Difference between revisions of "Ke-Ni"
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{{Specs-Card | {{Specs-Card | ||
|code=jp_type_98_ke_ni | |code=jp_type_98_ke_ni | ||
− | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | + | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} |
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | The '''{{Specs|name}}''' ({{Annotation|九八式軽戦車「ケニ」|Kyūhachi-Shiki Kei-Sensha [Ke-Ni]}}) was a light tank prototype to replace and improve on the Ha-Go, built with a smaller silhouette and primarily focused as a light tank instead of a general purpose tank like the Ha-Go. It included some unconventional design choices for a Japanese tank: due to the small size of the tank and only having a driver in the hull, the machine gun was moved to the turret in a coaxial mount, and it had armour improvements and a Christie suspension. While a very promising tank, high command didn't feel the need to replace the adequately performing Type 95 Ha-Go's against the little Chinese armour they faced. | |
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− | The '''{{Specs|name}}''' | + | The Ke-Ni was introduced along with the initial Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. Being a small and zippy tank, it plays very similarly to the [[M22]]; while the cannon isn't completely up-to-par, it does offer APHE to deal some post-penetration damage. It's best used in flanks and hitting enemy tanks from the side. |
== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | With around 12 mm of armour all around, this tank is barely bulletproof. German and British machine guns can even knock you down at point-blank range | + | With around 12 mm of armour all around, this tank is barely bulletproof. German and British machine guns can even knock you down at point-blank range. Your crew is cramped and not numerous, which makes surviving a shot extremely unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret and impressive gun depression, hull-down positions improve this vehicle's survivability and should be sought whenever possible. |
'''Armour type:''' | '''Armour type:''' | ||
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{{tankMobility|abMinHp=141|rbMinHp=115}} | {{tankMobility|abMinHp=141|rbMinHp=115}} | ||
− | This tank is quite fast and can achieve surprising feats of mobility. Coupled with a | + | This tank is quite fast and can achieve surprising feats of mobility. Coupled with a good turret traverse speed, this tank can be reliably used in flanking manoeuvres. With its narrow tracks and good power-to-weight ratio, this tank is fast on almost any ground but easily loses speed on rough terrain, steep hills, and sharp turns. Another good characteristic of this tank is its reverse speed of -7 km/h, which allows it to effectively use overextend tactics (peek-a-boo). |
=== Modifications and economy === | === Modifications and economy === | ||
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{{main|Type 100 (37 mm)}} | {{main|Type 100 (37 mm)}} | ||
− | + | Offering an improved gun and ammunition selection compared to the [[Ha-Go]], this tank offers a good learning curve from its predecessor. Though this cannon does not have the best penetration at rank I, the trademark Japanese APHE has a good amount of HE filler and ensures that each penetrating shot deals damage. The gun only has one type of ammunition. | |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {{:Type 100 (37 mm)/Ammunition|Type 1 APHE}} |
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you need to be sneaky. Flanking | + | Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you need to be sneaky. Flanking, avoiding the enemy and going behind them is your best option. The 37 mm gun can penetrate most Rank I tanks if you hit their weak spots, though it may take a few shots to destroy an enemy. Your first shot should be to take out the enemy gunner so they can't retaliate. After that, take out their driver so they can't retreat. Never linger in an open field since anything can kill you with ease. Use your good gun depression to keep a hull-down position behind hills and just pop out to shoot. Hide in bushes or behind buildings or rocks. You are quite small, so use this to your advantage. |
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=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Low profile | + | * Low profile |
− | * Slightly improved 37 mm cannon | + | * Slightly improved 37 mm cannon able to penetrate the majority of rank 1 tanks it faces |
− | * Coaxial | + | * Coaxial machine gun (rare for a early Japanese tank) |
− | * | + | * Large ammo load |
− | * | + | * Short reload time |
− | + | * Small engine, which is hard to hit from the front | |
− | * Small engine | ||
* Good turret traverse | * Good turret traverse | ||
* -15° of depression | * -15° of depression | ||
− | * Has lock, which is a primitive form of the vertical stabiliser | + | * Has shoulder lock, which is a primitive form of the vertical stabiliser |
− | * | + | * Good reverse speed (-7 km/h) |
