Difference between revisions of "Ka-Mi"
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== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--> |
+ | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''{{specs|name}}''' is a Rank {{specs|rank}} Japanese light tank {{Battle-rating|1}}. It was introduced along with the entire initial Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. It should be noted that the Type 2 Ka-Mi is not amphibious on its own, and requires external modifications in forms of pontoons to make it truly amphibious. | ||
+ | |||
+ | '''Survivability''': | ||
+ | |||
+ | The Ka-Mi is features a very unusual layout. Being originally purposed as an amphibious tank, it lacks its buoys to float in game, hence we have the light armour pattern of an amphibious vehicle without its amphibious capacity (worst case scenario). (Yes, these pincer-like fixtures you see on the hull are the buoys' attachement points, they are useless ). With an armour ranging around 8 to 12 mm on larger portions of the hull, this tank is very fragile to anything bigger than MG fire. To increase survivability, one can enter a fight rearwards in order to absorb shots with the engine deck. (Yes, these are propellers you see below the engine deck, they are useless.) | ||
+ | |||
+ | This armour pattern really shines at distances (500+ m), where a little angling can mostly defeat HMG fire. Since most guns at this BR are quite inaccurate, exposing only your small turret should not be a problem since it is hard to hit. If caught in an open field ( still at distances), try facing directly your foe since angling is useless with such little armour values, that way, some shells can just fly by your crew in the inhabited portions of the tank (ammo racks located there are pretty small, they are often missed in these cases). | ||
+ | |||
+ | '''Firepower''': | ||
+ | |||
+ | A decent gun with a good reload time and good ammo count: don't bother wasting a shot, fire on the move. This tank has a "lock", which is a primitive form of gun stabiliser, decreasing vertical movement from the main armament. Note that turret rotation speed is somewhat slow: pre-aim your gun in the general direction of the enemy in close-quarter engagements. | ||
+ | |||
+ | One thing that saves the Ka-Mi's reputation is its MG count: there is 3 of them. One is coaxial, fired by gunner, another is pintle-mounted, fired by gunner and the last one is hull-mounted, fired by the machine-gunner. These weapons have a good burst capacity to take out light targets (soviet SPAA trucks, open-topped SPGs, etc.). One downside of the [[Type 97 tank machine gun|Type 97]] machine gun is it's low ammo count, which limits bursts to a couple of seconds before having to reload. | ||
+ | |||
+ | '''Mobility''': | ||
+ | |||
+ | A decent top speed on road but lacks power when going off-road. Narrow tracks makes mobility in snow/desert maps really painful. Good thing to mention: this tank has a respectable reverse speed of -11 km/h with two reverse gear, which is a rare feature at this BR. It can sometimes get you out of bad situations. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' |
+ | |||
+ | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ||
+ | '''Armour type:''' | ||
+ | * Rolled homogeneous armour | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || 12 mm (30°) ''Front plate'' <br> 6 mm (83°) ''Front glacis'' <br> 12 mm (4-39°) ''Lower glacis'' || 10 mm || 10 mm (12°) ''Middle'' <br> 12 mm (59°) ''Side'' || 6 mm | ||
+ | |- | ||
+ | | Turret || 12 mm (0-8°) ''Turret front'' <br> 30 mm ''Gun mantlet'' || 12 mm (10-12°) || 12 mm (12-13°) || 6 mm | ||
+ | |- | ||
+ | |} | ||
+ | '''Notes''' | ||
+ | * Suspension wheels and tracks are both 15 mm thick. | ||
+ | * Belly armour is 6 mm thick. | ||
− | |||
=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.'' | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | !colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | !colspan="1" | Add-on Armour<br>weight (tons) | ||
+ | !colspan="1" | Max speed (km/h) | ||
+ | |- | ||
+ | |rowspan="2" | 10.9 || colspan="1" rowspan="2" | N/A || colspan="1" | 44 (AB) | ||
+ | |- | ||
+ | |40 (RB/SB) | ||
+ | |- | ||
+ | !colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |125 | ||
+ | |153 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |102 | ||
+ | |115 | ||
+ | |- | ||
+ | !colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |11.47 | ||
+ | |14.04 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |9.36 | ||
+ | |10.55 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> |
+ | {{main|Type 1 (37 mm)}} | ||
− | === | + | {| class="wikitable" style="text-align:center" |
− | '' | + | |- |
+ | ! colspan="6" | [[Type 1 (37 mm)|37 mm Type 1]] | ||
+ | |- | ||
+ | ! colspan="3" rowspan="1" style="width:5em" |Capacity | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="3" | 132 || -10°/+24° || ±180° || Vertical | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 7.2 || 10.0 || 12.1 || 21.4 || __.__ | ||
+ | |- | ||
