Difference between revisions of "Gepard 1A2"

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(Undo revision 149810 by U55438433 (talk) Plagiarism from Wikipedia: Flakpanzer Gepard)
(See also)
 
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{{Specs-Card
 
{{Specs-Card
 
|code=germ_flakpz_1a2_Gepard
 
|code=germ_flakpz_1a2_Gepard
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]].
+
The '''Flugabwehrkanonenpanzer (Flakpanzer) Gepard 1A2''' is an improved modification of the standard [[Gepard|Flakpanzer Gepard]]. It has a new fire control system that increases engagement range while decreasing reaction time. Four Fliegerfaust 2 Stinger missiles, two on each side of the turret, were also added.
 +
 
 +
Introduced in [[Update "Apex Predators"]], the Flakpanzer Gepard 1A2 is similar to the standard Flakpanzer Gepard in terms of gameplay. The addition of four Fliegerfaust 2 Stinger missiles extends its engagement range slightly but should not be relied on to hit aircraft as they are fairly easy to evade.
  
 
== General info ==
 
== General info ==
Line 52: Line 54:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Oerlikon KDA (35 mm)}}
 
{{main|Oerlikon KDA (35 mm)}}
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 64: Line 64:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 680 (320) || rowspan="2" | 550 || rowspan="2" | -10°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane ||79.3||109.7||133.2||147.3||156.7|| rowspan="2" |1.30|| rowspan="2" |1.15|| rowspan="2" |1.06|| rowspan="2" |1.00
+
| rowspan="2" | 680 (320) || rowspan="2" | 550 || rowspan="2" | -10°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 79.3 || 109.7 || 133.2 || 147.3 || 156.7 || rowspan="2" | 1.30 || rowspan="2" | 1.15 || rowspan="2" | 1.06 || rowspan="2" | 1.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
|53.5||63.0||76.5||84.6||90.0
+
| 53.5 || 63.0 || 76.5 || 84.6 || 90.0
 
|-
 
|-
 
|}
 
|}
Line 78: Line 78:
 
* '''DM23:''' {{Annotation|APDS|Armour-piercing discarding sabot}}
 
* '''DM23:''' {{Annotation|APDS|Armour-piercing discarding sabot}}
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Oerlikon KDA (35 mm)/Ammunition|HEI-T*, API-T*, APDS}}
! colspan="7" | Penetration statistics
+
 
|-
+
==== [[Ammo racks]] ====
! rowspan="2" data-sort-type="text" | Belt
+
[[File:Ammoracks_Gepard.png|right|thumb|x250px|[[Ammo racks]] of the Gepard (identical)]]
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
+
<!-- '''Last updated: 2.23.0.42''' -->
|-
+
{| class="wikitable" style="text-align:center"
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Default || 68 || 66 || 57 || 47 || 39 || 32
 
|-
 
| DM11A1 || 68 || 66 || 57 || 47 || 39 || 32
 
|-
 
| DM13 || 68 || 66 || 57 || 47 || 39 || 32
 
|-
 
| DM23 || 127 || 125 || 118 || 110 || 102 || 95
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| 35 mm HEI-T || HEI-T* || 1,175 || 0.55 || 0 || 0.1 || 204 || 79° || 80° || 81°
 
 
|-
 
|-
| 35 mm API-T || API-T || 1,175 || 0.55 || 1.2 || 9 || 37.4 || 47° || 60° || 65°
+
! Full<br>ammo
 +
! Ammo<br>type
 +
! 1st<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| 35 mm APDS || APDS || 1,400 || 0.38 || N/A || N/A || N/A || 75° || 78° || 80°
+
| '''4 <br> 680''' || ''Belts'' <br> ''Rounds'' || 0&nbsp;''(+4)'' <br> 0&nbsp;''(+680)'' || Yes
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
==== [[Ammo racks]] ====
+
* The rack empties when all rounds are spent.
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
* The visual discrepancy concerns the number of belts: 4 belts can be fired but only 2 are modeled.
<!-- '''Last updated:''' -->{| class="wikitable"
 
