Difference between revisions of "Ro-Go"

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{{Specs-Card|code=jp_type_95_heavy}}
+
{{About
 +
| about = Japanese heavy tank '''{{PAGENAME}}'''
 +
| usage = the tank destroyer
 +
| link = Ro-Go Exp.
 +
}}
 +
{{Specs-Card
 +
|code=jp_type_95_heavy
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium Rank {{specs|rank}} Japanese "landship" {{Battle-rating|1}}. It was introduced in [[Update_1.67_"Assault"|Update 1.67 "Assault"]].
+
The '''{{Specs|name}}''' ({{Annotation|九五式重戦車「ロ号」|Kyūgo-Shiki Jū-Sensha [Ro-Go]}}) was a Japanese heavy tank design that joined the trend of multi-turret tank designs such as the [[T-28]], [[T-35]], and the [[Independent]]. While it was the second Japanese tank that was adopted for service after the [[I-Go Ko|Type 89 I-Go]], its combat trials in Manchuria proved that the production, cost, weight, and mobility were problems and resulted in not seeing mass production.
 +
 
 +
The Ro-Go was introduced in [[Update 1.67 "Assault"]]. It plays very closely to the [[I-Go Ko|I-Go]], lacking any real armour, offering a low-velocity main cannon that does have a potentially strong HEAT shell and lacklustre mobility. The additional benefits however include an additional 37 mm in a secondary turret, a rear machine gun operated by an independent crew member that helps survivability, and overall more crew members in total.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->The Ro-go is an excellently protected vehicle for 1.3. featuring armour thick enough to stop 50. from all angles, and when angled even anti-tank guns. As well, The placement of modules deep down inside the hull, where most 1.3 players would never think of shooting, makes the chance that the ammo, engine, transmission and fuel tanks getting hit rather low. Even the crew inside the tank are pretty well protected by the tank's armour, and if everything fails you still have the lone machinegunner in the back turret, which means that a lot of the time you will be able to make a partial recovery from getting shredded to pieces by the waves of Pz.IIs and M2A4s.
+
The Ro-Go is an excellently protected vehicle for 1.3. Featuring armour thick enough to stop 12.7 mm machine-gun fire from all angles (except the roof), and even anti-tank guns if angled properly. The placement of modules deep down inside the hull, where most 1.3 players would never think of shooting, makes the chance that the ammo, engine, transmission and fuel tanks get hit rather low. Even the crew inside the tank are pretty well protected by the tank's armour, and if everything fails you still have the lone machine gunner in the back turret, which means that a lot of the time you will be able to make a partial recovery from getting shredded to pieces by the waves of Pz.IIs and M2A4s.
  
 
'''Armour type:'''
 
'''Armour type:'''
Line 27: Line 38:
 
| Secondary Turret #2 || 14-15 mm (0-3°) || 25 mm || 25 mm || 13 mm
 
| Secondary Turret #2 || 14-15 mm (0-3°) || 25 mm || 25 mm || 13 mm
 
|-
 
|-
! Armour !! Sides !! Roof
+
| Cupola || 25 mm || 25 mm || 25 mm || 8-13 mm
 
|-
 
|-
| Cupola || 25 mm || 8-13 mm
 
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
Line 35: Line 45:
 
* Suspension wheels and tracks are 15 mm thick. Suspension bogies are 10 mm thick.
 
* Suspension wheels and tracks are 15 mm thick. Suspension bogies are 10 mm thick.
  
==== Crew ====
+
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
* Commander
+
{{tankMobility|abMinHp=374|rbMinHp=256}}
* Gunner
 
* Loader
 
* Secondary gunner
 
* Machine gunner
 
* Driver
 
  
=== Mobility ===
+
=== Modifications and economy ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
{{Specs-Economy}}
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
! colspan="1" | Add-on Armour<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 25.5 || rowspan="2" colspan="1" | N/A || colspan="1" | 24.5 (AB)
 
|-
 
|23 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|374
 
|____
 
|-
 
|''Realistic/Simulator''
 
|256
 
|____
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|14.67
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|10.04
 
|__.__
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Type 94 (70 mm)}}
 
{{main|Type 94 (70 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[Type 94 (70 mm)|70 mm Type 94]]
+
! colspan="5" | [[Type 94 (70 mm)|70 mm Type 94]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! style="width:5em" rowspan="1" colspan="3" |Capacity
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 100 || -10°/+22° || ±180° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 100 || rowspan="2" | -10°/+22° || rowspan="2" | ±180° || rowspan="2" | N/A || 12.3 || 17.0 || 20.7 || 22.9 || 24.3 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 9.0 || 10.6 || 12.9 || 14.3 || 15.2
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 7.44 || 10.30 || __.__ || __.__ || 14.72
 
|-
 
| ''Realistic'' || 5.47 || 6.44 || __.__ || __.__ || 9.20
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! style="width:4em" colspan="1" |Stock
 
! style="width:4em" colspan="1" |Prior + Full crew
 
! style="width:4em" colspan="1" |Prior + Expert qualif.
 
