Difference between revisions of "Ke-Ni"

From War Thunder Wiki
Jump to: navigation, search
m (Pros and cons)
(Edits.)
Line 5: Line 5:
 
[[File:GarageImage_Type98Ke-Ni.jpg|420px|thumb|left]]
 
[[File:GarageImage_Type98Ke-Ni.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' is a reserve Rank {{specs|rank}} Japanese light tank {{Battle-rating|1}}. It was introduced along with the entire Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. Shooting the same ammo as the [[Ha-Go|Ha-Go]] from a better cannon and using the same chassis as the [[Ta-Se]], this tank is a fair deal at rank I. It's definitely a good tank for beginners.
+
The '''{{specs|name}}''' is a reserve Rank {{specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced along with the entire Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. Shooting the same ammo as the [[Ha-Go|Ha-Go]] from a better cannon and using the same chassis as the [[Ta-Se]], this tank is a fair deal at rank I. It's definitely a good tank for beginners.
  
 
'''Survivability''':
 
'''Survivability''':
  
With around 12 mm of armour all around, this tank is barely bullet proof. German and British machine guns can even knock you down at point-blank range (13 mm of max pen). You crew is cramped and not numerous, which makes surviving a shot really unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret, hull-down positions are efficient with this tank.
+
With around 12 mm of armour all around, this tank is barely bulletproof. German and British machine guns can even knock you down at point-blank range (13 mm of maximum penetration). Your crew is cramped and not numerous, which makes surviving a shot really unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret, hull-down positions are efficient with this tank.
  
'''Mobility''':
+
;Mobility
  
Sharing the [[Ta-Se]]'s chassis, this tank is quite fast and can achieve surprising feats of mobility. Coupled with a god turret traverse speed, this tank can be reliably used in flanking manoeuvres. With its narrow tracks and good HP ratio, this tank is fast on almost any ground but easily looses speed on rough terrain or steep hills. Another good characteristic from this tank is its reverse speed of -7 km/h that allow it to effectively use peek-a-boo tactics.
+
Sharing the [[Ta-Se]]'s chassis, this tank is quite fast and can achieve surprising feats of mobility. Coupled with a god turret traverse speed, this tank can be reliably used in flanking manoeuvres. With its narrow tracks and good HP ratio, this tank is fast on almost any ground but easily loses speed on rough terrain or steep hills. Another good characteristic from this tank is its reverse speed of -7 km/h that allow it to effectively use peek-a-boo tactics.
  
'''Firepower''':
+
;Firepower
  
Sharing the Ha-Go's ammunition but increasing its velocity, this tank offers a good learning curve from its predecessor. Even if this cannons does not have the best penetration at rank I, is has a good amount of HE filler in order to ensure that each penetrating shot deals damage. This gun only has one type of ammo but this is compensated by the presence of a coaxial MG, which can deal with unarmored targets often found at this BR.
+
Sharing the Ha-Go's ammunition but increasing its velocity, this tank offers a good learning curve from its predecessor. Even if this cannon does not have the best penetration at rank I, it does have a good amount of HE filler in order to ensure that each penetrating shot deals damage. This gun only has one type of ammo but this is compensated by the presence of a coaxial MG, which can deal with unarmored targets often found at this BR.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
Line 205: Line 205:
 
== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you need to be sneaky. Flanking is your best option, routing the enemy and going behind them. The 37mm can penetrate a surprising amount of tanks if you hit their weakspots, even if it takes a few shots. Your first aim should be to take out the engine and then the gunner or cannon, and then go from there. Never linger for too long in an open field since anything can kill you with ease. Use your good gun depression to keep an hull-down position behind hills and just pop out to shoot. Hide in bushes or behind buildings or rocks. You are quite small. Use this to your advantage.
+
Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you need to be sneaky. Flanking is your best option, routing the enemy and going behind them. The 37mm can penetrate a surprising amount of tanks if you hit their weak spots, even if it takes a few shots. Your first aim should be to take out the engine and then the gunner or cannon and then go from there. Never linger for too long in an open field since anything can kill you with ease. Use your good gun depression to keep a hull-down position behind hills and just pop out to shoot. Hide in bushes or behind buildings or rocks. You are quite small. Use this to your advantage.
  
 
===Modules===
 
===Modules===
Line 249: Line 249:
 
* Good turret traverse.
 
* Good turret traverse.
 
* -15° of depression.
 
