Difference between revisions of "Ostwind II"

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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
The frontal hull armour (''80 mm'') is quite well protected against small-calibre weapons and [[M2HB (12.7 mm)|.50 caliber BMG]]s, the sides (''30 mm'') and rear (''20 mm'') then again not.
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The frontal hull armour (80 mm) is quite well protected against small-calibre weapons and [[M2HB (12.7 mm)|.50 caliber BMG]]s, the sides (30 mm) and rear (20 mm) are not as well protected.
  
 
The turret is open at the top and has a rectangular recess in the right, frontal turret armour, because of the optics.
 
The turret is open at the top and has a rectangular recess in the right, frontal turret armour, because of the optics.
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=== Mobility ===
 
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''-->
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''-->
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The vehicle does not have that great average speed, which means that the 39 km/h will be rare on the battlefield. Forget about trying to turn on the spot as this vehicle does not have neutral steering. Even worse is attempting to use the reverse gear (-7km/h) is extremely insufficient presenting an easy target if having to back out of a tight situation.
 
The vehicle does not have that great average speed, which means that the 39 km/h will be rare on the battlefield. Forget about trying to turn on the spot as this vehicle does not have neutral steering. Even worse is attempting to use the reverse gear (-7km/h) is extremely insufficient presenting an easy target if having to back out of a tight situation.
  
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=== Machine guns ===
 
=== Machine guns ===
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
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<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
{{main|MG 34 (7.92 mm)}}
 
{{main|MG 34 (7.92 mm)}}
  

Revision as of 07:32, 23 October 2019

Rank VII | Premium | Golden Eagles
Challenger DS Pack
germ_flakpanzer_iv_ostwind_2.png
Ostwind II
AB RB SB
5.7 5.3 5.3
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Ostwind II.jpg


The Flakpanzer IV Ostwind II is a rank IV German self-propelled anti-aircraft gun with a battle rating of 5.7 (AB) and 5.3 (RB/SB). It was introduced in Update 1.91 "Night Vision", replacing the Flakpanzer 341 in the German tech tree.

The Ostwind II is an average SPAAG which definitely has nothing to look for on the front line, however, there is a great advantage with its double cannon which becomes extremely dangerous for enemy aircraft which fly within range.

The Ostwind II has sufficient penetrating power to destroy M18s or other light armoured vehicles, however, one should rather concentrate on enemy aircraft. The reasoning behind this is because the turret is open from above and weakly armoured on the sides and is vulnerable to enemy aircraft fire and the .50 calibre machine guns on vehicles such as the M2HB vehicle.

General info

Survivability and armour

The frontal hull armour (80 mm) is quite well protected against small-calibre weapons and .50 caliber BMGs, the sides (30 mm) and rear (20 mm) are not as well protected.

The turret is open at the top and has a rectangular recess in the right, frontal turret armour, because of the optics.

In addition, the steel of the turret (25 mm) is very weakly armoured, as well as the hull roof (10-12 mm).

Since the vehicle has a crew of five, it usually survives the first attack from enemy aircraft (because of the driver and the machine gunner(/radio operator) in the hull), as well as a shot into the turret.

Mobility

The vehicle does not have that great average speed, which means that the 39 km/h will be rare on the battlefield. Forget about trying to turn on the spot as this vehicle does not have neutral steering. Even worse is attempting to use the reverse gear (-7km/h) is extremely insufficient presenting an easy target if having to back out of a tight situation.

Mobility characteristic
Weight (tons) Add-on armour
weight (tons)
Max speed (km/h)
25.0 N/A 42 (AB)
39 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 426  ???
Realistic/Simulator 265 300
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 17.04  ??.??
Realistic/Simulator 10.6 12.0

Armaments

Main armament

Main article: FlaK 44 (37 mm)
37 mm FlaK 44
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
1,000 -10°/+87° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade 30.8  ??.??  ??.??  ??.??  ??.??
Realistic 20.8  ??.??  ??.??  ??.?? 35.00
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
0.3  ??.??  ??.?? 0.2

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 90° (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M.Gr.18 FI-T 4 4 4 4 4 4
PzGr APHE 46 43 31 21 14 9
Sprgr. 18 FI-T 3 3 3 3 3 3
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M.Gr.18 FI-T 914 0.55 0.3 0.1 108  ?.?°  ??°  ??°  ??°
PzGr APHE 770 0.69 1.2 9.0 22.1 -1.0° 47° 60° 65°
Sprgr. 18 FI-T 820 0.62 0.3 0.1 49.3  ?.?°  ??°  ??°  ??°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
1,000 75 (+50) 55 (+70) 25 (+100) 5 (+120) 0 (+125)  ??

Optics

Ostwind II Optics
Default magnification Maximum magnification
Main Gun optics X2.1 X3.7
Comparable optics  ???

Machine guns

Main article: MG 34 (7.92 mm)
7.92 mm MG 34
mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,800 (150) 900 N/A N/A

Usage in battles

Realistic Battles

The Ostwind II should be held in reserve towards the end of the game when there tends to be a significant amount of enemy aircraft flying. It is best to avoid the front lines or beating feet toward the enemy tanks as the Ostwind II tends to be an easy target for a majority of the other tanks in the game.

If your own team is about to lose or it gets very exciting towards the end and there are no many enemies left alive, you can place your Ostwind II inside an allied capture-point to defend it from enemy light tanks. Due to the location, it is more central to the battlefield and presents a difficult challenge for enemy aircraft to attempt to fly over.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Sprgr. 18 Horizontal Drive
II Suspension Brake System FPE PzGr Adjustment of Fire
III Filters Crew Replenishment M.Gr.18 Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • 2 x 3.7 cm FlaK 44 cannons
  • Does not need to reload until it is completely out of ammunition
  • Enough penetration to destroy enemy light armoured vehicles

Cons:

  • Built on Panzer IV chassis and is a contemporary of it
  • Quite slow average speed
  • Inadequate penetration against many enemy vehicles (best against aircraft)

History

The Ostwind II was a development of the Ostwind. First conceived as early as October 1943, the Ostwind II saw the single 3.7 cm FLaK 43 replaced by a twinned 3.7 cm FLaK Zwilling 44 built by the Gustloff-Werke in Suhl. One single prototype was delivered to the Panzerflak-Ersatz und Ausbildungsabteilung Ohrsdurf/Thühringen in January of 1945 for evaluation purposes, but due to the rapid events of the war it was never taken into production.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

  • Ostwind - Predecessor with a single 37 mm FlaK 43 autocannon.
  • Flakpanzer 341 - Gift vehicle that the Ostwind II substituted in the main tech tree.

External links


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad