Difference between revisions of "Ke-Ni"
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− | {{Specs-Card | + | {{Specs-Card|code=jp_type_98_ke_ni}} |
− | |code=jp_type_98_ke_ni | ||
− | |||
− | }} | ||
== Description == | == Description == | ||
− | <!-- ''In the description, the first part | + | <!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--> |
− | The '''{{ | + | [[File:GarageImage_Type98Ke-Ni.jpg|420px|thumb|left]] |
+ | {{break}} | ||
+ | The '''{{specs|name}}''' is a reserve Rank {{specs|rank}} Japanese light tank {{Battle-rating|1}}. It was introduced along with the entire Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. Shooting the same ammo as the [[Ha-Go|Ha-Go]] from a better cannon and using the same chassis as the [[Ta-Se]], this tank is a fair deal at rank I. It's definitely a good tank for beginners. | ||
− | + | '''Survivability''': | |
+ | |||
+ | With around 12 mm of armour all around, this tank is barely bullet proof. German and British machine guns can even knock you down at point-blank range (13 mm of max pen). You crew is cramped and not numerous, which makes surviving a shot really unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret, hull-down positions are efficient with this tank. | ||
+ | |||
+ | '''Mobility''': | ||
+ | |||
+ | Sharing the [[Ta-Se]]'s chassis, this tank is quite fast and can achieve surprising feats of mobility. Coupled with a god turret traverse speed, this tank can be reliably used in flanking manoeuvres. With its narrow tracks and good HP ratio, this tank is fast on almost any ground but easily looses speed on rough terrain or steep hills. Another good characteristic from this tank is its reverse speed of -7 km/h that allow it to effectively use peek-a-boo tactics. | ||
+ | |||
+ | '''Firepower''': | ||
+ | |||
+ | Sharing the Ha-Go's ammunition but increasing its velocity, this tank offers a good learning curve from its predecessor. Even if this cannons does not have the best penetration at rank I, is has a good amount of HE filler in order to ensure that each penetrating shot deals damage. This gun only has one type of ammo but this is compensated by the presence of a coaxial MG, which can deal with unarmored targets often found at this BR. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' | |
− | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules | ||
− | |||
+ | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ||
'''Armour type:''' | '''Armour type:''' | ||
Line 34: | Line 42: | ||
=== Mobility === | === Mobility === | ||
− | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--> | |
− | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and | + | {| class="wikitable" style="text-align:center" |
− | + | |- | |
− | { | + | ! colspan="3" | Mobility characteristic |
− | + | |- | |
− | + | ! Weight (tons) | |
− | + | ! colspan="1" | Add-on Armour<br>weight (tons) | |
− | === | + | ! colspan="1" | Max speed (km/h) |
− | + | |- | |
+ | | rowspan="2" | 7.2 || colspan="1" rowspan="2" | N/A || colspan="1" | 50 (AB) | ||
+ | |- | ||
+ | |45 (RB/SB) | ||
+ | |- | ||
+ | ! colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | ! colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |141 | ||
+ | |173 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |115 | ||
+ | |130 | ||
+ | |- | ||
+ | ! colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | ! colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |19.58 | ||
+ | |24.03 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |15.75 | ||
+ | |18.05 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
− | |||
=== Main armament === | === Main armament === | ||
− | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | |
− | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the | ||
{{main|Type 100 (37 mm)}} | {{main|Type 100 (37 mm)}} | ||
− | + | {| class="wikitable" style="text-align:center" | |
+ | |- | ||
+ | ! colspan="6" | [[Type 100 (37 mm)|37 mm Type 100]] | ||
+ | |- | ||
+ | ! colspan="3" rowspan="1" style="width:5em" |Capacity | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="3" | 110 || -15°/+18° || ±180° || Vertical | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 16.18 || 22.40 || __.__ || 30.1 || 32.00 | ||
+ | |- | ||
+ | | ''Realistic'' || 10.12 || 11.90 || 14.5 || 16.0 || 17.00 | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 4.29 || 3.8 || 3.5 || 3.30 | ||
+ | |- | ||
+ | |} | ||
− | {| class="wikitable" style="text-align:center" width="100%" | + | ===== Ammunition ===== |
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
|- | |- | ||
− | + | | Type 94 APHE || APHE || 42 || 40 || 33 || 26 || 20 || 15 | |
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
|- | |- | ||
− | ! | + | ! rowspan="2" data-sort-type="text" | Ammunition |
− | ! | + | ! rowspan="2" class="unsortable" | Type of <br /> warhead |
− | ! | + | ! rowspan="2" |Velocity <br /> in m/s |
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
|- | |- | ||
− | ! | + | ! 0% |
− | + | ! 50% | |
+ | ! 100% | ||
|- | |- | ||
− | + | | Type 94 APHE || APHE || 700 || 0.67 || 1.3 || 15 || 13 || || 47° || 60° || 65° | |
− | | | ||
|- | |- | ||
|} | |} | ||
− | = | + | ===== [[Ammo racks|Ammo racks]] ===== |
− | + | [[File:Ammoracks_Ke-Ni.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the Ke-Ni]] | |
− | + | {| class="wikitable sortable" style="text-align:center" | |
− | ==== [[Ammo racks]] ==== | ||
− | [[File: | ||
− | |||
− | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! Full<br>ammo | + | ! class="wikitable unsortable" |Full<br /> ammo |
− | ! 1st<br>rack empty | + | ! class="wikitable unsortable" |1st<br /> rack empty |
− | ! 2nd<br>rack empty | + | ! class="wikitable unsortable" |2nd<br /> rack empty |
− | ! 3rd<br>rack empty | + | ! class="wikitable unsortable" |3rd<br /> rack empty |
− | ! 4th<br>rack empty | + | ! class="wikitable unsortable" |4th<br /> rack empty |
− | ! 5th<br>rack empty | + | ! class="wikitable unsortable" |5th<br /> rack empty |
− | ! Visual<br>discrepancy | + | ! class="wikitable unsortable" |Visual<br /> discrepancy |
|- | |- | ||
− | | '''110''' || 105 ''(+5)'' || 99 ''(+11)'' || 81 ''(+29)'' || 41 ''(+69)'' || 1 ''(+109)'' || No | + | || '''110''' || 105 ''(+5)'' || 99 ''(+11)'' || 81 ''(+29)'' || 41 ''(+69)'' || 1 ''(+109)'' || style="text-align:left" | No |
|- | |- | ||
|} | |} | ||
Line 92: | Line 185: | ||
=== Machine guns === | === Machine guns === | ||
− | + | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> | |
− | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | + | {{main|Type 97 tank (7.7 mm)}} |
− | {{main|Type 97 (7.7 mm)}} | ||
− | {| class="wikitable" style="text-align:center | + | {| class="wikitable" style="text-align:center" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="7" | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]] |
|- | |- | ||
− | ! | + | ! colspan="7" | ''Coaxial mount'' |
|- | |- | ||
− | | | + | ! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity) |
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | |- | ||
+ | | colspan="4" | 3,000 (20) || 499 || N/A || N/A | ||
|- | |- | ||
|} | |} | ||
− | == Usage in battles == | + | == Usage in the battles == |
− | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
− | Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you | + | Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you should flank or surprise the enemy. Never linger for too long in an open field since anything can kill you with ease. Use your good gun depression to keep an hull-down position behind hills and just pop out to shoot. |
=== Pros and cons === | === Pros and cons === | ||
− | <!-- '' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * Low profile | + | * Low profile tank. |
− | * Slightly improved 37 mm cannon able to penetrate the majority of rank 1 | + | * Slightly improved 37 mm cannon compared to the [[Ha-Go|Ha-Go]], able to penetrate the majority of rank 1. |
− | * Coaxial machine gun ( | + | * Coaxial [[Type 97 tank (7.7 mm)|Type 97]] machine gun (Japanese early tanks rarely have this feature). |
− | * | + | * Big ammo load. |
− | * | + | * Good reload time. |
− | * Small engine | + | * Small ammo racks. |
− | * Good turret traverse | + | * Small engine: hard to hit from the front. |
− | * -15° of depression | + | * Good turret traverse. |
− | * Has | + | * -15° of depression. |
− | * | + | * Has lock, which is a primitive form of vertical stabiliser. |
+ | * Decent reverse speed (-7 km/h). | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Armour is rather thin as a light tank. |
− | * Hard to angle due to the shape of the armour | + | * Only one ammunition choice, can have difficulty dealing with heavily armored tanks. |
− | + | * Only 3 crew. | |
− | + | * Crew is cramped. | |
− | + | * Hard to angle due to the shape of the armour. | |
== History == | == History == | ||
− | + | ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.'' | |
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== Media == | == Media == | ||
− | + | ''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.'' | |
− | + | == Read also == | |
− | + | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,'' | |
− | |||
− | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
− | * ''links to approximate analogues of other nations and research trees.'' | + | * ''links to approximate analogues of other nations and research trees.'' |
− | + | ''ETC.'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | == Sources == |
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
Line 179: | Line 251: | ||
* ''other literature.'' | * ''other literature.'' | ||
− | |||
{{Japan light tanks}} | {{Japan light tanks}} |
Revision as of 17:38, 13 August 2019
Contents
Description
The Type 98 Ke-Ni is a reserve Rank I Japanese light tank
with a battle rating of 1.0 (AB/RB/SB). It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". Shooting the same ammo as the Ha-Go from a better cannon and using the same chassis as the Ta-Se, this tank is a fair deal at rank I. It's definitely a good tank for beginners.