+ | | ''Realistic'' || 7.2 || 8.5 || 10.3 || 11.4 || __.__ | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 5.2 || 4.6 || 4.2 || __.__ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== Ammunition ===== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
+ | |- | ||
+ | | Type 94 APHE || APHE || 55 || 50 || 34 || 25 || 2 || 2 | ||
+ | |- | ||
+ | | Type 1 APHE || APHE || 60 || 58 || 46 || 34 || 26 || 20 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! rowspan="2" |Velocity <br /> in m/s | ||
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
+ | |- | ||
+ | ! 0% | ||
+ | ! 50% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | Type 94 APHE || APHE || 700 || 0.67 || 1.3 || 15 || || 47° || 60° || 65° | ||
+ | |- | ||
+ | | Type 1 APHE || APHE || 800 || 0.62 || 1.3 || 15 || || 47° || 60° || 65° | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== [[Ammo racks|Ammo racks]] ===== | ||
+ | [[File:Ammoracks_{{PAGENAME}}.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the Ka-Mi.]] | ||
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | |- | ||
+ | ! class="wikitable unsortable" |Full<br /> ammo | ||
+ | ! class="wikitable unsortable" |1st<br /> rack empty | ||
+ | ! class="wikitable unsortable" |2nd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |3rd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
+ | |- | ||
+ | || '''132''' || 73 ''(+59)'' || 25 ''(+107)'' || 1 ''(+131)'' || style="text-align:left" | No | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | 73 ''(+59)'' | ||
=== Machine guns === | === Machine guns === | ||
− | ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' | + | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> |
+ | {{main|Type 97 tank (7.7 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]] | ||
+ | |- | ||
+ | ! colspan="7" | ''Coaxial mount'' | ||
+ | |- | ||
+ | ! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity) | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | |- | ||
+ | | colspan="4" | 4,000 (20) || 499 || N/A || N/A | ||
+ | |- | ||
+ | ! colspan="7" | ''Hull mount'' | ||
+ | |- | ||
+ | ! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity) | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | |- | ||
+ | | colspan="4" | 3,000 (20) || 499 || -11°/+35° || ±20° | ||
+ | |- | ||
+ | ! colspan="7" | ''Pintle mount'' | ||
+ | |- | ||
+ | ! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity) | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | |- | ||
+ | | colspan="4" | 1,000 (20) || 499 || -10°/+70° || ±60° | ||
+ | |- | ||
+ | |} | ||
== Usage in the battles == | == Usage in the battles == | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
+ | With its average armour, firepower and mobility, the Ka-Mi should be played wisely, with a bit of finesse: you will not survive frontal engagement, neither can you flank nor snipe...so what's left ? Support. ''Always'' play as a team when driving the Ka-Mi, bringing an additionnal potent close range gun to the fight, threatening your foes while more potent allies reload. | ||
+ | |||
+ | Use hills to your advantage, fall back when outnumbered and beware difficult terrain since it can slow down your manoeuvres. Never rely on your armour. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
+ | '''Pros''' | ||
+ | * 37 mm gun have decent post-penetration damage. | ||
+ | * Has an anti-aircraft MG. | ||
+ | * Tiny turret. Hard to target it at range. | ||
+ | * High ammo count (both cannon and MG). | ||
+ | * 10° gun depression. | ||
+ | * Decent reverse speed (-11 km/h). | ||
+ | * Has a coaxial machine gun, unlike most low tier Japanese tanks. | ||
+ | * Has optics both sides of the gun mantlet that gives it two cute eyes. | ||
+ | '''Cons''' | ||
+ | * 37 mm penetration value starting to feel lacking. | ||
+ | * Hull size is wider than other Japanese light tanks. | ||
+ | * Hull front plate is thin and relatively unsloped. | ||
+ | * Not amphibious, despite propellers in back. | ||
+ | * Big target. | ||
+ | * Only two ammo choice, both APHE, one is clearly superior over the other. | ||
+ | * Narrow tracks means poor off-road mobility. | ||
+ | * Low engine HP makes hill-climbing difficult. | ||
− | ''' | + | == History == |
− | + | <!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--> | |
+ | ===Development=== | ||
+ | While the tanks were mainly in the Imperial Japanese Army (IJA), the Imperial Japanese Navy (IJN) also owned their own land forces known as the Special Naval Landings Forces (SNLF). Their standard tanks was the [[Type 95 Ha-Go]], but the SNLF wanted a more capable tank for the role, namely one fitted for amphibious landings. The Japanese have touched upon the amphibious tank concept since the 1930s, but one for the rough seas needed more durability than one for rivers. The IJN approached Mitsubishi in 1941 to develop the new amphibious tank, named '''Ka-Mi''' "Special Craft". The tank was to go along with the IJA's Type 2 Ke-To light tank, using a similar turret design. The suspension of the vehicle was one derived from the Ha-Go. The amphibious capability was given to the tank via two removable pontoons on the front and back of the tank. A trunk and tower was fitted over the engine and turret respectively to prevent water from flowing into the engine and crew compartment. The vehicle, accepted as the '''Type 2 Ka-Mi''', began production in 1943. Up to 182 tanks were produced from then until the end of the war.<ref name="ZalogaJapaneseTank">Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007</ref> | ||