* -15° of depression.
* Has lock, which is a primitive form of vertical stabiliser.
+
* Has lock, which is a primitive form of the vertical stabiliser.
* Decent reverse speed (-7 km/h).
+
* Decent reverse speed (-7 km/h)
  
 
'''Cons:'''
 
'''Cons:'''
  
* Armour: no
+
* Relatively no armour, may hold up against 7 mm rounds
* Only one ammunition choice, can have difficulty dealing with heavily armored tanks.
+
* Only one ammunition choice, can have difficulty dealing with heavily armoured tanks
* Only 3 crew.
+
* Only 3 crew members (little backup if knocked out)
* Crew is cramped.
+
* Crew is cramped
* Hard to angle due to the shape of the armour.
+
* Hard to angle due to the shape of the armour
  
 
== History ==
 
== History ==

Revision as of 00:02, 19 October 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Ke-Ni
jp_type_98_ke_ni.png
Ke-Ni
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game

Description

GarageImage Ke-Ni.jpg


The Type 98 Ke-Ni is a reserve Rank I Japanese light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". Shooting the same ammo as the Ha-Go from a better cannon and using the same chassis as the Ta-Se, this tank is a fair deal at rank I. It's definitely a good tank for beginners.

Survivability:

With around 12 mm of armour all around, this tank is barely bulletproof. German and British machine guns can even knock you down at point-blank range (13 mm of maximum penetration). Your crew is cramped and not numerous, which makes surviving a shot really unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret, hull-down positions are efficient with this tank.

Mobility

Sharing the Ta-Se's chassis, this tank is quite fast and can achieve surprising feats of mobility. Coupled with a god turret traverse speed, this tank can be reliably used in flanking manoeuvres. With its narrow tracks and good HP ratio, this tank is fast on almost any ground but easily loses speed on rough terrain or steep hills. Another good characteristic from this tank is its reverse speed of -7 km/h that allow it to effectively use peek-a-boo tactics.

Firepower

Sharing the Ha-Go's ammunition but increasing its velocity, this tank offers a good learning curve from its predecessor. Even if this cannon does not have the best penetration at rank I, it does have a good amount of HE filler in order to ensure that each penetrating shot deals damage. This gun only has one type of ammo but this is compensated by the presence of a coaxial MG, which can deal with unarmored targets often found at this BR.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 12 + 10 mm (20-27°) Front plate
12 mm (71°) Front glacis
12 mm (2-58°) Lower glacis
12 mm (29-34°) Top
12 mm Bottom
10 mm (52°) Top
10 mm (12-52°) Bottom
10 mm
Turret 12 mm (0-81°) Turret front
16 mm Gun mantlet
12 mm (25°) 12 mm (25°)
10 mm (24-25°) Rear door
9 mm

Notes:

  • Suspension wheels and tracks are both 15 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
7.2 N/A 50 (AB)
45 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 141 173
Realistic/Simulator 115 130
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 19.58 24.03
Realistic/Simulator 15.75 18.05

Armaments

Main armament

Main article: Type 100 (37 mm)
37 mm Type 100
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
110 -15°/+18° ±180° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 16.18 22.40 __.__ 30.1 32.00
Realistic 10.12 11.90 14.5 16.0 17.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
4.29 3.8 3.5 3.30
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Type 94 APHE APHE 42 40 33 26 20 15
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 94 APHE APHE 700 0.67 1.3 15 13 47° 60° 65°
Ammo racks
Ammo racks of the Ke-Ni
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
110 105 (+5) 99 (+11) 81 (+29) 41 (+69) (+109) No

Only left side: 81 (+29)

Machine guns

Main article: Type 97 tank (7.7 mm)
7.7 mm Type 97
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (20) 499 N/A N/A

Usage in the battles

Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you need to be sneaky. Flanking is your best option, routing the enemy and going behind them. The 37mm can penetrate a surprising amount of tanks if you hit their weak spots, even if it takes a few shots. Your first aim should be to take out the engine and then the gunner or cannon and then go from there. Never linger for too long in an open field since anything can kill you with ease. Use your good gun depression to keep a hull-down position behind hills and just pop out to shoot. Hide in bushes or behind buildings or rocks. You are quite small. Use this to your advantage.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Low profile tank.
  • Slightly improved 37 mm cannon compared to the Ha-Go, able to penetrate the majority of rank 1.
  • Coaxial Type 97 machine gun (Japanese early tanks rarely have this feature).
  • Big ammo load.
  • Good reload time.
  • Small ammo racks.
  • Small engine: hard to hit from the front.
  • Good turret traverse.
  • -15° of depression.
  • Has lock, which is a primitive form of the vertical stabiliser.
  • Decent reverse speed (-7 km/h)

Cons:

  • Relatively no armour, may hold up against 7 mm rounds
  • Only one ammunition choice, can have difficulty dealing with heavily armoured tanks
  • Only 3 crew members (little backup if knocked out)
  • Crew is cramped
  • Hard to angle due to the shape of the armour

History

A replacement for the Ha-Go light tank, 104 of the Type 98 Ke-Ni were built between 1942 and 1943. They were retained for home defence and did not see combat.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan light tanks
Type 89  I-Go Ko
Type 95  Ha-Go · Ha-Go Commander
Type 98  Ke-Ni
Other  Ka-Mi
IFV  Type 89
RCV  Type 87 RCV (P) · Type 87 RCV · RCV (P)
MCV  Type 16 (P) · Type 16 (FPS) · Type 16
USA  ▅M24 · ▅M41A1