Survivability:
With around 12 mm of armour all around, this tank is barely bullet proof. German and British machine guns can even knock you down at point-blank range (13 mm of max pen). You crew is cramped and not numerous, which makes surviving a shot really unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret, hull-down positions are efficient with this tank.
Mobility:
Sharing the Ta-Se's chassis, this tank is quite fast and can achieve surprising feats of mobility. Coupled with a god turret traverse speed, this tank can be reliably used in flanking manoeuvres. With its narrow tracks and good HP ratio, this tank is fast on almost any ground but easily looses speed on rough terrain or steep hills. Another good characteristic from this tank is its reverse speed of -7 km/h that allow it to effectively use peek-a-boo tactics.
Firepower:
Sharing the Ha-Go's ammunition but increasing its velocity, this tank offers a good learning curve from its predecessor. Even if this cannons does not have the best penetration at rank I, is has a good amount of HE filler in order to ensure that each penetrating shot deals damage. This gun only has one type of ammo but this is compensated by the presence of a coaxial MG, which can deal with unarmored targets often found at this BR.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 12 + 10 mm (20-27°) Front plate 12 mm (71°) Front glacis 12 mm (2-58°) Lower glacis |
12 mm (29-34°) Top 12 mm Bottom |
10 mm (52°) Top 10 mm (12-52°) Bottom |
10 mm |
Turret | 12 mm (0-81°) Turret front 16 mm Gun mantlet |
12 mm (25°) | 12 mm (25°) 10 mm (24-25°) Rear door |
9 mm |
Notes:
- Suspension wheels and tracks are both 15 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armour weight (tons) |
Max speed (km/h) |
7.2 | N/A | 50 (AB) |
45 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 141 | 173 |
Realistic/Simulator | 115 | 130 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 19.58 | 24.03 |
Realistic/Simulator | 15.75 | 18.05 |
Armaments
Main armament
37 mm Type 100 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
110 | -15°/+18° | ±180° | Vertical | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 16.18 | 22.40 | __.__ | 30.1 | 32.00 |
Realistic | 10.12 | 11.90 | 14.5 | 16.0 | 17.00 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
4.29 | 3.8 | 3.5 | 3.30 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Type 94 APHE | APHE | 42 | 40 | 33 | 26 | 20 | 15 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Type 94 APHE | APHE | 700 | 0.67 | 1.3 | 15 | 13 | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
110 | 105 (+5) | 99 (+11) | 81 (+29) | 41 (+69) | 1 (+109) | No |
Only left side: 81 (+29)
Machine guns
7.7 mm Type 97 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
3,000 (20) | 499 | N/A | N/A |
Usage in the battles
Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you should flank or surprise the enemy. Never linger for too long in an open field since anything can kill you with ease. Use your good gun depression to keep an hull-down position behind hills and just pop out to shoot.
Pros and cons
Pros:
- Low profile tank.
- Slightly improved 37 mm cannon compared to the Ha-Go, able to penetrate the majority of rank 1.
- Coaxial Type 97 machine gun (Japanese early tanks rarely have this feature).
- Big ammo load.
- Good reload time.
- Small ammo racks.
- Small engine: hard to hit from the front.
- Good turret traverse.
- -15° of depression.
- Has lock, which is a primitive form of vertical stabiliser.
- Decent reverse speed (-7 km/h).
Cons:
- Armour is rather thin as a light tank.
- Only one ammunition choice, can have difficulty dealing with heavily armored tanks.
- Only 3 crew.
- Crew is cramped.
- Hard to angle due to the shape of the armour.
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
ETC.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Japan light tanks | |
---|---|
Type 89 | I-Go Ko |
Type 95 | Ha-Go · Ha-Go Commander |
Type 98 | Ke-Ni |
Other | Ka-Mi |
IFV | Type 89 |
RCV | Type 87 RCV (P) · Type 87 RCV · CTWV RCV |
MCV | Type 16 (P) · Type 16 (FPS) · Type 16 |
USA | ▅M24 · ▅M41A1 |