− | + | ===Combat Usage=== | |
− | + | The Type 2 Ka-Mi saw use in the combat in 1944 in Saipan and Leyte.<ref name="ZalogaJapaneseTank"/> They assisted the stationed SNLF units on these islands in attacking the American beachheads via amphibious assaults. The Ka-Mi were also stationed in Luzon as a handful were captured by Allied forces in 1945. Their limited numbers and usage meant they fought with relative obscurity to the IJA's [[Type 97 Chi-Ha Kai|Type 97 Chi-Ha]] tanks. However, the Type 2 Ka-Mi was deemed rather successful by the IJN, some have dubbed it the "best designed amphibious tank of the war" after World War II. This led to the successors like the Type 3 Ka-Chi, a parallel to the [[Type 1 Chi-He]], and the Type 5 To-Ku, based off the [[Type 5 Chi-Ri II|Type 5 Chi-Ri]]. | |
− | |||
− | == | ||
− | |||
== Media == | == Media == | ||
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.'' | ''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.'' | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
== Read also == | == Read also == | ||
− | + | * [https://warthunder.com/en/news/4328-development-type-2-ka-mi-beach-patrol-en/ [Devblog<nowiki>]</nowiki> Type 2 Ka-Mi: Beach Patrol]<br/> | |
− | * | ||
− | |||
− | |||
== Sources == | == Sources == | ||
− | ''Paste links to sources and external resources, such as:'' | + | <!--''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''other literature.'' | + | * ''other literature.''--> |
+ | |||
+ | {{Japan light tanks}} |
Revision as of 00:13, 9 December 2018
Contents
Description
The Type 2 Ka-Mi is a Rank I Japanese light tank
with a battle rating of 1.0 (AB/RB/SB). It was introduced along with the entire initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". It should be noted that the Type 2 Ka-Mi is not amphibious on its own, and requires external modifications in forms of pontoons to make it truly amphibious.
Survivability:
The Ka-Mi is features a very unusual layout. Being originally purposed as an amphibious tank, it lacks its buoys to float in game, hence we have the light armour pattern of an amphibious vehicle without its amphibious capacity (worst case scenario). (Yes, these pincer-like fixtures you see on the hull are the buoys' attachement points, they are useless ). With an armour ranging around 8 to 12 mm on larger portions of the hull, this tank is very fragile to anything bigger than MG fire. To increase survivability, one can enter a fight rearwards in order to absorb shots with the engine deck. (Yes, these are propellers you see below the engine deck, they are useless.)
This armour pattern really shines at distances (500+ m), where a little angling can mostly defeat HMG fire. Since most guns at this BR are quite inaccurate, exposing only your small turret should not be a problem since it is hard to hit. If caught in an open field ( still at distances), try facing directly your foe since angling is useless with such little armour values, that way, some shells can just fly by your crew in the inhabited portions of the tank (ammo racks located there are pretty small, they are often missed in these cases).
Firepower:
A decent gun with a good reload time and good ammo count: don't bother wasting a shot, fire on the move. This tank has a "lock", which is a primitive form of gun stabiliser, decreasing vertical movement from the main armament. Note that turret rotation speed is somewhat slow: pre-aim your gun in the general direction of the enemy in close-quarter engagements.
One thing that saves the Ka-Mi's reputation is its MG count: there is 3 of them. One is coaxial, fired by gunner, another is pintle-mounted, fired by gunner and the last one is hull-mounted, fired by the machine-gunner. These weapons have a good burst capacity to take out light targets (soviet SPAA trucks, open-topped SPGs, etc.). One downside of the Type 97 machine gun is it's low ammo count, which limits bursts to a couple of seconds before having to reload.
Mobility:
A decent top speed on road but lacks power when going off-road. Narrow tracks makes mobility in snow/desert maps really painful. Good thing to mention: this tank has a respectable reverse speed of -11 km/h with two reverse gear, which is a rare feature at this BR. It can sometimes get you out of bad situations.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 12 mm (30°) Front plate 6 mm (83°) Front glacis 12 mm (4-39°) Lower glacis |
10 mm | 10 mm (12°) Middle 12 mm (59°) Side |
6 mm |
Turret | 12 mm (0-8°) Turret front 30 mm Gun mantlet |
12 mm (10-12°) | 12 mm (12-13°) | 6 mm |
Notes
- Suspension wheels and tracks are both 15 mm thick.
