all driven 6x6 wheeled vehicle and Chevrolet's was an all driven 4x4 wheeled vehicle. These two were called T17 and T17E1 respectively, both were powered by two Hercules JXD engines in order to standardize on parts. These two vehicles were to use a turret developed by Rock Island Arsenal with a 37 mm cannon and machine guns, this would house a crew of five. Despite their development, the United States interest on the design waned and were never adopted fully by their armed forces, instead taking in the lighter M8 Greyhound car and using the T17 until the M8 production could be started. Had it been adopted, it would've been designated the M6.
British Adoption
During the T17's development, the British Purchasing Commission was also looking for a medium armoured car that could be used in the current campaign in North Africa. British requirements were a bit different than the American's and asked for the turret of the car to house at least two people and with a radio in the turret rather than in the hull. The British soon adopted the car and named it the "Deerhound", with production starting in October 1942. The T17E1 was also adopted as the "Staghound" and the British requested a production of 300 for testing, after which they then ordered another 1,500 for use. Production for the T17E1 also started on October 1942. When the US Army standardized their armoured cars to the M8 Greyhounds, the British vouched for the T17E1 production to continue for their use, to which the T17 was cancelled in early 1943 and only T17E1 were brought in by Lend-Lease. About 4,000 T17E1 "Staghounds" were produced in total for British use.
T17E2
While the armoured car variants of the T17 served as a light reconnaissance force and armoured car regiments, some were converted into self-propelled anti-aircraft guns. The T17E1 was modified with a new turret developed by Frazer-Nash that equipped two .50 caliber M2 Browning machine guns, this modified vehicle was given the name T17E2. The turret was open-topped, had an electric-hydraulic traverse system, and reduced the number of crew on the T17E2 to three: the commander, gunner, and driver. About 789 Staghounds were converted into the T17E2, also named the "Staghound AA", in the period of October 1943 and April 1944.
Media
- Skins
- Images
- Videos
See also
- AC Mk II AA: The succeeding vehicle in the British SPAA branch, featuring 20 mm autocannons.
- BTR-152A: A Soviet SPAA which also features dual-mounted machine guns atop an armoured car.
External links
Britain anti-aircraft vehicles | |
---|---|
Crusader AA | Crusader AA Mk I · Crusader AA Mk II |
Wheeled | Staghound AA · AEC AA |
Radar SPAAG | Chieftain Marksman |
Missile SPAA | Stormer AD · Stormer HVM |
Other | Light AA Mk I · Falcon |
Canada | Skink · ADATS (M113) |
South Africa | Ystervark · Bosvark · ZA-35 |