Difference between revisions of "MZ1"

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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
Armour protection on the MZ1 is almost nonexistent. Other than a 15 mm gun shield on the 88 mm guns, the boat does not have any protection even against smaller calibre guns. To make the matter much worse, at its BR, the MZ1 will face several opponents with either high-calibre guns or autocannons, both of which is a great threat to the ship's survival. On the plus side, however. The MZ1 can take a high amount of crew loss by up to 37 when aced thanks to its fairly large crew count of 52 and its huge, spaced profile.
+
Armour protection on the MZ1 is almost nonexistent. Other than a 15 mm gun shield on the 88 mm guns, the boat does not have any protection even against smaller calibre guns. To make the matter much worse, at its BR, the MZ1 will face several opponents with either high-calibre guns or autocannons, both of which are a great threat to the ship's survival. On the plus side, however. The MZ1 can take a high amount of crew loss by up to 37 when aced thanks to its fairly large crew count of 52 and its huge, spaced profile.
  
 
=== Mobility ===
 
=== Mobility ===
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{{NavalMobility}}
 
{{NavalMobility}}
  
Mobility of the MZ1 is mediocre at best and poor at worst. When stock, the boat has a terrible top speed of only 29 km/h (AB) / 23 km/h (RB) and awful traverse speed (even worse than some motor barges). This, combined with its poor protection, makes the stock MZ1 very fraustating to play. After getting a mobility upgrade, the MZ1's top speed is more tolerable and gives more room for evasive manoeuvre.
+
Mobility of the MZ1 is mediocre at best and poor at worst. When stock, the boat has a terrible top speed of only 29 km/h (AB) / 23 km/h (RB) and awful traverse speed (even worse than some motor barges). This, combined with its poor protection, makes the stock MZ1 very frustrating to play. After getting a mobility upgrade, the MZ1's top speed is more tolerable and gives more room for evasive manoeuvre.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
{{main|8.8 cm S.K.C/35 (88 mm)}}
+
{{main|S.K.C/35 (88 mm)}}
  
The MZ1 is equipped with two 8.8 cm S.K.C/35 cannons placed at the bow and stern. These cannons have relatively quick reload time of 5 seconds, and is quite deadly against lightly-armoured boats with direct hits. The 88 mm cannons have two types ammunition which are largely the same, the only differences being the researchable HEF-I shell is capable of dealing more damage via incendiary fillers and has a higher chance of detonating enemy boat's ammunition racks.
+
The MZ1 is equipped with two 8.8 cm S.K.C/35 cannons placed at the bow and stern. These cannons have a relatively quick reload time of 5 seconds, and are quite deadly against lightly-armoured boats with direct hits. The 88 mm cannons have two types of ammunition which are largely the same, the only differences being the researchable HEF-I shell is capable of dealing more damage via incendiary fillers and has a higher chance of detonating the enemy boat's ammunition racks.
 +
 
 +
{{:S.K.C/35 (88 mm)/Ammunition|8.8 cm Spgr. L/4.5 Lh 31, 8.8 cm Spgr. L/4.5 Br. Lh 31}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
{{main|3.7 cm FlaK-Lafette C/36 (37 mm)}}
+
{{main|FlaK-Lafette C/36 (37 mm)}}
 +
 
 +
Secondary armament consists of a single 3.7 cm FlaK cannon mounted at the bridge. This multipurpose cannon is very useful against most opponents it faces. Due to its high penetration, this cannon is more useful against well-armoured targets such as Soviet armoured boats. The downside is that it cannot fire backwards because the bridge obstructs its line of fire.
 +
 
 +
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 +
* '''37 mm HE clips:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''37 mm APT clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
  
Secondary armament consists of a single 3.7 cm FlaK cannon mounted at the bridge. This multi-purpose cannon is very useful against most opponents it faces. Due to its high penetration, this cannon is more useful against a well-armoured targets such as Soviet armoured boats. The downside is that it cannot fire backwards because the bridge obstructs its line of fire.
+
{{:FlaK-Lafette C/36 (37 mm)/Ammunition|HEF-I, AP-T}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
The MZ1 is best described as a glass cannon with it's slow speed and powerful armaments. The two 88mm cannon can deal massive damage to anything it hits, however, a strangely effective method to use the ship is to switch to the auxiliary weapon, the 37mm cannon. This 37mm is faster than the Krischan Der Große and can spam hard hitting shells which will overwhelm both boats and planes. Do note the weapon is best use on coastal vessels and aircraft. Destroyers are best dealt with using torpedoes.  
+
The MZ1 is best described as a glass cannon, with its slow speed and powerful armaments. The two 88 mm cannon can deal massive damage to anything it hits, however, another effective method to use the ship is to switch to the auxiliary weapon, the 37 mm cannon. The 37 mm has a high rate of fire and can fire hard-hitting shells which will overwhelm both boats and planes. This weapon is the best use on coastal vessels and aircraft, while destroyers are best dealt with using torpedoes.
  
