Difference between revisions of "MAS 555"

From War Thunder Wiki
Jump to: navigation, search
(Detailed description of the MAS 555)
(Edits)
Line 10: Line 10:
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
The MAS 555 has a wooden hull and superstructure and no steel protection, thus making it damageable by virtually everything, including small calibre machine gun fire. With its crew count of 13, it has slightly more survivability than most other reserve boats, but nothing too special and bearable noticeable.
+
The MAS 555 has a wooden hull and superstructure and no steel protection, thus making it damageable by virtually everything, including small calibre machine gun fire. With its crew count of 13, it has slightly more survivability than most other reserve boats, but nothing too special or notable.
  
 
=== Mobility ===
 
=== Mobility ===
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->{{NavalMobility}}
+
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 +
 
 +
{{NavalMobility}}
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
[[File:MAS 555 2.png|thumb|400x400px|The firing angles of the autocannon, unable to fire directly in front]]
 
{{main|20 mm/65 Breda (20 mm)}}
 
{{main|20 mm/65 Breda (20 mm)}}
  
The primary armament, in fact the only armament, is an Italian 20 mm cannon. It has a firerate of 240 shots/min and a 12 shot magazine before reloading for a minimum of 1,8 seconds. The cannon is unable to shot in front of the ship, it is necessary to locate broadside or turn your ship 180 degrees.
+
The primary armament, in fact the only armament, is an Italian 20 mm cannon. It has a firerate of 240 shots/min and a 12 shot magazine before reloading for a minimum of 1.8 seconds. The cannon is unable to shot in front of the ship, it is necessary to locate broadside or turn your ship 180 degrees.
[[File:MAS 555 2.png|thumb|500x500px|The firing angles of the autocannon, unable to fire directly in front]]
 
Three different Belts containing two different shells are available: '''API-T''' (''Armor-piercing incendiary tracer shell'') and '''HEFI-T''' (''High-explosive fragmentation incendiary tracer shell''):
 
  
* The default belt with '''API-T/HEFI-T/API-T/HEFI-T'''
+
Three different belts containing two different shells are available:
* An unlockable belt with '''HEFI-T/HEFI-T/HEFI-T/API-T'''
 
* An unlockable belt with '''API-T/API-T/API-T/HEFI-T'''
 
  
These belts are mostly the same, the '''HEFI-T''' belt is slightly more suitable against wooden boats, like [[Higgins 81 ft PT-6|PT-6]] and the [[MTB-1 1 series|MTB 1]], as well as low flying aircraft, where the '''API-T''' belt is slightly more suitable against component damage and steel boats, like the [[LS 3]] and the [[G-5]].
+
* '''Perforante mod.35''' (unlocked by default): {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
* '''Granata mod.35:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
 +
* '''Perforante mod.35:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
 
 +
These belts are mostly the same, the '''HEFI-T''' belt is slightly more suitable against wooden boats, like [[Higgins 81 ft PT-6|PT-6]] and the [[MTB-1 1 series|MTB 1]], as well as low flying aircraft, while the '''API-T''' belt is slightly more suitable against component damage and steel boats, like the [[LS 3]] and the [[G-5]].
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
Line 34: Line 37:
 
{{main|Si 200 (450 mm)}}
 
{{main|Si 200 (450 mm)}}
  
Two '''450mm steam turbined Si 200 Torpedoes''' on the left and on the right of the ship are a useful tool for larger sub chasers and gunboats when being able to sneak up. They have a maximum speed 81km/h and a range of about 3 km and an explosive filler of 200kg, enoguh to destroy any ship in that battle rating range.
+
Two 450 mm steam turbined Si 200 torpedoes on the left and on the right of the ship are a useful tool against larger sub chasers and gunboats when being able to sneak up. They have a maximum speed 81 km/h, a range of 3 km, and an explosive filler of 200 kg, enough to destroy any ship at the battle rating.
  
