Difference between revisions of "MZ1"

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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
Armor protection on the MZ1 is almost nonexistent. Other than a 15 mm gun shield on the 88 mm guns, the boat does not have any protection even against smaller caliber guns. To make the matter much worse, at its BR, the MZ1 will face several opponents with either high-caliber guns or autocannons, both of which is a great threat to the ship's survival. On the plus side, however. The MZ1 can take a high amount of crew loss by up to 37 when aced thanks to its fairly large crew count of 52 and its huge, spaced profile.
  
 
=== Mobility ===
 
=== Mobility ===
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{{NavalMobility}}
 
{{NavalMobility}}
 
+
Mobility of the MZ1 is mediocre at best and poor at worst. When stock, the boat has a terrible top speed of only 29 km/h (AB) / 23 km/h (RB) and awful traverse speed (even worse than some motor barges). This, combinded with its poor protection, makes the stock MZ1 very fraustating to play. After getting a mobility upgrade, the MZ1's top speed is more toleable and gives more room for evasive manuover.
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
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''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
+
The MZ1 is equipped with two 8.8 cm S.K.C/35 cannons placed at the bow and stern. These cannons have relatively quick reload time of 5 seconds, and is quite deadly against lightly-armored boats with direct hits. The 88 mm cannons have two types ammunition which is largely the same, the only differences being the researchable HEF-I shell is capable of dealing more damage via incendiary fillers and had a higher chance of detonating enemy boat's ammunition racks.
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
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''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 +
Secondary armament consisted of a single 3.7 cm FlaK cannon mounted at the bridge. This multi-purposes cannon is very useful against most opponents it faces. Due to high penetration, this cannon is (ironically) more useful against a well-armored targets such as Soviet armored boats. The downside is that it cannot fire backwards because the bridge is obstructing its line of fire.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
 
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
 +
The MZ1 is equipped with 4 2 cm FlaK cannons. These cannons are adaquate for fending itself from incoming aircraft. Athought you may occasionally have to manually aim the gun by yourself.
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|G7a (533 mm)|WBD depth charge}}
 
{{main|G7a (533 mm)|WBD depth charge}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
+
The MZ1 is equipped with two G7a torpedoes launched from the bow. These torpedoes are powerful enough to destroy most targets in a single hit. However, due to the boat's poor mobility, launching torpedoes can be tricky, especially when you're moving around rocks and small islets.
  
 
== Usage in battles ==
 
== Usage in battles ==
Line 55: Line 57:
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Fairly powerful armament, both large and small calibers
 +
* With some micromanagement skill, it can effectively engage multiple targets at once
 +
* Torpedoes can knock out most targets in one hit
 +
 
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Poor top speed and mobility
 +
* Non-existant armor; relies entirely on large crew count for survival
 +
* Very vulnerable against large-caliber HE shells due to its size and speed
 +
* Performs poorly when stock
  
 
== History ==
 
== History ==

Revision as of 14:32, 29 March 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
germ_mz_1.png
GarageImage MZ1.jpg
MZ1
Research:89 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The MZ1 is a rank IV German motor torpedo gun boat with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure3 mm (steel)
Number of section4
Displacement315 t
Crew52 people

Armor protection on the MZ1 is almost nonexistent. Other than a 15 mm gun shield on the 88 mm guns, the boat does not have any protection even against smaller caliber guns. To make the matter much worse, at its BR, the MZ1 will face several opponents with either high-caliber guns or autocannons, both of which is a great threat to the ship's survival. On the plus side, however. The MZ1 can take a high amount of crew loss by up to 37 when aced thanks to its fairly large crew count of 52 and its huge, spaced profile.

Mobility

Speedforward / back
AB39 / 14 km/h
RB29 / 11 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 39 14
RB/SB Stock ___ ___
Upgraded 29 11

Mobility of the MZ1 is mediocre at best and poor at worst. When stock, the boat has a terrible top speed of only 29 km/h (AB) / 23 km/h (RB) and awful traverse speed (even worse than some motor barges). This, combinded with its poor protection, makes the stock MZ1 very fraustating to play. After getting a mobility upgrade, the MZ1's top speed is more toleable and gives more room for evasive manuover.