The MZ1's biggest weakness is it's slow speed compounded with the low armor. Positioning is key, never advance to a risky area without support. The largest threats to the MZ1 are destroyers which can bombard the vessel and autocannons which can quickly deplete the crew.
+
The MZ1's biggest weakness is its slow speed, compounded with the limited armour. Positioning is key: never advance to a risky area without support. The largest threats to the MZ1 are destroyers which can bombard the vessel and autocannons which can quickly deplete the crew.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
'''Pros:'''
  
'''Pros:'''
 
 
* Fairly powerful armament, both large and small calibres
 
* Fairly powerful armament, both large and small calibres
* With some micromanagement skill, it can effectively engage multiple targets at once
 
 
* Torpedoes can knock out most targets in one hit
 
* Torpedoes can knock out most targets in one hit
  
 +
'''Cons:'''
  
'''Cons:'''
 
 
* Poor top speed and mobility
 
* Poor top speed and mobility
 
* Non-existant armour; relies entirely on large crew count for survival
 
* Non-existant armour; relies entirely on large crew count for survival
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Skins
 +
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_mz_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 +
;Videos
 
{{Youtube-gallery|xTibyCaPA9Y|'''The Shooting Range #30''' - ''Metal Beasts'' section at 05:16 discusses the MZ1.}}
 
{{Youtube-gallery|xTibyCaPA9Y|'''The Shooting Range #30''' - ''Metal Beasts'' section at 05:16 discusses the MZ1.}}
  
 
== See also ==
 
== See also ==
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Latest revision as of 22:43, 5 March 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
germ_mz_1.png
GarageImage MZ1.jpg
MZ1
Research:89 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The MZ1 is a rank IV German motor torpedo gun boat with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure3 mm (steel)
Number of section4
Displacement315 t
Crew52 people

Armour protection on the MZ1 is almost nonexistent. Other than a 15 mm gun shield on the 88 mm guns, the boat does not have any protection even against smaller calibre guns. To make the matter much worse, at its BR, the MZ1 will face several opponents with either high-calibre guns or autocannons, both of which are a great threat to the ship's survival. On the plus side, however. The MZ1 can take a high amount of crew loss by up to 37 when aced thanks to its fairly large crew count of 52 and its huge, spaced profile.

Mobility

Speedforward / back
AB39 / 14 km/h
RB29 / 11 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 39 14
RB/SB Stock ___ ___
Upgraded 29 11

Mobility of the MZ1 is mediocre at best and poor at worst. When stock, the boat has a terrible top speed of only 29 km/h (AB) / 23 km/h (RB) and awful traverse speed (even worse than some motor barges). This, combined with its poor protection, makes the stock MZ1 very frustrating to play. After getting a mobility upgrade, the MZ1's top speed is more tolerable and gives more room for evasive manoeuvre.

Modifications and economy

Repair costBasic → Reference
AB3 132 → 3 946 Sl icon.png
RB4 100 → 5 166 Sl icon.png
Total cost of modifications90 300 Rp icon.png
155 400 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training87 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 200 / 100 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
170 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
4 100 Rp icon.png
Cost:
7 000 Sl icon.png
195 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
5 600 Rp icon.png
Cost:
9 600 Sl icon.png
270 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
9 800 Rp icon.png
Cost:
17 000 Sl icon.png
470 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
170 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
4 100 Rp icon.png
Cost:
7 000 Sl icon.png
195 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
4 100 Rp icon.png
Cost:
7 000 Sl icon.png
195 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
9 800 Rp icon.png
Cost:
17 000 Sl icon.png
470 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
88mm_spgr_br_lh31_navy_hei_ammo_pack
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
37 mm HE clips
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
170 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
4 100 Rp icon.png
Cost:
7 000 Sl icon.png
195 Ge icon.png
Mods tank ammo.png
37 mm APT clips
Research:
4 100 Rp icon.png
Cost:
7 000 Sl icon.png
195 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
5 600 Rp icon.png
Cost:
9 600 Sl icon.png
270 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
5 600 Rp icon.png
Cost:
9 600 Sl icon.png
270 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
5 600 Rp icon.png
Cost:
9 600 Sl icon.png
270 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
9 800 Rp icon.png
Cost:
17 000 Sl icon.png
470 Ge icon.png