! style="width:4em" colspan="1" |Prior + Ace qualif.
 
|-
 
| 5.20 || __.__ || __.__ || 4.00
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| width="100%" class="wikitable sortable" style="text-align:center"
+
The only real choice is the '''Type 3 HEAT''': it has the penetrating power to defeat any armour at this BR, and it can also inflict overpressure damage to lightly-armoured and open-topped vehicles. On the flip side, it has the lowest velocity of all the available shells and it's advised to learn to get accommodated to this round nonetheless.
! colspan="8" | Penetration statistics
+
 
|-
+
{{:Type 94 (70 mm)/Ammunition|Type 95 APHE, Type 92 HE, Type 3 HEAT}}
! rowspan="2" data-sort-type="text" | Ammunition
 
! class="unsortable" rowspan="2" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| Type 95 APHE || APHE || 20 || 19 || 17 || 14 || 12 || 11
 
|-
 
| Type 92 HE || HE || 9 || 9 || 9 || 9 || 9 || 9
 
|-
 
| Type 3 HEAT || HEAT || 76 || 76 || 76 || 76 || 76 || 76
 
|-
 
|}
 
{| width="100%" class="wikitable sortable" style="text-align:center"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! class="unsortable" rowspan="2" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Type 95 APHE || APHE || 298 || 4.4 || 1.2 || 15 || 170 || -1° || 47° || 60° || 65°
 
|-
 
| Type 92 HE || HE || 348 || 3.8 || 2.0 || 0.1 || 590 || +0° || 79° || 80° || 81°
 
|-
 
| Type 3 HEAT || HEAT || 200 || 3.4 || 0.0 || 0.1 || 601.6 || +0° || 62° || 69° || 73°
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
{| class="wikitable sortable" style="text-align:center"
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.7.0.235''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| '''100''' || 98&nbsp;''(+2)'' || 95&nbsp;''(+5)'' || 1&nbsp;''(+99)''|| style="text-align:left" | No
+
| '''100''' || 98&nbsp;''(+2)'' || 95&nbsp;''(+5)'' || 70&nbsp;''(+30)'' || 45&nbsp;''(+55)'' || 20&nbsp;''(+80)'' || 1&nbsp;''(+99)'' || Yes
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
Turret empty: 95&nbsp;''(+5)''
+
* Racks disappear after you've fired all shells in the rack.
 +
* The visual discrepancy concerns the 4 side racks: 4 rows of 11 shells are modeled but the first 3 rows contain 25 shells each and the last one 19 shells.
 +
* Turret empty: 95&nbsp;''(+5)'' shells.
 +
* Side rack empty above trackline: 45 (+55) shells.
  
 
=== Additional armament ===
 
=== Additional armament ===
<!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''-->
+
{{Specs-Tank-Weapon|2}}
 +
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
{{main|Type 94 (37 mm)}}
 
{{main|Type 94 (37 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[Type 94 (37 mm)|37 mm Type 94]]
+
! colspan="5" | [[Type 94 (37 mm)|37 mm Type 94]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="6" | ''Secondary turret mount''
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! style="width:5em" rowspan="1" colspan="3" |Capacity
+
! ''Arcade''
! rowspan="1" | Vertical <br> guidance
+
| rowspan="2" | 150 || rowspan="2" | -8°/+20° || rowspan="2" | -110°/+100° || rowspan="2" | N/A || 12.3 || 17.0 || 20.7 || 22.9 || 24.3 || rowspan="2" | 3.7 || rowspan="2" | 3.3 || rowspan="2" | 3.0 || rowspan="2" | 2.9
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 50 || -8°/+20° || ±110° || N/A
+
! ''Realistic''
|-
+
| 9.0 || 10.6 || 12.9 || 14.3 || 15.2
! colspan="4" | Reloading rate (seconds)
 
|-
 
! style="width:4em" colspan="1" |Stock
 
! style="width:4em" colspan="1" |Prior + Full crew
 
! style="width:4em" colspan="1" |Prior + Expert Qualif.
 