'''Cons:''' | '''Cons:''' | ||
* Relatively little armour, can be penetrated by 12.7 mm machine guns | * Relatively little armour, can be penetrated by 12.7 mm machine guns | ||
+ | * Hard to angle due to the shape of the armour | ||
+ | * Only 3 crew members | ||
+ | * Crew is cramped | ||
* Only one ammunition choice, can have difficulty dealing with heavily armoured tanks | * Only one ammunition choice, can have difficulty dealing with heavily armoured tanks | ||
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== History == | == History == | ||
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But as the battle results of the [[Ha-Go]] came in, the Army realized the poor strength and disorganization of the Chinese army was no issue for the adequate ageing Ha-Go and didn't need direct replacement. | But as the battle results of the [[Ha-Go]] came in, the Army realized the poor strength and disorganization of the Chinese army was no issue for the adequate ageing Ha-Go and didn't need direct replacement. | ||
− | + | Only with the start of the Pacific war high command started taking note of how the American's .50 cal is enough to punch through the rather thin armour of the Ha-Go and eventually gave the light tank improvement contract to Hino with effective production starting in 1942. Though as many Japanese tanks and army manufacturing, production would be hampered by the Navy's resource priority leaving the total amount of Ke-Ni's built rather low at roughly 104 built. | |
+ | |||
+ | {{Notice|*Not to be confused with the Chi-Ni medium tank prototype.}} | ||
=== Design === | === Design === | ||
− | Comparing the | + | Comparing the Ke-Ni to the [[Ha-Go]], it featured thicker, welded armour of improved shape, the height of the tank was 50 cm lower in profile and slightly lighter and shorter. With the use of a Mitsubishi Type 100 6-Cylinder air-cooled diesel engine with 130 horsepower, it allowed the vehicle to travel at 50 km/h (31 mph) even with its thicker armour. |
− | + | Three pairs of bogies with six road-wheels connected to the chassis using bell cranks, this gave the tank better stability over its predecessor which only had two pairs of bogies with four road-wheels which was a major complaint of Ha-Go crew as it would rock the tank on unfavourable terrain. | |
− | |||
− | Three pairs of bogies with six road-wheels connected to the chassis using bell cranks, this gave the tank better stability over its predecessor which only had two pairs of bogies with four road-wheels. | ||
The driver was located in a central position of the chassis and received a standard wheel. | The driver was located in a central position of the chassis and received a standard wheel. | ||
− | In contrast to the one-man turret of [[Ha-Go|Type 95]], the Type 98 had a two-man turret, which featured additional room for a loader next to the gunner/commander. The gun was a [[Type 100 (37 mm)|Type 100 37 mm tank gun]] with vertical elevations of -15 to +20 degrees in the turret, a muzzle velocity of 760 m/s, and also a coaxial [[Type 97 (7.7 mm)|Type 97 (7.7 mm) machine gun]] instead of in the back of the turret. | + | In contrast to the one-man turret of [[Ha-Go|Type 95 Ha-Go]], the Type 98 had a two-man turret, which featured additional room for a loader next to the gunner/commander. The gun was a [[Type 100 (37 mm)|Type 100 37 mm tank gun]] with vertical elevations of -15 to +20 degrees in the turret, a muzzle velocity of 760 m/s, and also a coaxial [[Type 97 (7.7 mm)|Type 97 (7.7 mm) machine gun]] instead of in the back of the turret. |
== Media == | == Media == | ||
− | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_98_ke_ni Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
− | * ''links to approximate analogues of other nations and research trees.'' | + | * ''links to approximate analogues of other nations and research trees.''--> |
+ | |||
+ | ;Tanks of comparable role, configuration, and era | ||
+ | * [[File:USA flag.png|30px|link=]] [[M22]] | ||
+ | * [[File:Britain flag.png|30px|link=]] [[Tetrarch I]] | ||
+ | * [[File:USSR flag.png|30px|link=]] [[BT-5]] | ||
+ | * [[File:Sweden flag.png|30px|link=]] [[Strv m/38]] | ||
+ | * [[File:Germany flag.png|30px|link=]] [[Pz.38(t) n.A.]] | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
+ | {{TankManufacturer Hino}} | ||
{{Japan light tanks}} | {{Japan light tanks}} |
Latest revision as of 23:50, 25 June 2024
Contents
Description
The Type 98 Ke-Ni (九八式軽戦車「ケニ」) was a light tank prototype to replace and improve on the Ha-Go, built with a smaller silhouette and primarily focused as a light tank instead of a general purpose tank like the Ha-Go. It included some unconventional design choices for a Japanese tank: due to the small size of the tank and only having a driver in the hull, the machine gun was moved to the turret in a coaxial mount, and it had armour improvements and a Christie suspension. While a very promising tank, high command didn't feel the need to replace the adequately performing Type 95 Ha-Go's against the little Chinese armour they faced.