Armament

Primary armament

2 х Turret8.8 cm/45 S.K.C/35 cannon
Ammunition220 rounds
Vertical guidance-4° / 30°
Main article: S.K.C/35 (88 mm)

The MZ1 is equipped with two 8.8 cm S.K.C/35 cannons placed at the bow and stern. These cannons have a relatively quick reload time of 5 seconds, and are quite deadly against lightly-armoured boats with direct hits. The 88 mm cannons have two types of ammunition which are largely the same, the only differences being the researchable HEF-I shell is capable of dealing more damage via incendiary fillers and has a higher chance of detonating the enemy boat's ammunition racks.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
Spgr. L/4.5 Lh 31 HE 11 11 11 11 11 11
Spgr. L/4.5 Br. Lh 31 HEF-I 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Spgr. L/4.5 Lh 31 HE 700 9 0 0.1 698 79° 80° 81°
Spgr. L/4.5 Br. Lh 31 HEF-I 700 9 0 0.1 698 79° 80° 81°

Secondary armament

Turret3.7 cm FlaK-Lafette C/36 mounting
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate250 shots/min

Secondary armament consists of a single 3.7 cm FlaK cannon mounted at the bridge. This multipurpose cannon is very useful against most opponents it faces. Due to its high penetration, this cannon is more useful against well-armoured targets such as Soviet armoured boats. The downside is that it cannot fire backwards because the bridge obstructs its line of fire.

  • Universal: AP-T · HEF-I
  • 37 mm HE clips: HEF-I · HEF-I · HEF-I · HEF-I · AP-T
  • 37 mm APT clips: AP-T · AP-T · AP-T · AP-T · HEF-I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-I 3 3 3 3 3 3
AP-T 67 64 53 42 33 26
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-I 845 0.62 0 0.1 44.03 79° 80° 81°
AP-T 815 0.7 - - - 47° 60° 65°

Anti-aircraft armament

2 х Turret2 x 2 cm/65 Flakzwilling 38 automatic cannon
Ammunition4000 rounds
Belt capacity40 rounds
Fire rate501 shots/min
Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

The MZ1 is equipped with 4 x 2 cm FlaK cannons. These cannons are adequate for fending off incoming aircraft, although it may be more efficient to manually aim the guns yourself instead of leaving it to the AI.

Additional armament

Setup 12 x 533 mm G7a torpedo
Setup 26 x WBD depth charge
Setup 32 x 533 mm G7a torpedo
6 x WBD depth charge

The MZ1 is equipped with two G7a torpedoes launched from the bow. These torpedoes are powerful enough to destroy most targets in a single hit. However, due to the boat's poor mobility, launching torpedoes can be tricky, especially when you're moving around rocks and small islets.

Usage in battles

The MZ1 is best described as a glass cannon, with its slow speed and powerful armaments. The two 88 mm cannon can deal massive damage to anything it hits, however, another effective method to use the ship is to switch to the auxiliary weapon, the 37 mm cannon. The 37 mm has a high rate of fire and can fire hard-hitting shells which will overwhelm both boats and planes. This weapon is the best use on coastal vessels and aircraft, while destroyers are best dealt with using torpedoes.

The MZ1's biggest weakness is its slow speed, compounded with the limited armour. Positioning is key: never advance to a risky area without support. The largest threats to the MZ1 are destroyers which can bombard the vessel and autocannons which can quickly deplete the crew.

Pros and cons

Pros:

  • Fairly powerful armament, both large and small calibres
  • Torpedoes can knock out most targets in one hit

Cons:

  • Poor top speed and mobility
  • Non-existant armour; relies entirely on large crew count for survival
  • Very vulnerable against large-calibre HE shells due to its size and speed
  • Performs poorly when stock

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


H. C. Stülcken Sohn
Multi-Purpose Boats 
Mehrzweckboot (MZ)  MZ1
Frigates 
Köln-class  Köln · Lübeck

Germany boats
Motor torpedo boats  LS 3 · LS 4 Esau · KM-5 · VS-10
  S-38 · S-38b · S-100 · S-147 · S-204 Lang · S-701
  R-301
  V-990
  Jaguar · Hugin · Pfeil
Motor gun boats  R-41 · R-130 · Krischan der Große
Motor torpedo gun boats  Albatros · Bussard · MZ1 · Pr. 206
Minelayers  VS-8