! style="width:4em" colspan="1" |Prior + Ace Qualif.
 
|-
 
| 4.3 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| width="100%" class="wikitable sortable" style="text-align:center"
+
{{:Type 94 (37 mm)/Ammunition|Type 94 APHE}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! class="unsortable" rowspan="2" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| Type 94 APHE || APHE || 44 || 39 || 29 || 17 || 9 || 7
 
|-
 
|}
 
{| width="100%" class="wikitable sortable" style="text-align:center"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! class="unsortable" rowspan="2" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Type 94 APHE || APHE || 575 || 0.67 || 1.3 || 15 || 13 || -1° || 47° || 60° || 65°
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
{| class="wikitable sortable" style="text-align:center"
+
[[File:Ammoracks_{{PAGENAME}}_secondary.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.7.0.235''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
|}
+
! Full<br>ammo
{| class="wikitable sortable" style="text-align:center"
+
! 1st<br>rack empty
|-
+
! 2nd<br>rack empty
! class="wikitable unsortable" |Full<br /> ammo
+
! 3rd<br>rack empty
! class="wikitable unsortable" |1st<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 6th<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! Visual<br>discrepancy
! class="wikitable unsortable" |5th<br /> rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
| '''150''' || 146&nbsp;''(+4)'' || 141&nbsp;''(+9)'' || 91&nbsp;''(+59)'' || 46&nbsp;''(+104)'' || 1&nbsp;''(+149)'' || style="text-align:left" | No
+
| '''150''' || 146&nbsp;''(+4)'' || 141&nbsp;''(+9)'' || 116&nbsp;''(+34)'' || 91&nbsp;''(+59)'' || 46&nbsp;''(+104)'' || 1&nbsp;''(+149)'' || Yes
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
Turret empty: 141&nbsp;(+9)
+
* Racks disappear after you've fired all shells in the rack.
 +
* The visual discrepancy concerns side racks and floor racks: the four racks are modeled as 60 shells each but both side racks contain 25 shells each while both floor racks contain 45 shells each.
 +
* Turret empty: 141&nbsp;''(+9)'' shells.
 +
* Left flank empty: 91&nbsp;''(+59)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|3}}
{{main|Type 97 tank (7.7 mm)}}
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|Type 97 (7.7 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]]
+
! colspan="5" | [[Type 97 (7.7 mm)|7.7 mm Type 97]]
 
|-
 
|-
! colspan="7" | ''Rear turret mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! style="width:5em" rowspan="1" colspan="4" |Capacity (Belt capacity)
+
| Rear || 1,960 (20) || 499 || -8°/+20° || ±110°
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,950 (20) || 499 || -8°/+20° || ±110°
 
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
The Ro-go, like most landships, is the perfect vehicle to lead an assault. The Ro-go's relatively thick armour and impressive firepower mean that the Ro-go can deal a lot of punishment to the enemy. As well, if being the spearhead of an assault isn't your style, you can always use that sweet 200 m/s to annoy enemies who think that they are safe behind buildings, walls, rocks and even hills.
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The Type 95 Ro-Go, like most landships, is the perfect vehicle to lead an assault. It can take a beating due its relatively thick armour and with the crew placement it shouldn't be an easy task to simply knock it out with a single shell. The tricky part about the Ro-Go is the difference between shell velocities of the two cannons, the 70 mm has an abysmal muzzle velocity and quick drop off rate with 300 m/s on the ''Type 95 APHE'' and a mere 200 m/s on the ''Type 3 HEAT'' while the secondary cannon, a [[Type 94 (37 mm)|''37 mm Type 94'']], found on the [[Ha-Go|Type 95 Ha-Go]] has 575 m/s. As last armament to mention the Ro-Go has a MG turret in the back of the tank, which in-game won't really see much use and can be seen as a safe spot for the last crew member, but in-case a light armoured truck tries to flank the Ro-Go and no-one is covering the back, as last resort the MG could prove handy.
 +
 
 +
As noted in [[#Ammunition|ammunition]], the only real choice is the '''''Type 3 HEAT''''' round, as it has the highest filler and penetration force of all available rounds at the cost of muzzle velocity. Though this can be used in an advantage as enemies behind cover are never safe when an experienced Ro-Go tanker is around, and lobs shells over cover with ease.
 +
 