- Belly armour is 6 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armour weight (tons) |
Max speed (km/h) |
10.9 | N/A | 44 (AB) |
40 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 125 | 153 |
Realistic/Simulator | 102 | 115 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 11.47 | 14.04 |
Realistic/Simulator | 9.36 | 10.55 |
Armaments
Main armament
37 mm Type 1 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
132 | -10°/+24° | ±180° | Vertical | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 7.2 | 10.0 | 12.1 | 21.4 | __.__ |
Realistic | 7.2 | 8.5 | 10.3 | 11.4 | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
5.2 | 4.6 | 4.2 | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Type 94 APHE | APHE | 55 | 50 | 34 | 25 | 2 | 2 |
Type 1 APHE | APHE | 60 | 58 | 46 | 34 | 26 | 20 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Type 94 APHE | APHE | 700 | 0.67 | 1.3 | 15 | 47° | 60° | 65° | ||
Type 1 APHE | APHE | 800 | 0.62 | 1.3 | 15 | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
132 | 73 (+59) | 25 (+107) | 1 (+131) | No |
73 (+59)
Machine guns
7.7 mm Type 97 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
4,000 (20) | 499 | N/A | N/A | |||
Hull mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
3,000 (20) | 499 | -11°/+35° | ±20° | |||
Pintle mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,000 (20) | 499 | -10°/+70° | ±60° |
Usage in the battles
With its average armour, firepower and mobility, the Ka-Mi should be played wisely, with a bit of finesse: you will not survive frontal engagement, neither can you flank nor snipe...so what's left ? Support. Always play as a team when driving the Ka-Mi, bringing an additionnal potent close range gun to the fight, threatening your foes while more potent allies reload.
Use hills to your advantage, fall back when outnumbered and beware difficult terrain since it can slow down your manoeuvres. Never rely on your armour.
Pros and cons
Pros
- 37 mm gun have decent post-penetration damage.
- Has an anti-aircraft MG.
- Tiny turret. Hard to target it at range.
- High ammo count (both cannon and MG).
- 10° gun depression.
- Decent reverse speed (-11 km/h).
- Has a coaxial machine gun, unlike most low tier Japanese tanks.
- Has optics both sides of the gun mantlet that gives it two cute eyes.
Cons
- 37 mm penetration value starting to feel lacking.
- Hull size is wider than other Japanese light tanks.
- Hull front plate is thin and relatively unsloped.
- Not amphibious, despite propellers in back.
- Big target.
- Only two ammo choice, both APHE, one is clearly superior over the other.
- Narrow tracks means poor off-road mobility.
- Low engine HP makes hill-climbing difficult.
History
Development
While the tanks were mainly in the Imperial Japanese Army (IJA), the Imperial Japanese Navy (IJN) also owned their own land forces known as the Special Naval Landings Forces (SNLF). Their standard tanks was the Type 95 Ha-Go, but the SNLF wanted a more capable tank for the role, namely one fitted for amphibious landings. The Japanese have touched upon the amphibious tank concept since the 1930s, but one for the rough seas needed more durability than one for rivers. The IJN approached Mitsubishi in 1941 to develop the new amphibious tank, named Ka-Mi "Special Craft". The tank was to go along with the IJA's Type 2 Ke-To light tank, using a similar turret design. The suspension of the vehicle was one derived from the Ha-Go. The amphibious capability was given to the tank via two removable pontoons on the front and back of the tank. A trunk and tower was fitted over the engine and turret respectively to prevent water from flowing into the engine and crew compartment. The vehicle, accepted as the Type 2 Ka-Mi, began production in 1943. Up to 182 tanks were produced from then until the end of the war.[1]
Combat Usage
The Type 2 Ka-Mi saw use in the combat in 1944 in Saipan and Leyte.[1] They assisted the stationed SNLF units on these islands in attacking the American beachheads via amphibious assaults. The Ka-Mi were also stationed in Luzon as a handful were captured by Allied forces in 1945. Their limited numbers and usage meant they fought with relative obscurity to the IJA's Type 97 Chi-Ha tanks. However, the Type 2 Ka-Mi was deemed rather successful by the IJN, some have dubbed it the "best designed amphibious tank of the war" after World War II. This led to the successors like the Type 3 Ka-Chi, a parallel to the Type 1 Chi-He, and the Type 5 To-Ku, based off the Type 5 Chi-Ri.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
References
Read also
Sources
Japan light tanks | |
---|---|
Type 89 | I-Go Ko |
Type 95 | Ha-Go · Ha-Go Commander |
Type 98 | Ke-Ni |
Other | Ka-Mi |
IFV | Type 89 |
RCV | Type 87 RCV (P) · Type 87 RCV · RCV (P) |
MCV | Type 16 (P) · Type 16 (FPS) · Type 16 |
USA | ▅M24 · ▅M41A1 |