Difference between revisions of "MAS 441"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian motor gun boat {{Battle-rating}}. It was introduced in [[Update "Dance of Dragons"]].
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The '''MAS 441''' of the Baglietto type was one of four Italian gunboats constructed between 1934 and 1935 by Cantieri Baglietto shipyard in Varazze. Initially classified as training vessels, they had a displacement of 40.5 tonnes and were capable of reaching a maximum speed of 32 knots with the use of two 230 HP engines originally intended for MAS-ELCO motorboats. The design of the MAS 441 followed the dimensions and external layout of earlier MAS boats but introduced a new hull shape. Armed with five depth charges and a 13.2 mm machine gun, the armament was later upgraded to a 40 mm cannon and an 8 mm machine gun. During the Second World War, she served primarily in anti-submarine duties. On 1 June 1943, they were reclassified as "MAS a Efficienza Ridotta" (MAS with reduced efficiency) and renamed ME 41. The MAS 441 survived the war but was decommissioned and scrapped on 1 July 1950.
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Introduced in [[Update "Dance of Dragons"]], the '''MAS 441''' features an extremely capable 40 mm main gun, able to easily dispose of most of her counterparts. However, she is best described as a glass cannon, being an easy target to destroy, even by reserve boats. Overall, she is a very dangerous enemy that should not be underestimated.
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
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In a fashion typical of small wooden boats, MAS 441 has poor survivability, being easily destroyed by any high-calibre autocannon (>20 mm). She has identical hull thickness and crew to the [[MS-53]], an earlier boat in the research tree at a lower BR. The one significant difference is how her crew is distributed, with MAS 441 having five sections in a smaller hull, while the MS-53 has three sections in a larger hull. This, in effect, makes her more survivable against heavy machine guns, especially those using various types of {{Annotation|HE|High-explosive}} belts.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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Unlike most small wooden gunboats, MAS 441 has very poor mobility, especially when stock, where in Arcade battles her speed is just 32 km/h, which is insufficient to avoid artillery strikes. This makes her fight more like [[:Category:Barges|barges]] than a typical motor gunboat, such as the [[MV-611]].
  
{{NavalMobility}}
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{{NavalMobility|
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SpeedForwardStockAB = 32|
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SpeedBackStockAB = 12|
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SpeedForwardStockRB = 27.8|
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SpeedBackStockRB = 11|
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}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|40 mm/39 Vickers-Terni mod.1915/1917, Modif.1930 (40 mm)}}
 
{{main|40 mm/39 Vickers-Terni mod.1915/1917, Modif.1930 (40 mm)}}
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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Her primary weapon is an impressive 40 mm autocannon. A single self-destroying high-explosive fragmentation shell is enough to destroy a section of any boat from lower BRs, making it possible to eliminate them with as few as three hits. Thicker hulls make it a bit trickier, but given the outstanding rate of fire of about 200 rounds per minute, she is able to destroy almost any boat within seconds.
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Where the gun will struggle is against armoured targets (such as the [[AF D1]]) or targets that can sacrifice the bow section but still maintain substantial firepower (such as [[Type T-51b]]). Additionally, the spread of the gun makes engaging targets beyond 2 km challenging, but this is a common issue among vessels in this BR range.
  
 
{{:40 mm/39 Vickers-Terni mod.1915/1917, Modif.1930 (40 mm)/Ammunition|40 mm HE-F}}
 
{{:40 mm/39 Vickers-Terni mod.1915/1917, Modif.1930 (40 mm)/Ammunition|40 mm HE-F}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|Breda mod.37 (8 mm)}}
 
{{main|Breda mod.37 (8 mm)}}
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
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The aft-mounted 8 mm secondary machine gun with AP belt is unlikely to cause any significant damage, but, despite being labelled as a pure AP belt, it does have tracers, which makes it decent for discouraging enemy aeroplanes from engaging the boat. Additionally, players can switch from the primary autocannon to the 8 mm, allowing AI gunners to take over and engage enemy aeroplanes with a much more potent weapon. This might be a preferable option for engaging distant targets, at over 2 km range.
  
 
=== Additional armament ===
 
=== Additional armament ===
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|B TG 100 depth charge}}
 
{{main|B TG 100 depth charge}}
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
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The 50 kg depth charges can inflict significant damage on large vessels, but due to the inherently poor mobility of the platform, they are unlikely to ever be successfully used to destroy enemy vessels. Instead, they pose an explosion risk, making it preferable to avoid equipping them for combat.
  
 
== Usage in battles ==
 
== Usage in battles ==
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'''Pros:'''
 
'''Pros:'''
  
* High rate of fire
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* Extremely powerful main gun with excellent explosive filler, high rate of fire, and large magazine
* Powerful gun
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* When switching to the secondary gun, AI gunners can take over the primary weapon, making it a capable medium-range anti-air platform
* Decently large gun magazine
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Poor survivability
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* Poor survivability, typical for unarmored wooden boats
 
* Slow
 
* Slow
* 8 mm secondary gun has small clip size
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* 8 mm secondary gun has a small clip size
  
 
== History ==
 
== History ==

Latest revision as of 13:59, 19 November 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
MAS 441
it_mas441.png
GarageImage MAS 441.jpg
MAS 441
AB RB SB
2.0 2.0 2.0
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The MAS 441 of the Baglietto type was one of four Italian gunboats constructed between 1934 and 1935 by Cantieri Baglietto shipyard in Varazze. Initially classified as training vessels, they had a displacement of 40.5 tonnes and were capable of reaching a maximum speed of 32 knots with the use of two 230 HP engines originally intended for MAS-ELCO motorboats. The design of the MAS 441 followed the dimensions and external layout of earlier MAS boats but introduced a new hull shape. Armed with five depth charges and a 13.2 mm machine gun, the armament was later upgraded to a 40 mm cannon and an 8 mm machine gun. During the Second World War, she served primarily in anti-submarine duties. On 1 June 1943, they were reclassified as "MAS a Efficienza Ridotta" (MAS with reduced efficiency) and renamed ME 41. The MAS 441 survived the war but was decommissioned and scrapped on 1 July 1950.