 +
The ''37 mm Type 94'' can be used to either be used to shoot beyond the regular range of the 70 mm, or bait out shots in close range so the enemies pop out of cover and make quick work of them with the main 70 mm cannon.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* Main gun with 70mm HE and the secondary with 37m AP are a deadly combination
+
* Main gun with 70 mm HEAT and the secondary with 37 mm APHE are a deadly combination
* 70mm's amazing 200 m/s with heat shells (slowest in the game) means that it can shoot enemies behind cover
+
* 70 mm's HEAT velocity of 200 m/s (one of the slowest in the game) means that it can shoot enemies behind cover
 
* Great gun depression and good elevation
 
* Great gun depression and good elevation
 
* Six crew vehicle
 
* Six crew vehicle
 
* The secondary frontal turret can act as a shield to absorb some hits
 
* The secondary frontal turret can act as a shield to absorb some hits
* has relatively thick armour enough to stop 50. from all angles and, when angled, many anti-tank guns
+
* Has armour relatively thick enough to stop heavy machine gun fire
* Good maneuverability for a heavy tank
+
* Good manoeuvrability for a heavy tank
* 70mm HEAT shells excel in both penetration and dama
+
* 70 mm HEAT shells excel in both penetration and damage
* Modules are very well hidden in amongst the vehicle
+
* Modules are very well hidden in the vehicle
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Slow turret traverse makes the Ro-Go easy to flank
 
* Slow turret traverse makes the Ro-Go easy to flank
* Features only a single machinegun in a rear turret
+
* Features only a single machine gun in a rear turret
 
* Two massively different trajectories for the main guns
 
* Two massively different trajectories for the main guns
 
* Back turret ammo runs out very quickly
 
* Back turret ammo runs out very quickly
 
* Very slow
 
* Very slow
 
* Penetration with standard APHE for both guns is lacking
 
* Penetration with standard APHE for both guns is lacking
 +
* Low velocity HEAT shell can be difficult to aim
 +
* Easy to ammorack
 +
* Highly susceptible to large-calibre chemical shells
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
After World War I, the Imperial Japanese Army experimented with some possibility of multi-turreted tanks design based French Renault FT light tank. The development of the Type 95 Ro-Go heavy tank is based on the older version of the tank, the Type 91 heavy tank, which featured only a single 57 mm gun and two turrets, which both armed with a 6.5 mm machine guns. The tank had a maximum armour plate thickness of 17 mm. Although the design was not successful and soon cancelled, this project became the stepping stone to the Type 95 Ro-Go tank.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_95_heavy Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
;Videos
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
{{Youtube-gallery|RyA5KcS2hAw|'''Multi-turreted Tanks'''  discusses the {{PAGENAME}} at 2:04  - ''War Thunder Official Channel''}}
  
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
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* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Related Development
 +
* [[Ro-Go Exp.]]
  
''ETC.''
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;Other vehicles of similar configuration and role
 +
* [[File:Germany flag.png|30px|link=]] [[Nb.Fz.]]
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* [[File:Britain flag.png|30px|link=]] [[Independent]]
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* [[File:USSR flag.png|30px|link=]] [[T-28]]
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* [[File:USSR flag.png|30px|link=]] [[T-35]]
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* [[File:France flag.png|30px|link=]] [[B1 bis]]
  
== Sources ==
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== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
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* ''other literature.''
 
* ''other literature.''
  
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{{TankManufacturer Osaka Arsenal}}
 
{{Japan heavy tanks}}
 
{{Japan heavy tanks}}
 
{{Japan premium ground vehicles}}
 
{{Japan premium ground vehicles}}

Latest revision as of 01:21, 30 June 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the Japanese heavy tank Ro-Go. For the tank destroyer, see Ro-Go Exp..
Ro-Go
jp_type_95_heavy.png
GarageImage Ro-Go.jpg
ArtImage Ro-Go.png
Ro-Go
AB RB SB
1.3 1.3 1.3
Purchase:1 370 Specs-Card-Eagle.png
Show in game

Description

The Type 95 Ro-Go (九五式重戦車「ロ号」) was a Japanese heavy tank design that joined the trend of multi-turret tank designs such as the T-28, T-35, and the Independent. While it was the second Japanese tank that was adopted for service after the Type 89 I-Go, its combat trials in Manchuria proved that the production, cost, weight, and mobility were problems and resulted in not seeing mass production.

The Ro-Go was introduced in Update 1.67 "Assault". It plays very closely to the I-Go, lacking any real armour, offering a low-velocity main cannon that does have a potentially strong HEAT shell and lacklustre mobility. The additional benefits however include an additional 37 mm in a secondary turret, a rear machine gun operated by an independent crew member that helps survivability, and overall more crew members in total.