Modifications and economy

Repair costBasic → Reference
AB3 132 → 3 946 Sl icon.png
RB4 100 → 5 166 Sl icon.png
Total cost of modifications90 300 Rp icon.png
155 400 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training87 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 200 / 100 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
170 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
4 100 Rp icon.png
Cost:
7 000 Sl icon.png
195 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
5 600 Rp icon.png
Cost:
9 600 Sl icon.png
270 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
9 800 Rp icon.png
Cost:
17 000 Sl icon.png
470 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
170 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
4 100 Rp icon.png
Cost:
7 000 Sl icon.png
195 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
4 100 Rp icon.png
Cost:
7 000 Sl icon.png
195 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
9 800 Rp icon.png
Cost:
17 000 Sl icon.png
470 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
88mm_spgr_br_lh31_navy_hei_ammo_pack
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
37 mm HE clips
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
170 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
4 100 Rp icon.png
Cost:
7 000 Sl icon.png
195 Ge icon.png
Mods tank ammo.png
37 mm APT clips
Research:
4 100 Rp icon.png
Cost:
7 000 Sl icon.png
195 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
5 600 Rp icon.png
Cost:
9 600 Sl icon.png
270 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
5 600 Rp icon.png
Cost:
9 600 Sl icon.png
270 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
5 600 Rp icon.png
Cost:
9 600 Sl icon.png
270 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
9 800 Rp icon.png
Cost:
17 000 Sl icon.png
470 Ge icon.png

Armament

Primary armament

2 х Turret8.8 cm/45 S.K.C/35 cannon
Ammunition220 rounds
Vertical guidance-4° / 30°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. The MZ1 is equipped with two 8.8 cm S.K.C/35 cannons placed at the bow and stern. These cannons have relatively quick reload time of 5 seconds, and is quite deadly against lightly-armored boats with direct hits. The 88 mm cannons have two types ammunition which is largely the same, the only differences being the researchable HEF-I shell is capable of dealing more damage via incendiary fillers and had a higher chance of detonating enemy boat's ammunition racks.

Secondary armament

Turret3.7 cm FlaK-Lafette C/36 mounting
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate250 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section. Secondary armament consisted of a single 3.7 cm FlaK cannon mounted at the bridge. This multi-purposes cannon is very useful against most opponents it faces. Due to high penetration, this cannon is (ironically) more useful against a well-armored targets such as Soviet armored boats. The downside is that it cannot fire backwards because the bridge is obstructing its line of fire.

Anti-aircraft armament

2 х Turret2 x 2 cm/65 Flakzwilling 38 automatic cannon
Ammunition4000 rounds
Belt capacity40 rounds
Fire rate501 shots/min
Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section. The MZ1 is equipped with 4 2 cm FlaK cannons. These cannons are adaquate for fending itself from incoming aircraft. Athought you may occasionally have to manually aim the gun by yourself.

Additional armament

Setup 12 x 533 mm G7a torpedo
Setup 26 x WBD depth charge
Setup 32 x 533 mm G7a torpedo
6 x WBD depth charge

The MZ1 is equipped with two G7a torpedoes launched from the bow. These torpedoes are powerful enough to destroy most targets in a single hit. However, due to the boat's poor mobility, launching torpedoes can be tricky, especially when you're moving around rocks and small islets.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Fairly powerful armament, both large and small calibers
  • With some micromanagement skill, it can effectively engage multiple targets at once
  • Torpedoes can knock out most targets in one hit


Cons:

  • Poor top speed and mobility
  • Non-existant armor; relies entirely on large crew count for survival
  • Very vulnerable against large-caliber HE shells due to its size and speed
  • Performs poorly when stock

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Germany boats
Motor torpedo boats  LS 3 · LS 4 Esau · KM-5 · VS-10
  S-38 · S-38b · S-100 · S-147 · S-204 Lang · S-701
  R-301
  V-990
  Jaguar · Hugin · Pfeil
Motor gun boats  R-41 · R-130 · Krischan der Große
Motor torpedo gun boats  Albatros · Bussard · MZ1 · Pr. 206
Minelayers  VS-8