The Ke-Ni was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". Being a small and zippy tank, it plays very similarly to the M22; while the cannon isn't completely up-to-par, it does offer APHE to deal some post-penetration damage. It's best used in flanks and hitting enemy tanks from the side.
General info
Survivability and armour
With around 12 mm of armour all around, this tank is barely bulletproof. German and British machine guns can even knock you down at point-blank range. Your crew is cramped and not numerous, which makes surviving a shot extremely unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret and impressive gun depression, hull-down positions improve this vehicle's survivability and should be sought whenever possible.
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 12 + 10 mm (20-27°) Front plate 12 mm (71°) Front glacis 12 mm (2-58°) Lower glacis |
12 mm (29-34°) Top 12 mm Bottom |
10 mm (52°) Top 10 mm (12-52°) Bottom |
10 mm |
Turret | 12 mm (0-81°) Turret front 16 mm Gun mantlet |
12 mm (25°) | 12 mm (25°) 10 mm (24-25°) Rear door |
9 mm |
Notes:
- Suspension wheels and tracks are both 15 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 56 | 8 | 7 | 141 | 248 | 20.14 | 35.43 |
Realistic | 50 | 8 | 115 | 130 | 16.43 | 18.57 |
This tank is quite fast and can achieve surprising feats of mobility. Coupled with a good turret traverse speed, this tank can be reliably used in flanking manoeuvres. With its narrow tracks and good power-to-weight ratio, this tank is fast on almost any ground but easily loses speed on rough terrain, steep hills, and sharp turns. Another good characteristic of this tank is its reverse speed of -7 km/h, which allows it to effectively use overextend tactics (peek-a-boo).
Modifications and economy
Armaments
Main armament
Offering an improved gun and ammunition selection compared to the Ha-Go, this tank offers a good learning curve from its predecessor. Though this cannon does not have the best penetration at rank I, the trademark Japanese APHE has a good amount of HE filler and ensures that each penetrating shot deals damage. The gun only has one type of ammunition.
37 mm Type 100 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 110 | -15°/+18° | ±180° | Vertical | 16.18 | 22.40 | 27.20 | 30.08 | 32.00 | 4.33 | 3.83 | 3.53 | 3.33 |
Realistic | 10.12 | 11.90 | 14.45 | 15.98 | 17.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Type 1 APHE | APHE | 47 | 44 | 32 | 22 | 15 | 10 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Type 1 APHE | APHE | 700 | 0.72 | 1.2 | 9 | 12.8 | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
110 | 105 (+5) | 99 (+11) | 81 (+29) | 41 (+69) | 1 (+109) | No |
Only left side: 81 (+29)
Machine guns
7.7 mm Type 97 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,000 (20) | 499 | N/A | N/A |
Usage in battles
Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you need to be sneaky. Flanking, avoiding the enemy and going behind them is your best option. The 37 mm gun can penetrate most Rank I tanks if you hit their weak spots, though it may take a few shots to destroy an enemy. Your first shot should be to take out the enemy gunner so they can't retaliate. After that, take out their driver so they can't retreat. Never linger in an open field since anything can kill you with ease. Use your good gun depression to keep a hull-down position behind hills and just pop out to shoot. Hide in bushes or behind buildings or rocks. You are quite small, so use this to your advantage.