General info

Survivability and armour

Armourfront / side / back
Hull35 / 30 / 25
Turret30 / 25 / 25
Crew6 people
Visibility115 %

The Ro-Go is an excellently protected vehicle for 1.3. Featuring armour thick enough to stop 12.7 mm machine-gun fire from all angles (except the roof), and even anti-tank guns if angled properly. The placement of modules deep down inside the hull, where most 1.3 players would never think of shooting, makes the chance that the ammo, engine, transmission and fuel tanks get hit rather low. Even the crew inside the tank are pretty well protected by the tank's armour, and if everything fails you still have the lone machine gunner in the back turret, which means that a lot of the time you will be able to make a partial recovery from getting shredded to pieces by the waves of Pz.IIs and M2A4s.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 35 mm Front plates
25 mm (61°) Front glacis
25 mm (68°) Lower glacis
30 mm (0-56°) Top
30 + 6 mm Bottom
13 mm Top
25 mm (0-32°) Bottom
13 mm
Main Turret 30 mm (8-78°) Turret front
30 mm Gun mantlet
25 mm (8-10°)
15 mm (2-34°)
25 mm (8°) Machine gun port 8 mm
Secondary Turret #1 30 mm (0-1°) Turret front
30 mm Gun mantlet
25 mm 25 mm 8 mm
Secondary Turret #2 14-15 mm (0-3°) 25 mm 25 mm 13 mm
Cupola 25 mm 25 mm 25 mm 8-13 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick. Suspension bogies are 10 mm thick.

Mobility

Speedforward / back
AB25 / 7 km/h
RB and SB23 / 7 km/h
Number of gears5 forward
1 back
Weight25.5 t
Engine power
AB553 hp
RB and SB290 hp
Power-to-weight ratio
AB21.7 hp/t
RB and SB11.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 25 7 25.5 374 553 14.67 21.69
Realistic 23 7 256 290 10.04 11.37

Modifications and economy

Repair cost
AB3 307 Sl icon.png
RB423 Sl icon.png
SB725 Sl icon.png
Crew training1 400 Sl icon.png
Experts9 000 Sl icon.png
Aces75 Ge icon.png
Research Aces270 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 30 / 30 / 40 % Sl icon.png
Talisman.png 2 × 106 / 106 / 106 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement jp.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

Ammunition100 rounds
Reloadbasic crew → aces
5.2 → 4.0 s
Vertical guidance-10° / 22°
Main article: Type 94 (70 mm)
70 mm Type 94 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 100 -10°/+22° ±180° N/A 12.3 17.0 20.7 22.9 24.3 5.20 4.60 4.24 4.00
Realistic 9.0 10.6 12.9 14.3 15.2

Ammunition

The only real choice is the Type 3 HEAT: it has the penetrating power to defeat any armour at this BR, and it can also inflict overpressure damage to lightly-armoured and open-topped vehicles. On the flip side, it has the lowest velocity of all the available shells and it's advised to learn to get accommodated to this round nonetheless.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 95 APHE APHE 21 20 18 16 14 13
Type 92 HE HE 9 9 9 9 9 9
Type 3 HEAT HEAT 80 80 80 80 80 80
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 95 APHE APHE 300 4.45 1.2 14 170 47° 60° 65°
Type 92 HE HE 348 3.81 0 0.1 590 79° 80° 81°
Type 3 HEAT HEAT 200 3.35 0.05 0.1 601.6 62° 69° 73°

Ammo racks

Ammo racks of the Ro-Go
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
100 98 (+2) 95 (+5) 70 (+30) 45 (+55) 20 (+80) (+99) Yes

Notes:

  • Racks disappear after you've fired all shells in the rack.
  • The visual discrepancy concerns the 4 side racks: 4 rows of 11 shells are modeled but the first 3 rows contain 25 shells each and the last one 19 shells.
  • Turret empty: 95 (+5) shells.
  • Side rack empty above trackline: 45 (+55) shells.