 
=== Special armament ===
 
=== Special armament ===
Line 40: Line 43:
 
{{main|B TG depth charge}}
 
{{main|B TG depth charge}}
  
The MAS is one of the reserve boats able to carry six '''B TG depth charges''' with an explosive filler of 50kg. These however are extremely situational and most of the time defensive in nature, as you have to drive in front of the enemy ship, or the enemy past you to utilize these weapons. Furthermore 50kg off explosives is very weak for a depth charge, where most others have around 100-140 kilogramms of TNT, limiting effective use even further.
+
The MAS is one of the reserve boats able to carry six B TG depth charges with an explosive filler of 50 kg. These however are extremely situational and most of the time defensive in nature, as you have to drive in front of the enemy ship, or wait for the enemy to pass you, to utilize these weapons. Furthermore, 50 kg of explosives is very weak for a depth charge, as most others have around 100-140 kg of TNT, limiting effective use even further.
  
But despite the drawbacks, making a kill with these is one if not '''the''' most satisfying way to destroy an enemy player and equally humiliating for those who are on the receiving end.
+
But despite the drawbacks, making a kill with these is one of, if not the most, satisfying ways to destroy an enemy player and equally humiliating for those who are on the receiving end.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
The MAS 555 is a rather strange boat, despite being the reserve boat epuipped with the largest caliber, its slow firerate and small magazine, as well as the inability to fire directly forwards drastically limits its potential. However, it can still be a significant threat to other ships.
+
The MAS 555 is a rather strange boat, despite being the reserve boat equipped with the largest calibre, its slow firerate and small magazine, as well as the inability to fire directly forwards drastically limits its potential. However, it can still be a significant threat to other ships.
  
The best strategy  whilst using the cannon is not to drive forward into battle, but to turn your rear to the enemy, and driving in reverse. This way you can negate the limiting firing arcs at the front and still only reveal a small part of the hull, which extends you life expectancy by a few crucial seconds. The best way is to stay behind cover and move only rearwards when engaging and then back into cover. A one on one fight against almost any other PT boat will not go in your favour, therefore the element of surprise is most important.
+
The best strategy whilst using the cannon is not to drive forward into battle, but to turn your rear to the enemy, and sailing in reverse. This way you can negate the limiting firing arcs at the front and still only reveal a small part of the hull, which extends your life expectancy by a few crucial seconds. The best way is to stay behind cover and move only rearwards when engaging and then back into cover. A one on one fight against almost any other PT boat will not go in your favour, therefore the element of surprise is most important.
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! Seakeeping
+
! colspan="2" | Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="2" | Unsinkability
 
! colspan="2" | Firepower
 
! colspan="2" | Firepower
 
|-
 
|-
 
| I
 
| I
|Dry-Docking
+
| Dry-Docking
|Tool Set
+
|
 +
| Tool Set
 
|
 
|
|Granata mod.35
+
| Granata mod.35
 
|
 
|
 
|-
 
|-
 
| II
 
| II
|Rudder Replacement
+
|
|Fire Protection System
+
| Rudder Replacement
|Smokescreen
+
| Fire Protection System
|Perforante mod.35
+
| Smokescreen
 +
| Perforante mod.35
 
|
 
|
 
|-
 
|-
 
| III
 
| III
|Propeller Replacement
+
| Propeller Replacement
 
|
 
|
 
|
 
|
|Depth Charges
+
|
|Primary Armament Targeting
+
| Depth Charges
 +
| Primary Armament Targeting
 
|-
 
|-
 
| IV
 
| IV
|Engine Maintenance
 
|New Pumps
 
 
|
 
|
|Artillery Support
+
| Engine Maintenance
 +
| New Pumps
 +
|
 +
| Artillery Support
 
|
 
|
 
|-
 
|-
Line 89: Line 96:
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
'''Pros:'''
 
'''Pros:'''
  
 
* Excellent speed forwards and in reverse
 
* Excellent speed forwards and in reverse
 
 
* High crew count increases survivability
 
* High crew count increases survivability
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* No ability to fire directly forward
+
* Cannot fire directly forward
 
 
 
* Small 12 shot magazines, therefore low fire rate
 
* Small 12 shot magazines, therefore low fire rate
 
*
 
  
 