Pros and cons
Pros:
- Low profile
- Slightly improved 37 mm cannon able to penetrate the majority of rank 1 tanks it faces
- Coaxial machine gun (rare for a early Japanese tank)
- Large ammo load
- Short reload time
- Small engine, which is hard to hit from the front
- Good turret traverse
- -15° of depression
- Has shoulder lock, which is a primitive form of the vertical stabiliser
- Good reverse speed (-7 km/h)
Cons:
- Relatively little armour, can be penetrated by 12.7 mm machine guns
- Hard to angle due to the shape of the armour
- Only 3 crew members
- Crew is cramped
- Only one ammunition choice, can have difficulty dealing with heavily armoured tanks
History
Development
The Type 98 Ke-Ni was a replacement program started in 1938, for the Type 95 Ha-Go. The tank was supposed to have the same weight but with thicker armour. During development both Hino Motors and Mitsubishi Industries built a prototype being the Chi-Ni* Model A (Ko) and Chi-Ni* Model B (Otsu) respectively. As Hino built a suspension similar to on the Ha-Go, Mitsubishi went for a similar design to the Christie suspension. During trails the Model A performed stunningly better, especially offroad and was adopted as the Type 98 Ke-Ni.
But as the battle results of the Ha-Go came in, the Army realized the poor strength and disorganization of the Chinese army was no issue for the adequate ageing Ha-Go and didn't need direct replacement.
Only with the start of the Pacific war high command started taking note of how the American's .50 cal is enough to punch through the rather thin armour of the Ha-Go and eventually gave the light tank improvement contract to Hino with effective production starting in 1942. Though as many Japanese tanks and army manufacturing, production would be hampered by the Navy's resource priority leaving the total amount of Ke-Ni's built rather low at roughly 104 built.
*Not to be confused with the Chi-Ni medium tank prototype. |
Design
Comparing the Ke-Ni to the Ha-Go, it featured thicker, welded armour of improved shape, the height of the tank was 50 cm lower in profile and slightly lighter and shorter. With the use of a Mitsubishi Type 100 6-Cylinder air-cooled diesel engine with 130 horsepower, it allowed the vehicle to travel at 50 km/h (31 mph) even with its thicker armour.
Three pairs of bogies with six road-wheels connected to the chassis using bell cranks, this gave the tank better stability over its predecessor which only had two pairs of bogies with four road-wheels which was a major complaint of Ha-Go crew as it would rock the tank on unfavourable terrain.
The driver was located in a central position of the chassis and received a standard wheel.
In contrast to the one-man turret of Type 95 Ha-Go, the Type 98 had a two-man turret, which featured additional room for a loader next to the gunner/commander. The gun was a Type 100 37 mm tank gun with vertical elevations of -15 to +20 degrees in the turret, a muzzle velocity of 760 m/s, and also a coaxial Type 97 (7.7 mm) machine gun instead of in the back of the turret.
Media
- Skins
See also
- Tanks of comparable role, configuration, and era
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Hino Motors, Ltd. (日野自動車株式会社) | |
---|---|
Light Tank | Ke-Ni |
SPAA | Ta-Se · So-Ki |
Japan light tanks | |
---|---|
Type 89 | I-Go Ko |
Type 95 | Ha-Go · Ha-Go Commander |
Type 98 | Ke-Ni |
Other | Ka-Mi |
IFV | Type 89 |
RCV | Type 87 RCV (P) · Type 87 RCV · RCV (P) |
MCV | Type 16 (P) · Type 16 (FPS) · Type 16 |
USA | ▅M24 · ▅M41A1 |