Difference between revisions of "ItO 90M"
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{{About | {{About | ||
− | | about = Swedish | + | | about = Swedish SAM '''{{PAGENAME}}''' |
| usage = the French version | | usage = the French version | ||
| link = ItO 90M (France) | | link = ItO 90M (France) | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
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'''Armour type:''' | '''Armour type:''' | ||
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
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− | {{tankMobility|abMinHp= | + | {{tankMobility|abMinHp=389|rbMinHp=242}} |
=== Modifications and economy === | === Modifications and economy === | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|VT1}} | {{main|VT1}} | ||
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{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | {{: | + | {| class="wikitable" style="text-align:center" width="100%" |
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | VT1 || SAM || 59 || 59 || 59 || 59 || 59 || 59 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Range<br>(m) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | VT1 || SAM || 1,250 || 12,000 || 73 || 0 || 0 || 7,860 || 79° || 80° || 81° | ||
+ | |- | ||
+ | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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|- | |- | ||
| '''8''' || 4 ''(+4)'' || 0 ''(+8)'' || No | | '''8''' || 4 ''(+4)'' || 0 ''(+8)'' || No | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | When you spawn, it is advised to use your speed to drive to an area near the edges of the map and try and pick off any helicopters and unaware aircraft. Try to use foliage as cover and attempt to stay as hidden as possible. Your goal is not to get hit. | |
− | + | Use your missile range to your advantage and try your best not to be spotted. | |
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=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * | + | * One of the longest ranges in the game at a maximum range of 12 km |
− | * VT1 missiles come | + | * VT1 missiles come as stock and are very fast, they can easily hit long-range targets as well as fast-moving ones |
− | * Has access to gen | + | * Has access to gen 1 gunner thermals |
* Can fire all 8 missiles without reloading | * Can fire all 8 missiles without reloading | ||
* Good vertical range of elevation | * Good vertical range of elevation | ||
− | |||
'''Cons:''' | '''Cons:''' | ||
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== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | |
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== Media == | == Media == | ||
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* [[wt:en/news/7173-development-ito-90m-airspace-is-closed-en|[Devblog] ITO 90M: Airspace is Closed]] | * [[wt:en/news/7173-development-ito-90m-airspace-is-closed-en|[Devblog] ITO 90M: Airspace is Closed]] | ||
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{{Sweden anti-aircraft vehicles}} | {{Sweden anti-aircraft vehicles}} | ||
[[Category:Wheeled ground vehicles]] | [[Category:Wheeled ground vehicles]] |
Revision as of 17:20, 9 September 2022
This page is about the Swedish SAM ItO 90M. For the French version, see ItO 90M (France). |
Contents
Description
The Ilmatorjuntaohjus 90M is a rank VIII Swedish SPAA with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update "Red Skies".
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (Hull, Vents)
- Bulletproof glass (Windows)
- Structural steel (Tracking Radar, Lifting Legs)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 8 mm (40° - 60°) Upper Glacis 8 mm (0° - 60°) Lower Glacis 60 mm (40°) Windows 5 mm (58°) Lifting Legs |
8 mm (0° - 17°) Top 8 mm (20° - 23°) Bottom 5 mm Vents |
8 mm 5 mm Lifting Legs |
8 mm 5 mm Vents |
Turret | 8 mm Turret 15 mm Tracking Radar |
8 mm | 8 mm | 8 mm |
Notes:
- Wheels are 10 mm thick
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 90 | 16 | 23.5 | 389 | 458 | 16.55 | 19.49 |
Realistic | 83 | 15 | 242 | 240 | 10.3 | 10.21 |
Modifications and economy
Armaments
Main armament
VT1 missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 8 (8) | -8°/+80° | ±180° | N/A | 74.9 | 103.6 | 125.8 | 139.1 | 148.0 | 19.50 | 17.25 | 15.90 | 15.00 |
Realistic | 50.6 | 59.5 | 72.2 | 79.9 | 85.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
VT1 | SAM | 59 | 59 | 59 | 59 | 59 | 59 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
VT1 | SAM | 1,250 | 12,000 | 73 | 0 | 0 | 7,860 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
8 | 4 (+4) | 0 (+8) | No |
Usage in battles
When you spawn, it is advised to use your speed to drive to an area near the edges of the map and try and pick off any helicopters and unaware aircraft. Try to use foliage as cover and attempt to stay as hidden as possible. Your goal is not to get hit.
Use your missile range to your advantage and try your best not to be spotted.
Pros and cons
Pros:
- One of the longest ranges in the game at a maximum range of 12 km
- VT1 missiles come as stock and are very fast, they can easily hit long-range targets as well as fast-moving ones
- Has access to gen 1 gunner thermals
- Can fire all 8 missiles without reloading
- Good vertical range of elevation
Cons:
- 8 mm of all-around armour is insufficient to stop even .50 cal machine guns below 1,000 m
- The search radar, when unfolded, sticks out quite far giving it a very tall profile - can however be folded
- Lacks any sort of self-defence against ground targets
- Lacks any sort of mobility uphill - and without mobility upgrades, the vehicle is nearly immobile due to the immense overweight on a 6x6 wheeled chassis
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Sweden anti-aircraft vehicles | |
---|---|
SPAA | Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42 · U-SH 204 GK |
Radar SPAA | VEAK 40 · Lvkv 9040C |
SAM | Lvrbv 701 · ASRAD-R |
Finland | L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV Leopard |