Introduced in Update "Dance of Dragons", the MAS 441 features an extremely capable 40 mm main gun, able to easily dispose of most of her counterparts. However, she is best described as a glass cannon, being an easy target to destroy, even by reserve boats. Overall, she is a very dangerous enemy that should not be underestimated.

General info

Survivability and armour

Armourfront / side / back
Hull40 mm (wood)
Superstructure15 mm (wood)
Number of section5
Displacement39 t
Crew19 people

In a fashion typical of small wooden boats, MAS 441 has poor survivability, being easily destroyed by any high-calibre autocannon (>20 mm). She has identical hull thickness and crew to the MS-53, an earlier boat in the research tree at a lower BR. The one significant difference is how her crew is distributed, with MAS 441 having five sections in a smaller hull, while the MS-53 has three sections in a larger hull. This, in effect, makes her more survivable against heavy machine guns, especially those using various types of HE belts.

Mobility

Speedforward / back
AB43 / 17 km/h
RB32 / 13 km/h

Unlike most small wooden gunboats, MAS 441 has very poor mobility, especially when stock, where in Arcade battles her speed is just 32 km/h, which is insufficient to avoid artillery strikes. This makes her fight more like barges than a typical motor gunboat, such as the MV-611.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 32 12
Upgraded 43 17
RB/SB Stock 27.8 11
Upgraded 32 13

Modifications and economy

Repair costBasic → Reference
AB889 → 1 107 Sl icon.png
RB1 317 → 1 640 Sl icon.png
Total cost of modifications14 020 Rp icon.png
20 100 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 100 / 100 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 400 Rp icon.png
Cost:
2 000 Sl icon.png
165 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
90 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 200 Rp icon.png
Cost:
1 700 Sl icon.png
140 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 500 Rp icon.png
Cost:
2 200 Sl icon.png
175 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 400 Rp icon.png
Cost:
2 000 Sl icon.png
165 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
90 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
90 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 500 Rp icon.png
Cost:
2 200 Sl icon.png
175 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
90 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 200 Rp icon.png
Cost:
1 700 Sl icon.png
140 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
1 200 Rp icon.png
Cost:
1 700 Sl icon.png
140 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
1 500 Rp icon.png
Cost:
2 200 Sl icon.png
175 Ge icon.png

Armament

Primary armament

Turret40 mm/39 Vickers-Terni mod.1915/1917, Modif.1930 autocannon
Ammunition1500 rounds
Belt capacity50 rounds
Fire rate200 shots/min
Vertical guidance-5° / 80°

Her primary weapon is an impressive 40 mm autocannon. A single self-destroying high-explosive fragmentation shell is enough to destroy a section of any boat from lower BRs, making it possible to eliminate them with as few as three hits. Thicker hulls make it a bit trickier, but given the outstanding rate of fire of about 200 rounds per minute, she is able to destroy almost any boat within seconds.

Where the gun will struggle is against armoured targets (such as the AF D1) or targets that can sacrifice the bow section but still maintain substantial firepower (such as Type T-51b). Additionally, the spread of the gun makes engaging targets beyond 2 km challenging, but this is a common issue among vessels in this BR range.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HE-F HEF* 3 3 3 3 3 3
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE-F HEF* 610 0.9 0 0.1 55 79° 80° 81°

Secondary armament

Turret8 mm Breda mod.37 machine gun
Ammunition3000 rounds
Belt capacity20 rounds
Fire rate450 shots/min
Main article: Breda mod.37 (8 mm)

The aft-mounted 8 mm secondary machine gun with AP belt is unlikely to cause any significant damage, but, despite being labelled as a pure AP belt, it does have tracers, which makes it decent for discouraging enemy aeroplanes from engaging the boat. Additionally, players can switch from the primary autocannon to the 8 mm, allowing AI gunners to take over and engage enemy aeroplanes with a much more potent weapon. This might be a preferable option for engaging distant targets, at over 2 km range.

Additional armament

Setup 15 x B TG depth charge
Main article: B TG 100 depth charge

The 50 kg depth charges can inflict significant damage on large vessels, but due to the inherently poor mobility of the platform, they are unlikely to ever be successfully used to destroy enemy vessels. Instead, they pose an explosion risk, making it preferable to avoid equipping them for combat.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Extremely powerful main gun with excellent explosive filler, high rate of fire, and large magazine
  • When switching to the secondary gun, AI gunners can take over the primary weapon, making it a capable medium-range anti-air platform

Cons:

  • Poor survivability, typical for unarmored wooden boats
  • Slow
  • 8 mm secondary gun has a small clip size

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Cantieri Navali Baglietto
Motor Torpedo Boats 
MAS 500-class  MAS 561 · MAS 569
Submarine Chasers 
MAS 438-class  MAS 441
VAS Type I  VAS 201

Italy boats
Motor torpedo boats  MC-490 · Freccia P-493 · MAS 555 · MAS 561 · MAS 569
  MS-15 · MS-53 · MS-472 · Stefano Turr · VAS 201 · GIS 811 · MS 444 · MC 485
Motor gun boats  MAS 441 · MS-473 · MV-611 · Alano · Sparviero
Motor torpedo gun boats  Saetta P-494
Gunboats  Albatros · Alcione