!Full
 
ammo
 
!1st
 
rack empty
 
!Visual
 
discrepancy
 
|-
 
|'''680'''
 
|0 ''(+680)''
 
|No
 
|}
 
  
 
=== Additional armament ===
 
=== Additional armament ===
Line 145: Line 111:
 
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer
 
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer
 
|-
 
|-
| 4 (4) ||±180°|| -10°/+85° ||mount with gun
+
| 4 (4) || N/A || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Fliegerfaust 2 Stinger/Ammunition|FIM-92E, FIM-92K}}
! colspan="12" | Missile details
+
 
|-
+
==== [[Ammo racks]] ====
! rowspan="2" data-sort-type="text" | Ammunition
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
! rowspan="2" | Type of<br>warhead
+
<!-- '''Last updated:''' -->
! rowspan="2" | Velocity<br>(m/s)
+
{| class="wikitable" style="text-align:center"
! rowspan="2" | Range<br>(m)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Trigger radius<br>(m)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
 
|-
 
|-
| FIM-92E || SAM || 680 || 5,000 || 10.1 || 1 || 0.1 || N/A || 540 || 79° || 80° || 81°
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| FIM-92K || SAM || 680 || 5,000 || 10.1 || 1 || 0.1 || 1 || 540 || 79° || 80° || 81°
+
| '''1''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
The FIM-92E detonates on impact while the FIM-92K has a proximity fuse.(FIM-92K unuseable now-some bug here)
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''The Gepard performs best when stalking enemy aircraft, scanning the sky for a target and waiting until it gets in range of the radar, and only attacking when the radar can provide a lead estimation, thus preserving ammunition which is critical since the cannons will expend it quickly in combat situations. Helicopters will more than often chose to keep a reasonable distance, usually outside your radar's range but this can be countered by using the API-T rounds in short burst until the range of the enemy has been deduced, it only takes a few rounds to destroy an enemy aircraft.''
+
The Gepard performs best when stalking enemy aircraft, scanning the sky for a target and waiting until it gets in range of the radar, and only attacking when the radar can provide a lead estimation, thus preserving ammunition which is critical since the cannons will expend it quickly in combat situations. Helicopters will more than often chose to keep a reasonable distance, usually outside your radar's range but this can be countered by using the API-T rounds in short burst until the range of the enemy has been correctly guessed, it only takes a few rounds to destroy an enemy aircraft.
  
''Engaging ground vehicles comes with the risk of being destroyed without doing any significant damage so weigh your options carefully, unsuspecting light tanks are fair game but most tanks will pose a threat even when attacking their side without the appropriate ammunition belts.''
+
Engaging ground vehicles comes with the risk of being destroyed without doing any significant damage so weigh this option carefully, unsuspecting light tanks are fair game but most tanks will pose a threat even when attacking their side without the appropriate ammunition belts. The Gepard 1A2 shouldn't get into any firefight with vehicles that aren't lightly-armoured since the MBT's protection is increased at this BR compared to the Gepard's BR.
  
''Capturing points is also an option thanks to the good mobility of the vehicle, although you will have to make sure the capture point is clear and there is no risk of being attacked by an enemy tank.''
+
Capturing points is also an option thanks to the good mobility of the vehicle, although you will have to make sure the capture point is clear and there is no risk of being attacked by an enemy tank.
 
 
it base gepard only different is 4x FIM-92 missile。
 
 
 
Shouldn't be looking for any firefights with non-light vehicles due to the 9.7 MBT's increased protection compared to around 8.0
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
'''Pros:'''  
+
'''Pros:'''
  
* Has IR-guided anti-air missiles mounted on the sides of the turret
+
* Has 4 IR-guided anti-air missiles mounted on the sides of the turret
 +
* Missiles can be fired on the move
 +
* Guns are effective against light tanks
  
 
'''Cons:'''
 