== History ==
 
== History ==
Line 128: Line 130:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the ship;''
 
* ''encyclopedia page on the ship;''

Revision as of 09:49, 23 June 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
it_mas_classe500_3.png
MAS 555
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage MAS 555.jpg


The Velocissimo Classe 500, MAS 555 is a rank I Italian motor torpedo boat with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

The MAS 555 has a wooden hull and superstructure and no steel protection, thus making it damageable by virtually everything, including small calibre machine gun fire. With its crew count of 13, it has slightly more survivability than most other reserve boats, but nothing too special or notable.

Mobility

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 112 45
RB/SB Stock ___ ___
Upgraded 80 32

Armament

Primary armament

The firing angles of the autocannon, unable to fire directly in front

The primary armament, in fact the only armament, is an Italian 20 mm cannon. It has a firerate of 240 shots/min and a 12 shot magazine before reloading for a minimum of 1.8 seconds. The cannon is unable to shot in front of the ship, it is necessary to locate broadside or turn your ship 180 degrees.

Three different belts containing two different shells are available:

  • Perforante mod.35 (unlocked by default): API-T · HEFI-T
  • Granata mod.35: HEFI-T · HEFI-T · HEFI-T · API-T
  • Perforante mod.35: API-T · API-T · API-T · HEFI-T

These belts are mostly the same, the HEFI-T belt is slightly more suitable against wooden boats, like PT-6 and the MTB 1, as well as low flying aircraft, while the API-T belt is slightly more suitable against component damage and steel boats, like the LS 3 and the G-5.

Torpedo armament

Main article: Si 200 (450 mm)

Two 450 mm steam turbined Si 200 torpedoes on the left and on the right of the ship are a useful tool against larger sub chasers and gunboats when being able to sneak up. They have a maximum speed 81 km/h, a range of 3 km, and an explosive filler of 200 kg, enough to destroy any ship at the battle rating.

Special armament

Main article: B TG depth charge

The MAS is one of the reserve boats able to carry six B TG depth charges with an explosive filler of 50 kg. These however are extremely situational and most of the time defensive in nature, as you have to drive in front of the enemy ship, or wait for the enemy to pass you, to utilize these weapons. Furthermore, 50 kg of explosives is very weak for a depth charge, as most others have around 100-140 kg of TNT, limiting effective use even further.

But despite the drawbacks, making a kill with these is one of, if not the most, satisfying ways to destroy an enemy player and equally humiliating for those who are on the receiving end.

Usage in battles

The MAS 555 is a rather strange boat, despite being the reserve boat equipped with the largest calibre, its slow firerate and small magazine, as well as the inability to fire directly forwards drastically limits its potential. However, it can still be a significant threat to other ships.

The best strategy whilst using the cannon is not to drive forward into battle, but to turn your rear to the enemy, and sailing in reverse. This way you can negate the limiting firing arcs at the front and still only reveal a small part of the hull, which extends your life expectancy by a few crucial seconds. The best way is to stay behind cover and move only rearwards when engaging and then back into cover. A one on one fight against almost any other PT boat will not go in your favour, therefore the element of surprise is most important.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set Granata mod.35
II Rudder Replacement Fire Protection System Smokescreen Perforante mod.35
III Propeller Replacement Depth Charges Primary Armament Targeting
IV Engine Maintenance New Pumps Artillery Support

Pros and cons

Pros:

  • Excellent speed forwards and in reverse
  • High crew count increases survivability

Cons:

  • Cannot fire directly forward
  • Small 12 shot magazines, therefore low fire rate

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Italy boats
Motor torpedo boats  MC-490 · Freccia P-493 · MAS 555 · MAS 561 · MAS 569
  MS-15 · MS-53 · MS-472 · Stefano Turr · VAS 201 · GIS 811 · MS 444 · MC 485
Motor gun boats  MAS 441 · MS-473 · MV-611 · Alano · Sparviero
Motor torpedo gun boats  Saetta P-494
Gunboats  Albatros · Alcione