Difference between revisions of "Stefano Turr"
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=== Survivability and armour === | === Survivability and armour === | ||
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
− | + | The Stefano Turr is surprisingly quite a survivable ship for its almost total lack of armor. It has a quite low crew of 16 people for its size. But this is its secret weapon in soaking up damage - similarly to tanks like the LVT (A)1, it's crew is quite spread out across the ship, meaning it will take more time to incapacitate them all, giving the player a chance of surviving. Beware that the armament operators are completely exposed meaning that you can easily lose one or more of your mashine guns. | |
=== Mobility === | === Mobility === | ||
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
− | + | The mobility of the ship is really good for how big it is - you can keep up with many torpedo boats and leave slower ships like the VAS 201 in the dust. One thing to note is its turning circle is quite large and it turns quite slowly. Overall it has really good speed in a straight time, but if you decide to turn, you'll lose a lot of speed. | |
{{NavalMobility}} | {{NavalMobility}} | ||
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{{main|Breda Model 31 (13.2 mm)|Fiat Model 26 (6.5 mm)}} | {{main|Breda Model 31 (13.2 mm)|Fiat Model 26 (6.5 mm)}} | ||
− | + | The Stefano Turr is equipped with two types of machineguns for its primary armament - three 13.2mm Breda mashine guns arranged in a very asymetrical layout in front of the bridge and a 6.5mm Fiat machinegun on the stern. Overall, the three Breda machineguns are enough to make a dent in many enemy ships and are considered more effective than the 20mm autocannons of other same BR italian boats. Due to their positioning you don't need to expose anything but your front to an enemy (in contrast to other low tier italian boats). The 6.6mm is very weak and if you are flanked from the rear, it's better to turn around, rather than engaging them with the Fiat machinegun. The biggest drawback of the 13mms is their rate of fire - lower than machineguns from other nations, especially german and american ones. | |
+ | |||
+ | Be aware that there are no AI controlled weapons on this ship (like most low tier torpedo boats) so you'll need to handle planes manually. | ||
=== Torpedo armament === | === Torpedo armament === | ||
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{{main|SI 170 (450 mm)}} | {{main|SI 170 (450 mm)}} | ||
− | + | The Stefano Turr can equip 4x450mm Si170 torpedoes. Taking them is not advised most of the time as, if shot, they can detonate and usually destroy the ship. If they don't, the ship will be so critically hit it won't survive for much longer. The torpedoes themselves are average, with an ok speed and enough explosive force to destroy most enemies. If you decide to take them, concentrate your torpedo fire on large and/or slow ships - prime examples are the 117ft SC-497, 165ft PC-451, Type K-1, Type K-7, Type 5 escort boat, russian armored river boats. Smaller boats, if prepared, will easily dodge them. | |
=== Special armament === | === Special armament === | ||
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{{main|B TG depth charge}} | {{main|B TG depth charge}} | ||
− | '' | + | ''The Stefano Turr can also equip 12 B TG depth charges. They are next to useless, as they are made for destroying submarines, which are not yet ingame. Most ships, especially small boats will easily escape the blast. The depth charge racks are considered an ammorack and will explode and destroy the ship, once destroyed. Overall, taking depth charges are not recommended under any circumstances.'' |
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
− | + | The Stefano Turr is an interesting ship to say the least - with its large profile, good speed but bad manouverability, asymetrical, mixed armaments and lots of torpedoes lead to a somewhat interesting playstyle. The main tactic when using her is as follows: Pick a target and face forwards towards them - this can maximise your survivalabilty and you can use all of your best armaments this way. When facing a large, armored ship, feel free to use the torpedoes. Its biggest disadvantages are the low rate of fire of the main weapons, the large profile and the lack of AI weaponry. These cons are quite minor and can easily be mitigated. Overall the Stefano Turr is a different ship from her italian peers and can be very fun. | |
=== Modules === | === Modules === | ||
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'''Pros:''' | '''Pros:''' | ||
+ | |||
+ | Good straight line top speed | ||
+ | |||
+ | Good survivalabilty for a torpedo boat - small crew isspread around the entirety of a not that small ship | ||
+ | |||
+ | All of the best armaments are frontal facing and all armaments can be used in a broadside (because of the asymetric positioning of the frontal weapons) | ||
+ | |||
+ | Good torpedoes can deal with armored or heavy enemies | ||
+ | |||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | Slow turn time | ||
+ | |||
+ | No armor | ||
+ | |||
+ | Large profile | ||
+ | |||
+ | Low main weapon rate of fire | ||
+ | |||
+ | Somewhat small main armament clips. | ||
+ | |||
* | * | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the ship;'' | * ''encyclopedia page on the ship;'' |
Revision as of 15:06, 21 December 2020
Contents
Description
The Mototorpediniera, Stefano Turr is a rank II Italian motor torpedo boat
with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update "Starfighters".