Additional armament

Ammunition150 rounds
Reloadbasic crew → aces
3.7 → 2.9 s
Vertical guidance-8° / 20°
Horizontal guidance-110° / 100°
Main article: Type 94 (37 mm)
37 mm Type 94 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 150 -8°/+20° -110°/+100° N/A 12.3 17.0 20.7 22.9 24.3 3.7 3.3 3.0 2.9
Realistic 9.0 10.6 12.9 14.3 15.2

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 94 APHE APHE 34 33 27 22 17 14
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 94 APHE APHE 575 0.7 1.2 9 11 47° 60° 65°

Ammo racks

Ammo racks of the Ro-Go
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
150 146 (+4) 141 (+9) 116 (+34) 91 (+59) 46 (+104) (+149) Yes

Notes:

  • Racks disappear after you've fired all shells in the rack.
  • The visual discrepancy concerns side racks and floor racks: the four racks are modeled as 60 shells each but both side racks contain 25 shells each while both floor racks contain 45 shells each.
  • Turret empty: 141 (+9) shells.
  • Left flank empty: 91 (+59) shells.

Machine guns

Ammunition1 960 rounds
Belt capacity20 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate499 shots/min
Main article: Type 97 (7.7 mm)
7.7 mm Type 97
Mount Capacity (Belt) Fire rate Vertical Horizontal
Rear 1,960 (20) 499 -8°/+20° ±110°

Usage in battles

The Type 95 Ro-Go, like most landships, is the perfect vehicle to lead an assault. It can take a beating due its relatively thick armour and with the crew placement it shouldn't be an easy task to simply knock it out with a single shell. The tricky part about the Ro-Go is the difference between shell velocities of the two cannons, the 70 mm has an abysmal muzzle velocity and quick drop off rate with 300 m/s on the Type 95 APHE and a mere 200 m/s on the Type 3 HEAT while the secondary cannon, a 37 mm Type 94, found on the Type 95 Ha-Go has 575 m/s. As last armament to mention the Ro-Go has a MG turret in the back of the tank, which in-game won't really see much use and can be seen as a safe spot for the last crew member, but in-case a light armoured truck tries to flank the Ro-Go and no-one is covering the back, as last resort the MG could prove handy.

As noted in ammunition, the only real choice is the Type 3 HEAT round, as it has the highest filler and penetration force of all available rounds at the cost of muzzle velocity. Though this can be used in an advantage as enemies behind cover are never safe when an experienced Ro-Go tanker is around, and lobs shells over cover with ease.

The 37 mm Type 94 can be used to either be used to shoot beyond the regular range of the 70 mm, or bait out shots in close range so the enemies pop out of cover and make quick work of them with the main 70 mm cannon.

Pros and cons

Pros:

  • Main gun with 70 mm HEAT and the secondary with 37 mm APHE are a deadly combination
  • 70 mm's HEAT velocity of 200 m/s (one of the slowest in the game) means that it can shoot enemies behind cover
  • Great gun depression and good elevation
  • Six crew vehicle
  • The secondary frontal turret can act as a shield to absorb some hits
  • Has armour relatively thick enough to stop heavy machine gun fire
  • Good manoeuvrability for a heavy tank
  • 70 mm HEAT shells excel in both penetration and damage
  • Modules are very well hidden in the vehicle

Cons:

  • Slow turret traverse makes the Ro-Go easy to flank
  • Features only a single machine gun in a rear turret
  • Two massively different trajectories for the main guns
  • Back turret ammo runs out very quickly
  • Very slow
  • Penetration with standard APHE for both guns is lacking
  • Low velocity HEAT shell can be difficult to aim
  • Easy to ammorack
  • Highly susceptible to large-calibre chemical shells

History

After World War I, the Imperial Japanese Army experimented with some possibility of multi-turreted tanks design based French Renault FT light tank. The development of the Type 95 Ro-Go heavy tank is based on the older version of the tank, the Type 91 heavy tank, which featured only a single 57 mm gun and two turrets, which both armed with a 6.5 mm machine guns. The tank had a maximum armour plate thickness of 17 mm. Although the design was not successful and soon cancelled, this project became the stepping stone to the Type 95 Ro-Go tank.

Media

Skins
Videos

See also

Related Development
Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Osaka Artillery Arsenal (大阪砲兵工廠)
Heavy Tank  Ro-Go

Japan heavy tanks
Type 95  Ro-Go
Germany  ▅Heavy Tank No.6

Japan premium ground vehicles
Light tanks  Ha-Go Commander · Type 16 (FPS)
Medium tanks  Chi-Ha Short Gun · Chi-He (5th Regiment) · Ka-Chi · Chi-Nu II · Type 74 (G) · Type 90 (B) "Fuji"
Heavy tanks  Ro-Go · ▅Heavy Tank No.6
Tank destroyers  Ho-Ri Prototype · Type 75 MLRS