'''Cons:'''
  
* Missiles can be easily countered by flares (FIM-92 is the worst IR-guided anti-air missile in game )
+
* Missiles can be easily countered by defensive manoeuvres
* no Thermal Imager (in this br  most spaa have it)
+
* No thermal imager at a BR where it is commonly found
* no optical lock only radar lock(if radar get hit  then it off and enemy will know you are locking)
+
* The lack of passive locking method alerts the enemy of your presence
* ammo not very much
+
* The ammo count is scarce when taking into account the high rate of fire
* cant shot back (blocked by box)
+
* A box blocks the guns' line of sight at the rear of the tank (engine deck)
  
 
== History ==
 
== History ==
Line 206: Line 167:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_flakpz_1a2_Gepard Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 212: Line 176:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* [[LAV-AD]]
+
;Related development
* [[PGZ04A]]
+
* [[Leopard (Family)]]
* [[Machbet]]
+
** [[Gepard]]
* [[SIDAM 25 (Mistral)]]
+
;Other vehicles of similar configuration and role
 +
* [[File:China flag.png|30px|link=]] [[PGZ04A]]
 +
* [[File:USSR flag.png|30px|link=]] [[ZSU-23-4M4]]
 +
* [[File:Italy flag.png|30px|link=]] [[SIDAM 25 (Mistral)]]
 +
* [[File:USA flag.png|30px|link=]] [[LAV-AD]]
 +
* [[File:Israel flag.png|30px|link=]] [[Machbet]]
  
 
== External links ==
 
== External links ==

Latest revision as of 12:01, 26 June 2024

Rank 7 USA
F-5C Pack
This page is about the German SPAA Gepard 1A2. For the other version, see Gepard.
Gepard 1A2
germ_flakpz_1a2_gepard.png
GarageImage Gepard 1A2.jpg
ArtImage Gepard 1A2.png
Gepard 1A2
AB RB SB
9.7 9.7 9.7
Class:
Research:150 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

The Flugabwehrkanonenpanzer (Flakpanzer) Gepard 1A2 is an improved modification of the standard Flakpanzer Gepard. It has a new fire control system that increases engagement range while decreasing reaction time. Four Fliegerfaust 2 Stinger missiles, two on each side of the turret, were also added.

Introduced in Update "Apex Predators", the Flakpanzer Gepard 1A2 is similar to the standard Flakpanzer Gepard in terms of gameplay. The addition of four Fliegerfaust 2 Stinger missiles extends its engagement range slightly but should not be relied on to hit aircraft as they are fairly easy to evade.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull30 / 25 / 20
Turret25 / 20 / 20
Crew3 people
Visibility313 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (57°) Front glacis
30 mm (50°) Lower glacis
25 mm (40-41°) Upper hull
20 mm Lower hull
20 mm (4-47°) 30 mm Forward hull
15 mm Everywhere else
Turret 25 mm (1-21°) 20 mm Turret sides
10 mm Cannon mounts
20 mm (5-7°) 15 mm

Notes:

Mobility

Speedforward / back
AB71 / 28 km/h
RB and SB66 / 26 km/h
Number of gears8 forward
4 back
Weight47.5 t
Engine power
AB1 584 hp
RB and SB830 hp
Power-to-weight ratio
AB33.3 hp/t
RB and SB17.5 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 71 28 47.5 1,179 1,584 24.82 33.35
Realistic 66 26 734 830 15.45 17.47

Modifications and economy

Repair costBasic → Reference
AB5 100 → 7 038 Sl icon.png
RB4 924 → 6 795 Sl icon.png
SB4 754 → 6 560 Sl icon.png
Total cost of modifications242 500 Rp icon.png
407 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 250 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
350 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods new tank break.png
Brake System
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods new tank filter.png
Filters
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
430 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
380 Ge icon.png
Mods new tank engine.png
Engine
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
380 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
350 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 600 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
430 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
380 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
35mm_kda_HE_ammo_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
35mm_kda_APHEI_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods tank cannon.png
Adjustment of Fire
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
430 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
430 Ge icon.png
Mods tank ammo.png
35mm_kda_APDS_ammo_pack
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
380 Ge icon.png
Mods art support.png
Artillery Support
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
380 Ge icon.png
Mods tank ammo.png
70mm_stinger_block2_aam_ammo_pack
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
380 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