General info
Survivability and armour
The Stefano Turr is surprisingly quite a survivable ship for its almost total lack of armor. It has a quite low crew of 16 people for its size. But this is its secret weapon in soaking up damage - similarly to tanks like the LVT (A)1, it's crew is quite spread out across the ship, meaning it will take more time to incapacitate them all, giving the player a chance of surviving. Beware that the armament operators are completely exposed meaning that you can easily lose one or more of your mashine guns.
Mobility
The mobility of the ship is really good for how big it is - you can keep up with many torpedo boats and leave slower ships like the VAS 201 in the dust. One thing to note is its turning circle is quite large and it turns quite slowly. Overall it has really good speed in a straight time, but if you decide to turn, you'll lose a lot of speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 83 | 35 | |
RB/SB | |||
Upgraded | 59 | 25 |
Armament
Primary armament
The Stefano Turr is equipped with two types of machineguns for its primary armament - three 13.2mm Breda mashine guns arranged in a very asymetrical layout in front of the bridge and a 6.5mm Fiat machinegun on the stern. Overall, the three Breda machineguns are enough to make a dent in many enemy ships and are considered more effective than the 20mm autocannons of other same BR italian boats. Due to their positioning you don't need to expose anything but your front to an enemy (in contrast to other low tier italian boats). The 6.6mm is very weak and if you are flanked from the rear, it's better to turn around, rather than engaging them with the Fiat machinegun. The biggest drawback of the 13mms is their rate of fire - lower than machineguns from other nations, especially german and american ones.
Be aware that there are no AI controlled weapons on this ship (like most low tier torpedo boats) so you'll need to handle planes manually.
Torpedo armament
The Stefano Turr can equip 4x450mm Si170 torpedoes. Taking them is not advised most of the time as, if shot, they can detonate and usually destroy the ship. If they don't, the ship will be so critically hit it won't survive for much longer. The torpedoes themselves are average, with an ok speed and enough explosive force to destroy most enemies. If you decide to take them, concentrate your torpedo fire on large and/or slow ships - prime examples are the 117ft SC-497, 165ft PC-451, Type K-1, Type K-7, Type 5 escort boat, russian armored river boats. Smaller boats, if prepared, will easily dodge them.
Special armament
The Stefano Turr can also equip 12 B TG depth charges. They are next to useless, as they are made for destroying submarines, which are not yet ingame. Most ships, especially small boats will easily escape the blast. The depth charge racks are considered an ammorack and will explode and destroy the ship, once destroyed. Overall, taking depth charges are not recommended under any circumstances.
Usage in battles
The Stefano Turr is an interesting ship to say the least - with its large profile, good speed but bad manouverability, asymetrical, mixed armaments and lots of torpedoes lead to a somewhat interesting playstyle. The main tactic when using her is as follows: Pick a target and face forwards towards them - this can maximise your survivalabilty and you can use all of your best armaments this way. When facing a large, armored ship, feel free to use the torpedoes. Its biggest disadvantages are the low rate of fire of the main weapons, the large profile and the lack of AI weaponry. These cons are quite minor and can easily be mitigated. Overall the Stefano Turr is a different ship from her italian peers and can be very fun.
Modules
Tier | Seakeeping | Unsinkability | Firepower | |||
---|---|---|---|---|---|---|
I | Dry-Docking | Tool Set | ||||
II | Rudder Replacement | Fire Protection System | Smokescreen | |||
III | Propeller Replacement | Depth Charges | Primary Armament Targeting | |||
IV | Engine Maintenance | New Pumps | Artillery Support | Torpedo Mode |
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Good straight line top speed
Good survivalabilty for a torpedo boat - small crew isspread around the entirety of a not that small ship
All of the best armaments are frontal facing and all armaments can be used in a broadside (because of the asymetric positioning of the frontal weapons)
Good torpedoes can deal with armored or heavy enemies
Cons:
Slow turn time
No armor
Large profile
Low main weapon rate of fire
Somewhat small main armament clips.
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the ship;
- other literature.
Italy boats | |
---|---|
Motor torpedo boats | MC-490 · Freccia P-493 · MAS 555 · MAS 561 · MAS 569 |
MS-15 · MS-53 · MS-472 · Stefano Turr · VAS 201 · GIS 811 · MS 444 · MC 485 | |
Motor gun boats | MAS 441 · MS-473 · MV-611 · Alano · Sparviero |
Motor torpedo gun boats | Saetta P-494 |
Gunboats | Albatros · Alcione |