2 x 35 mm Oerlikon KDA cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition680 rounds
Belt capacity320 rounds
Reloadbasic crew → aces
1.3 → 1.0 s
Fire rate550 shots/min
Vertical guidance-5° / 85°
Main article: Oerlikon KDA (35 mm)
35 mm Oerlikon KDA (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 680 (320) 550 -10°/+85° ±180° Two-plane 79.3 109.7 133.2 147.3 156.7 1.30 1.15 1.06 1.00
Realistic 53.5 63.0 76.5 84.6 90.0

Ammunition

  • Default: API-T* · HEI-T*
  • DM11A1: HEI-T* · HEI-T* · HEI-T* · API-T*
  • DM13: API-T* · API-T* · API-T* · HEI-T*
  • DM23: APDS

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEI-T* 11 11 9 8 6 5
API-T* 68 66 57 47 39 32
APDS 127 125 118 110 102 95
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEI-T* 1,175 0.55 0.1 0.1 204 79° 80° 81°
API-T* 1,175 0.55 1.2 9 37.4 47° 60° 65°
APDS 1,400 0.38 - - - 75° 78° 80°

Ammo racks

Ammo racks of the Gepard (identical)
Full
ammo
Ammo
type
1st
rack empty
Visual
discrepancy
4
680
Belts
Rounds
(+4)
(+680)
Yes

Notes:

  • The rack empties when all rounds are spent.
  • The visual discrepancy concerns the number of belts: 4 belts can be fired but only 2 are modeled.

Additional armament

Fliegerfaust 2 Stinger
Ammunition4 rounds
Belt capacity4 rounds
Fire rate60 shots/min

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Fliegerfaust 2 Stinger missile
Capacity (Belt) Vertical Horizontal Stabilizer
4 (4) N/A N/A N/A

Ammunition

Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
FIM-92E SAM 670 5,000 10.1 1 0.1 - - 540 79° 80° 81°
FIM-92K SAM 670 5,000 10.1 1 0.1 0 1 540 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
1 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The Gepard performs best when stalking enemy aircraft, scanning the sky for a target and waiting until it gets in range of the radar, and only attacking when the radar can provide a lead estimation, thus preserving ammunition which is critical since the cannons will expend it quickly in combat situations. Helicopters will more than often chose to keep a reasonable distance, usually outside your radar's range but this can be countered by using the API-T rounds in short burst until the range of the enemy has been correctly guessed, it only takes a few rounds to destroy an enemy aircraft.

Engaging ground vehicles comes with the risk of being destroyed without doing any significant damage so weigh this option carefully, unsuspecting light tanks are fair game but most tanks will pose a threat even when attacking their side without the appropriate ammunition belts. The Gepard 1A2 shouldn't get into any firefight with vehicles that aren't lightly-armoured since the MBT's protection is increased at this BR compared to the Gepard's BR.

Capturing points is also an option thanks to the good mobility of the vehicle, although you will have to make sure the capture point is clear and there is no risk of being attacked by an enemy tank.

Pros and cons

Pros:

  • Has 4 IR-guided anti-air missiles mounted on the sides of the turret
  • Missiles can be fired on the move
  • Guns are effective against light tanks

Cons:

  • Missiles can be easily countered by defensive manoeuvres
  • No thermal imager at a BR where it is commonly found
  • The lack of passive locking method alerts the enemy of your presence
  • The ammo count is scarce when taking into account the high rate of fire
  • A box blocks the guns' line of sight at the rear of the tank (engine deck)

History

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Media

Skins

See also

Related development
Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad